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Zephyr

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Everything posted by Zephyr

  1. That looks like a call to go and make a good Sephiroth. I am so curios how a Ryon and how a Laharl Sephiroth look and play alike. It is so strange those who know better create other things, those who dont know try their best to create in their skills.
  2. So to solve the projectile maze the idea would be to make the boss bigger with its own stage which would enlarge like other boss stages.
  3. You are doomed, our member Laharl (as I think) will heavy testing this char and you will have lots to hear for fixing.
  4. Hmm the lines are a bit thick. Correcting this may take a bit time.
  5. She would be fun to have an AI because it is a 3 Button Char but with 8 different Techniques using command combination. I decided to to do some Edits to this edition, sorry for any trouble Zombiebrock if its posted wrong here, I think it is right here. Edits -Change Pausetime with -1 to -2 for most attacks. Dmg for blocking the attack inreased (In the Manga here race can onehit elephants with a kick) -Boxes are roughly fixed especially the Moonsault Kick now reach the P2, CPU use it most and against juggle. Most of it was messed up. -Make her walk double as fast in walking and running. (She could run sideways on a wall) -Choose 3 Attacks and made them into single Button. Having 6 Button then. -the -1000 attacks had been lowered to - 500 to have more dynamic. - Attack and Def had been adjusted against CVS Kyo and so raised. - Changed the Power to 6000 to have more used of the Hypers and Specials. http://www.sendspace.com/file/d485fq
  6. They seem to be a good teaser to look forward into the future and the possibilty like a pointer. I dont expect much flashy moves than weaponary change with change of stats in the Soul Weapon Series which is special when the first Soulblade came out, but it would be interesting what for Supers and Special may be added Chuchoryu. Taki is a bit too much of this charging of the power bar before starting to hit which cost her half of her life before she do something.
  7. The thing is that Monolith Soft president worked for Squaresoft. Because of the Darker Storyline Tetsuya Takahashi ideas had there problem to be taken over into games (FF7 had been resulted even more darker). As well he had worked for Xenogears,Xenosaga and Xenoblade as well for Mana Series, Chronotrigger and for FF(Look at the Gunblade Dickson had). You can say that Squaresoft-fans (I do really intend not say Square Enix) are good to look out for Monolith Soft - which has a difficulty to be bought up by Nintendo and I fear they would restrain and make Xenoblade 2 suffer in the storyline because Nintendo was basically against obvious violence and it may result in some children friendly changes which conflict with the dark elements Tetsuya Takahashi likes. I hope Yoko Shimomura (crazy she was composing SF2 Themes and Legend of Mana) is making so pieces of music for X2 as she did for the half of the Xenoblade Chronicles which had suprisingly a new music concept of night and day themes.
  8. -Put Attack in the CNS higher normal is Attack=100 -For the Jumping Bug you can go to the CMD and replace it with an unused attack button or combo. Else rotate the char to make a jump motion. A slig cant jump but you can make him jump. -Get creative and make some attack. I for my part would go and rotate the char with this you can rotate so the legs would point to P2 and delete the machine gun while doing the move for a kick . Or you can make a spin attack alternating left and right looking. Else for hard and light. Hard you make slower move. Or you make the order so that it use use a tackle. And more crazy you can make him spin on the head and just rotate the the legs so they look like the spread out. -If you cant do a super, get and edit a char that has super which would fit you. -machine gun : You go to projectile and copy the part with type=projectile and place them behind the prior several times and go to offset of each and type a different number for x you can also rotate the sprite with the gun so it point up diagonal and then play with the offset so it shoot diagonal up. (I have some crazy chars here in MFFA which have no blocking and one attack not jumping in original (even the bosses have more moves) and there the rotatation program was not posted and make almost to 6 button chars, with jumping and specials by editing Kungfu Man). But hey you do better than me^^
  9. Maybe it is the name which is different but it is in the Samurai Showdown collection Rimururu the 6 Char with the Priestwand. But 57 Char..... awesome, I am deeply impressed.
  10. Nakozuki Ruruko ReraKamuiRuru Rimusin Ruruki Rerakusa Nakorera Mioh Sihon Is what I am aware of Cerenas is legendary for Samurai Spirits and Showdown edits, great question if this Legend still create special edition chars, I think one part is also in the Samurai Showdown collections.
  11. So I am back for some days because of some freetime days. Real is a pretty busy and tiresome thing. Wow last doing something was in December. Also I get the message late that the Master from Actraiser2 isnt out there because of the cancel of the Super Notalgia Wars while the Wip was pretty nice on Youtube. Since I dont know if I ever have the time to attain the good skills of coding I have the IDRAW Sprite ripping from the Sheet made by Akuri for Master. Effect and stance mixed but also effects alone and present here as a Zipfile with a the orignal Sprite Sheet by Akuri. This will safe a lot time as the Fighter Factory can be directly used by "load a new image for a sprite from a file" under sprite for sprite swapping. For ideas I have in mind to use God2 by "Ken" and Satans and Tanzras Attack (Tanzra use all specials God has in Actraiser1) For the Phoenix I have seen a good for a Super which from Samurai Showdown by "CKenni and System ID" I was asking me what for a char one can use to edit and spriteswap because of own bad coding skills for Master. But here the ZIP file for the IDRaw Sprite This means one can directly put it into Fighter Factory or sprite swap it. http://www.sendspace.com/file/50coig
  12. Geez I overlook this and I was waiting since someone is already with greater skill doing Actraiser2 Master and Hagane for Super Nostalgia Wars.
  13. You mean FullMetal Haggar?
  14. I like this char because of the graphics, like this type . Also rarely seen a char where his size 3/4 of a screen and the main body is in background and moving as whole while only the head is attackable at times he something like a teleportstep and fly out of screen doing AOE or with a flame where the only safespot is below his head. It could make a good boss if the flame is absolut instant kill. And well he is from : "Legend of Mana" Playstation. Edit: Want to see more from this game.
  15. Magus from Chrono Trigger. . http://chrono.wikia.com/wiki/Magus But well a April Fool. It isnt Magus. They even have the time to write a complete Readtxt for this joke.
  16. Final Fantasy 6. Nostalgic Magitech-armor.
  17. File get deleted. Repost please.
  18. How about my chars^^
  19. :omg: How embracing to have a halfsource char against a boss. From the story I put into this char Sky lost the other power except comet.
  20. I am sorry to be so bad to make this char,it is even the main protagonist
  21. My Prayers are heard a Skyblazer Character.
  22. Was reading above "Character is the character that I had produced in the past.Finally reveal the character." That is not that easy the sprites are the problem.Cleansing and each sprite is different as the size change with the distance and so also the quality, its additonal work ... and their are no spritesheets- one has to rip everthing oneself - the reason why I took a break and I was working on Gaia- (better than draw everthing but..... someone who has the raw can recreate a high res.....at least would make Ryon lay hands on and thing become pretty good.)
  23. - I used Belial Spritesheet. - Lacks many sprites of original special moves so they are not included - Dragon Slash was but I do not include it here - No Soundfile, ordinary KFM - KFM Based Special Attack Button use - Custom special attacks unlike the game, mostly based on Comet Flash - has all 5000 state - Is pretty fun, either he dies or kills the oppenent. At time he connects in deadly combos at time he does nothing. - 0.1 Version - has doublejump - will be updated later on http://www.sendspace.com/file/ytt4w5 Edit :Read the txt in the file if you want to know better. Here some nice Remix , I see that this game is very very underated when you see so little people concerning.
  24. Thx for your time, effort,motivation and skill to make them. Great Christmas Present.
  25. Enjoyable Christmas and many new Mugen Chars you like I wish you all here! I have today a bit time to record sounds from Skyblazer, took a break because of busy with real work. Now I have rested and grap some new missing sprites for Skyblazer. Wanted to spriterip PLOK but thanks to DanielMugen there is a Plok already. Will complete the spriteswap for KFM Knee but without the new sprites and the sounds and release a theta -version (much worse than a beta) after that. Original,Edit, Source char. Slowly time to work on Braford from Knights of the Rounds SNES. Skyblazer New sprite rip: -Original Crouch kick -Phoenix transformation and flight -Unvulnerable transformation -Thunder -8 direction projectile attack -Defat dissolving -Crouching walking Sounds: Still need to clean them -Projectile hit -Die -Jump (juok sound -Landing -Get hit. -Komet -Moon Projectile firing Edit: After the release, I am now tuning the char - why I not do this before? I let the CPU make the job, now its my turn to fight. And well Story of Akasha after the first encounters "Akasha found that the body of his made of perfection of square would utilize the power of magic but this means his body is short and his legs and arms not reach. The demons were always rushing at him so he had just to wait they come to the reach like a batter in Baseball. But these human nowaday grow longer limbs getting higher and smarter developing Martial Arts. Also the Yuga changed the rules and his body is less fitting for magic. So learning from the Chinese martial Arts in a Streetfight he learned to rush into his enemy developed the "Ap Dhuumaketu Murti" -Water Comet Fist. Where he dash with the attack into the enemy and after hit retreat back to avoid get hit instead of hitting the goal he is hitting the way. The Way is the goal." Still testing and corretion but correction results are satisfying in the moment Edit2: After this and some fights he meet up with a girl and panda. The Girl was very fast with her hands. So he further refined the Water Comet Fist. And moves faster and stuns the enemy longer. Edit3: You may ask what is behind those moves of Sky and how to use them? Well there is a Triple Kung Fu Palm which use a shadow comet fly from the front, then from above and then from below. This one is good against big opponents. You may remember that Sky fought many big enemies in Raglan times. Thin characters have the chance to avoid the third attack especialy when Sky stand very near to his opponent. But the chance to hit grows the more the opponent is cornered and and do not block. Then there is Dhalsim Kick a move wher he spins diagonal down to the enemy able to hit an enemy several times. The more bigger and higher the more it hits. Else I found one can make this move 3 times in a row where the enemy is pushed back into the place to be hit again. It works well with one of those Uppercutlike Comets. A Rising Comet will make the opponent fly up and the Dhalsim will hit him several times. The winged Sky. Well I know this one aint look good in the moment, need more sprite but it makes a cicular movement flying back. This use is when one is cornered and a one get spam by attacks, the attack will avoid the spam and hit from above. Not good looking but useful at times. The "Hare Comet" press button for a Hadoken. Yeah what is with this edge move? Well its a Hare. A hare is able to move in a edge and change direction, dogs would have to run in a curve. The comet is to avoid a fireball passing through it and then move one person height up and move further where the attack starts. It is a risky move since if performed on wrong time the projectile will hit and if on wrong distance on even do not hit the opponent. But the use is good against Projectile and Uppercut combo. Comet is normal normal special move where he fly to the front hit and jumb back. The good is one can nearly spam this attack as normal attack. The cons are that when he jump back he can be easily be hit by long weapons. Again he can directly block and this move is causing a distance between him and the opponent for other special. Sky is bad against opponents with long range in form of weapons or limbs. Projectil can down him. Defintivly he needs superarmor. Since he can loose but not really defeated. Sky do not lay down when he is defeated it is same with Slayer from Guilty Gear. I cancel this project. Hope there is a complete Sprite Sheet in the Future I can edit.
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