Ok.
-ahem-
- Walk speed is insanely high (wayyy too high for any character)
- Debug popup shows when trying to run
- Literally every single standing attack is an infinite in some way shape or form
- Why is the only crouch move medium kick? Why not the other attacks
- That stepping noise I find unneccessary (combine with fast walk speed and that speaks for itself) should be gotten rid of
- No projectile limit (especially on hadokens)? Why?
- Missing hurtboxes on basic things like taunt and launcher
- Speaking of launcher, it feels slow and clunky for P2. Almost like there wasn't gravity to begin with while they fall
- Misaligned hitsparks basically everywhere
- All attacks play way too fast. Throw looks so jank I almost couldn't tell it was a throw at all.
- Misspellings also basically everywhere
- Hyperjump is all 3 punches and not just Down, then Up?
- Despite all those infinites, he still feels really weak and does little to no damage
Rowser also tested this and found other things:
- Portrait for MUGEN 1.0 has incorrect palette, or no palette at all
- Jotaro also has a messed up palette, where no black outlines exist where they should
- Why doesn't the Gun special have a helper projectile? Making it like a normal attack means someone like Geese can counter it, even though he shouldn't be able to.
I'd hate to tell you this, but you've got a lot of work to improve here. If ya miraculously get all these problems taken care of in a... *mouth* then maybe I'll consider this an ok character.