
Kazagami
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Everything posted by Kazagami
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Added: Sumireko Usami by BlackCurl (New Tasofro-styled Sprites (HM / ULiL)) Hong Meiling by Qysurg (3D Model Sprites)
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https://www.dropbox.com/s/asaue9enbs8iwp0/Lin-AKOF.rar?dl=0
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Ace-Million stages is strictly 1.1 only due to the usage of 32 bit png.
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Does this Exist whos the author of this creation
Kazagami replied to Laharl's question in [ CONTENT REQUESTS ]
Mecha Lifebar by Jin http://mugenjin.nobody.jp/ -
Nocronite by Lith
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@TMC55 https://www.sendspace.com/file/irleqp
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Assuming you are using 1.1, it has problem with z-offset link, somehow it does not work correctly as it does in 1.0. But this is an easy fix. Open the .def file and find for this line: [BG Dummy];‘«ê‚ð”wŒi‚Ì“®‚«‚ÆƒŠƒ“ƒN‚³‚¹‚é type = dummy id = 20 start = 0,-22;244;ã‹L‚̃IƒuƒWƒFƒNƒg‚̉ŠúˆÊ’u‚ð0‚Æ‚·‚éB positionlink = 1 you have to decrease the x value of the start position (-22) until the characters show up on the right place. Here i'll subtract it by 108. [BG Dummy];‘«ê‚ð”wŒi‚Ì“®‚«‚ÆƒŠƒ“ƒN‚³‚¹‚é type = dummy id = 20 start = 0,-130;244;ã‹L‚̃IƒuƒWƒFƒNƒg‚̉ŠúˆÊ’u‚ð0‚Æ‚·‚éB positionlink = 1 The result: Hope that helps.
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Can you link the stage?
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All 3 SNES Kamen Rider Mugen Stage for mugen 1.0
Kazagami replied to OldGamer's topic in Reign Of Kreation
Glad to see that this game got more love :D -
Added two things i missed from Kirbey's onedrive; Alien Pega and Black End.
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The future of MFFA CotM (and why it might be discontinued)
Kazagami replied to RicePigeon's topic in [ STAFF HQ ]
Guild had SotQ (Stage of the Quarter) thingy, and it ended up not so well. I'm afraid it'll be the same case here /: -
Here it is: https://onedrive.live.com/?authkey=%21ALP9rqSjW5FVOzI&id=BAD2B9A17ABA3868%21139&cid=BAD2B9A17ABA3868 it's Yamazaki_XI-AI.zip.
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[PREVIEW] [DOWNLOAD] Getuploader [COMMENTS] Made by Rick.
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It's the Black Rock Shooter anime
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Hiya bro, here's The Headless Horseman. And the port:
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Welcome to MFFA! Introduce yourself here!
Kazagami replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
Welcome aboard, and enjoy your stay~ Regarding the question, if the patch gives you an alternative .def file, let's say it's called KFG_AI.def So when you're about to adjust your character to the select def, type it in this format: characterfoldername/charactedefname,def For example: KFG/KFG_AI.def, stages/stagename.def Hope that helps. -
The Powerpuff Girls - Marvel vs. Capcom Style
Kazagami replied to thebestmlTBM's topic in [ EDITS & ADD-ONS ]
It's not a serious infraction, dude. You had left him a reminder about that, and that will do. -
Isn't this just updated? She was released two months ago
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"Kakyoin-kun~" - DIO
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[PREVIEW] [DOWNLOAD] http://mugenguild.com/forum/topics/the-sunset-sea-1-11-0-174159.0.html [COMMENTS] Comes with parallax, compatible with 1.1 and 1.0. To use in standard resolution, change localcoord = 1280, 720 to localcoord = 960, 720
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[PREVIEW] [DOWNLOAD] http://mugenguild.com/forum/topics/ls67s-mugen-characters-52416-jack-released-170220.0.html
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How Do I Convert A 1.1 Character To A 1.0 Character?
Kazagami replied to NijikakuFan61's question in [ MUGEN CODING HELP ]
Converting the sprites itself to 16 bit can be a quite nightmare. Websta's characters uses 32 bit effect sprites, indexing to 16 bit (which is not a fun process) would reduce their image quality and you have to adjust their transparency in order to make them works properly in 1.0 -
Added Ultraman Mebius by Muu.