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Kanfong

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  1. Do you remember "Do You Remember Love?"? ->
  2. A new "Stardust Rain" trailer ->
  3. Me trying for fix for you -> You need to change targetvelset in your [Statedef 819]: [State 819, State End] type = targetvelset trigger1 = Animelemtime(6) = 1 x = 2;7 y = -6 And you may want to add this to your [Statedef 819], for when the thrown opponent is near the corner: [State 819, Width] type = Width triggerall = NumTarget triggerall = Target, StateNo = 821 trigger1 = Target, FrontEdgeBodyDist <= 50.0 value = 0,50 persistent = 0 Also, your Thunderbird intro state need [Action 193] in Thunderbird.air.
  4. Certainly not alone at home just last year...
  5. "MUGEN_stage_TeddyBoy_Blues_title" by Kanfong A very simple and a classic for those who like TeddyBoy Blues. Preview video -> https://www.dailymotion.com/video/k2QfykL439enGgCalgs Download my "MUGEN_stage_TeddyBoy_Blues_title.zip" -> https://mega.nz/folder/XJlHkQpC#ffXJ_QXBJ_h6bpzyBji9KA It supports M.U.G.E.N 1.0 and M.U.G.E.N 1.1 (no zoom or yes zoom). Credits: -> TeddyBoy Blues title sprites: shadowman44 https://www.spriters-resource.com/arcade/teddyboyblues/sheet/121163/ -> TeddyBoy Blues title BGM: KHInsider https://downloads.khinsider.com/game-soundtracks/album/teddyboy-blues-system-1-arcade -> Elecbyte, Fighter Factory
  6. Like this "AOB_Moonlight" stage, in my opinion it fits Morgiana quite well, thank you Valgallah!
  7. Like this "AOB_Moonlight" stage, in my opinion it fits Morgiana quite well, thank you Valgallah!
  8. Very interesting character choice! -> a banned character in the final version release, and it needs you to add related stuff to make it more official Found something: Statedef 410 (and Statedef 1500) misses opponent when Hobo is close -> In "Clay Fighter - Extreme (Apr 4, 1997 prototype)", it doesn't miss opponent -> During "Launch from MUGEN" Claytality, opponent in custom state Statedef 4105 doesn't have [Begin Action 4105] for ChangeAnim2 -> Can't wait to seeing the next Hobo version ("hobocop-m1.def"), thank you for this interesting Clay FIghter character release and Happy New Year 2025 to you!
  9. Happy New Year of 2025 Everybody!
  10. v1.01 update -> fixed intro bug in M.U.G.E.N 1.0, removed J. Shook Helper projectile shadow, corrected some typos in readme.txt Please download "MUGEN_Sistan_v1.01.zip" -> https://mega.nz/folder/LV9SBCBD#pLTGR2HkE0IAS5v2qJAilw
  11. Thank you very much for trying her out! Yeah, without all the good people in the Credits, it would've been so hard for me to do her all by myself!
  12. Legendary PotS just told me this is already automatically done in the M.U.G.E.N engine, so, case solved and closed now.
  13. Please also add my "M.U.G.E.N Sistan" v1.0, thank you.
  14. Like, if big portrait 9000,2 is unavailable, then big portrait 9000,1 will be used? ;------------------------------------------------------------------- ;Victory screen definition ;This is the screen that is shown when you win a match in arcade mode. ;It will not be displayed on the last match of arcade mode. [Victory Screen] enabled = 1 time = 765;300 ;Time to show screen fadein.time = 8 fadeout.time = 15 ;Winner's portrait and name p1.offset = 402,48 p1.spr = 9000,1 p1.facing = 1 p1.scale = 1,1 p1.window = 402,48, 880,608 p1.name.offset = 402,640 p1.name.font = 4,0,1 ;------------------------------------------------------------------- ;Victory screen definition ;This is the screen that is shown when you win a match in arcade mode. ;It will not be displayed on the last match of arcade mode. [Victory Screen] enabled = 1 time = 765;300 ;Time to show screen fadein.time = 8 fadeout.time = 15 ;Winner's portrait and name p1.offset = 402,48 p1.spr = 9000,2 p1.facing = 1 p1.scale = 1,1 p1.window = 402,48, 880,608 p1.name.offset = 402,640 p1.name.font = 4,0,1
  15. Released ->
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