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O Ilusionista

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Posts posted by O Ilusionista

  1. 10 years later, I'm updating the character The Spider (an alternate version of Spider-Man, hailing from Earth-15, who merged with the Carnage symbiote) and trying to make him as different as possible from just a red Spider-Man.

     

    Taking this opportunity, I am making available an unofficial version of the game "Spider-Man The Game" by Big Pimp, where I inserted The Spider as a playable character. This character won't be part of that project officially though, it's just a bonus. All credits to the game author 

     

    ===| INFO |===

     

    The Spider by "Spider9696, YoungSamurai5 and O Ilusionista"

    Date: 11/04/2013 - 06/03/2023

    Version: 1.0

    Mugen Version: 1.0+

    Char number: 56

     

    ===| PREVIEW |===

    mugen002.png

    mugen003.png

    mugen011.png

    mugen012.png

     

    ===| VIDEO |===

     

     

    ===| DOWNLOAD |===

    https://brazilmugenteam.com/chars-2/chars-ilusionista/the-spider/

     

  2. The most impressive looking OpenBOR game I ever saw! It's mind blowing.

    Mtrain was making (and I hope he finishes it someday) an amazing game called "MASS EFFECT: Dark Corners of the Galaxy", based on the Mass Effect series from Xbox 360 and PC games published by Eletronic arts

    lJGUJHE.png
    IhgdcI9.png
    Iz3XvH0.png


    Superb images, cut scenes,  nice stage transitions... it doesn't look a fan game AT ALL.

    Warning - the game uses an outdated engine and will works only with the provied build in Windows.

    Preview and download:
     
     
  3. To celebrate my 23 years working with Mugen, I'm releasing an update of the Red Cyclone character, which is part of the Street Fighter Spec Ops project, started in 2002.
     
    red-cyclone2.gif


    For those who don't know, it's a project that takes place in an alternative future, after the events of Street Fighter 3. Some features of the project:
    - Alternate versions of the characters
    - Effects with specific colors for each character
    - pretty aggressive AI
    - High damage.

    Gameplay has been expanded, with new special moves and supers, as well as an alternate mode called "Obsidian Body", our take on MVC's "Mecha Zangief".

    It works in Mugen version 1.0 and onwards (although the game uses the 1.1 engine).


    Red Cyclone was the first character to use the grab system I created called GrabSys, which simulates the gameplay of wrestling games, triggered by input forward (or backward) + two punch or kick buttons. From there, almost 20 possible moves can be performed (read the manual for more details).

    I hope you like it and that another 20 years will come... or not 

    And really thanks for everyone who had supported me for all those years!

    Preview and download:

    [youtube]
     
  4. [INFO]

    Stage I made for Magma Dragoon, one of the most loved Maverick Hunters by Mega Man X series fans, who was included in the Mega Man Robot Master Mayhem version 3.1 project

    • STAGE NUMBER: #98
    • Stage Information: Volcano Cave - Magma Dragoon
    • Game of Origin : Mega Man X4 (Playstation, 1997)
    • Mugen Version : Winmugen Plus (compatible with Mugen 1.0)
    • Animated? YES
    • Super Jump? YES
    • Music? Magma Dragoon remix theme by SkytricRMX (used with permission)

     

    [IMAGE]
    magma_stage.png

     

     

    [VIDEO]

     

     

     

    [DOWNLOAD]
    http://brazilmugenteam.com/stages/stages-ilusionista/magma-dragoon-stage/

     


  5. Mega man Robot Master Mayhem 3.1 Release

     

    The Mega man Robot Master Mayhem Team and Infinity are Proud to Present Mega man: Robot Master Mayhem 3.1.  (Fan Game)
    The project has been in development since 2009.
    Unlike the normal Mega Man games, this is a fighting game in Versus Style, Highly Influenced by games like Marvel vs. Capcom.

     

    =======| The version includes |=======
    • 3 new playable characters: Dark Man (Mega Man V), Magma Man (Mega Man 9) and Chill Penguin (Mega Man X)
    • 30 playable characters, including names like Mega Man, Proto Man, Snake Man, Metal Man, Enker, Quint and others.
    • Several classic bosses of the series, such as Yellow Devil, Hyper Storm H, Metonger Z and others.
    • 53 Unique stages for each character, with its characteristic soundtrack
    • History, with introduction (animated and with voice over) and ending, for each character.
    • 1v1 Battles
    • 2v2 Simultaneous Battles
    • Team Up with a friend in Coop Mode
    • See how many opponents you can beat in Survival Mode.

    Take control of your favorite Mega man characters to stop the Evil Dr. Wily and Quint from conquering the Earth.

     

     

     

    The Story of Robot Master Mayhem:
    [spoiler]While working on his newest creation, Dr. Wily couldn’t shake his frustrations with his most recent defeat. He poured many hours into Project Z, his ultimate creation. As a result, a byproduct was created. “Power sets”; the ability to enhance any robot master power 6 fold and in some cases overdrive other devices and weaponry.     

    The “Power sets” would assure Wily's victory but defeating Mega Man isn’t simply enough; obliterating him is the goal.  “What irony would it be to have Dr. Lights heart be his undoing’’, thought Wily. With this notion, only one robot would be suited for the task.

    SWN-000, now infused with a new Time Skimmer, had most of his original abilities restored. SWN-000 code-named Quint was the key. He was to travel through time and amass Wily an army of Robot Masters. Thus, Wily would not only have an army of Robot Masters enhanced with Power Sets, but he also possessed Quint, who could use all the enhanced Power Sets.
      
    Unbeknownst to Wily, however, Quint had become self-aware. Quint, no longer under Wily's control, decided to pretend to follow his orders while carrying out his own agenda. He would not only traverse the past but the future as well, searching for technology to upgrade himself. Unfortunately, the “Time Skimmer” still had flaws, and it left distortions in time.  

    What could all this mean? Could Dr. Wily finally defeat Dr. Light and Mega Man, what is Quint planning, and what could the distortions in the timeline mean for everyone? The Mayhem ensues!
       
    Welcome to Mega Man Robot Master Mayhem. 
    [/spoiler]

    cHYeAZN.png

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    EKzG2QA.png

     

     

    Download:

    https://gamejolt.com/games/robotmastermayhem/405160

     

    https://sonicfangameshq.com/forums/showcase/mega-man-robot-master-mayhem.926/

     

     

  6. [INFO]
    This is the stage made to MB-01, for the Spec Ops project.
    It takes place at Dr. Dadley’s (creator of MB-01) underwater laboratory, located at Fiji Islands.
    The original stage were made back in 2004, by me and Kazuya. Updated in 2016,
    and now updated again in 2021 by AVPboy

    • Mugen Version : 1.0
    • Animated? YES
    • Super Jump? YES
    • Music? Yes, composed by me long time ago

    [PREVIEW]
    Spec Ops MB-01 stage updated Mugen037


    [DOWNLOAD]
    http://brazilmugenteam.com/stages/stages-ilusionista/mb-01-stage-dr-dadleys-laboratory/

  7. [b]INFO ==========[/b]
    First release of 2021 and I will start with an original scenario, based on the series Streets of Rage: [b]Mr. X Concert[/b]. The idea and the sprites are from Kimono, and I did the programming and added new animations.


    [b]IMAGES ==========[/b]
    mugen000.png


    ezgif.com-gif-maker.gif

     


    [b]VIDEO ==========[/b]

     

     

    [b]STAGE INFO  ==========[/b]

    • STAGE INFORMATION : #96 Mr. X Concert
    • Game of Origin : Original (Streets of Rage + Original)
    • Sprites by: Kimono
    • Resolution : 320 * 240
    • Mugen Version : Winmugen Plus (compatible with Mugen 1.0)
    • Animation: Yes
    • Music: yes
    • Superjump: yes


    DOWNLOAD: http://brazilmugenteam.com

     

  8. I forgot to post this here:
    To celebrate the 2k YouTube goal, it's time for special content: a week with videos from Street Fighter Spec Ops and, who knows, some surprises? 😉

    Follow my channel here: https://www.youtube.com/channel/UCivtn1wOMNWNYdGV0DRE-Sw

     

    DAY 1 - Power Gear vs Heavy Strike

     

     

    Day 2 - Dark Bolt vs Sonic Machine

     

     

     

    Day 3 - Blaze Agent vs Seth Prime
    How would Seth (SFIV) be in the Spec Ops version?

     

     

     

    Day 4 - MB-01 vs Code K
    Nash is dead, and now a nanorobot weapon rises.


     

  9. Mega Man Robot Master Mayhem - All Throws - version 3.1

     

     

    Preview of all throws (normal, special and hypers) of the Mega Man Robot Master Mayhem project, including some of the new characters.

    Now all characters have at least 2 throws. And several old throws have been changed. It is not the final version, as it will still be reviewed.

    The game will be updated this year, stay tuned.

     

  10. To end a bad year with something good, here is a character that was asked of me a lot: NIGHTWING.
    Y2XfbYH.gif

     

     

    A little of history:
    This was a bad year for many people and, for me, it was a nightmare, with many complications in my personal life, including health. Thanks to that, I couldn't release something that people were expecting (Avengers United Battle Force) so I thought of something that was as expected.

    This is my way of thanking everyone who has supported me over these 22 years. It is only thanks to you that I am still here.

     

    About the character...

     

     

    He plays on a MVC-esque gameplay, has a complex follow-up system on his QCF+K Crescent Kick (with different options) and has a mode change, where you can choose from 3 different modes, each one with a new move: normal, spark and staff modes.

     

    and updates:
    This is version 1.0 of it. There are still things I want to put into it, but I decided not to do that now. And why did I do that? Because I know that this character will be "edited" in several versions SHIN GOD EVIL OROCHI, "Pots", "OMFG HD MUGEN" and other things ...

    So updating this character is not on my priority list, for the reasons above.

     

    There will probably be bugs, as it was made on a template that I had never worked on (Nestor's CAPCOM FIGHTING ALL-STARS). If you find one, report it so I can fix it.

    Thank you all very much and happy 2021 to all of us.

     

    Download here: http://brazilmugenteam.com/ 

  11. Metonger Z is one of the bosses of the project "Mega Man Robot Master Mayhem" and it has two forms. Once it loses the first round, he will return on the second form.

    ====| INFO | ====

    Sprited By: Magma MKII - Big portrait by Rage
    Coding: O Ilusionista
    Mugen: Mugen 1.0
    Data: 2020.03.01
    Char number: 91

    ====| PREVIEW | ====
    release.png

     

     

    Each Form has unique characteristics:

    Form 1 - Can fly, being able to move freely on the screen up to a certain height. It has an auto dodge, if the player is positioned just below it.

    Form 2 - It has two areas that can be adjusted - lower (body) and upper (cockpit). Attacks in the lower area do no damage to it - you must concentrate the attacks in the cockpit.

     

    ====| WARNING | ====

    This character is a boss, and was not meant to be controlled by humans.
    Therefore, it can be quite unbalanced when used by humans.

    Since its a boss char, any custom state move (such grabs and others) won't hit it.
    Plus, this char can't block - This works all both forms.

    This character has a super armor code which prevents fast multiple hits,
    rendering him invulnerable for a short time.
    It is not a bug, it is intentional - to avoid very easy combos against it, as it is a giant collision box.

     

    Download:

    http://www.brazilmugenteam.com


     

  12. Yeah, a blast from the past!

    Due to time issues, we will not release the RMM update this year. So, so that the commemoration of my 20th anniversary of Mugen wasn't going blank, I decided to release update of some characters that were part of an old project: Street Fighter Spec Ops

    =============[HISTORY]===============

     

    For those unfamiliar, Street Fighter Spec Ops was a complete game project about the world of Street Fighter, but set in an alternative and chaotic timeline, which was started back in 2002. In this timeline, the vast majority of characters use other codenames, while others have a completely different origin.

     


    Bison (dictator) was absent in action and it was rumored that Shadoloo now had a new leader, but no one knew who it was.

    The project had some trademarks:
    - High difficulty (with some artificial intelligences being completely abusive)
    - Several special attacks (each character has around 20 to 30 moves)
    - HIGH damage, as we had in SF2.

    The game was known to have very loose (or rather broken in some cases) gameplay and bugs were made which were later fixed.

    =============[NOTE]===============
    As much as the content today has been upgraded and many bugs have been fixed, some things have remained to stay true to the original design. He became known for it, so I can't take his identity off. I constantly get comments from people saying that Spec Ops was how they met Mugen and was part of their childhood, which makes me happy - Even with the mistakes 🙂

    There is nothing to "fix" (excluding possible bugs), so there is no need to cite the high damage or AI in the feedbacks, as they are intentional and will remain that way. All feedback is welcome!

     

    The character this time is Mexican Typhoon.
    He has some new special moves, new hyper moves and some other stuff.

    =============[IMAGES]===============
    mugen003.png
    DjNEwPr.png

    =============[VIDEO]===============

     

     

    =============[DOWNLOAD]===============
    http://www.brazilmugenteam.com

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