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Werewood

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Posts posted by Werewood

  1. Or in other words, one must be a very good reverse engineer to do it.

     

     

    Yeah, that stuff can be very tricky. Especially, since the compiled version of something is nowhere near the same as the source code. You need knowledge of 100% of your target. I don't think it's the kind of stuff you can simply guess with.

     

    Computer scientists like both of you do have higher level of thinking than normal beings like me.  Boss Ryon is studying Computer Science if my memory serves?

     

    New question for both of you:

    - being a computer scientist or computer programmer or even a mathematician, does it help coding MUGEN stuff a lot?  I am really bad at math (heck, I needed to hire a maths. tutor during my school life) I guess that's the reason my MUGEN stuff has such low quality......oh so is there a short-cut way to be a computer scientist or computer programmer or even a mathematician like both of you?  I mean any tricks I might be able to use?

  2. "China = Because that's the mother land of bootlegs"

     

    Wholly Molly China has long been notorious for making fake things.  I am a Chinese and am living in China I have seen more than enough ridiculous fake people, fake services, fake goods, fake hospitals, fake foods, fake houses, fake pets, fake helps, fake beggars, fake lives, fake everything......only if I had enough $$$$$$$$.........

     

    And China government f**ks me everything so I don't need sex at all!

     

    on-topic:

    - besides MUGEN, what other game engines you would like to try in the near/far future please?

  3. Interesting discussion topic!

     

    My guess:

     

    - version 1 = Ryu (human player)

      SFII CE Ryu because of his absolutely invincible Dragon Punch and SFII dino-damages

      * SF 1 Ryu also has these two (2) advantages but as a human player, SF 1 control is so d@mn hard.......

     

     

    The reason why SF1 Ryu can do so much damage on his specials is because it was near impossible to pull off the special moves to begin with.

     

    I actually once saw someone, who could do SF1 Ryu's Dragon Punch ALL THE TIME by using the so-called "one hand only" method:

    - choose the SF 1 arcade machine which is not the deluxe version (normal version has no big button pads)

    - use only your left hand, do the SF1 Ryu's Dragon Punch motion (I saw that someone was just doing a right-corner quick circular motion), near to the end of the motion, hit the light punch button with the root bone of the thumb. 

    Hard to explain so I am using a picture here:

    sZiGFMP.jpg  dazX20Z.jpg  that arrow place is the "root bone of the thumb" I mentioned. 

    I did tried using this "one hand only" method on a non-deluxe SF 1 arcade machine and it worked!  But my left hand felt sore quickly then I gave up......

     

    Reference:

    - a deluxe SF 1 arcade machine:

      Bt1lOen.jpg    * may not be using the "one hand only" method due to its big padded buttons

     

    - a non-deluxe SF 1 arcade machine:

      GiblXtW.jpg

      * just looks like other non-deluxe arcade game machines......so may be able to use the "one hand only" method

  4. Interesting discussion topic!

     

    My guess:

     

    - version 1 = Ryu (human player)

      SFII CE Ryu because of his absolutely invincible Dragon Punch and SFII dino-damages

      * SF 1 Ryu also has these two (2) advantages but as a human player, SF 1 control is so d@mn hard.......

     

    - version 2 = Ryu (A.I. CPU)

      Either MVC series Ryu or TVC Ryu because both have made good use of assists and Kamehameha supers.......

  5. Nice NES classic character for MUGEN that you are sharing!

     

    A few things:

     

    - sometimes the Duck misses its opponent (is it done on purpose?):

    1RR6A7C.png

     

    - sometimes the Dog misses its opponent (is it done on purpose?):

    7qsxmMy.png

     

    - the throw move; the opponent's SprPriority can be higher than Hothead's and Hothead can use TargetBind to position the opponent better:

    iPorHwv.png

     

    - most of Hothead's guard spark positions might need a fix:

    p1XbTmi.png

     

    - about the Cow Boy super move:

    gruRvrG.png

    1. after the Cow Boy appears, when he shoots his load to his opponent, he suddenly disappears (is it done on purpose?),
        then he re-appears, and then he disappears again which is normal for the move completion
    2. Cow Boy's opponent may not be able to block/guard his *very damaging* gun shoot because the wrong movetype in its state:

        [stateDef 6000]
        type = S
        movetype = H
        physics = S
        juggle = 0
        anim = 6000
        ctrl = 0

     

        movetype = H may need to be corrected to be movetype = A, or the opponent (both human player and the A.I. CPU)

        cannot block/guard at all.

  6. Spotted two (2) things:

     

    - "trigger3=(root,stateno=3000|root,stateno=3025)&&root,animelemtime(19)>=0" in [statedef 3005]  DestroySelf

      => 3000|root     shouldn't it be 3000||root?

    - "trigger2=root,stateno=!3000&&root,animelemtime(19)>=0"in [statedef 3006]  DestroySelf

      => root,stateno=!3000    shouldn't it be root,stateno!=3000?

     

    And, please double-check the validity of the following animation Actions:

    - [begin Action 3005]

    - [begin Action 9999]

     

    Moreover, the Time Trigger values seem so short:

    - in [statedef 3005]:

    [State 3005, End]
    type=changestate
    trigger1
    =root,time<=20
    value=3007
    ignorehitpause=1

     

    - in [statedef 3006]:

    [State 3006, End]
    type=changestate
    trigger1
    =root,time<=20
    value=3007
    ignorehitpause=1

     

    - in [statedef 3007]:

    [State 3007, DestroySelf]
    type = DestroySelf
    trigger1=time>=16
    trigger2=root,Movetype=H
    ignorehitpause
    =1

     

    It looks like Helper(3005), if not hitting P2, can ChangeState to [statedef 3007] VERY FAST and then get destroyed at the end of [statedef 3007] EVEN FASTER.

  7. Recoloring.....sounds like a lot of work!  A lot of image re-touching you did to him!

     

    He looks better now, in my eyes (heck perhaps you don't want to trust a color-blinded guy like me)...... :p

     

    Keep it up!

  8. No no, you misunderstand i meant the korean guy not Xgargoyle. 

     

    Oh I got your meaning now!  Korean Conversion World Gargoyle!  His CVS Pro MUGEN characters were started in the year of 2002 right?

    Well, somehow my memory usually keeps telling me Warusaki3's were the first converted and released ones.........can you or anybody confirm about it please?

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