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Werewood

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Posts posted by Werewood

  1. I tried this in my MUGEN1.0 Team VS and it seems working:

     

    Put the following lines MUGEN code under your CNS' [statedef -2] line:

     

    [state -2, VarSet]
    type = VarSet
    triggerall = TeamMode = turns
    trigger1 = P2Life != 0 && EnemyNear, Alive = 1
    v = 55   ;you may want to use other variable number if #55 has been already used....
    value = Life
    ignorehitpause = 1

    [state -2, LifeSet]
    type = LifeSet
    triggerall = TeamMode = turns
    trigger1 = Win
    value = var(55)  ;you may want to use other variable number if #55 has been already used....
    ignorehitpause = 1

  2. Borewood2013, on 02 Jul 2014 - 4:59 PM, said:snapback.png

    Out of your hentai collection, how much percentage is free-stuff, and how much percentage is paid-stuff?

    One does not simply buy hentai. :truestory:

     

    Oh I thought hentai can be bought or rented like real p0rn in stores.......

     

    And, which type of hentai do you like the most?

    a) 2D/2.5D

    b) 3D

    c) real human cosplays

  3. @Borewood2013, on 01 Jul 2014 - 04:04 AM, said:snapback.png

    I see, so how many hours per day do you spend on your hentai?

    >> At least 2 hours a day, or more. But school is being a dick so I don't really even have enough time to sit in front of my computer.

     

    Out of your hentai collection, how much percentage is free-stuff, and how much percentage is paid-stuff?

  4. sYazL0k.png

     

    Short story:

    I sent some BloodRayne Betrayal (PC version) files to a technical guy who is nice enough to help me extract the sprites out.......now still waiting for him to fix the output.  The Gundam one (Gundam Fighting Spirits MSN-02) sprites were ripped by another guy, I will try to post his hyperlinks to the

    [ RESOURCES ] section.

  5. Okay, it looks like a Helper state controller usage.

     

    If it is using a Helper state controller then you might want to do these:

     

    1) Make an Action in your .air file:

    [begin Action 4026] ;make sure no other Action using the same 4026 number
    -1,0, 0,0, -1

     

    2) Add a Helper state controller in your .cns file, somewhere under the [statedef -3] line:

    [state -3, Wasteland Danger Sound Helper]
    type = Helper
    triggerall = NumHelper(4026) = 0
    trigger1 = (TeamMode = Single) || (TeamMode = Turns)
    trigger1 = Life < 150 || P2Life < 150 ;when P1 and P2 lives are below 150
    ID = 4026  ;make sure no other Helper using the same 4026 ID
    stateno = 4026  ;make sure no other Helper using the same 4026 StateDef number
    helpertype = normal
    name = "Wasteland Danger Sound Helper"
    pausemovetime = 999
    supermovetime = 999
    ignorehitpause = 1
    persistent = 0

     

    3) Add the Helper state controller StateDef 4026 (make sure no other Helper using the same 4026 StateDef number) in your .cns file, anywhere but under [statedef -2] line and [statedef -3] line:

    [statedef 4026]
    type = U
    movetype = I
    physics = N
    anim = 4026

    [state 4026, PlaySnd]
    type = PlaySnd
    trigger1 = Time = 0
    value = F7,2   ; you can change it to another set in your .snd file and take out the "F" since "F" sound is from data/common.snd
    abspan = 0
    freqmul = 0.5
    loop = 0  ;don't use the value of 1
    volume = 50  ;change it to whatever value you want from 0 to 100
    ignorehitpause = 1
    persistent = 0

    [state 4026, AssertSpecial]
    type = AssertSpecial
    trigger1 = Time <= 30  ;change it to whatever value which is how long the sound lasts
    flag = nomusic
    ignorehitpause = 1
    persistent = 1

     

    [state 4026, DestroySelf]
    type = DestroySelf
    trigger1 = (root, RoundState = [0,1]) || (RoundState = [0,1])  ;some safety measure, you can try to improve it
    trigger2 = root, StateNo = 5900  ;some safety measure, you can try to improve it
    trigger3 = root, StateNo = [190,194]  ;some safety measure, you can try to improve it
    trigger4 = root, Life >= 150  ;when P1 life is at least 150
    trigger4 = P2Life >= 150  ;when P2 life is at least 150
    ignorehitpause = 1

     

    P.S.  This Helper state controller usage works for P1's low life or P2's low life (playing the sound one time only), not both.  If you want it to work for both P1 and P2's low lives (playing the sound two times only), then you may need to make double Helpers -- one for P1 (Statedef 4026) and one for P2 (i.e. Statedef 4027).  If you or other MFFA members can come up with a more convenient way then please post it here too.

  6. Real life family matters hurt! Boss Ryon you are the boss, so I have faith in you that you can later or sooner solve your family matter. 

    For now your friends are the most reliable sources.  In a Chinese saying, "at home you rely on family; outside home you rely on friends".

    So stay strong with your friends' support!

     

    Hope to hear any good news from you Boss Ryon any time soon!

  7. @Borewood2013:

    >> - Then another question:  what things in hentai that makes you prefer it much over real p0rn?

    Idk, hentai seems to cayoot to me. It raises the boner up faster than real porn. @.@

     

    I see, so how many hours per day do you spend on your hentai?

  8. In fact I feel not so easy to answer people's questions in the public (PMs okay).  Especially some keen ones.  It is because I am too easy to make everything a fierce argument.  So I am not following this trend at all.  This does not mean I am against this trend, I just feel like not my cup of tea.

     

    On the other hand, giving questions to people interests me more.  Like, I usually want to know "what are your top/bottom favorite XYZ" and make some polls that can let me collect some statistics, in the public (not PMs).

  9. @werewood JUST STOP what part of stop don't you get this has happened way to often and needs to stop. You have caused a disturbance quite a few times now and I am always there to tell you to STOP then you do it again. STOP don't act like the mugen community is out to get you, don't act like a white knight for no reason its done quit it.

     

    * reviewed and cleaned *

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