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Posts posted by O Ilusionista
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3 minutes ago, Starmie said:
So which Robot Master is gonna be released next?
I am working in some other characters like Cutman, Crashman and Blademan. But the first ones won't be released outside the project.
Blademan still take a while to be finished...
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1 minute ago, Starmie said:
This is so awesome can't wait till the project is done
There will be a release on this year, as far as I know.
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Thanks dude. Its hard to keep the flame alive after almost 17 years, but I am trying :)
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-[INFO]-
Here comes Top Man, for Mugen 1.0.
He is part of Robot Master Mayhem project, where each robot can have 6 (or more) powersets.I am sure that this character can contain bugs (as was done by using template set by others) and I count on the help of everyone to identify all bugs so I can correct them.
-[IMAGES]-
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http://www.youtube.com/watch?v=WJuAI0oF_0c
Robot Master Mayhem is a Mega Man full game in a MVC-like fashion. The project is back to life and you will see news about it soon :)
Follow the project HERE.-[DOWNLOAD]-
At my site http://www.brazilmugenteam.comPS: Burst Man was also updated, with some minor bug fixes.
- Galvatron, gui0007 and 00EccoTenshi
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But that is the idea :)
I am working on this just in my (few) spare times. This is the complete jump animation, with that "jiggle" Capcom puts on some movements:
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New video: Top Man vs Burst Man
http://www.youtube.com/watch?v=2DfM3kI5HS0 -
A friend of mine asked me if there is a way to check if its possible to use different winposes if the character wins by perfect.
Here is the code:[State 0, ChangeState]
type = ChangeState
trigger1 = Life = Lifemax
value = *insert state number here*[/quote]
This code should come before any other changestate in the win state decider (like 190).
Plus, you can use the same logic for Victory quotes for perfect wins:
type = VictoryQuote
trigger1 = Life = Lifemax
value = 1[State 0, VictoryQuote]
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Darkness falls across the land
The midnite hour is close at hand
Creatures crawl in search of blood
To terrorize y'awl's neighbourhood
And whosoever shall be found
Without the soul for getting down
Must stand and face the hounds of hell
And rot inside a corpse's shell
The foulest stench is in the air
The funk of forty thousand years
And grizzly ghouls from every tomb
Are closing in to seal your doom
And though you fight to stay alive
Your body starts to shiver
For no mere mortal can resist
The evil of the thriller
Can you dig it?!:)
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Here is the first preview of Top Man, with all this powersets:
1- Top Throw
2- Buzzsaw Top
3- Top Spin
4- Magic Hat
5- Coil attack
6 - Tornado spin -
Hi everyone.
Thanks to everyone had commissioned me for some works. You guys are great.
This is helping me a lot.Plus, I've started an campaign at Patreon, where you can help me to continue to create new stuff for Mugen & OpenBOR.
Check it here: https://www.patreon.com/oilusionista
Thanks everyone
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You mean this guy?
It could be a good idea, if someone sprites it. Enker will be on the project too and I will code him too :)
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More progress with Blademan:
- All required hit sprites are done. Thanks to Rage for the help with the cleaning
- All required hit animations done.
I will continue this character only in my spare time, because I have other things to do, including some commissions. So this could take a while to be finished.
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its not my fault. The bug isn't in Burstman.
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Burst Man updated again, 19/01/2016
What is new:
- More bug fixes
- Throw
- Shocked animationDownload:
http://www.brazilmugenteam.com -
Thanks!
Product Display developed for Lenovo, to be used with their other AD pieces. The goal was to not make this art to “fight” with the existing material.
The advantage is that it is modular, the plates are acrylic which can be mounted above each other, then the store could then choose the totem as space. Did not use glue, screw or something, it was only fitting.
Tools: Cinema 4D and Photoshop.
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:-[Burst man was updated again - 18/01/2016
What is new:
- Many bug fixes - Thanks BrawlTheMan and Lord M
- New win pose
- New sounds
- New hyper move - Burst TyphoonDownload:
http://www.brazilmugenteam.com -
You need to download it again, because I've upadted it. He has 6 colors.
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Please download it again, I forgot yo upload the palettes in the first time.
Yeah, its the template sprites.
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Thanks.
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Here is the new version of Burstman. He is part of IMT's Robot Master Mayhem, a Mega Man full game in a MVC-like fashion.
Robot Master Mayhem is back to life and you will see news about it soon :)Updated 01/2016:
- Two new hypers
- New AI
- Bug fixes
- New introImages:
Video:
http://www.youtube.com/watch?v=NvAMlEcFzNEDownload:
http://www.brazilmugenteam.com -
I think its better to concentrate all Bullseye video threads in just one topic, so its easier to follow. Plus, I've made a video serie called "Evebody hates Bullseye", where I will show many of Bullseye's fights.
Episode #4 - Bullseye vs Thor.
You can watch all the videos here:
http://www.youtube.com/playlist?list=PLZR8D-7DVo0MLjfuZ-YbQbLqlWAhLQijB -
Thanks. I am using Cinema 4D, its pretty intuitive.
This is an example of the process:Project details
Poligons: 640.000
Hairs (grass): 10.010.000
Render time: 2:45hsI've already made a stage for mugen, you can check it here:
http://mugenguild.com/forum/topics/3d-stage-illusion-palace-149081.msg1733759.html#msg1733759 -
I will work on other things for now but I will work on him on my spare time.
Top Man released
in [ RELEASES ]
Posted
I got the pun :)