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O Ilusionista

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Posts posted by O Ilusionista

  1. Here is a preview of Snake Man update for the Mega Man Robot Master Mayhem project. 

     

     

    As I said at community, I have good and bad news.

    Good news: Snake Man update is done, finally. It was the hardest character to update, since all of his previous effects used CVS-like transparent effects but the results are awesome! 

    Bad news: We won't be able to release the update in December 30th 😞

    Yeah, that suck but we (me, mostly) need more time to polish some stuff and I don't want to release something which can looks rushed, incomplete. 

    The release date was moved to 30-01-2020.

    This decision was very heavy for me, as this project would mark the commemoration of my 20 years of mugen and now the date will pass without my release, but unfortunately it had to be made. 

    I'm very upset about this, but I asked myself to postpone the date.

    Sorry guys 😞

    But in the end, I think the result will worth the wait and you will be enjoying a better product. 

    Also, I wanna say THANK YOU to everyone who still supports my work, after all those years.

  2. Thanks buddy!

     

    Here is a Bass preview, finally. First I show all his hyper moves, then an AI battle. Bass doesn't have a vicious AI like some other characters *cough* Shadow Man *cough*.

    Also, now he has brand new custom voices, done by my friend Psykai.

    Bass will be available on the next RMM release, in december 2019

     

     

     

  3. Long time no see, huh?
    Since we are going to adapt Shadow Man to the Robot Master Mayem project, I decided to make a stage for it.

     

    IMAGES =======================
    mugen002.png
    Webp.net-gifmaker.gif

     

    VIDEO =======================

     

     

    STAGE INFO =======================

    • STAGE INFORMATION : #94 Shadow Man Stage
    • Game of Origin : Original (Mega Man Robot Master Mayhem)
    • Resolution : 320 * 240
    • Mugen Version : Winmugen Plus (compatible with Mugen 1.0)
    • Animation: Yes
    • Music: yes
    • Superjump: yes

     

    DOWNLOAD =======================
    At my site http://www.brazilmugenteam.com

     

  4. CHANGES FOR THE VERSION 3.0

     

    1- NEW EFFECTS

     

    I've been working since last year - the new effects for the project Mega Man - Robot Master Mayhem.

    No more too bright effects and heavy SFF - now we are back to the roots of MVC1, with other different games on the mix. I've been gathering and testing new effects and I liked the result.

    Also, some hypers on Axl were changed, to give him more dramatic feeling.

    The next version will be released in December 19. Are you ready?

     

     

     

    2 - NEW CHARACTERS

    We will have some new playable characters for that version, which includes a fan favorite - PHARAOH MAN.

     

    More news soon 🙂

     

  5. Mega Man - Robot Master Mayhem

     

    5d0913f2c291d-jrdvepv5.png

    Unlike the normal Mega Man games, this is a fighting game in versus style, highly influenced by games like Marvel vs. Capcom.
     

    The game includes, for the last version (2.5.1)

    • 22 playable characters, including names like Mega Man, Proto Man, Snake Man, Metal Man, Enker, Quint and others.

    • Several classic bosses of the series, such as Yellow Devil, Hyper Storm H and others

    • Power Sets: Almost all characters, except some cases explained in game history, have the ability to choose from 6 different types of powers / weapons, in addition to special attacks

    • History, with introduction and end, for each character

    • Unique stages for each character, with its characteristic soundtrack
     

    Take control of your favorite Megaman characters to stop the Evil Dr. Wily from conquering the Earth.

     

    5d0913f3eecc2.png

     

    The game can be downloaded here: https://gamejolt.com/games/robotmastermayhem/405160

     

     

     

  6. And finally: Here is a preview of Nightwing's mode change.


    He has 3 different mode - each one with different damage, effects and moves

     

    • MODE A - Normal Batons
    Unlocks Reversal Baton - can revert attacks from different types (aerial, standing, crouch)

     

    • MODE B - Electric Batons
    Does more damage, has electric properties na unlock Electric Spark

     

    • MODE C - Staff mode
    Changes all basic and punch animations, has more reach and unlock Projectile Reflection.

     

    This is a WIP and somethings can be changed on the final product.

     

     

     

     

  7. =========== | Enker – Robot Master Mayhem |==========

    Here comes one of the favorite Mega Man killers, Enker.
    He was originally coded to the RMM project and has no power set.

    Includes a custom stage – Heart of Enker. Enker remix themd by HatredElemental.

    mugen000.png

     

    ===== VIDEO ====

     

     

     

    Sprited By: Rage (Palettes by Psykai)
    Coding: O Ilusionista
    Mugen: Mugen 1.0
    Data: 2019.03.02
    Char number: 75

     

    ======= DOWNLOAD (Char and stage) =======
    http://www.brazilmugenteam.com

  8. ========== INFO ===========
    This stage was made to my old project Battle Stormer Classics long time ago by Zvitor, so I decided to update it, with animations and super jump.

    • STAGE INFORMATION : #93 Star Wars - Darth Vader Boss Battle
    • Game of Origin : Super Star Wars - Return of the Jedi
    • Resolution : 320 * 240
    • Mugen Version : Winmugen Plus (compatible with Mugen 1.0)
    • Animation: Yes
    • Music: yes
    • Superjump: yes

    ========== PREVIEW ===========
    mugen010.png

     

    ========== DOWNLOAD ===========
    Download at my site >>> http://www.brazilmugenteam.com

  9. =========== | Hyperstorm H |==========
    I loved to code this. Ramza made those edits a long time ago but I never had time to do it.

    release.png

    Sprited By: Ramzaneko (major sprites), O Ilusionista (minor edits), Rage (RMM Big Portrait)
    Coding: O Ilusionista
    Mugen: Mugen 1.0
    Data: 2018.05.01
    Char number: 73

    Hyper Storm H (ハイパーストームH Haipā Sutōmu H) is a Robot Masterfrom Mega Man: The Wily Wars based on Zhu Bajie, a character from the Chinese novel Journey to the West. He is the strongest of the three members of the Genesis Unit, but is easily fooled. He's laid back and avoids conflicts between Buster Rod G and Mega Water S. He is one of the largest Robot Masters and the only one to have two energy gauges.

    =========== | IMAGES |==========
    1.png
    mugen001.png
    mugen003.png

    =========== | VIDEO |==========

     

     

    ==============================
    DOWNLOAD: http://www.brazilmugenteam.com
    ==============================

     

  10. ==========================================
    ================= IVAN OOZE =================
    ==========================================

    Here comes the final version of Ivan Ooze, from Mighty Morphin Power Rangers.
    mugen003.png

    What is new?

    • 3 new super moves
    • 1 new hyper move
    • New Winpose
    • Mugen 1.0+ only version
    • Artificial Intelligence 
    • Bug fixes


    ===============| VIDEO | ===============

     

     

    ===============| DOWNLOAD | ===============
    http://www.brazilmugenteam.com

    If you find any bug, please report to me.

  11. Famardy (King of Monsters 2)

    Famardy, the last boss from King of Monsters 2, was updated.
    If you want a cool boss fight, go ahead :)

     

    mugen021.png

     

    ======= What is new in version 2.0 =======

    - Mugen 1.0 only
    - Better AI
    - New Winpose
    - New frames and new animations
    - New super move: Eye Popping 
    - New hyper move: Onslaught
    - Power Expand: some moves will be different if he loses a round

     

     

     

    === WARNING: ===

    Since its a boss char, any custom state move (such grabs and others) won't hit it. plus, this char can't block.

    THERE IS A KNOWN BUG: Maybe God know why, but people at Elecbyte made chars in a NotHitBy state... actually CAN BE HIT by reversal attacks. Funny, huh?

     

    Download the character (and the stage): http://www.brazilmugenteam.com

  12. (WIP) Battle Stormer Classics - Full Game

    I decided to revive an old project I had with Zvitor - Battle Stormer Classics.


    BSC-logo.png

     

    For those who doesn't know the project:

    Spoiler

    Battle Stormer Classics is a oldschool game, on a boss rush mode, featuring classics chars from classic games.

    The project gameplay is very simple, far more based on plataform games rather than fighting games:

    one round, no defense and no auto turn
    Two attack buttons and one special
    Some interactive backgrounds (platforms, items, breakable objects, etc.)
    Interactive lifebars, which reacts when the player was hit
    Non-playable bosses
    Characters from 16-bit systems or more
    No super deformed characters (big head, for example) or too cartoonish characters
    Contains:

    10 playable chars
    12 bosses
    19 stages

     

     

    If you never saw the game in action, here is an online co-op gameplay, using Parsec
     

    Some news about the game.

    ==== MECHANICS ====
    One of the things I've changed on this project is that now it works only as a boss rush. This means no more Versus, team versus or Survivor matches. Now there is only Arcade, Team Arcade and Team Co-op.

    With this, you don't even face the playable characters anymore - only the bosses. This gives me more freedom to code the bosses and gives me less work. The game never were planned to work as a normal mugen anyway.

    ==== LIFEBARS ====

    New lifebars were made by Exelord (WIP).
    dkIeVHW.png

    And them were moved to the bottom area, as many feedback had suggested. This gives more room to the fight itself.

    ==== NEW PLAYABLE CHARACTERS ====
    - Red Ranger
    - Tyris (Golden Axe)
    - Foot Soldier (TMNT)
    And some others I want to code, like the protagonist of SkyBlazer.

  13. Release Party - Yellow Devil (RMM)

    =========== | Top Man |==========
    release.png

    Sprited By: Magma Dragoon MKII
    Coding: O Ilusionista
    Mugen: Mugen 1.0
    Data: 03/01/2018
    Char number: 57

    What is new?
    What is new?
    – More health (no more 1 combo kill) and consecutive hit block
    – Better AI (uses more than 1 hyper move now)
    – Progressive AI behaviour: If the first round is lost, it will get more aggressive, “Eye Shot” now uses 5 projectiles and earns a new move “Big laser” (AI only). Thanks MGMURROW for the laser sprites.

    WARNING:
    Since its a boss char, any custom state move (such grabs and others) won’t hit it. plus, this char can’t block.
    To hurt it, you need to hit it’s eye.

    This version is more recent than the last released in RMM.

    ============= | IMAGES | ============
    yellowdevil.gif

    ============= | VIDEO | ============

     

     

    ===================================
    Download: http://www.brazilmugenteam.com
    ===================================

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