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Posts posted by O Ilusionista
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First preview of Needle Man, which is being coded by Mistah Jorge.
Showing the power sets, specials and hypers.Needle Man is still under development so things can be changed until the release
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Thanks buddy!
Here is a Bass preview, finally. First I show all his hyper moves, then an AI battle. Bass doesn't have a vicious AI like some other characters *cough* Shadow Man *cough*.
Also, now he has brand new custom voices, done by my friend Psykai.
Bass will be available on the next RMM release, in december 2019
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Here is a preview of all Shadow Man Power Sets, all hypers plus a new throw.
As explained before, it works on a different wat than all the other characters - it's a set of skills/boostsNow moving to my next target - Elec Man
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Stage updated:
- Music is not too loud anymore.
- Music has proper loop -
Thanks buddy. I am glad you liked it
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Long time no see, huh?
Since we are going to adapt Shadow Man to the Robot Master Mayem project, I decided to make a stage for it.IMAGES =======================
VIDEO =======================
STAGE INFO =======================
• STAGE INFORMATION : #94 Shadow Man Stage
• Game of Origin : Original (Mega Man Robot Master Mayhem)
• Resolution : 320 * 240
• Mugen Version : Winmugen Plus (compatible with Mugen 1.0)
• Animation: Yes
• Music: yes
• Superjump: yesDOWNLOAD =======================
At my site http://www.brazilmugenteam.com -
That is what I call aTotal Mayhem: Metal Man and Burst Man vs Enker and Pharaoh Man, all using the new 3.0 template.
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CHANGES FOR THE VERSION 3.0
1- NEW EFFECTS
I've been working since last year - the new effects for the project Mega Man - Robot Master Mayhem.
No more too bright effects and heavy SFF - now we are back to the roots of MVC1, with other different games on the mix. I've been gathering and testing new effects and I liked the result.
Also, some hypers on Axl were changed, to give him more dramatic feeling.
The next version will be released in December 19. Are you ready?
2 - NEW CHARACTERS
We will have some new playable characters for that version, which includes a fan favorite - PHARAOH MAN.
More news soon
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Mega Man - Robot Master Mayhem
Unlike the normal Mega Man games, this is a fighting game in versus style, highly influenced by games like Marvel vs. Capcom.
The game includes, for the last version (2.5.1)
• 22 playable characters, including names like Mega Man, Proto Man, Snake Man, Metal Man, Enker, Quint and others.
• Several classic bosses of the series, such as Yellow Devil, Hyper Storm H and others
• Power Sets: Almost all characters, except some cases explained in game history, have the ability to choose from 6 different types of powers / weapons, in addition to special attacks
• History, with introduction and end, for each character
• Unique stages for each character, with its characteristic soundtrack
Take control of your favorite Megaman characters to stop the Evil Dr. Wily from conquering the Earth.
The game can be downloaded here: https://gamejolt.com/games/robotmastermayhem/405160
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And finally: Here is a preview of Nightwing's mode change.
He has 3 different mode - each one with different damage, effects and moves• MODE A - Normal Batons
Unlocks Reversal Baton - can revert attacks from different types (aerial, standing, crouch)• MODE B - Electric Batons
Does more damage, has electric properties na unlock Electric Spark• MODE C - Staff mode
Changes all basic and punch animations, has more reach and unlock Projectile Reflection.This is a WIP and somethings can be changed on the final product.
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=========== | Enker – Robot Master Mayhem |==========
Here comes one of the favorite Mega Man killers, Enker.
He was originally coded to the RMM project and has no power set.Includes a custom stage – Heart of Enker. Enker remix themd by HatredElemental.
===== VIDEO ====
Sprited By: Rage (Palettes by Psykai)
Coding: O Ilusionista
Mugen: Mugen 1.0
Data: 2019.03.02
Char number: 75======= DOWNLOAD (Char and stage) =======
http://www.brazilmugenteam.com- Sete and CoolAnimeHustler
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Oh, that is pretty cool to know
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Rise from your grave
Preview of the new playable character in the project Robot Master Mayhem: Metal Man. The images were made by Laspacho and I'm reprogramming this character from scratch.
The new version of the project (2.5) will be released on February 28, 2019, save the date
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I was going to post this character here until I saw this post.
Well, I hope you guys like the result. It was a nightmare to code those hyper moves.
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========== INFO ===========
This stage was made to my old project Battle Stormer Classics long time ago by Zvitor, so I decided to update it, with animations and super jump.• STAGE INFORMATION : #93 Star Wars - Darth Vader Boss Battle
• Game of Origin : Super Star Wars - Return of the Jedi
• Resolution : 320 * 240
• Mugen Version : Winmugen Plus (compatible with Mugen 1.0)
• Animation: Yes
• Music: yes
• Superjump: yes========== PREVIEW ===========
========== DOWNLOAD ===========
Download at my site >>> http://www.brazilmugenteam.com -
=========== | Hyperstorm H |==========
I loved to code this. Ramza made those edits a long time ago but I never had time to do it.Sprited By: Ramzaneko (major sprites), O Ilusionista (minor edits), Rage (RMM Big Portrait)
Coding: O Ilusionista
Mugen: Mugen 1.0
Data: 2018.05.01
Char number: 73Hyper Storm H (ハイパーストームH Haipā Sutōmu H) is a Robot Masterfrom Mega Man: The Wily Wars based on Zhu Bajie, a character from the Chinese novel Journey to the West. He is the strongest of the three members of the Genesis Unit, but is easily fooled. He's laid back and avoids conflicts between Buster Rod G and Mega Water S. He is one of the largest Robot Masters and the only one to have two energy gauges.
=========== | IMAGES |==========
=========== | VIDEO |==========
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DOWNLOAD: http://www.brazilmugenteam.com
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================= IVAN OOZE =================
==========================================Here comes the final version of Ivan Ooze, from Mighty Morphin Power Rangers.
What is new?
• 3 new super moves
• 1 new hyper move
• New Winpose
• Mugen 1.0+ only version
• Artificial Intelligence
• Bug fixes
===============| VIDEO | ==============================| DOWNLOAD | ===============
http://www.brazilmugenteam.comIf you find any bug, please report to me.
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Quick update:
- All reported bugs were fixed.If you find any other bug, please report it.
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Famardy (King of Monsters 2)
Famardy, the last boss from King of Monsters 2, was updated.
If you want a cool boss fight, go ahead :)======= What is new in version 2.0 =======
- Mugen 1.0 only
- Better AI
- New Winpose
- New frames and new animations
- New super move: Eye Popping
- New hyper move: Onslaught
- Power Expand: some moves will be different if he loses a round=== WARNING: ===
Since its a boss char, any custom state move (such grabs and others) won't hit it. plus, this char can't block.
THERE IS A KNOWN BUG: Maybe God know why, but people at Elecbyte made chars in a NotHitBy state... actually CAN BE HIT by reversal attacks. Funny, huh?
Download the character (and the stage): http://www.brazilmugenteam.com
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(WIP) Battle Stormer Classics - Full Game
I decided to revive an old project I had with Zvitor - Battle Stormer Classics.
For those who doesn't know the project:
SpoilerBattle Stormer Classics is a oldschool game, on a boss rush mode, featuring classics chars from classic games.
The project gameplay is very simple, far more based on plataform games rather than fighting games:
one round, no defense and no auto turn
Two attack buttons and one special
Some interactive backgrounds (platforms, items, breakable objects, etc.)
Interactive lifebars, which reacts when the player was hit
Non-playable bosses
Characters from 16-bit systems or more
No super deformed characters (big head, for example) or too cartoonish characters
Contains:
10 playable chars
12 bosses
19 stagesIf you never saw the game in action, here is an online co-op gameplay, using Parsec
Some news about the game.
==== MECHANICS ====
One of the things I've changed on this project is that now it works only as a boss rush. This means no more Versus, team versus or Survivor matches. Now there is only Arcade, Team Arcade and Team Co-op.
With this, you don't even face the playable characters anymore - only the bosses. This gives me more freedom to code the bosses and gives me less work. The game never were planned to work as a normal mugen anyway.
==== LIFEBARS ====
New lifebars were made by Exelord (WIP).
And them were moved to the bottom area, as many feedback had suggested. This gives more room to the fight itself.
==== NEW PLAYABLE CHARACTERS ====
- Red Ranger
- Tyris (Golden Axe)
- Foot Soldier (TMNT)
And some others I want to code, like the protagonist of SkyBlazer. -
On 08/10/2017 at 5:27 PM, Flare-Gamer-64 said:
I don't hear anything from Infinity Team Mugen anymore. Could some give me the scoop on that?
We are still alive :)
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Release Party - Yellow Devil (RMM)
=========== | Top Man |==========
Sprited By: Magma Dragoon MKII
Coding: O Ilusionista
Mugen: Mugen 1.0
Data: 03/01/2018
Char number: 57What is new?
What is new?
– More health (no more 1 combo kill) and consecutive hit block
– Better AI (uses more than 1 hyper move now)
– Progressive AI behaviour: If the first round is lost, it will get more aggressive, “Eye Shot” now uses 5 projectiles and earns a new move “Big laser” (AI only). Thanks MGMURROW for the laser sprites.WARNING:
Since its a boss char, any custom state move (such grabs and others) won’t hit it. plus, this char can’t block.
To hurt it, you need to hit it’s eye.This version is more recent than the last released in RMM.
============= | IMAGES | ============
============= | VIDEO | ============
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Download: http://www.brazilmugenteam.com
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Preview of the Superman's second hyper move I was hired to code for a Mugen character. No he is finished :)
Don't ask me for the character, as far as I know its a private character and won't be released.
I've enjoyed a lot coding this :)
Mega Man - Robot Master Mayhem
in [ FULL GAME WIPS ]
Posted
Here is a preview of Snake Man update for the Mega Man Robot Master Mayhem project.
As I said at community, I have good and bad news.
Good news: Snake Man update is done, finally. It was the hardest character to update, since all of his previous effects used CVS-like transparent effects but the results are awesome!
Bad news: We won't be able to release the update in December 30th
Yeah, that suck but we (me, mostly) need more time to polish some stuff and I don't want to release something which can looks rushed, incomplete.
The release date was moved to 30-01-2020.
This decision was very heavy for me, as this project would mark the commemoration of my 20 years of mugen and now the date will pass without my release, but unfortunately it had to be made.
I'm very upset about this, but I asked myself to postpone the date.
Sorry guys
But in the end, I think the result will worth the wait and you will be enjoying a better product.
Also, I wanna say THANK YOU to everyone who still supports my work, after all those years.