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Werewood

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Posts posted by Werewood

  1. This is why I said a PC hardware upgrade helps:

     

    VwKK9yY.png

    * in my Fighter Factory 3

    => sf4omni.sff file size is 236MB

     

    And, sf4omni runs smoothly in my MUGEN1.1 and MUGEN1.0

     

    For your case:

     

    MWoIcHc.png

    * in my Fighter Factory 3

    => Kukulkan.sff file size is 130MB

     

    aBuBgff.png

    * in my MUGEN1.1

    => my MUGEN1.1 video setting:

    ;-------------------------------------------------------



    ;Screen rendering mode.
    ;OpenGL - Experimental OpenGL renderer (recommended)
    ;System - default SDL rendering mode (e.g. windib in Windows)
    ;DirectX - DirectX 5 renderer
    ;System and DirectX modes do not support advanced features
    ;such as RGB sprites and window resizing.
    RenderMode = OpenGLScreen ;System

    ;Set to 1 to enable "safe" mode for older graphics cards.
    ;Many features will be disabled.
    SafeMode = 0

    ;The video resolution defaults to the same as the game resolution.
    ;In windowed mode, this specifies the window size.
    ;You can force an alternate resolution by uncommenting the lines
    ;below.
    ;Width = 1280
    ;Height = 720

    ;This is the color depth at which to run MUGEN.
    ;Ignored if RenderMode=System (forced to 16).
    Depth = 32

    ;Set to 1 to enable vertical retrace synchronization.
    ;Only supported for RenderMode=OpenGL.
    VRetrace = 0

    ;Set to 1 to start in fullscreen mode, 0 for windowed.
    ;This enables exclusive fullscreen, which may give better performance
    ;than windowed mode.
    FullScreen = 0

    ;Set to 1 to make the window resizable when in windowed mode.
    ;Only supported for RenderMode=OpenGL and OpenGLScreen.
    Resizable = 1

    ;Set to 0 to stretch the video to fit the whole window.
    ;Set to 1 to keep a fixed aspect ratio.
    KeepAspect = 0

    ;Drawing mode
    ;Choose from Normal (fast) and PageFlip (less image "tearing")
    ;BlitMode is ignored for RenderMode=OpenGL
    BlitMode = PageFlip;Normal

    ;Stage fit mode.
    ;0 - stage drawn to width of screen (may crop stages with tall aspect)
    ;1 - stage shrunk to fit into screen
    ;Ignored if RenderMode=System (forced to 0)
    StageFit = 1

    ;System fit mode.
    ;0 - system drawn to width of screen (may crop motifs with tall aspect)
    ;1 - system shrunk to fit into screen
    ;Ignored if RenderMode=System (forced to 0)
    SystemFit = 1

     

    kO75KKH.png

    * in my MUGEN1.0

    => my MUGEN1.0 video setting:

    ;-------------------------------------------------------



    ;The video resolution defaults to the same as the game resolution.
    ;You can force an alternate resolution by uncommenting the lines
    ;below.
    ;Width = 1280
    ;Height = 720

    ;This is the color depth at which to run MUGEN.
    ;Only 16 is supported at this time.
    Depth = 16

    ;Set to 1 to enable vertical retrace synchronization. Do not enable
    ;if BlitMode = PageFlip.
    ;Not supported in 1.0.
    VRetrace = 0

    ;Set to 1 to enable fullscreen mode, 0 for windowed.
    FullScreen = 0

    ;Drawing mode
    ;Choose from Normal (fast) and PageFlip (less image "tearing")
    BlitMode = PageFlip;Normal

    ;Screen rendering mode.
    ;System - default SDL rendering mode (e.g. windib in Windows)
    ;DirectX - DirectX 5 renderer
    ;OpenGLScreen - hack that allows window resizing but could be slow
    RenderMode = OpenGLScreen;System

  2. Suddenly i remembered that spider youkai girl from Inuyasha....

     

    She was so hot, i was only 12 when that episode aired and i must admit, i got a boner!  :=D:

     

    You meant the Kumo Gashira ghost-onion-head-emoticon.gif?1292862505 who was chasing Nazuna? 

  3. Something like that could work.

    I was thinking something like the dialogues from Touhou Hisoutensoku, if possible.

     

     

    th1232010122517174048.jpg

     

    You meant this one?  If so then it does looks like the one I posted a while ago.  Like what Алексей said, those two (2) Alice's were done by using both Helper and Explod state controllers. 

     

    If you want some more intriguing then you might want to try something like this:

    D8TWnO5.png

     

    One thing you may want to know when doing such dialogues thingy in MUGEN -- you need to make sure the text won't appear in a mirror-like manner for both sides of the players.  There are some MUGEN triggers that let you set up properly (i.e. TeamSide, Facing,...etc.).

  4. Borewood2013, on 17 Jul 2014 - 10:24 PM, said:snapback.png

    Is there anything like hentai petition?  Like, a hentail series has an unexpected ending, so its fans do a petition to let the author know and beg him/her/it to change the ending or add more endings.  If such hentai petitions exist, then have you ever joined one please?

    >> Not all hentai have story/plot. I don't think a petition thing ever works. I am not sociable enough to do a petition even if such thing exists.

     

    I met with some online hentai people and they once told me they love the "biological moments - i.e. when you feel an urge to go to the washroom" in hentail characters the most.  So, do you like that "biological moments" hentai too?  And, what is the official name of this particular hentai scene?

  5. What game does this come from? I sorta want to try it... Anyway, it looks a little bit more... shrunken from the original game.

     

    This source fighting game:

     

    >> shrunken

    I don't know may be due to the localcord thingy................your fix suggestion please?

     

    >> We were just planning to do this stage but kinda scrapped it because lack of example on how it works lol.

    >> Kudos to you Borewood.

    I am just a baby when it comes to MUGEN stage making.  embarrassed2-onion-head-emoticon.gif?129

    You and your team have made so many cool MUGEN stages so Kudos x 2 to you and your team too!  congrats-onion-head-emoticon.gif?1292862

  6. my phobia is medium and even i think joltik is cute as fuck!

    cartoony spiders dont trigger my fear its mainly real ones and the bigger or more wierdly colored the worse it is. but for the love of all dont use that info against me its a dick thing to do...

     

     

    So, is it alright for me to try to mugenize this SDK (a cartoon) spider-girl character?  Hope this one won't trigger your spider-phobia that much yo...

    WtwfJmt.png

  7. Everybody shall have some xyz-phobia I think it is sort of a natural thing.

     

    If one never mentions his/her/its xyz-phobia concern, then it is not other parties' fault to post it anywhere because the poster hasn't noticed that in the first place.  Yet, if one has already announced his/her/its xyz-phobia concern, then it is a totally different story........

     

    This is why I never mention my xyz-phobia concern, because I know that if I did then there must be someone (especially my haters) posting something, just to give me a "surprise".

     

    On the other hand, I don't feel ashamed/uncomfortable by showing my to people.  In fact after telling to people about my , it makes me feel better.  It is because too many people are wrong about me. 

     

    Random <= 3072

  8. Sorry for my interruption.  I may not be able to give a helping hand as of now; I can only help by finding some online information for you.

    I come across with this web site:  http://sprite-ripper.narod.ru/mk12.html
    It seems to have something to do with MK stuff.  Probably you have already visited this one before I don't know.

     

    Actually one of my 2013 MUGEN WIPs is a http://mugenfreeforall.com/index.php?/topic/13205-borewoods-wip-custom-experimental-trf2-beatrice-released-2014-01-31/?p=129837.  Hence sooner or later I need to figure out some MK=>MUGEN issues.  That was why I came across with the web site mentioned above.

  9. I can tell when more complicated next-gen fighting games' materials are released, the SFFs and SNDs can only grow bigger every now and then (provided that someone cares to do these jobs)!

    Of course, one might just add as many things as he/she/it wants to the SFFs and SNDs, regardless the source origin.

    All of my leisure money has been spent on my PC because it is my only entertainment system so yes, please upgrade your PC hardware if necessary and affordable.

  10. I mean like how did you even get the game to work? Or get it for that matter.

     

    Hmmmmmm........my PC Windows' system locale is always set to be Japanese since I had to do it for my  Ougon Musou Kyoku/Cross game.  So I guess this is the reason why I am able to get most Japanese games to work on my PC Windows........not sure though...

  11. Yay!  My old Taiwanese MUGEN friend is back to his MUGEN making business!  :goodmood:

     

    SAKURAKA IS STILL ALIVE?

     

    In 2011 I got to know sakuraka and had a few MUGEN chats with him.  Somehow both us of realized we speak the same Chinese language so the experience was more comfortable.  I had been aware of his status since my MUGEN return last year.  Now that sakuraka becomes active again so I am able to communicate with him again.  I just posted something in Chinese in his blog post and tried to invite him to MFFA.  Hope some time later soon we can see sakuraka here in MFFA.

  12. [MUGEN stage] A Broken Classroom:
     
    A_Broken_Classroom_in_MUGEN.png?psid=1
     
    I seldom make MUGEN stages except when in bundle with some MUGEN characters (i.e. my ).
    I found this "A Broken Classroom" interesting and very simple to make so I gave it a try.  Yet, my MUGEN stage making skill is suck-ier than my MUGEN character making skill, so please forgive me if I did terribly bad/wrong to this "A Broken Classroom" MUGEN stage. sweating-onion-head-emoticon.gif?1292862
     
    - Animation:  a little bit :p
    - Super jump:  yes
    - BGM:  yes
     
    If you want to compare this MUGEN stage with the source game stage, then please open this spoiler:

    A_Broken_Classroom_in_source_game.png?ps


     
    Please download from my OneDrive:  https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!664

  13. Not sure if this is what you want or not:

     

     

    somewhere in your [statedef -3]:

     

    [state -3, ChangeState]
    type = ChangeState
    value = 777    ;;; 777 is "code a move" you are making, you can use any other not-in-use number, 777 is just an example here
    triggerall = Life != 0 && Alive != 0
    triggerall = RoundState = 3   ;;; you may not use the value of 4  or Win Trigger here or it can never ChangeState to Statedef 180
    trigger1 = P2Life = 0 || EnemyNear, Alive = 0
    trigger1 = StateNo != 777
    trigger1 = PrevStateNo != 777
    persistent = 0

  14. - It's between Gray and Zangief, but due to the sheer effort that was put into Zangief, being a 6-button (my first and only) character and having close-to-accurate frame data, I'd say he is. Believe it or not, I studied CFJ when making him. I scanned videos and went through them frame by frame to make sure I had the right frame data. The CLSNs were made up, but that's okay. I don't care about source accuracy. If you're going to make something source accurate, then just get the real game and play that instead. Something source accurate from one game could completely outrank something else from another. Balance is nearly impossible anyways, so I figure, why bother? Just have fun with it, lol. :D

     

    Now you brought up the words "source game accuracy in MUGEN", which are very sensitive words to trigger my MUGEN insanity!!!!!!!!!!!!!!

    You know what, I always have A LOT to say about "source game accuracy in MUGEN"!  Yet mostly it is about my tragic MUGEN past-life and ranting against those "source game accuracy MUGEN whores".  I have promised to Overlord Laharl not to discuss in public about this sensitive MUGEN subject again so I am afraid I may not be able to share my experience in "source game accuracy in MUGEN" with you here.   098eb4a5.gif

     

    Next question for you:  Have you tried any other game engines besides MUGEN please?

  15. I am not greedy; I just want to be a legendary barbarian like him:
    MwuKJo6.png

     

    If I became such legendary barbarian then I could be able to fight you all dungeon dragons/draculas/monster inc./ghosts n goblins/beauty & the beast/a boy & his blob....etc. th_114_.gif

     

    >> The biggest question though, is why?

    My guess is, they are not satisfied with their current attributes so they want a change to become stronger and...hmmm....more unique?
    Next, some split-personality issue like ShanKanTrice?

    >> That's why you shouldn't play RPGs too much.
    One of my favorite SFC RPGs is Shin Megami Tensei I/II/IF

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