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Posts posted by O Ilusionista
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I am all ears, guys :)
I have other character to finish before him but yeah, it could be done.
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Thanks everyone. Here is the backwalk animation
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1 hour ago, Phantom Blood said:
How much to finish mb01 & dead rose
Check your pm.
5 minutes ago, The Magic Toaster said:Somehow i knew you were gonna go just straight for those PB. Anyways, im curious do you think you could make custom animations for live-action characters?
Yes, I can do it :)
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Short? But is the same image, it has the same length.
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Commissions are open.
I've done some commissions for some people reserved way and now decided to do this openly, anyway I think I've got some experience :)
To avoid getting overwhelmed, I will limit the number of job I can get at the same time.What can I do?
*** 1 - Unique Special effects ***
I can do custom special effects, from scratch, in high resolution for your characters, such as explosions, crashes, lightning, impact effects, etc.Some examples below. The effects someone commissions me are opensource.
SpoilerPrice:
Start at $3 per sheet. The price may vary according to the complexity.*** 2 - Custom animations for characters ***
I can animate sprites (existing ones) to make new poses as idles, attacks, victory poses, etc.
Some examples below:
SpoilerPrice:
$ 12 for the first animation (up to 10 frames, $ 1 for each additional frame).
From the second animation and beyond, $ 10 per animation. The price may vary according to the complexity.
For complete characters, PM me so we can discuss about it.*** 3 - 3D effects ***
I can do special effects 3D animations, like projectiles, effects, etc animated at 60fps or less.Some examples below:
Spoiler
Price:
Start at $25 per sheet. The price may vary according to the complexity.*** 4 - 3D images ***
I can make 3D images for stages, screen packs, etc all animated at 60fps.
Some examples below:
Price:
PM me for values. The price may vary according to the complexity.
Coding stages are optional.
***5 - Stage edits / concepts / lifebar concepts ***I can make realistic stages with photomanipulation, high res or low res.Some examples below:
Spoiler
Price:
PM me for values. The price may vary according to the complexity.
Coding stages are optional.***6 - Stage and characters coding ***
I can program characters (or stages), either adding new moves or programming the complete character.
rules:
- I do not code KOF characters. It's not my style.
- I program the characters in my style, which is heavily influenced by the MVC gameplay. Other styles are subject to review.
- Although I do not like this type of character, I accept to code hentai characters. But it may not involve illegal things, such as minors.Some examples below:
Price:
PM me for values. The price may vary according to the complexity.Spoiler
Payment:
All payment are done via Pay Pal.Any question, please drop me a line.
Contact me:
- Via PM on this forum
- At my site http://brazilmugenteam.com/contact/- 00EccoTenshi and Galvatron
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Nothing special, I just wanted to make a test and give Guile a new idle.
Zaitsu-Hatter gave me the feedback of the idle being too "open guard". Here is a new version
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hahahahahaah, specially in CVS/SVC.
And I hope someone make that comission too :)
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Here is a custom animation I made for Guile. I've tried to give his name tag a bit of movement, dunno if it had worked.
This animation is open source. You can use it, just don't claim as your own and please give credit.I can do commissions for animations like that. PM me if you need one.
Original Guile sprites are copyrighted by Capcom.
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Hi there.
I am working in some Mega Man characters for IMT's Robot Master Meyhem project. Some will have only the power sets addded (on this project, each robot has a power set of 6 different moves) but some will be coded from the strach.
Blade ManSpoilerHere is Blade Man, from Mega Man 10. The original edit were made by DanOwnsALL122 and GatlingPunchRalf
Since he is more original (he doesn't use the same body), it got my attention.
Here is a quick preview.
http://www.youtube.com/watch?v=gvqijLBgUW8
Many sprites still need to be cleaned.
RollSpoilerI am working on DCL's Roll, under Laspacho request, to add the missing roll/dodge/powersets.
I know there are many other Rolls out there, so this is why I am making original moves for her.
Please forgive the drop of framerate, my notebook is overheating :(
http://www.youtube.com/watch?v=LuEnF-4-Iz0&feature=youtu.be
More to come.
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16 hours ago, Doomguy said:
I had an older version of this guy. My edit can still kick his ass, even if he's a good boss.
Your edit?
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Hey, hi there!
Yeah 2015 wasn't a good year for me. I hope 2016 will be better :)
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O0This is a custom version of Death, from Demon Hunter Legend 2.
Its a Boss-type char and have a strong AI, which can beat you in no time :)UPDATED 27/12/2015
*Bug fixes
*Fine tunning
*New Hyper moveVideo:
http://youtu.be/tWr9w_RZwQcDeath (me) versus Apolo by 119way (AI)
Download it: http://www.brazilmugenteam.com
- 00EccoTenshi and Galvatron
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Thanks guys. I've been very busy at RL.
I've modified the effect to be a HD effect now
Something cool about this effect is there are two layers of effect - one behind the characters and one in front of the fighters. This makes everything blend together better to me.
- Sir Ghostler and Galvatron
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Ax is now banned from MMV as a result of his actions: http://mugenmultiverse.fanbb.net/t5488-ax-is-banned#63875
I really, really don't trust on this. This was just a low move.
You can read some perfect explanation here: http://crusadercast.com/mugen-discussion/talk-about-no-respect/msg176352/#msg176352
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Okay, teach me about alignment. I need to know specifically the sprites aren't aligned every time?
I always thought the sprites were suppose to be right int he middle? Right? Just between the characters legs and a little lower to the ground?
Ax, I have a high level of repugnance for you. Really. You don't fit this forum, its an amazing place.
I will reply this question just because some newcomers could learn from your mistakes - hey, you are not bad at all, you can work as a bad example :)
Everyone that is not blind.How can you even tell in a fight? Everyone is jumping and moving all the time. This issue is negligible. I mean I can try and adjust it but it hardly seems necessary imo.
I am talking about the position in every frame, not the axis center. Shredder looks like he has Alzheimer! He shakes all the time.
There is two ways to align this move:
(foot as pivot point)
or
(knee as a pivot point)
And your axis is wrong, the right should be the blue line here
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Yeah I know now LOL
That was embarrassing before...
Okay, i'm sneaking in some progress here, shredder falling and hitting the ground!
Wow, that is very, very bad. Its so misaligned.
Inspiration has hit me this year!
Yeah, we all know :)
http://i.imgur.com/YjLrdlD.gifhttp://i.imgur.com/qzDmVDO.gif
More stuff. Shredder does a scratch attack (maybe I'll add sparks???) and a kick.
All this time stealing stuff from other creators and you haven't learned yet. Those 2 animations are VERY misaligned, its so damn obvious that you should use the facepalm gif here.
Plus, the second animation uses a different base from all others. Just look how that leg is too long.
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Indeed its useful. I use Stitch Studio to make it, works in the same way.
** 3D Works by Ilu **
in [ THE ART GALLERY ]
Posted
Hi there. Since long time, I always loved 3D art and wanted to study it.
Since few years ago, I started to make 3D works and I wanted to show here.
Let me show some of the works. I will start with the older ones:
http://oilusionista.deviantart.com/art/Stairway-to-destruction-354354864
http://oilusionista.deviantart.com/art/Surprise-mothafu-354551769
[img resized=1 width=800 height=500]http://fc04.deviantart.net/fs70/f/2013/043/7/4/montanha_grass_menor_by_oilusionista-d5uqws6.jpg
http://oilusionista.deviantart.com/art/Grass-and-rocks-353974902
http://oilusionista.deviantart.com/art/Pound-Coins-356190522
http://oilusionista.deviantart.com/art/Floating-cherry-354151964
View it animated here: Floating simulation Cinema 4D
http://oilusionista.deviantart.com/art/Pavlat-IMB-Ad-352298639
I will try to post more stuff soon.