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Werewood

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Posts posted by Werewood

  1. Zenryoku updated by tanukida_taichi on 2017-12-11

    Zenryoku updated by tanukida_taichi on 2017-12-11 desism35.gif :

    C9jNTem.png


    npOwI42.png


    * MUGEN update log (Google Translate from Japanese to English) by tanukida_taichi:
    "【update】
    17/12/11
    · Performance changed dramatically with motion change of weak squat.
    Continuous hit cancel canceled. The occurrence is delayed by 2F, the power, the rigidity difference, the correction value are the same as the weakness.
    · Since we have created a special intro of Fair of Kettle 2,
    I've added a description for that and a voice.

    17/12/09
    · I reduced the occurrence of full-power knuckles by 1 F.
    · Full power full opening Fixed that the sustaining of Z2 Bom was 2F to 1F. In addition I increased stiffness by 6 F.
    · I increased the rigidity of full power screw 4F.
    · The occurrence of full force Supurex 1F late, rigid 4F increased.
    · I changed normal throwing from squat down state.
    · Fixed Z2 bomb, screw, ordinary throw was throwing guard stiffness.
    · Because there are add-ons not equipped with hit sparks, a hit spark has been added.
    · I gave an explanation of a simple technique to Ridomi.

    17/12/5
    · Published for the time being"


    Download from here please:  https://onedrive.live.com/?authkey=!AJ9u2xB81KKQL-U&id=35B2E5C16BD04D2D!188&cid=35B2E5C16BD04D2D

  2. To make a MUGEN character's attack unblockable/unguardable, there are a number of MUGEN ways:


    Some normal MUGEN ways:
    - use the MUGEN State Controller type = HitDef with guardflag = , in your MUGEN character's attack state(s)
    - use the MUGEN State Controller type = AssertSpecial with flag = unguardable, in your MUGEN character's attack state(s)
     

    Some abnormal MUGEN ways:
    - make use of a weird MUGEN engine bug => add a red hurt box to the very 1st first frame of your MUGEN character's attack animation

      Action like this:
      ; Stand Light Punch of Kung Fu Man
      [Begin Action 200]
      Clsn1: 1                               ;;; add this red hurt box to the very 1st first frame
      Clsn1[0] =  16,-80, 61,-71  ;;; add this red hurt box to the very 1st first frame
      Clsn2Default: 2
      Clsn2[0] = -10,  0, 19,-80
      Clsn2[1] =   0,-94, 12,-80
      200,0, 0,0, 2
      then in your MUGEN character performs the above example Stand Light Punch use the MUGEN State Controller type = HitDef with  

      MUGEN Trigger like trigger1 = Time <= 0, just make sure it tries to attack your MUGEN opponent right in the beginning of its Stand

      Light Punch attack Statedef 200
      I think this way has the same principle of a throw but it works with a normal blockable/guardable attack setup
    - give an id = 200 to your MUGEN character's Stand Light Punch attack's Statedef 200 HitDef, then use the MUGEN State type =

      TargetState with MUGEN Triggers such as: triggerall = NumTarget(200) and trigger1 = MoveGuarded or Target, StateNo = [120,155]

      and value = 50000 then make a MUGEN Custom Statedef 50000 for your MUGEN opponent, in that state you can try to use MUGEN

      State Controllers like type = LifeAdd to simulate a getting-hit MUGEN opponent.......afterwards use the MUGEN State Controller type =

      SelfState to send your MUGEN opponent back to his/her/its get-hit states like Statedef 5000......
      and you need to take extra of damage dampener and hit/guard sound and hit/guard spark for your MUGEN character's attack.....
      Well like I just mentioned this is some abnormal MUGEN way...very tedious too....might be useful only in some special situations....


    Even some more weird MUGEN ways that involve making use of the MUGEN State Controller type = ReversalDef bug ("forever MUGEN Targeting") and some MUGEN Helper and MUGEN Projectile and MUGEN NULLs and MUGEN Trigger Redirections.........you can find some in those "fiercely fearsome above-god type" MUGEN characters.........


    There should be some more other MUGEN ways to do this "how to make a MUGEN character's attack unblockable/unguardable", I think some advanced MUGEN creators/authors may know how..........

  3. 10 hours ago, White Ranger said:

     

    Nice,  I'll be sure to showcase it in a future article, your work is quite fun to use, the Asura Statue being my favorite so far, never heard of the game though. :)

     

    Glad you enjoyed the post:goodmood:

     

    Thank you for your MUGEN support, and my "Custom AC Ninja Spirit Boss 1" was updated on 2017-11-25 according to Staubhold's MUGEN feedback.

  4. Congratulations to your 2017 MUGEN release!
    Hope to see more of your MUGEN releases in the coming 2018!

    I like the "Flame Catch" special grab move very much!

     

    A small MUGEN feedback here:
    - some MUGEN Required get-hit Sprites are missing (i.e. Group 5010 Index 10)
    - the block/guard damage seems to be too great for the single "c" button normal hard attack (Statedef 400)
    - some hyper moves are totally unblockable/unguardable (type = AssertSpecial flag = Unguardable all the way); for grab moves alright but for fireballs/projectiles moves...

    P.S. Tsuna X does not work in WinMUGEN and MUGEN 1.0 because of its MUGEN 1.1 24/32-bit MUGEN SFF format

  5. - open the "Guilmon.cmd" MUGEN commands file
    - find these lines of MUGEN code:

    [Command]
    name = "hold_s"
    command = /s
    time = 1
    
    ;-| Hold Dir |--------------------------------------------------------------
    [Command]
    name = "holdfwd" ;Required (do not remove)
    command = /$F
    time = 1

    - try to add the missing MUGEN command, "start", back to the MUGEN commands file above:

    [Command]
    name = "hold_s"
    command = /s
    time = 1
    
    [Command]
    name = "start"
    command = s
    time = 1
    
    ;-| Hold Dir |--------------------------------------------------------------
    [Command]
    name = "holdfwd" ;Required (do not remove)
    command = /$F
    time = 1

    * after this "Guilmon.cmd" MUGEN commands file fix (I use MUGEN 1.0):
       wTR2RBo.png

  6. [Recommend MUGEN Fun!] PSP No Heroes Allowed slime released by WASTEBIN on 2017-12-03 - edited by me

    [Recommend MUGEN Fun!] PSP No Heroes Allowed slime released by WASTEBIN on 2017-12-03 - edited by me smilin10.png :

    AOnf959.png
     

     

    This mugenized slime is from No Heroes Allowed in PSP:

     

    In MUGEN you have to kill 1000 slimes, which take their sweet time reproducing and growing up to be some flowers.  The flowers can emit seeds to attack you.  You have to figure out how to kill them all faster than they can reproduce.  Basically a very cheap but interesting MUGEN (CPU/A.I. only) character.
     

    My MUGEN edit of this slime by WASTEBIN includes:
    - resized the slime to make it look bigger
    - remove/disabled the flower seeds projectiles attack
    - greatly lowered all the damages it can make
    - greatly lowered the frequency of the slime body attack
    - changed the default number of slimes from a fixed value of 1000 to, your MUGEN fighter's MUGEN Life value (it can be a new MUGEN strategy for use in trying to kill this slime)

     

    The original version of this slime is here:  
    https://pan.baidu.com/s/1boUqJaJ

     

    My edited version of this slime is here:  
    https://www.4shared.com/zip/kmZf_sqnca/slime_by_WASTEBIN_2017-12-03_e.html
    http://www.mediafire.com/file/1d1ed97o6fj3xdo/slime_by_WASTEBIN_2017-12-03_edited.zip
    https://www.sendspace.com/file/6d90p1

     

  7. On 11/21/2017 at 7:30 AM, Redhair Ryu Lover said:

    That girl fighting Luna in that snapshot looks gorgeous, is she anyone I know?

    She is currently my MUGEN WIP that was supposed to be finished and released in this 2017 Halloween...........but due to my super busy real-life she is getting soooooo much delay........:facepalm:...........I hope I am able to finish and release her within this 2017-12..........oh also that MUGEN stage is from Splatterhouse 1 boss#1 (both character & stage are being mugenized), which was also my delayed 2017 Halloween MUGEN goal.....:stress:................well I will try to post my new MUGEN WIPs topic later soon.....:waiting:

  8. Kobushi Moe updated to Verα-0.00003 by nekomaru3 on 2017-11-11 (a late MUGEN news...)

    Kobushi Moe updated to Verα-0.00003 by nekomaru3 on 2017-11-11 (a late MUGEN news...):

     

    FhNbaL0.png

     

    * this is a very early alpha version -- some character sprites are not even finished...but it looks kind of promising.....

    ** nekomaru3's twitter here:  https://twitter.com/nekomaru_MUGEN

    Download from here please:  https://onedrive.live.com/?authkey=!AEqTr9rbfheOdYw&cid=BBEEA75F1F043A38&id=BBEEA75F1F043A38!186&parId=BBEEA75F1F043A38!181&action=locate

  9. On 12/1/2017 at 4:48 AM, ShinzakiK said:

    As skeptical as I am about this, I can't hesitate to welcome you back to this forum. Please enjoy yourself!

    I totally understand your concern, trying to cause troubles to the others has been taking my energy for too long......and, thank you for your greeting!

     

    16 minutes ago, Ryon said:

    @Werewood What took you so long?

     

    Bro, I've always LOVED your work, Your abilities and skills far surpass my own, I look to you for inspiration.

     

    I know things were hard for you before, but I'm glad your able to over come all of that and see it from a different light.

     

    Although I rarely log into MFFA (I've sorta Quit Mugen) Welcome back brother!

    THE WAREHOUSE THAT KEEPS ON SHARING WILL ALWAYS BE HERE FOR YOU.

    Oh my MUGEN Father!!!  I once got lost for long time......it is time for me to truly return.......be your good MUGEN boy.

    And no, your MUGEN skill and talent are my MUGEN inspiration!  Your Raging Akuma inspired me more than you could imagine!
    Life is so hard for everybody, yet I hope to see you some more in here!  So, good luck in everything in your real life!
    By the way, the new MFFA forum system is awesomely advanced!  Many new forum functions! 

     

  10. 14 minutes ago, Ricepigeon said:

    Upon inspection, it seems that the option to change your user name should still be under your profile options. Does this screen not appear?

     

    image.png

     

    If this doesn't show up, you can contact @RobotMonkeyHæd about it and see if he can help.

     

    Whoa my eyes are so poor that I couldn't spot that Display Name function...........so rusty with MFFA account function.........now just had that changed, thank you very much again! 

  11. 2 minutes ago, Ricepigeon said:

    Well, all I can say is if you're serious about wanting to change for the better, then welcome back to the forums.

     

    I've already revoked all warning points on your account (which were supposed to have automatically expired last year anyway) as per forum policy, but that's the least I can do. As for the name change, you'll have to contact the admins about that, but I'll forward the message along to them.


    Thank you very much for your help. 

    About my user name change, where can I get a list of capable MFFA admins who can help me change my user name please? 

     

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