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Posts posted by Werewood
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I tried this in my MUGEN1.0 Team VS and it seems working:
Put the following lines MUGEN code under your CNS' [statedef -2] line:
[state -2, VarSet]
type = VarSet
triggerall = TeamMode = turns
trigger1 = P2Life != 0 && EnemyNear, Alive = 1
v = 55 ;you may want to use other variable number if #55 has been already used....
value = Life
ignorehitpause = 1
[state -2, LifeSet]
type = LifeSet
triggerall = TeamMode = turns
trigger1 = Win
value = var(55) ;you may want to use other variable number if #55 has been already used....
ignorehitpause = 1 -
Borewood2013, on 02 Jul 2014 - 4:59 PM, said:
Out of your hentai collection, how much percentage is free-stuff, and how much percentage is paid-stuff?
One does not simply buy hentai.
Oh I thought hentai can be bought or rented like real p0rn in stores.......
And, which type of hentai do you like the most?
a) 2D/2.5D
b) 3D
c) real human cosplays
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Some Gundam and SRWs sprite sets I found:
Found the sprite packs here: http://mechanicalsaviour.blogspot.com/
* I guess the web site owner is MechaSaviour
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Here I tried to assemble some Gundam Fighting Spirits MSN-02 sprite parts for experiment:
- DartzPie and Mister Fael
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2
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Ripped it from WinKawaks for you:
The original roaster screen shot:
Either way you have to do sprite edit...........sorry I am not a spriter so that is all I could get for you.........
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@Borewood2013, on 01 Jul 2014 - 04:04 AM, said:
I see, so how many hours per day do you spend on your hentai?
>> At least 2 hours a day, or more. But school is being a dick so I don't really even have enough time to sit in front of my computer.
Out of your hentai collection, how much percentage is free-stuff, and how much percentage is paid-stuff?
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#4 and #5 respectively
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Well, my new roster:
It took me 2 months to get to this point... I might look for a different screenpack.
Yo be sure to post again when this of yours MUGEN roaster is fully filled
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What do you mean by "But there's Some Character to play where's the other character?"?
And, mind providing the download hyperlinks so that everybody can actually try it out to see if they are able to help you?
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Mind providing download hyperlinks so that everybody can try it out actually to see for any errors you mentioned?
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Hey looks like a fun MUGEN bonus game! Not many cute baby dragons like these to fight in everyday MUGEN before!
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Short story:
I sent some BloodRayne Betrayal (PC version) files to a technical guy who is nice enough to help me extract the sprites out.......now still waiting for him to fix the output. The Gundam one (Gundam Fighting Spirits MSN-02) sprites were ripped by another guy, I will try to post his hyperlinks to the
[ RESOURCES ] section. -
Okay, it looks like a Helper state controller usage.
If it is using a Helper state controller then you might want to do these:
1) Make an Action in your .air file:
[begin Action 4026] ;make sure no other Action using the same 4026 number
-1,0, 0,0, -12) Add a Helper state controller in your .cns file, somewhere under the [statedef -3] line:
[state -3, Wasteland Danger Sound Helper]
type = Helper
triggerall = NumHelper(4026) = 0
trigger1 = (TeamMode = Single) || (TeamMode = Turns)
trigger1 = Life < 150 || P2Life < 150 ;when P1 and P2 lives are below 150
ID = 4026 ;make sure no other Helper using the same 4026 ID
stateno = 4026 ;make sure no other Helper using the same 4026 StateDef number
helpertype = normal
name = "Wasteland Danger Sound Helper"
pausemovetime = 999
supermovetime = 999
ignorehitpause = 1
persistent = 03) Add the Helper state controller StateDef 4026 (make sure no other Helper using the same 4026 StateDef number) in your .cns file, anywhere but under [statedef -2] line and [statedef -3] line:
[statedef 4026]
type = U
movetype = I
physics = N
anim = 4026
[state 4026, PlaySnd]
type = PlaySnd
trigger1 = Time = 0
value = F7,2 ; you can change it to another set in your .snd file and take out the "F" since "F" sound is from data/common.snd
abspan = 0
freqmul = 0.5
loop = 0 ;don't use the value of 1
volume = 50 ;change it to whatever value you want from 0 to 100
ignorehitpause = 1
persistent = 0
[state 4026, AssertSpecial]
type = AssertSpecial
trigger1 = Time <= 30 ;change it to whatever value which is how long the sound lasts
flag = nomusic
ignorehitpause = 1
persistent = 1[state 4026, DestroySelf]
type = DestroySelf
trigger1 = (root, RoundState = [0,1]) || (RoundState = [0,1]) ;some safety measure, you can try to improve it
trigger2 = root, StateNo = 5900 ;some safety measure, you can try to improve it
trigger3 = root, StateNo = [190,194] ;some safety measure, you can try to improve it
trigger4 = root, Life >= 150 ;when P1 life is at least 150
trigger4 = P2Life >= 150 ;when P2 life is at least 150
ignorehitpause = 1P.S. This Helper state controller usage works for P1's low life or P2's low life (playing the sound one time only), not both. If you want it to work for both P1 and P2's low lives (playing the sound two times only), then you may need to make double Helpers -- one for P1 (Statedef 4026) and one for P2 (i.e. Statedef 4027). If you or other MFFA members can come up with a more convenient way then please post it here too.
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I want this "Soofa":
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Real life family matters hurt! Boss Ryon you are the boss, so I have faith in you that you can later or sooner solve your family matter.
For now your friends are the most reliable sources. In a Chinese saying, "at home you rely on family; outside home you rely on friends".
So stay strong with your friends' support!
Hope to hear any good news from you Boss Ryon any time soon!
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If you don't mind then please post your sound MUGEN code here........
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Go to nicovideo jp and you can search to find more even more weird (yet some funny) MUGEN stuff....
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This morning I took my pill; and just reviewed and cleaned my reply post on the #38's.
Man, I kept thinking Kensou is from ROTD when I was reading about the reply post about source game accuracy..........
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Stage done i guess
Wow so exotic feel~!
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Another godly MUGEN release by the very Rajaa!
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It is because some visual effects (i.e. the zooming thingy) look good only in MUGEN1.1.
P.S. correct me if I was wrong......or later I come back to correct myself... -
@Borewood2013:
>> - Then another question: what things in hentai that makes you prefer it much over real p0rn?
Idk, hentai seems to cayoot to me. It raises the boner up faster than real porn. @.@
I see, so how many hours per day do you spend on your hentai?
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I noticed something about your forum avatar.
Is it true that you have been using your Megaman game character head for your forum avatar for long? And for how long?
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In fact I feel not so easy to answer people's questions in the public (PMs okay). Especially some keen ones. It is because I am too easy to make everything a fierce argument. So I am not following this trend at all. This does not mean I am against this trend, I just feel like not my cup of tea.
On the other hand, giving questions to people interests me more. Like, I usually want to know "what are your top/bottom favorite XYZ" and make some polls that can let me collect some statistics, in the public (not PMs).
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@werewood JUST STOP what part of stop don't you get this has happened way to often and needs to stop. You have caused a disturbance quite a few times now and I am always there to tell you to STOP then you do it again. STOP don't act like the mugen community is out to get you, don't act like a white knight for no reason its done quit it.
* reviewed and cleaned *
SKM Tyouhi & SKM Kakouen released, 2 updated by Suigin (02/07/2014)
in [ 2014 ]
Posted
Oh I remember Suigin has gotten an account here..........I like his stuffed toy fish very much:
