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DS12 got a reaction from NationOfOranges696 in Ashley's V2 update + Dudley Puppy's AI release!
Ashley has officially developed a massive AI update, thanks to Darkluigi for the development! She's pretty insane if
you wanted me to spoil it. So prepare yourself if you are daring enough to face her!
Get her AI update here: https://drive.google.com/drive/folders/1rv6G_Q1Ss6f5UyAFEe71ghB4mHMMm0YS?usp=sharing
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DS12 got a reaction from Joey S. in Freedom Planet (and 2)
This collection includes all characters, stages, and edits from these games.
Also, this is my first collection ever. I hope you guys enjoy it. If there's anything I'm missing, put it in the reply section and I'll add it right away!
Also, the color indicators for the characters are below this description.
COLOR URL LIST:
RED indicates a dead/missing link.
YELLOW indicates a WIP character.
GREEN indicates a joke character.
BLUE indicates a cheap character.
PURPLE indicates a NSFW character.
SASH LILAC
DuckSS's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2) || Artur's Version (EDIT)
CAROL TEA
Veanko's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2) || Artur's Version (EDIT)
LORD BREVON
DS12's Version (FP1)
MILLA BASSET
Artur's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2)
NEERA LI
Broder IX's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2)
STAGES:
Dragon Valley by OliverAsLatias || Dragon Valley by Neo_Fire_Sonic || Dragon Valley/Dragon Valley V2 by Kater15
Lilac's Treehouse by Jewel men10
Jade Creek by Kater15
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DS12 got a reaction from kater15 in Freedom Planet (and 2)
This collection includes all characters, stages, and edits from these games.
Also, this is my first collection ever. I hope you guys enjoy it. If there's anything I'm missing, put it in the reply section and I'll add it right away!
Also, the color indicators for the characters are below this description.
COLOR URL LIST:
RED indicates a dead/missing link.
YELLOW indicates a WIP character.
GREEN indicates a joke character.
BLUE indicates a cheap character.
PURPLE indicates a NSFW character.
SASH LILAC
DuckSS's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2) || Artur's Version (EDIT)
CAROL TEA
Veanko's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2) || Artur's Version (EDIT)
LORD BREVON
DS12's Version (FP1)
MILLA BASSET
Artur's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2)
NEERA LI
Broder IX's Version (FP1) || DuckSS's (edited by Kater15) Version (FP2)
STAGES:
Dragon Valley by OliverAsLatias || Dragon Valley by Neo_Fire_Sonic || Dragon Valley/Dragon Valley V2 by Kater15
Lilac's Treehouse by Jewel men10
Jade Creek by Kater15
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DS12 got a reaction from WlanmaniaX in (WIP) Kuki Sanban (Numbuh 3)
May I suggest that you could make the hitsparks and Hit sounds similar to Placemario's chowder? It'll go nicely with her style.
Also saw that he was gonna do the same to his new dexter.
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DS12 got a reaction from Flare-Gamer-64 in Welcome to MFFA! Introduce yourself here!
Oh hey there flare.
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DS12 got a reaction from gui0007 in Punky Skunk Remastered version 3 released! + Kyouko Sakura A.I. Patched!
Diamondswag12 would like to present to you....
PUNKY SKUNK'S REMASTERED RELEASE
AND KYOUKO SAKURA'S A.I PATCH RELEASE!
Yep! Those are my releases everyone! To tell you the truth, Punky remastered might be one of the best versions I created throughout my M.U.G.E.N career!
Remember my first version of Punky? Well, to me I think I find the old version very poorly made and I wanted to do something about that regardless.
So, I made a new version from scratch. Since I know a lot more basic coding, it wasn't that difficult but it was TEDIOUS! Anyway, everything is in the readme for Punky Skunk, including the credits.
I really hope you guys download and enjoy these 2 characters!
DOWNLOAD:
http://diamondawesomeness.wixsite.com/mugencharsandstages
VIDEO:
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DS12 got a reaction from RobotMonkeyHead in Summer Releases: Zim, DIb and Rocko were fully updated!
Feedback on Zim's Update:
(May be useful for @RMaster007, for when he edits zim.....)
- Still needs damage dampener
- Dialogue Mouth for Zim vs Dib is still messed up.
- Zim's walking sprite still needs work.
- Hitbox needs to be bigger for Irk-Pak laser since the Laser itself is large on the front.
- I can't seem to perform the upwards and downwards version of the irk pak laser.
- I can still spam the lasers (QCF, LP) in air and on ground and zim still moves forward when performed on ground.
- Hitbox needs to be a bit bigger on HK close-up seeing how I can't hit opponents with skinny clsn boxes.
- In the readme, it says Gnome: D, DB, B, a. But it's performed with D, D, z.
- Plunger of doom and Robo Mom both have the same commands, therefore unable to perform the assist.
- I can't perform Robo Dad for some reason.
- I suggest changing the commands for Santa Zim from D, DB, F, D, DB, B, x+y, to D, DB, D, DB, B, x+y.
- Helpers for Plunger of doom needs position fixing.
- When the opponent is dizzy and is complete, that opponent falls AND slides forward instead of tripping onto the ground, I would say remove this code:
- LP (crouching and stand), MP, HP (stand, crouching and air), LK (crouching, stand, and air), and MK (Stand, crouching, and air)
can be performed as an infinite, although I can't hit the opponent on Air LP for some reason.
- The laser helper's position needs fixing on Irken Elite.
- MegaDoomer needs some effects as well as fixing the startup of zim's transformation into a MegaDoomer.
Feedback for dib:
- No damage dampener, again :/
- Dialogue Mouth for Zim vs Dib is still messed up.
- The Electric beam in air glitch is still there.
- Same with Plasma Gun, Dib can go through the ground when performed while jumping down.
- The Dib clone glitch is also still there when I perform the Muffin throw in air. (Like Jenngra said)
- The Bill assist still leaves in backwards animation after his attack.
- Even though I perform Gaz throwing a pizza, she still has the hitbox when approaching.
- In the readme, squirting water gun performs with D, DB, B, DB, B, a+b. But in the game it's performed with D, DF, F, DF, F, x+y.
- Same goes for Meat launcher, the move is actually performed with D, DB, B, DB, B, a+b, not D, DF, F, DF, F, x+y.
I may be wrong about these commands between the readme and the game so if I'm wrong tell me and I'll edit the post (Maybe...)
- I can't perform Battle Dib for some reason.
- I also can't perform Meat Launcher in air.
- Startup for Future Dib takes too long.
Last but not least, feedback for Rocko:
- No Damage Dampener
- Animation timing needs fixing, as I see two rockos from here:
- Spitball's transforming sound needs to be replaced with a proper one, sorry if I haven't said this before.
- The Boomerang on the ground still makes the clone of rockos.
- The sprpriority for the opponent in Rocko's grab state need to be fixed.
- Brain Pop, Bird Bite, Sheila, and the Really Relly Big man is very difficult to perform for some reason.
- Shouldn't spunky's pee be disappeared after the opponent is trapped or at least be there temporarily? Just a suggestion.
- The Heffer assist still can't be used (Like RMaster007 said)
- Clsn box needs to be added for Ed Bighead's.......head.
- In the Readme, Suck-O-Matic is performed with: D, DF, F, DF, F, x+y. In the Game, it's performed with D, DF, F, DF, F, c+z. I might as well say fix the readme's typo.
- Both Suck-O-matic and Crazy Bus Driver have the same commands, which makes the Crazy Bus driver hard to perform.
- For the ambulance beavers, the liedown rocko doesn't disappear when the ambulance beavers take him away. I would make another frame animation with nothing making the time -1.
- When the Giant Clock leaves, it slides backwards and performs the attack again. Also it'll be an improvement if P2 had a custom state when the Giant clock smashes them to bits.
Therfore your characters still need some work, yet the Dib character himself is a bit improved more than Zim and dib, apart from the cloning glitch.
Well since RMaster007's editing all these characters, I'll put my waits on him. Anyway, good luck on your future updates Wlanman.
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DS12 got a reaction from WlanmaniaX in Summer Releases: Zim, DIb and Rocko were fully updated!
Yeah, I always use those kind of dampeners in my characters.
Also @WlanmaniaX I would like to make a suggestion, if you wanted to manage those bugs on your characters and you don't have time to fix them, then
I would kindly suggest making a list of coding (tweaked) that you would desperately want to put in your character, in a separate text document. This way, you'll be getting more
time to paste the fixed coding instead of releasing them with the bugs wide open.
Take these for example, the coding I put in here was for my remastered Punky Skunk (Yes, it's not in a text document but I figured this is better):
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DS12 got a reaction from WlanmaniaX in Summer Releases: Zim, DIb and Rocko were fully updated!
Or you could just basically use Roysquadrocks' damage dampener, he puts one in every character of his. State -2 I believe.
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DS12 got a reaction from RMaster007 in Summer Releases: Zim, DIb and Rocko were fully updated!
Feedback on Zim's Update:
(May be useful for @RMaster007, for when he edits zim.....)
- Still needs damage dampener
- Dialogue Mouth for Zim vs Dib is still messed up.
- Zim's walking sprite still needs work.
- Hitbox needs to be bigger for Irk-Pak laser since the Laser itself is large on the front.
- I can't seem to perform the upwards and downwards version of the irk pak laser.
- I can still spam the lasers (QCF, LP) in air and on ground and zim still moves forward when performed on ground.
- Hitbox needs to be a bit bigger on HK close-up seeing how I can't hit opponents with skinny clsn boxes.
- In the readme, it says Gnome: D, DB, B, a. But it's performed with D, D, z.
- Plunger of doom and Robo Mom both have the same commands, therefore unable to perform the assist.
- I can't perform Robo Dad for some reason.
- I suggest changing the commands for Santa Zim from D, DB, F, D, DB, B, x+y, to D, DB, D, DB, B, x+y.
- Helpers for Plunger of doom needs position fixing.
- When the opponent is dizzy and is complete, that opponent falls AND slides forward instead of tripping onto the ground, I would say remove this code:
- LP (crouching and stand), MP, HP (stand, crouching and air), LK (crouching, stand, and air), and MK (Stand, crouching, and air)
can be performed as an infinite, although I can't hit the opponent on Air LP for some reason.
- The laser helper's position needs fixing on Irken Elite.
- MegaDoomer needs some effects as well as fixing the startup of zim's transformation into a MegaDoomer.
Feedback for dib:
- No damage dampener, again :/
- Dialogue Mouth for Zim vs Dib is still messed up.
- The Electric beam in air glitch is still there.
- Same with Plasma Gun, Dib can go through the ground when performed while jumping down.
- The Dib clone glitch is also still there when I perform the Muffin throw in air. (Like Jenngra said)
- The Bill assist still leaves in backwards animation after his attack.
- Even though I perform Gaz throwing a pizza, she still has the hitbox when approaching.
- In the readme, squirting water gun performs with D, DB, B, DB, B, a+b. But in the game it's performed with D, DF, F, DF, F, x+y.
- Same goes for Meat launcher, the move is actually performed with D, DB, B, DB, B, a+b, not D, DF, F, DF, F, x+y.
I may be wrong about these commands between the readme and the game so if I'm wrong tell me and I'll edit the post (Maybe...)
- I can't perform Battle Dib for some reason.
- I also can't perform Meat Launcher in air.
- Startup for Future Dib takes too long.
Last but not least, feedback for Rocko:
- No Damage Dampener
- Animation timing needs fixing, as I see two rockos from here:
- Spitball's transforming sound needs to be replaced with a proper one, sorry if I haven't said this before.
- The Boomerang on the ground still makes the clone of rockos.
- The sprpriority for the opponent in Rocko's grab state need to be fixed.
- Brain Pop, Bird Bite, Sheila, and the Really Relly Big man is very difficult to perform for some reason.
- Shouldn't spunky's pee be disappeared after the opponent is trapped or at least be there temporarily? Just a suggestion.
- The Heffer assist still can't be used (Like RMaster007 said)
- Clsn box needs to be added for Ed Bighead's.......head.
- In the Readme, Suck-O-Matic is performed with: D, DF, F, DF, F, x+y. In the Game, it's performed with D, DF, F, DF, F, c+z. I might as well say fix the readme's typo.
- Both Suck-O-matic and Crazy Bus Driver have the same commands, which makes the Crazy Bus driver hard to perform.
- For the ambulance beavers, the liedown rocko doesn't disappear when the ambulance beavers take him away. I would make another frame animation with nothing making the time -1.
- When the Giant Clock leaves, it slides backwards and performs the attack again. Also it'll be an improvement if P2 had a custom state when the Giant clock smashes them to bits.
Therfore your characters still need some work, yet the Dib character himself is a bit improved more than Zim and dib, apart from the cloning glitch.
Well since RMaster007's editing all these characters, I'll put my waits on him. Anyway, good luck on your future updates Wlanman.
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DS12 got a reaction from WlanmaniaX in Summer Releases: Zim, DIb and Rocko were fully updated!
Feedback on Zim's Update:
(May be useful for @RMaster007, for when he edits zim.....)
- Still needs damage dampener
- Dialogue Mouth for Zim vs Dib is still messed up.
- Zim's walking sprite still needs work.
- Hitbox needs to be bigger for Irk-Pak laser since the Laser itself is large on the front.
- I can't seem to perform the upwards and downwards version of the irk pak laser.
- I can still spam the lasers (QCF, LP) in air and on ground and zim still moves forward when performed on ground.
- Hitbox needs to be a bit bigger on HK close-up seeing how I can't hit opponents with skinny clsn boxes.
- In the readme, it says Gnome: D, DB, B, a. But it's performed with D, D, z.
- Plunger of doom and Robo Mom both have the same commands, therefore unable to perform the assist.
- I can't perform Robo Dad for some reason.
- I suggest changing the commands for Santa Zim from D, DB, F, D, DB, B, x+y, to D, DB, D, DB, B, x+y.
- Helpers for Plunger of doom needs position fixing.
- When the opponent is dizzy and is complete, that opponent falls AND slides forward instead of tripping onto the ground, I would say remove this code:
- LP (crouching and stand), MP, HP (stand, crouching and air), LK (crouching, stand, and air), and MK (Stand, crouching, and air)
can be performed as an infinite, although I can't hit the opponent on Air LP for some reason.
- The laser helper's position needs fixing on Irken Elite.
- MegaDoomer needs some effects as well as fixing the startup of zim's transformation into a MegaDoomer.
Feedback for dib:
- No damage dampener, again :/
- Dialogue Mouth for Zim vs Dib is still messed up.
- The Electric beam in air glitch is still there.
- Same with Plasma Gun, Dib can go through the ground when performed while jumping down.
- The Dib clone glitch is also still there when I perform the Muffin throw in air. (Like Jenngra said)
- The Bill assist still leaves in backwards animation after his attack.
- Even though I perform Gaz throwing a pizza, she still has the hitbox when approaching.
- In the readme, squirting water gun performs with D, DB, B, DB, B, a+b. But in the game it's performed with D, DF, F, DF, F, x+y.
- Same goes for Meat launcher, the move is actually performed with D, DB, B, DB, B, a+b, not D, DF, F, DF, F, x+y.
I may be wrong about these commands between the readme and the game so if I'm wrong tell me and I'll edit the post (Maybe...)
- I can't perform Battle Dib for some reason.
- I also can't perform Meat Launcher in air.
- Startup for Future Dib takes too long.
Last but not least, feedback for Rocko:
- No Damage Dampener
- Animation timing needs fixing, as I see two rockos from here:
- Spitball's transforming sound needs to be replaced with a proper one, sorry if I haven't said this before.
- The Boomerang on the ground still makes the clone of rockos.
- The sprpriority for the opponent in Rocko's grab state need to be fixed.
- Brain Pop, Bird Bite, Sheila, and the Really Relly Big man is very difficult to perform for some reason.
- Shouldn't spunky's pee be disappeared after the opponent is trapped or at least be there temporarily? Just a suggestion.
- The Heffer assist still can't be used (Like RMaster007 said)
- Clsn box needs to be added for Ed Bighead's.......head.
- In the Readme, Suck-O-Matic is performed with: D, DF, F, DF, F, x+y. In the Game, it's performed with D, DF, F, DF, F, c+z. I might as well say fix the readme's typo.
- Both Suck-O-matic and Crazy Bus Driver have the same commands, which makes the Crazy Bus driver hard to perform.
- For the ambulance beavers, the liedown rocko doesn't disappear when the ambulance beavers take him away. I would make another frame animation with nothing making the time -1.
- When the Giant Clock leaves, it slides backwards and performs the attack again. Also it'll be an improvement if P2 had a custom state when the Giant clock smashes them to bits.
Therfore your characters still need some work, yet the Dib character himself is a bit improved more than Zim and dib, apart from the cloning glitch.
Well since RMaster007's editing all these characters, I'll put my waits on him. Anyway, good luck on your future updates Wlanman.
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DS12 got a reaction from WlanmaniaX in (WIP) Kuki Sanban (Numbuh 3)
More crouching attacks need to be finished. But I'm counting this one on Wlanman.
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DS12 got a reaction from RMaster007 in Summer Releases: Zim, DIb and Rocko were fully updated!
Welp I guess don't need to feedback Zim and Rocko thanks to Jenngra and RMaster007
Although I do have some room for dib hehe.....
Anyway I do have some feedback for him so ya.
- As always, no damage dampener
- Crouching LP can be an infinite if timed right.
- QCF + LP: Electric proj. position is a bit off
- The cornerpush (or velset) for hitdef on QCF + LK needs to be fixed.
- Startup takes too long for his super jump and the animation and the explod itself....
- The Targetbind for Gaz (on D,D,LP) is way off.
- The Bill assist (for D, D, HP) still walks backwards when he leaves.
- The Water Gun hyper still needs that cornerpush code. It also has that animation time problem between the hitbox and the water helper.
- The Get Up Sprite really needs work:
- Tone down the Meat Hyper's damage
- The hitbox in air QCF + LK needs fixing and also:
- Where's the clsn box on his body on the Torque Hyper?
- FINISHER: If Dib was trying to perform the full screen attack, the hitbox should be a lot bigger because when I was at far distance the hitbox couldn't even make contact with the opponent.
Alright, I can see that you haven't addressed to my other details I gave you last time you beta released dib. Please fix these in the next update.
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DS12 got a reaction from WlanmaniaX in Summer Releases: Zim, DIb and Rocko were fully updated!
Welp I guess don't need to feedback Zim and Rocko thanks to Jenngra and RMaster007
Although I do have some room for dib hehe.....
Anyway I do have some feedback for him so ya.
- As always, no damage dampener
- Crouching LP can be an infinite if timed right.
- QCF + LP: Electric proj. position is a bit off
- The cornerpush (or velset) for hitdef on QCF + LK needs to be fixed.
- Startup takes too long for his super jump and the animation and the explod itself....
- The Targetbind for Gaz (on D,D,LP) is way off.
- The Bill assist (for D, D, HP) still walks backwards when he leaves.
- The Water Gun hyper still needs that cornerpush code. It also has that animation time problem between the hitbox and the water helper.
- The Get Up Sprite really needs work:
- Tone down the Meat Hyper's damage
- The hitbox in air QCF + LK needs fixing and also:
- Where's the clsn box on his body on the Torque Hyper?
- FINISHER: If Dib was trying to perform the full screen attack, the hitbox should be a lot bigger because when I was at far distance the hitbox couldn't even make contact with the opponent.
Alright, I can see that you haven't addressed to my other details I gave you last time you beta released dib. Please fix these in the next update.
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DS12 got a reaction from WlanmaniaX in (WIP) Kuki Sanban (Numbuh 3)
Sure. Cause I see you already did.
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DS12 got a reaction from WlanmaniaX in (WIP) Kuki Sanban (Numbuh 3)
Still have one complaint: Where's her dizzy sprites?
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DS12 got a reaction from Ali in Pink Ranger finally released! Super better Luigi updated V1.2 and Rainy Highway stage released!
Well then, I would like to present to you.....
PINK RANGER'S RELEASE!
SUPER BETTER LUIGI'S V1.2 UPDATE
RAINY HIGHWAY STAGE RELEASE!
So anyway, these characters and stage are basically found on my google drive, and everything that I see......
is on the readme lel. :P Credits, movesets, you name it.
That being said, I really hope you guys enjoy my releases I made, and feedback and complaints are kindly appreciated. :)
PREVIEW:
DOWNLOAD:
http://diamondawesomeness.wixsite.com/mugencharsandstages
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DS12 got a reaction from Sete in Pink Ranger finally released! Super better Luigi updated V1.2 and Rainy Highway stage released!
Well then, I would like to present to you.....
PINK RANGER'S RELEASE!
SUPER BETTER LUIGI'S V1.2 UPDATE
RAINY HIGHWAY STAGE RELEASE!
So anyway, these characters and stage are basically found on my google drive, and everything that I see......
is on the readme lel. :P Credits, movesets, you name it.
That being said, I really hope you guys enjoy my releases I made, and feedback and complaints are kindly appreciated. :)
PREVIEW:
DOWNLOAD:
http://diamondawesomeness.wixsite.com/mugencharsandstages
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DS12 got a reaction from WlanmaniaX in (WIP) Kuki Sanban (Numbuh 3)
I already told you this on Deviantart lol.
But when the sprites are finished, I was wondering if we can work together on this character. :3
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DS12 reacted to thebestmlTBM in (WIP) Kuki Sanban (Numbuh 3)
Hello folks, let me introduce you to the Collab Character...
Kuki Sanban (NUMBUH 3) from Codename Kids Next Door
(This was suggested by WlanmaniaX)
Please note that I'm only doing a few of those sprites so If you want to assist me to make few of the sprite progresses for me as well,
Click Here
Oh and send me a PM when you're done.
=Sprite Contributed=
WlanmaniaX
TuffTony
RMaster007
Shimmering Brony (AKA ToonAlexSora007)
=Coding=
Jenngra505
=Video=
=Updates so far=
Stance
Running
H.I.P.P.I.E.-H.O.P. Hyper
H.I.P.P.I.E.H.O.P. Sprite Arrangement and animation by Jenngra505
Waiting
Walking
Animal Transformation
Inspired from Operation: H.A.M.S.T.E.R.
Final Memory: JAM
Sprite Contributation by WlanmaniaX
and edited by me.
Fire Kuki Hyper
Inspired from Operation: H.O.T.S.T.U.F.F.
Victory
Victory 2
Inspired from the Original Artwork Pose
Kuki Reaper Victory
Inspired from the cameo from Grim Adventures of Billy and Mandy: Big Boogie Adventure
Sprite Contributation by WlanmaniaX
and edited by me.
Ponified Kuki
Sprite Contributation by Shimmering Brony (ToonAlexSora007)
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DS12 got a reaction from WlanmaniaX in Screenshots Mffa Style
The day R.O.B fights Mike Tyson is the day he makes R.O.B babies.
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DS12 got a reaction from TheRedBeast in Pink Ranger finally released! Super better Luigi updated V1.2 and Rainy Highway stage released!
Well then, I would like to present to you.....
PINK RANGER'S RELEASE!
SUPER BETTER LUIGI'S V1.2 UPDATE
RAINY HIGHWAY STAGE RELEASE!
So anyway, these characters and stage are basically found on my google drive, and everything that I see......
is on the readme lel. :P Credits, movesets, you name it.
That being said, I really hope you guys enjoy my releases I made, and feedback and complaints are kindly appreciated. :)
PREVIEW:
DOWNLOAD:
http://diamondawesomeness.wixsite.com/mugencharsandstages