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Posts posted by Werewood
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@Cenobite 53:
>> Most of these are from PC or Amiga games
Oh I see......
>> allready tried to rip Dragoon Might Sprites but with no big succsess (blame the zoomfunktion of this game)
Yeah! I had this issue before too.... .....I think we have to learn to use some cheat engine to disable screen zoom....
@Noside:
>> Borewood don't forget ONI pleeeeease!!
He is not forgotten. Please check my latest WIP topic here:
@O Ilusionista:
>> And can I give you an advice? Mugen is not about just MFG and MI.
Thanks! That's why I now find myself a new MUGEN home - MFFA
>> Listen the good feedbacks, and leave the trolls out of your way.
I don't quite care about those trolls now, for I now focus on "Sharing is Caring"
@GohanSSM2:
>> I've had so many updates over the years but as you do more, you learn more. It takes time.
Very cool advice from a MUGEN Elder like you! If I have some MUGEN questions, then can I ask you for help please?
>> If you enjoy what you're doing (and you should) then do what you can. Don't worry about the rest.
I wasn't until I saw that "Sharing is Caring" phrase and planned to return
>> Ain't nothing wrong with being boring, exciting, whatever.
What I am trying to do is "buying an insurance"......sorry my English is not good hope you understand what I mean. -
Zao-Long small update 2013-04-07 - some A.I. fixing....
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Custom SSFIV El Fuerte and Custom SSFIV Decapre WIP:
My new 2014 SSFIV MUGEN WIP!
SSFIV El Fuerte have not been converted to MUGEN yet so I decide to do him!
USFIV is just out so I am going to mugenize Decapre!
=> 2014-08-08 progress:
- ripping El Fuerte "sprites"
- ripping Decapre "sprites"
** waiting for someone to rip USFIV sounds+voices of El Fuerte & Decapre....
My old 2013 SSFIV WIP records:
Merry Christmas 2013 to MFFA!
Custom SSFIV Abel & Oni released 2013-12-22
Finally this 9-month old MUGEN WIP is done! Thank you very much in the times!
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Custom SSFIV Abel
SF3 Alex has now to face SSF4 Abel in MUGEN! Two "A"'s from two SF generations!
preview video:
- if you have a nicovideo account: http://www.nicovideo.jp/watch/sm22510142
- if you don't have a nicovideo account: http://en.niconico.sarashi.com/?sm22510142 or http://nicoviewer.net/sm22510142
** from last WIP: not much beta-testing issue-related result reported.......only Rimu's "excess of frames" issue was fixed
** known issue: I couldn't get the proper localcord and MUGEN x/y scaling to work.........
Custom SSFIV Oni
Oni, "Akuma, let me fix your back!"
preview video:
- if you have a nicovideo account: http://www.nicovideo.jp/watch/sm22510064
- if you don't have a nicovideo account: http://en.niconico.sarashi.com/?sm22510064 or http://nicoviewer.net/sm22510064
** from last WIP: not much beta-testing issue-related result reported.......
** known issue: I couldn't get the proper localcord and MUGEN x/y scaling to work.........
Custom SSFIV Abel & Oni download here: https://skydrive.live.com/#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!110
* that is, inside the two folders in the "Custom MUGEN Characters 2000 Series" folder........and please read the included MUGEN_manual_2013-12-22.txt and "Offline Abel/Oni Tutorial and Guide" for details
Custom SSFIV Abel & Oni release topic here:
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Man, finally some update..........
Since there are no 2D version SSFIV Abel and Oni sprites out yet, I continue to use my half-ass ripping skill to rip "sprites" from SSFIV.
At least I am trying to make a Custom SSFIV Abel and a Custom SSFIV Oni as much playable as possible in MUGEN 1.0.
By the way, "Custom" means "Inaccurate"
Credits:
semicharmed - SSFIV sound rips
Orbinaut (now Mr. I?) - SSFIV Cody and SSFIV Gouken MUGEN conversions
Road Map:
1. "sprites" rip
2. SFF and ACT and AIR and SND files making
3. CMD files making
4. CNS files making - normals, focus attacks, custom states, taunts, wins, loses, specials, supers....etc.
=> open to public to beta-test, if test passes then move on....
5. CNS files making - ultras
=> open to public to beta-test, if test passes then move on....
6. tweaking issues and fixing bugs
7. ???????????
Custom SSFIV Oni MUGEN WIP progress report 2013-12-12:
video preview:
- if you have nicovideo account: http://www.nicovideo...atch/sm22441918
- if you don't have nicovideo account: http://en.niconico.s...com/?sm22441918
- or just watch the video which is included in the Custom_SSFIV_Oni_WIP_2013-12-12.zip file
- 完成/done: normals, focus attacks, custom states, taunts, wins, loses, specials, supers, Ultras
- 未完成/to do: A.I., bug fix/tweak, ?????
Download: https://skydrive.liv...DB65F02B0BBD12E!421 -> Custom_SSFIV_Oni_WIP_2013-12-12.zip
Road Map #1, #2:
- SFF mostly done yet some VFXs are unimportant to rip and add as 100+ more "sprites" will only make MUGEN1.0 lag more and load longer......
- AIR partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc.
all get hit animations
5 win poses
2 lose poses
8 Personal Actions
- SND partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc.
Road Map #3, #4:
- CMD partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc.
Forward Dash F, F
Backward Dash B, B
Normal Punches LP/MP/HP <=> x/y/z
Normal Kicks LK/MK/HK <=> a/b/c
* all standing normal punches and kicks do not have close versions, rather, all have forward-holding versions
Ragou Souha (Forward Throw) LP+LK or F, LP+LK
Shuretto (Backward Throw) B, LP+LK
Focus Attack MP+MK
Personal Action HP+HK
Unique Attacks
Ganka Uchi hold B, MP
Special Forward hold F, HP Cancels out fireballs
Zugai Hasatsu hold F, MP over head P2 must block/guard high
Target Combo 1 hold F, LP then MP * works on crouching P2
Target Combo 2 hold B, MP then HP * HP whiffs on crouching P2
- CNS partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc.
Available normals cancellables:
A) all standing and crouching normals cancellable to Focus Attack (FADC requiring and consuming power 500 out of 1000), except for:
Zugai Hasatsu
hold F, LK
hold F, MK
hold F, HK
the 2nd hit of standing neutral MK
the 2nd hit of standing neutral HK
crouching HK
B) standing neutral LP, crouching LP, crouching LK cancellable to each other
C) L/M/H punches and kicks cancellable:
standing neutral LP cancellable to Target Combo 1
standing neutral LP cancellable to standing neutral HP
standing neutral LP cancellable to standing neutral LK
standing neutral LP cancellable to standing neutral MK
standing neutral LP cancellable to standing neutral HK
standing neutral LP cancellable to Special Forward
standing neutral LP cancellable to Target Combo 1
crouching LP cancellable to Target Combo 1
crouching LP cancellable to crouching HP
crouching LP cancellable to crouching MP
crouching LP cancellable to standing neutral LK
crouching LP cancellable to standing neutral MK
crouching LK cancellable to standing neutral LK
crouching MP cancellable to crouching MP
crouching MP cancellable to standing LP/Lk
crouching MP cancellable to crouching LP/Lk
crouching MP cancellable to crouching HP
crouching MP cancellable to Ganka Uchi
crouching MP cancellable to Target Combo 2
Ganka Uchi cancellable to Ganka Uchi
Ganka Uchi cancellable to standing neutral HP
Ganka Uchi cancellable to standing neutral HK
D) Kara Throws
During the first few game time ticks, these normals cancellable to throw (Ragou Souha):
standing neutral HK
hold F, MK
Special Forward
Zugai Hasatsu
Road Map #5, #6, #7:
- CNS partially, done for specials, supers, ultras....etc.
Gohadouken (fireball) D, DF, F, x/y/z
Gorai Hadouken (electric fireball) F, DF, D, DB, B, x/y/z
Tatsumaki Zankuukyaku (hurricane kick) D, DB B, a/b/c * can also be done in the air
Goshoryuken (dragon punch) F, D, DF, x/y/z
Rakan Dantojin (demon slash) B, DB, D, DF, F, a/b/c
Sekisei Jiraiken (demon palm) F, D, DF, a/b/c
Zanku Hadosho (air hadou dash) D, DB B, a/b/c
> after the "a" version, Oni can do either Tatsumaki Zankuukyaku or Raging Demon (super move)
> after the "b" version, Oni can do either Tatsumaki Zankuukyaku or Raging Demon (super move)
> after the "c" version, Oni can do Raging Demon (super move) only
EX specials => same specials commands with double punches or kicks; require and consume power = 250/1000
Raging Demon (super move) x, x, F, a, z or x, x, F, a+z ******* requires and consumes power = 1000/1000
******* can also be done in the air
Meido Gohadou (ultra move 1) D, DF, F, D, DF, F, x+y+z ******* can also be done in the air
D, DF, F, D, DF, F, a+b+c ******* on ground only
Tenchi Sokaigen (ultra move 2) B, DB, D, DF, F, B, DB, D, DF, F, x+y+z ******* on ground only
Available specials and supers and ultras cancellables:
A) some specials cancellable to Focus Attack (FADC requiring and consuming power 500 out of 1000):
Gohadouken
Gorai Hadouken
Tatsumaki Zankuukyaku (medium and strong) with the 1st move contact only and on ground only
Goshoryuken with the 2nd move hit only
Rakan Dantojin with the non-crossed up move contact only
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B) some normals/specials cancellable to super move (Raging Demon):
all ground and aerial normals
after Zanku Hadosho in the air
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C) L/M/H normal punches and kicks cancellable to specials:
Ganka Uchi
Target Combo 1
Target Combo 2
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all on-ground-only normals except:
Special Forward
Zugai Hasatsu
hold F, MK
hold F, HK
crouching strong kick HK
move contact of the 2nd standing neutral MK
standing neutral HK
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D) notable air juggles
after the first move hit of the light Goshoryuken, do a hold F, HK or an ultra move
after the EX Tatsumaki Zankuukyaku in the corner, do a hold F, HK or an ultra move
after the Goshoryuken FADC, do a hold F, HK or an ultra move
after the Rakan Dantojin with the non-crossed up move contact, do a hold F, HK, Tatsumaki Zankuukyaku or Sekisei Jiraiken
or Goshoryuken or an ultra move
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** All of the above normals/specials/supers/ultras properties are partially based on these SSFIV Oni online guides:
http://forums.eventh...php?f=42&t=7073
http://www.eventhubs...strategy-guide/
http://wiki.shoryuke...ghter_IV_AE/Oni
To-do:
- A.I.
- bug fixes & tweaks
- ????
Download: https://skydrive.live.com/?lc=1033&mkt=en-US#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!421 -> Custom_SSFIV_Oni_WIP_2013-12-12
for MUGEN 1.0 only.
Custom_SSFIV_Oni.def - localcoord = 320,240
(mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)
If you are interested in this of my Custom_SSFIV_Oni_WIP and if you are using Oni in your SSFIV, then please help me out by telling me what I have done wrong with him and what I shall do to correct and improve, thank you very much for your time!
Custom SSFIV Abel MUGEN WIP progress report 2013-11-16:
Road Map #1, #2, #3, #4:
- SFF is done yet some VFXs are unimportant to rip and add as 100+ more "sprites" will only make MUGEN1.0 lag more and load longer......
- AIR partially done for normals, focus attacks, custom states, taunts, wins, loses, specials, supers....etc.
all get hit animations
4 win poses
2 lose poses
6 Personal Actions
- SND partially done for normals, focus attacks, custom states, taunts, wins, loses, specials, supers....etc.
- CMD partially done for normals, focus attacks, custom states, taunts, wins, loses, specials, supers....etc.
Forward Dash F, F
Backward Dash B, B
Normal Punches LP/MP/HP <=> x/y/z
Normal Kicks LK/MK/HK <=> a/b/c
* all standing normal punches and kicks have close-to-P2 versions
Tai Otoshi Nage (Forward Throw) LP+LK or F, LP+LK
Uchimata (Backward Throw) B, LP+LK
Focus Attack MP+MK
Personal Action HP+HK
Unique Attacks
Senkeri/Step Kick hold F, MK cancel it to Forward Dash upon P2's hit or block/guard
Crouching Hard Kick (Sweep) hold D, MK the only SSFIV crouching roundhouse kick cancellable to specials, supers, ultras
- CNS partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc.
Available normals cancellables:
A) all standing and crouching normals cancellable to Focus Attack (FADC requiring and consuming power 500 out of 1000), except for:
Senkeri/Step Kick
far, HP
far, HK
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B) standing LP, crouching LP, crouching LK cancellable to each other
C) L/M/H punches and kicks cancellable:
Senkeri/Step Kick -> Forward Dash cancellable to standing close LP
Senkeri/Step Kick -> Forward Dash cancellable to standing close HP
crouching LP cancellable to standing MK
crouching LP cancellable to standing HP
crouching LK cancellable to crouching MP
standing close HK (the overhead hit only) cancellable to crouching MP
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D) Kara Throws
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- CNS partially done for specials, supers....etc.
Change of Direction (rekkas) D, DF, F, x/y/z 1st hit
> F, x/y/z/a/b/c 2nd hit
> F, x/y/z/a/b/c 3rd hit
> B, x/y/z from F, x/y/z only 3rd hit ******* custom move, using an unused animation from SSFIVAE PC
> B, a/b/c from F, a/b/c only 3rd hit ******* custom move, using an unused animation from SSFIVAE PC
Sky Fall/Falling Sky F, D, DF, x/y/z ******* can hit P2 in air only
Tornado Throw F, DF, D, DB, B, x/y/z
Marseilles Roll F, D, DF, a/b/c
Wheel Kick D, DB B, a/b/c
EX specials => same specials commands with double punches or kicks; require and consume power = 250/1000
Heartless (super move) F, D, DF, F, D, DF, x/y/z ******* requires and consumes power = 1000/1000
Available specials and supers cancellables:
A) some specials cancellable to Focus Attack (FADC requiring and consuming power 500 out of 1000):
Change of Direction 1st hit
Change of Direction 2nd hit
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B) some specials cancellable to super move (Heartless):
Change of Direction 1st hit
Change of Direction 2nd hit
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C) L/M/H normal punches and kicks cancellable to specials:
standing far LP
standing close LP (1st hit only)
standing close MP (1st hit only)
standing close HP (1st hit only)
all crouching normals
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D) Kara Throws
Kara Tornado Throw F, DF, D, DB, c, B, x/y/z
****** according to this YouTube video:
** All of the above normals/specials/supers properties are based on these SSFIV Abel online guides:
http://www.eventhubs.com/guides/2008/jul/08/abel-street-fighter-4-character-guide/
http://forums.eventhubs.com/viewtopic.php?f=15&t=6282
http://forums.shoryuken.com/discussion/143901/the-complete-abel-guide
http://forums.shoryuken.com/discussion/113099/abel-beginner-thread-it-takes-more-than-brute-strength
http://forums.shoryuken.com/discussion/104537/abel-faqs-hitbox-videos
To-do:
- Ultra 1
- Ultra 2
- more voices & sounds
- A.I.
- bug fixes & tweaks
- ????
Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series:
Custom SSFIV Abel WIP 2013-11-16
video preview:
- if you have nicovideo account: http://www.nicovideo.jp/watch/sm22267349?ref=search_key_video
- if you don't have nicovideo account: http://en.niconico.sarashi.com/?sm22267349
- or download the preview MP4 video from my SkyDrive (in the same folder where the Custom_SSFIV_Abel_WIP_2013-11-16.zip resides, please see below)
- 完成/done: normals, focus attacks, custom states, taunts, wins, loses, specials, supers
- 未完成/to do: Ultras, more voices & sounds, A.I., bug fix/tweak, ?????
Download: https://skydrive.live.com/?lc=1033&mkt=en-US#cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!421 -> Custom_SSFIV_Abel_WIP_2013-11-16.zip
*** for those who have problem with SkyDrive, please download from here: http://www.mediafire.com/download/bdl5hlwbh7a169l/Custom_SSFIV_Abel_WIP_2013-11-16.zip
for MUGEN 1.0 only.
Custom_SSFIV_Abel.def - localcoord = 320,240
(mugen.cfg - [Config] - GameWidth = 640 & GameHeight = 480)
If you are interested in this of my Custom_SSFIV_Abel_WIP and if you are using Abel in your SSFIV, then please help me out by telling me what I have done wrong with him and what I shall do to correct and improve, thank you very much for your time!
Since there are no 2D version SSFIV Oni sprites out yet, I continue to use my half-ass ripping skill to rip "sprites" from SSFIV.
At least I am trying to make a Custom SSFIV Oni as much playable as possible in MUGEN 1.0.
By the way, "Custom" means "Inaccurate"
Credits:
semicharmed - SSFIV sound rips
Orbinaut (now Mr. I?) - SSFIV Cody and SSFIV Gouken MUGEN conversions
Road Map:
1. "sprites" rip - all of my previous Oni rips were gone with my rage.......
2. SFF and ACT and AIR and SND files making
3. CMD files making
4. CNS files making - normals, focus attacks, custom states, taunts, wins, loses,....etc.
=> open to public to beta-test, if test passes then move on....
5. CNS files making - specials
=> open to public to beta-test, if test passes then move on....
6. CNS files making - supers
=> open to public to beta-test, if test passes then move on....
7. CNS files making - ultras
=> open to public to beta-test, if test passes then move on....
8. tweaking issues and adding FXs
9. ???????????
Custom SSFIV Oni MUGEN WIP progress report 2013-07-27:
Preview Video: http://en.niconico.sarashi.com/?sm21468240
Road Map #1, #2:
- SFF mostly done yet some VFXs are too hard to rip
- AIR partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc.
all get hit animations
5 win poses
2 lose poses
8 Personal Actions
- SND partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc.
Road Map #3, #4:
- CMD partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc.
Forward Dash F, F
Backward Dash B, B
Normal Punches LP/MP/HP <=> x/y/z
Normal Kicks LK/MK/HK <=> a/b/c
* all standing normal punches and kicks do not have close versions, rather, all have forward-holding versions
Ragou Souha (Forward Throw) LP+LK or F, LP+LK
Shuretto (Backward Throw) B, LP+LK
Focus Attack MP+MK
Personal Action HP+HK
Unique Attacks
Ganka Uchi hold B, MP
Special Forward hold F, HP Cancels out fireballs
Zugai Hasatsu hold F, MP over head P2 must block/guard high
Target Combo 1 hold F, LP then MP * works on crouching P2
Target Combo 2 hold B, MP then HP * HP whiffs on crouching P2
- CNS partially done for normals, focus attacks, custom states, taunts, wins, loses,....etc.
Available normals cancellables:
A) all standing and crouching normals cancellable to Focus Attack (FADC requiring and consuming power 500 out of 1000), except for:
Zugai Hasatsu
hold B, LK
hold B, MK
the 2nd hit of standing neutral MK
the 2nd hit of standing neutral HK
crouching HK
B) standing neutral LP, crouching LP, crouching LK cancellable to each other
C) L/M/H punches and kicks cancellable:
standing neutral LP cancellable to Target Combo 1
standing neutral LP cancellable to standing neutral HP
standing neutral LP cancellable to standing neutral HK
standing neutral LP cancellable to Target Combo 1
crouching LP cancellable to Target Combo 1
crouching LP cancellable to crouching HP
crouching LP cancellable to crouching MP
crouching MP cancellable to crouching HP
crouching MP cancellable to Target Combo 2
Ganka Uchi cancellable to Ganka Uchi
Ganka Uchi cancellable to standing neutral HK
D) Kara Throws
During the first few game time ticks, these normals cancellable to throw (Ragou Souha):
standing neutral HK
hold F, MK
Special Forward
Zugai Hasatsu
** All of the above normals cancellables are based on these SSFIV Oni online guides:
http://forums.eventhubs.com/viewtopic.php?f=42&t=7073
http://www.eventhubs.com/guides/2011/may/08/oni-super-street-fighter-4-arcade-edition-moves-combos-strategy-guide/
http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE/Oni
Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
Custom MUGEN Characters WIPs -> MUGEN Characters 2000 Series -> Custom_SSFIV_Oni_WIP_2013-07-29
** MUGEN 1.0 only **
My SSFIV characters mugenization resumed...
Character choices: Abel and Oni:
Since there are no 2D version sprites out yet, I continue to use my half-ass ripping skill to rip "sprites" from sf4.
And, don't expect any "source accuracy" from me because I am not Orbinaut (now Mr. I?).
I will use Orbinaut (now Mr. I?)'s Cody and Gouken as the base.
At least I will try to make Abel and Oni as much playable as possible in MUGEN 1.0.
Road Map:
1. "sprites" rip - all of my previous Oni rips were gone with my rage.......
2. SFF and ACT and AIR and SND files making
3. CMD files making
4. CNS files making - normals, focus attacks, custom states, taunts, wins, loses,....etc.
=> open to public to beta-test, if test passes then move on....
5. CNS files making - specials
=> open to public to beta-test, if test passes then move on....
6. CNS files making - supers
=> open to public to beta-test, if test passes then move on....
7. CNS files making - ultras
=> open to public to beta-test, if test passes then move on....
8. tweaking issues and adding FXs
9. ???????????
Credits:
semicharmed - ssf4 sound rips
Orbinaut (now Mr. I?) - Cody and Gouken MUGEN conversions
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Warning:
- There is no such thing as "source accuracy" in all my MUGEN characters, because I don't have the skill.
- There is only one default palette for all my MUGEN characters, because I am color-blind and don't know how to do palettes.
- There is no other purpose in all my MUGEN characters than filling some MUGEN database empty slots, for the sake of MUGEN hard-core collectors who accept both good-quality and inaccurate/half-assed/plain/boring MUGEN characters which have not yet been converted to MUGEN or that have fewer MUGEN verions.
Disclaimer
- All my new MUGEN characters are for MUGEN 1.0 only.
- All my new MUGEN characters have A.I.
- All my new MUGEN characters are open-sourced.- Moneyspider_Todd, cidiego and Gamer251
- 3
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SDK Mukurou
Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home
MUGEN Characters 1500 Series: SDK Mukurou by Borewood
SDK Mukurou is from Samurai Deeper Kyo (PSX)Kyo Oni finally meets his old fearsome body in MUGEN.........
SDK Mukurou small update 2013-04-13
- walk movement re-aligned......Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
Warning:- There is no such thing as "source accuracy" in all my MUGEN characters, because I don't have the skill.
- There is only one default palette for all my MUGEN characters, because I am color-blind and don't know how to do palettes.
- There is no other purpose in all my MUGEN characters than filling some MUGEN database empty slots, for the sake of MUGEN hard-core collectors who accept both good-quality and inaccurate/half-assed/plain/boring MUGEN characters which have not yet been converted to MUGEN or that have fewer MUGEN verions.Disclaimer
- All my new MUGEN characters are for MUGEN 1.0 only.
- All my new MUGEN characters have A.I.
- All my new MUGEN characters are open-sourced. -
I am not sure but, in my MUGEN 1.0, KFM sometimes can counter my attacks with good timing and land some nice combos on me. I check KFM CNS and KFM CMD but cannot find any AILevel trigger usage.
I add A.I. to all my MUGEN characters. But I find A.I. is hard to make and my end results are usually highly mockable A.I.'s
I think one has to know a FTG character very well in order to make good A.I. for that character.
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Ryon I just want to tell you you have made the best MUGEN character making walkthrough I have ever seen! Making tutorial videos consume a lot of energy and time! Why no thumbs-up emoticon in this text editor?
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Cenobite 53 good job man! You are one of a kind sprite ripper whom I know of! My mugenization preference is mains/rivals/sub-bossess/final bosses......so would you please classify your ripped sprites with my preference so that I can see what I can do with your beautiful rips.
Thank you!
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@Furn: Gaming knowledge.....I don't know if my strange taste and style could have had anything to do with gaming knowledge....anyway, thank you for your greeting! @Keeva Wolf: Please call me Borewood for the time being.......perhaps one day when I make a "make-everybody-wow" MUGEN character, I may change to something that sounds better
@Gopal: Good thing you don't quite know my bad MUGEN history :p @Laharl: Thanks......... @Blue Monkey: Please call me Borewood for the time being.......perhaps one day when I make a "make-everybody-wow" MUGEN character, I may change to something that sounds better @Cenobite 53: Wow, I didn't know you have ripped so much lesser known FTG sprites! The last time I went there was to get Sonsaku Hakufu's sprites from Ikki Tousen Eloquent Fist (PSP). Are these from MAME? Like, I want to ask you, can you rip some Dragoon Might character sprites please? I planned to rip Yamato and that man in armour who uses a yo-yo as weapon.....uh....forget his name........but failed. @The Magic Toaster: May I ask what resolution you set for your MUGEN 1.0? Mine is 640x480. Hmmmmmmm........that'd probably be my A.I. because I set her to run like that when her life is low. During her short-distance running back and forth I think she might respond faster against her opponent's attacks.
May be I should add some conditions to make her do that randomly, not permanently.......thank you for pointing it out.
I don't know......I am not good at making A.I. but all my MUGEN characters must need some A.I.
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Whenever I find some FTG or even ACT characters that haven't been mugeneized yet, I have a strong urge to try to do it by myself. I try to wait for some good MUGEN authors to work on those I want, but usually I lose my patience. This actually puts me in the "ok if no one wants to mugenize it then I will do it because I just can't wait any longer" delimma -- to be accused of "me-first wanna-be".
I always want to have a cool DBZ Broly [edit: not using SNES sprites] in my MUGEN. Now can only count on Balthazar & Cybaster.........
In my opinion, new sprites are all we need for any game making engines' new entries including MUGEN. Voices and sound effects and FXs are not something hard to get (or if not going for source accurarcy).
As a result, I admire people who can draw good pixes/3D more than people who can code some game engine characters.
Most people can learn how to code (if not like a lazy me), while pixel/3D artists require the right DNA (again in my opinion).
Even a bad maths. skilled me might be able to code some simple boring MUGEN characters, so yet again in my opinion: (spriters >= coders) && (coders < spriters)
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MUGEN rarity, in my MUGEN sense, is something that has not been made by those official FTG manufactorers. Anyone who can draw good pixels and code well can make anything they or other people want (yes, mothers are women).
Private MUGEN stuff is against my new MUGEN motto: "Sharing is Caring".
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Mildred Avallone and Parace_L'sia both by incurable with A.I. patch. No matter how hard I tried, I just couldn't get close to them.
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I don't particularly hate/don't like any MUGEN characters except nude female ones (go with Annonith's 3rd point). Sometimes I hate/don't like my own MUGEN characters because of my bad MUGEN authoring skill, though.
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- official tag team support
- kfm, stages/mybg.def, music=sound/song.mp3 <========== supports all game modes, not just Arcade Mode
- multiple SFF files support i.e. gethits.sff, moves.sff, explods.sff,...etc.
- "nestable" trigger redirections
- "nestable" and better PrevStateno trigger
- auto-detect CNS entries
- some projectile distance trigger? -
I started my FTG life with SFII so I guess I go for Capcom 6-button style. In MUGEN sense 3-button, 4-button, and even 5-button are welcomed. Again in MUGEN anyone can change whatever button layout they wish to have.
Technique wiseI love normal move chain combos, guard counter, and "dare-to-touch-me?" counter, power-up,.........in no particular order.
Game play wise, Samurai Showdown systems, SFIII/IV systems, Mortal Kombat systems are very joyful but mugenizing these systems is tough!
My least favorite game play: MVSC1/2/3 air juggle style
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@Laharl:
I edited my post to take out the "boring" word in the character names. Yet the Warning & Disclaimer have to be there (posts and SkyDrive). This keeps reminding me that my MUGEN authoring skill is very limited. Perhaps one day when I make a "make-everybody-wow" MUGEN character, I may remove all these silly labelling.@The Magic Toaster:
Sonsaku Hakufu is from Ikki Tousen Eloquent Fist (PSP)
@Reigizuo_78:Werewood has nothing to do with MUGEN now. Please call me Borewood. Nice to meet you!
@ZombieBrock:Wholly molly you had done so much even after I rage-quitted! I am so touched! It is my honor to get a chance for my MUGEN stuff to be added to MUGEN database! MUGEN Sharing is Caring and MUGEN collections are the best friends with each other!
@Decade:
I don't really hate MI/MFG folks it's just that I can't get along with them anymore. Indeed some of them really have great MUGEN authoring skill (i.e. RajaaBoy & Cybaster). I was too self-defending back there yet they had some right points against my arguments. Now that I concentrate on "Sharing is Caring" and make MUGEN stuff for the sake of hard-core MUGEN collectors and MUGEN database, I don't need to defend anything anymore.
I edited my post to take out the "boring" word in the character names. Yet the Warning & Disclaimer have to be there (posts and SkyDrive). This keeps reminding me that my MUGEN authoring skill is very limited. Perhaps one day when I make a "make-everybody-wow" MUGEN character, I may remove all these silly labelling. About my Omni, it was an over-ambitious project which triggered my bad MUGEN history and MUGEN nightmare in MI & MFG.@Glisp:
You are making a Mewtwo? How cool! I am looking forward to that!
@Phantom Blood:
Thank you for your greeting!
@蒼炎の騎士【ブライゼン】:
>> nice to see you converted more characters that people would've never tried making
These are the words that I have been longing for in all those/these years instead of that "me-first wanna-be" accuse!!!!!!!!!!!!!!!!!!!!!
THANK YOU SO MUCH!!!!!!!!!!!!!
P.S. I am working on two other characters..............stay tuned!
@Kanbeikuroda:
Nice to meet you! Yes, Kain Blade is my favorite Golden Axe main character!
@LightFlare_Da_Realest:
I am not said discouraged or utterly depressed. What I am trying to do is "buying an insurance"......sorry my English is not good hope you understand what I mean. About my old SF4 Golden Seth, Violin Ken (Corntortillas/KoYoTae) helped me a lot make it a bit more enjoyable.
By the way, cool supportive spoiler!By the way, is there anything that I need to fix for Sonsaku Hakufu and Zao-Long?
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Nice to have you back, buddy.
Oh O IIusionista, long time no see. How are you and how is BMT doing?
I have to update myself about MUGEN recently very busily and must try all your new releases since my previous rage-quit. Good thing MUGEN Free For All helps me a lot about MUGEN update!
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yeah if your werewood then i know you. and i respect you as another creator.
you arent a bad creator.
Thank you Spiderman for your comment. Being classified as good or bad or whatever MUGEN author is not important to me, as I now focus at "Sharing is Caring" -- for the sake of hard-core MUGEN collectors and for myself to fill the MUGEN database empty slots. Hence I chose to make Zao-Long from Rabbit because there hasn't been a MUGEN conversion yet as of my knowledge.
Edit: Oh so you are Ryon! Now I remember you! Thank you for accepting me as a new member here!
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so you are seriously werewood? stop being so down on yourself good lord. adding "boring" to all your stuff is pretty dumb honestly theres such a thing as just take feedback and get better I genuinely thought you were a troll because of how down on yourself you were acting.
did your stuff need work? yes it did, but it wasn't nearly as bad as some other authors ive seen around I can name a bunch who are godawful. you don't qualify as godawful.
Thank you for your advise Laharl. But if you remembered how RajaaBoy and others taught me some lessons back in MFG now that I must learn how to be humble.......well, perhaps a bit extremely............I will see how it goes.........
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you guys are aware this is a troll right look at his description this is NOT werewood.
You are right Laharl I am not Werewood anymore; now that I call myself Borewood. Compare my MI and MFG styles and you will in no time recognize my style as time passes. I just have to make warning and disclaimer from now on in order to avoid to repeat my bad MUGEN history which once happened in MI and MFG.
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My first return MUGEN release topic here
Exclusively announced in MUGEN FREE FOR ALL, my new MUGEN home
MUGEN Characters 1000 Series: Sonsaku Hakufu by Borewood
Sonsaku Hakufu is from Ikki Tousen Eloquent Fist (PSP)MUGEN Characters 1000 Series: Zao-Long by mass & Borewood
Zao-Long is from RabbitZao-Long small update 2013-04-07
- some A.I. fixing....Download: https://skydrive.live.com/?cid=7DB65F02B0BBD12E
Warning:- There is no such thing as "source accuracy" in all my MUGEN characters, because I don't have the skill.
- There is only one default palette for all my MUGEN characters, because I am color-blind and don't know how to do palettes.
- There is no other purpose in all my MUGEN characters than filling some MUGEN database empty slots, for the sake of MUGEN hard-core collectors who accept both good-quality and inaccurate/half-assed/plain/boring MUGEN characters which have not yet been converted to MUGEN or that have fewer MUGEN verions.Disclaimer
- All my new MUGEN characters are for MUGEN 1.0 only.
- All my new MUGEN characters have A.I.
- All my new MUGEN characters are open-sourced.
What is your MUGEN game mode habit?
in [ MUGEN LOUNGE ]
Posted
I am using MUGEN 1.0 only.
Here is mine:
Arcade - test my arcade skill VS Mode - only with friends and testing characters' life and power and intro and win and lose,...etc. Team Arcade - seldom Team VS - seldom Team Co-op - seldom Survival - test my might! Survival Co-op - seldom Training - very often, for character making Watch - very often, for A.I. testing
So, I think Training and Watch are the two MUGEN game modes I use most of the time.
What is your MUGEN game mode habit?