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kater15

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Everything posted by kater15

  1. @RyochiReturns I'm glad you liked it. Many thanks. :) About your question, yes. I did this stage especially for Mugen 1.0.
  2. Sacred Heavens by kater15 Well, it's hard to find a Stage with a heavenly theme so I decided to make one. Hope you like it. INFO: File Size: 7.75 MB Animation: Yes Superjump: Yes BGM: Yes SCREENSHOTS: DOWNLOAD: https://mega.nz/#!QR0zmYDY!ePSCFXcn4k64kvSGGg-nBEwgspRO_F9VKeuKBIz7hQA
  3. BahamianKing100 updated Goenitz and here is the list of what was done by him. <2.23.18> -Added slash sparks and sounds -Changed souga command to hcf k -Added right animation for Uranagi -Recoded punch and kick throw (kick throw still missing a few lil animations. PrimeC and Jadeeye said they will help with that) -Added a new DP move. i called it cutting wind -Made Fuujin Ibuki level 1 and level 2 -Added a new level 3. i called it Super Yamidoukoku -As for effects PrimeSC said he will add them -Fix juggling on Souga and EX Souga
  4. The Vs. Style is my favorite MvC style, I really wanted to see the KoF chars in this style. ^^
  5. Not bad, good distribution of colors. Keep it up.
  6. Hey Gladiacloud, there is a bug in Dark Dimension. The char that receives the attack doesn't fall and stays in the air forever.
  7. Leopold Goenitz (POTS Style) by varo_hades & BahamianKing100 (01/31/2018) ------------------------------------------------SHOWCASE VIDEO------------------------------------------------ --------------------------------------------------SCREENSHOTS-------------------------------------------------- -----------------------------------------------------MOVELIST----------------------------------------------------- U - up x - light punch a - light kick D - down y - medium punch b - medium kick F - forward z - heavy punch c - heavy kick B - back p - any punch k - any kick s - start 2p - two punches 2k - two kicks (Air) - Move must be performed in the air. (EX) - Move has an EX version, performed by pressing two punch/kick buttons. (MAX) - Use two punch/kick buttons when performing a Super move to power it up. <NORMAL> .Uranagi F + y .Meifu no Mon: F/B + 2p (near opponent) .Soukatsusatsu: F/B + 2k (near opponent) <SPECIAL> .Yonokaze (EX) D, DF, F, p/k .Wanpyou Tokobuse/Mametsu (EX) F, D, DF, p .Hyouga D, DB, B, k .Shin Aoi Hana: Seiran (EX) D, DB, B, p .Souga (EX) D, DB, B, F, k <SUPER> .Shin Yaotome: Mizuchi (MAX): D, DB, B, D, DF, F, p .Yamidoukoku (MAX): F, D, B, F, D, B, p <Lv3 SUPER> .Fuujin Ibuki: D, DF, F, D, DF, F, 2p <SYSTEM> .Forward Dash: F, F .Run: hold .Backward Dash: B, B .Low Jump: tap U .High Jump: tap D, U .Long Low Jump: tap D, tap U .Sidestep: a + x .Sidestep Attack: p / k .Forward Roll: F + a + x .Backward Roll: B + a + x .Parry High: tap F .Parry Low: tap D .Air Parry: tap F (Air) .Power Charge: hold b + y .Zero Counter: B, DB, D, p / k (during standing or crouching guard) .Special Move Zero Counter: F + b + y (during standing or crouching guard) .Custom Combo: c + z (Air also) .Ground Recovery: a + x (while falling and allowed) .Air Recovery: a + x (while falling and allowed) -----------------------------------------------------DOWNLOAD----------------------------------------------------- http://www.mediafire.com/file/739mdd5tn0di49n/Goenitz.rar
  8. Added Portgas D. Ace by kijunten (password: "mugen")
  9. Batman by Kenshiro99 and Alucard ============================== MOVELIST ==================================== Batarang: D, DF, F + punch ( Air OK ) Bat Combo: D, DB, DB + punch ( press punch or kick to combo ) Bat Grapple: D, DF, F + kick Hook Smash: D, DB,B+ kick Bat kick :in foward dash, press strong kick Scatter Bombs :In Air, B + strong punch Launcher: F + strong Punch Heavy Kick : B+strong kick Overhead punch: F+medium punch HYPER COMBOS: Bat Swarm: D, DF, F 2 Punches Grappling Hook : D, DB, B 2 Punches Dark Knight: D, DF, F 2 kickes Bat Revenge: D, DB, B 2 kickes ( LV3 ) ======[SYSTEM MOVES]: Super Jump: D, U or 3 Kicks [Only "U" after you hit a launcher] Dash/Hop Backward: FF/BB Advancing Guard: 2 PUNCHES in Guard Special Thanks to Alucard by the increadible sprites job. SCREENSHOTS: Special move - Bat Swarm, originally, a Heroic Brutality of MKvsDC Special move - Dark Knight, inspired by Injustice 1 super. DOWNLOAD HERE! Original Topic here: http://mugenguild.com/forum/topics/batman-mvc-kenshiro99-and-alucard-182658.0.html
  10. Ako Tamaki by Sennou-Room (Palettes made by kater15) DOWNLOAD More palette packages in my DeviantArt profile.
  11. Shana by Kohaku (Palettes made by kater15) DOWNLOAD You can find more pallet packs made by me on my DeviantArt profile.
  12. Gotenks Z2 - Released by Balthazar (01/12/2018) Another char of Team Z2 was released, this time was the Gotenks. Original thread here: http://mugenguild.com/forum/topics/gotenks-z2-released-182537.0.html Download here: http://network.mugenguild.com/balthazar/char_gotenks.html
  13. @HYPERSONICFAN11 Man, this is not the place for you to post your videos, here is just to spread news about the chars of One Piece - Great Pirate Colosseum. Be careful not to violate the rules of the site.
  14. Added Franky by CobraG6 Trafalgar Law by CobraG6
  15. Todos q falam português são bem vindos aqui, é q a maioria dos usuários q falam português e q frequenta o site são do Brasil e de Portugal. Nem me passou pela cabeça mencionar esses países. lol
  16. Added Nami by CobraG6 Tony Tony Chopper by CobraG6
  17. Feilong (POTS Style) by varo_hades & BahamianKing100 Feilong, a master of Kung Fu, now in the POTS style. =====<Things That Was Edited And Added To Feilong>===== - Added extra sounds to kill, k.o, normal, special and super sounds - Fix velocity in movements properly (all basic movements) - Added special move zero counter (i also added this to the A.I codes to) - Increase time for custom combo to stay on and lil more invincibility on start up more like the real games (sfa3 and cvs2) - Added stopsnd code on intros and taunt voices and effects (just like in real games) - Added no music at the start of round 1 only (just like in cvs2) Added and fix assertspecial nobardisplay code for lifebars to show up when chars go to there win pose (thought it was pretty cool in kof98) - Fix all combos properly and accurate (super cancels and max cancels) - Added voice sound when hitting the ground (like a ground hit hurt sound) - Added voice on back dash - Added normal and special attacks and custom combo finish codes and sprites (finish codes and sprite used from mr.infinite pots style chars. custom combo finish codes and sprite used from one of P.O.T.S older chars) - Fix and tweak alot of animations. especially the animations from 5000 to 5210. fix and tweak all normal, special and super animations. also fix and tweak hit and hurt boxes - Fix all hitdefs on normal, special, and supers properly and more accurate. all damage fix on everything more accurate, the way the chars fall and recover out the air from an attack (everything) even added codes to hitdefs for better custom combo juggling - Fix startup invinciblity on some special moves and supers - Added more sounds to the supers. they each have there own super sound effect (use those sounds from mr.infinite's pots style chars) - Added air block to certain special moves (special moves projectiles can always be air blocked) - Increase damage on throws and fix velocities more accurate on throws - Increase juggling points on normals, special and supers more accurate (i only tweak this if needed for lil more juggle comboing) - Increase the velset on the throw escape to be more accurate like in cvs2 (when they break throw they get push back lil more furthur) - Tweak hitdefs in helpers CNS as well - Added pause k.o and slow down kill like in cvs2. (well the slow down part only works in my game because i have the slow down fix from my fightdef) - Fix and tweak A.I to fight lil more stronger - Added dreamcancel code to a.i (a.i could now go to level 2 super from a level 1 super) - Added EX sprite message when you do a EX move - Added 2 power stock to be able to air recover (you can get out of juggle combos once you have 2 power) =====<Movelist>===== <NORMAL> .Hop Kick Strong F + c .Hop Kick Medium F/B + b .Seichuu Renten Geki: F/B + 2p (near opponent) .Shuu Kubi Kari: F/B + 2k (near opponent) <SPECIAL> .Rekkaken (EX) D, DF, F, p .Shienkyaku (EX) D, DB, B, k .Rekkukyaku (EX) F, DF, F, k .Rekkukyaku 2 (EX) D, DF, F, k .Tenshin (EX) D, DB, B, p <SUPER> .Rekka Shinken (MAX): D, DF, F, D, DF, F, p .Shien Renkyaku (MAX): D, DB, B, D, DB, B, k .Ryu Yassai (MAX): D, DB, B, D, DB, B, p .Rekkashingeki (MAX): D, DF, F, D, DB, B, p <Lv3 SUPER> .Gekirinken: D, DF, F, D, DF, F, mp+mk <SYSTEM> .Forward Dash: F, F .Run: hold .Backward Dash: B, B .Low Jump: tap U .High Jump: tap D, U .Long Low Jump: tap D, tap U .Sidestep: a + x .Sidestep Attack: p / k .Forward Roll: F + a + x .Backward Roll: B + a + x .Parry High: tap F .Parry Low: tap D .Air Parry: tap F (Air) .Power Charge: hold a + b + x .Zero Counter: B, DB, D, p / k (during standing or crouching guard) .Special Move Zero Counter: F + b + y (during standing or crouching guard) .Custom Combo: c + z (Air also) .Ground Recovery: a + x (while falling and allowed) .Air Recovery: a + x (while falling and allowed) - need 2 power stock =====<Download>===== http://www.mediafire.com/file/2dgfxe2cn66a82q/Feilong.rar
  18. Azrael by Deoxgigas (Palettes made by kater15) Compatible for versions 1.0 and 1.1. Download: http://www.mediafire.com/file/5a97unnoey3on7h/azrael-pals.rar More palette packages in my DeviantArt profile.
  19. Added Monkey D. Luffy by CobraG6 Roronoa Zoro by CobraG6 Jinbei by mattwx (BETA version)
  20. Now it worked, thanks Plasmoid.
  21. Don't worry, the important thing is that your edit works on Mugen 1.1. ;-) PlasmoidThunder, leave a warning about this Nodog edit that works only for Mugen 1.1.
  22. The error still continues for Mugen 1.0. Error message: Error parsing Helper Error parsing [State 0, Helper] Error in [Statedef 420] Error in MVC/Gardevoir.cns Character mugenversion is older than this version of M.U.G.E.N. Error loading chars/Gardevoir/MVC.def Error while precaching Error parsing Helper Error parsing [State 0, Helper] Error in [Statedef 420] Error in MVC/Gardevoir.cns Character mugenversion is older than this version of M.U.G.E.N. Error loading chars/Gardevoir/MVC.def Error while precaching Error parsing Helper Error parsing [State 0, Helper] Error in [Statedef 420] Error in MVC/Gardevoir.cns Character mugenversion is older than this version of M.U.G.E.N. Error loading chars/Gardevoir/MVC.def Error loading p1 Library error message: Expected int value and read float.
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