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Zephyr

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Everything posted by Zephyr

  1. Enjoyable Christmas and many new Mugen Chars you like I wish you all here! I have today a bit time to record sounds from Skyblazer, took a break because of busy with real work. Now I have rested and grap some new missing sprites for Skyblazer. Wanted to spriterip PLOK but thanks to DanielMugen there is a Plok already. Will complete the spriteswap for KFM Knee but without the new sprites and the sounds and release a theta -version (much worse than a beta) after that. Original,Edit, Source char. Slowly time to work on Braford from Knights of the Rounds SNES. Skyblazer New sprite rip: -Original Crouch kick -Phoenix transformation and flight -Unvulnerable transformation -Thunder -8 direction projectile attack -Defat dissolving -Crouching walking Sounds: Still need to clean them -Projectile hit -Die -Jump (juok sound -Landing -Get hit. -Komet -Moon Projectile firing Edit: After the release, I am now tuning the char - why I not do this before? I let the CPU make the job, now its my turn to fight. And well Story of Akasha after the first encounters "Akasha found that the body of his made of perfection of square would utilize the power of magic but this means his body is short and his legs and arms not reach. The demons were always rushing at him so he had just to wait they come to the reach like a batter in Baseball. But these human nowaday grow longer limbs getting higher and smarter developing Martial Arts. Also the Yuga changed the rules and his body is less fitting for magic. So learning from the Chinese martial Arts in a Streetfight he learned to rush into his enemy developed the "Ap Dhuumaketu Murti" -Water Comet Fist. Where he dash with the attack into the enemy and after hit retreat back to avoid get hit instead of hitting the goal he is hitting the way. The Way is the goal." Still testing and corretion but correction results are satisfying in the moment Edit2: After this and some fights he meet up with a girl and panda. The Girl was very fast with her hands. So he further refined the Water Comet Fist. And moves faster and stuns the enemy longer. Edit3: You may ask what is behind those moves of Sky and how to use them? Well there is a Triple Kung Fu Palm which use a shadow comet fly from the front, then from above and then from below. This one is good against big opponents. You may remember that Sky fought many big enemies in Raglan times. Thin characters have the chance to avoid the third attack especialy when Sky stand very near to his opponent. But the chance to hit grows the more the opponent is cornered and and do not block. Then there is Dhalsim Kick a move wher he spins diagonal down to the enemy able to hit an enemy several times. The more bigger and higher the more it hits. Else I found one can make this move 3 times in a row where the enemy is pushed back into the place to be hit again. It works well with one of those Uppercutlike Comets. A Rising Comet will make the opponent fly up and the Dhalsim will hit him several times. The winged Sky. Well I know this one aint look good in the moment, need more sprite but it makes a cicular movement flying back. This use is when one is cornered and a one get spam by attacks, the attack will avoid the spam and hit from above. Not good looking but useful at times. The "Hare Comet" press button for a Hadoken. Yeah what is with this edge move? Well its a Hare. A hare is able to move in a edge and change direction, dogs would have to run in a curve. The comet is to avoid a fireball passing through it and then move one person height up and move further where the attack starts. It is a risky move since if performed on wrong time the projectile will hit and if on wrong distance on even do not hit the opponent. But the use is good against Projectile and Uppercut combo. Comet is normal normal special move where he fly to the front hit and jumb back. The good is one can nearly spam this attack as normal attack. The cons are that when he jump back he can be easily be hit by long weapons. Again he can directly block and this move is causing a distance between him and the opponent for other special. Sky is bad against opponents with long range in form of weapons or limbs. Projectil can down him. Defintivly he needs superarmor. Since he can loose but not really defeated. Sky do not lay down when he is defeated it is same with Slayer from Guilty Gear. I cancel this project. Hope there is a complete Sprite Sheet in the Future I can edit.
  2. Interesting, so I learned something. If it is so, then I will put "Source Char" in front of my Spriteswap release, edit chars. Thanks for mention.
  3. The collision boxes are shifted and are at time in a different size. Also some sprites seem to miss.
  4. Thank you I have seek such char.
  5. You have to put CG into "キーワード: " above the Zip do not click on it.
  6. Oh I see you also one of those older people me 32 you 33 and still posting wild madding Laharl. Want to say I like the effects and AI you make for Agrias (Two things I am awful at. But see for yourself what I spriteswap in the release section, they have none of this, you can get your hands on them if you want since I am just want that this char exist in Mugen no one else do)
  7. I take a break on Gaia, not having the nerves to clean the sprites yet. I am using Belial AKA Scorcher Sprites to spriteswap SNES "Skyblazer" protagonist Sky (I thinking name him Akasha, or Shi in the Mantra Om NaMaShiVaYa . Sky is a Element refering to Akasha. The game is hindu themed fighting beings like Ashura. ) One problem I encounter is that there missing a lot of sprites like lay down animation, Fiery Phoenix, Lightning, Starfire for obvious. In the beta I release there will these things missing as well again the sounds. Instead of lie down he will crouch also Projectile will be missing. I put in order different attacks based on the Comet Flash which is in the game itself the most useful in attack and crossing the distance. Even more used than the Dragon Slash Projectile. I am bit disappoint that they not name "QUINTET" for this wonderful game, a name stand for the most epic games I am confronted Actraiser, Actraiser2, Terranigma, Soul Blazer, Illusion of Gaia, Skyblazer and they worked for SONY and ENIX. But for my taste like them to mentioned big as the "QUINTET". For me the themes are worldbased changing things global by the doings of one beings in each game to act when there is a supernatural desaster and leaving world to let the world develop its free will. And each while having different themes and different names refering to each other making a wonderful link like Master/GOD sending Sky down instead of himself in Skyblazer to fight. Skyblazer and Terranigma has lots in common. The same bandana and hairstyle and the ending flying as birds around the world leaving a melancholic atmosphere of those protagonist. Terranigma Arc is for example from the Sky and made of the Crystal blue. I hope that the QUINTET not forget that the fantasy and storytelling are their strong aspect and a hope a game in this epic reapear again. Well those guys already 30 years older now hope they get to make a epic reapearance and named by the company they work for. I havent taking Screenshot yet because I am 90% on existing spritswap and a bit of spriteedit. It will be a char with Kungfuman Palette and based on KFM. I do this because the colour is not that flashy like in the original game and I also not intend to fully make a clone (I not dare to with my abilities). Since I like stories let me tell me one for Sky: "Akasha has left the world after beating Raglan. The deity has understood the Masters wise idea to send him down to Gaias world to fight off the hordes of Raglan as the Master did in the past fighting the great evil Tanzras. Master who could control the history of human kind has came to understanding humbleness and no interference of the human kind. In his wisdom he send Akasha down to understand this enlighting idea he has. So Akasha who gained the Fiery Phoenix guard the human kind since that time. For the whole time of the Yuga he gone to the underworlds border to stop invasion. Some say he even fight with the great champion the legendary Red Blaze and survived and sealed away the "Dark Flame" and the "Demon Crests" in the underworld. He was relived to hear that a being called Ark formed after his Image has helped human kind from unnatural disasters and even human beings came capable to fight of such things later as human Will does with the help of Gaia itself to fight of a being of outer space. And that human progress further to fight this supernatural beings invasion again with their own magic and powers in the time of Roger Bacon. From time to time the Valkyries has ask him to return to heavens as he already did so much and proved himself as a warangel and his memory has a lost fearing he will turn himself to something he fought so long sending. His armor has already lost the gloss he had when he came down to fight Raglan and also the powers he had where forgotten and restrainet due the underworlds influence. So with the biding of the Valkyries the Master call him back knowing for his dutyfulness for a different task. He should prove his gained powers in the realm the Valkyries are guarding - which has different names in different cultures of human."Moorim or Murim or better known as Valhalla or less know as "MUGEN" is a place where the fighters of different worlds and realms and times "living". At times the same persone comes from paralell dimension because of the gain interest by particular gods for preserving them for the "Dawn of the Gods". The Master hopes that his fights with the different beings varying from gods, demons, angels, gears, humans and undead would make him remember his old abillities and prevent him becoming a demon god." The Mugen is known to equal the powers of each fighter but it is also known that some beings can not restrained and maintain their godly powers. Akasha is known as the "Comet" in the realms of Mugen who is satiesfied that human has evolved so much". Edit :4.12.2012 Dear Diary Akasha= 98% I am almost done with the beta. I still need to replace some attacks for KungfuKnees and Uppers which will be comet variation. There are attacks which seem to be better used by the CPU and is tricky to use by the player himself - he may move into the enemies attack. - and get downed. Still with only this minimum on AI do not expect wonders - The AI do better than me^^ - man that embrassing. The idea is that one part of the attacks he will get Not hit - mostly it is when is he rush into comet- and becomes hitable while attackbox and landing, but again the more boxes - intentional missing- the difficult is to stand in the correct distance to perform the attack at times even suprise the player because of this chaotic movement (A special attack is .....special^^) . If possible it can even be used to direct avoid a projectile and counter. One of the attack I name is the "Dark Trident Comet" Where he hits from the front and above and from below. Mostly the last one will miss when one stand too near the opponent but standing too far will totally miss - the opponent is moving -not a dead object. For some fun I add a strong air punch which look like one of Dhalsims air attacks where he spins. It mostly hits 1 and if good 2 times, and I think in rare case up to 5 times (So I code it- practical no idea if it works but it will surely be five times of a strong kick). There is also a joke reference to Popn Twinbee (The hell there are very much sprites to make a good char from theses sheets, and some people can make some hefty effects, its so a funny char - I really ask me why no one touch this cuties)
  8. Sigh, then we need to wait pretty long for a competent version.
  9. And what is the advice you would give as a good spriter and encoder beside being an attentive analyst to eliminate the weakpoints you obviously see? I ask me how this character was made and by who, how much time did he spend on his project. If he is ten years old he is much respectable to do so or a bloody beginner. Even manga artist are having normal jobs where there art skills are used to draw advertisment and other things for the most - I think except Hiatus X Hiatus Author -cough-. Also a question: Would you be able to "correct" this char into a satisfying char with your skills? I think the Mugen Community lacks "enhancer".
  10. Well I was thinking it was some orginal Char. But seeing Lightning I was a bit suprised. But back to your comment. There will be more parts than 3 because my sister who played 13 because of Lightning also mention that the story was far too short for a Final Fantasy Story. And in contrast to this I have played 1-10 and then I was getting busy with life. And the story is one of the main aspects beside the the different fighing mode each time recreating Final Fantasy each time but they had not much clips and graphics. Also lets be true. When you look on one simple disc and compare it to time where there was about 4 then it tells everthing. So lets see what next is coming.
  11. OK, I got some information. The pirate stuff exist on two system Sega Genesis Megadrive and SNES. Aso the Samurai Spirits/Shodown vs Soul Blade/ Edge exist as well for both systems. The Megadrive on has Heishiro, Hwang, Taki As well there is whole only Soul Blade on both having all chars but I have not seen Soul Edge yet. Was just curious to see as well two button and one blocking button. A hop back no running and seemingly two special non projectile. Easily messed up when get hitten and then the game runs but no hitting. No sound but select screen music from Cervantes (yes he is in). Aint work on SNES Version . Well for the sprites it maybe interesting and having 2D but not to bad only Sophitia and Rock look authentic to me only the size of Rock distubs me little thin and small. Worst Mitsurugi, ok a Seung Mina and Siegfried. Li Long and Cervantes look weird like different person (cosplayers). But I think if one just play around with the sprites and edit them one can get some nice stuff since there are Soul Edge and Soul reaver in google which one can put into Cervantes hands (-evil laugh-) also who said they end up as they are known...... adding some effects and sounds. Well they have good Potraits that can be taken. Must be hard at that time to make such a pirate game. When I was really young I read that it was hell of work to make sprites and put them into a game. Now we draw something and good is.
  12. Work on Gaia "Armor" Battle Arena Toshinden PC Version (No Dark Flame and Green Flame, less good graphic). Have the Screenshots except desperate move. All others have 10% where I need to repair the sprites because the char is too big or too small and things are missing. About 30% done with cleansing sprites. Think I am done with sprites in 1Week with my timelife shedule. I meanwhile I am interested in this order : Gaia > Imoto > Zenki. Will release when I have the normal attacks and necessary moves done, some will missing . 12.11.12 66% done with sprite. I get faster. 13.11.12 90%done. A hard attack is to clear up roughly about 8 sprites and then the small cleaning is starting.
  13. Dont know if I understand it wrong since Agrias (Kinbo) is in a Final Fantasy Collection. Deretun Beta Version is in "other" here in the forums. So there is Kinbo, Ouchi, Bluishcat. All 4 are here in MFFA.
  14. Here Luki http://www.mediafire.com/?775zy7tsrcbv1og
  15. Thanks Mugo to have an eye on this character you are as passionate as a paparazzi well..... Agrias.... is a Star.
  16. This char was in a very dark place. But well I wanted just to see if it is possible to transfer such char to mugen. I think it is ok. The owner will make a video to get the sprites but sprite cleansing ..... what a work. I really appreciate Sprite rippers it is time consuming to cleanse them to put them on a neutral background. I needed 20 mins.
  17. I feeel me so ashamed !!!!!! I AM SORRY!!!! Here you get mooooore !!!! Me Pixel Fetish! I am so outdated taste!! I cancel this project!
  18. I told I work on "Imoto/Jinrai" from SNES "Musya" or Gōsō Jinrai Densetsu Musya. I want to show the Sprite Sheet I use and the Sprites I edit for the "Get Hit States" as well how it looks lik in Mugen Engine. The hero of this game is a simple spear or pikeman who decend into abyss to save his maiden. Imoto for a simple soldier holds great amount of power from Magic, calling deity and having projectile like standard attacks. He is like a mixture of "Darius" an "Actraiser 1". Special will be his magic and the summon of the deity. I will try to reduce his power gain really drastically so that he will use some spell less. I will even try to give him 20000 Pow. There are some remarkable spells which make this needed. First he can heal himself as a normal skill. Second he can call a godess which replenish his whole Life Bar. Which I will make that one has a difficult time to gain 20000 Pow and this will only happen in long fights where one survive without using little other Spells and Deity. Another spell is to stop enemy to move like in Castlevania. And when he summon a certain deity he became for a short time invincible. Especially I will make that one may loose easier than one can go and get the deity for help. But long fights against "tanks" unlock the deity to crush these turtle tacticians. So this will be a char which gets stronger the longer the fight last and against high defensive chars. I always wished a char who can defeat and fight normal like other chars but that when heavy weights are confronting that there are still some stuff in the trick box. I will add that the power bar will start fill itself after a certain amount of time which go beyond normal fights. Here is how Imoto looks in Mugen This Sprite Sheet I use And this are my edits for Get Hit. Updade news : Made running sprites. -Diagonal attacks -Continious Attack ala Chun Li -Breathing in Stance -Backwards hop. -Creating Jump sprites for forward and backward. -Crouch and Standing block -Using Circling Spear as stationary projectile to "eat" all projectiles, will make to eat both King from KoF double Venom strike and Geese double Repukken but eat lots of power. -Maybe adding a continious air attack and and crouch anti air attack. Non Projectile
  19. Maybe there are some other programmer that take this as a challenge. It is to change Mugen Program. Let me say : Just imagine. So I open this topic for several reason maye it exit under another name. There are people here like Ryon who did coding for a long time and know what Mugen can and what not. Then there people who just have ideas what they like. Here comments about can be clarified if these things can be done in normal coding and setting ways so we get the ideas that are not possible yet. So if there is so much luck an a programmer get his hands on the ideas. I would not even mind if ends in an actual game. Maybe with a little "Thanks to MFFA." and post of the game that has been use. There are options I miss: 1.Free will to choose the contrahent one want to fight. It appears to me that there is no "Player vs CPU". Free will only exist for watch as I perceive. 2.Tournament. I like tournament the first I ever saw was on NES with the Turtles. CPU vs CPU, Player vs Player, Player vs CPU. 3.To be able to add chars despite 1.0 or Winmugen and need to patch. A fusion that detect the correct output. 4.Difficulty2 mode: A mode that is raise the DEF and ATK in percent. Such thing would make beside AI a fight extremly challenging even when a CPU AI is not even worth to mention. 5.Special Setting : Cancel of Hyper, Special, Super or cancel of the Power Bar or setting for the less refill or more. When AI or Player try - the char tripped. 6.Preset Arcade: Choose those one want fight in order when one is on select screen with no limit of choice. 7.Unique random choose of a third CPU who either fights for your or even against you or try annihilate (AION) what is on the screen which can happen anytime in a fight or not. Else an helper when one actually fight someone who one can not win alone after several continues. The show must go on without killing the keyboard or gamepad.
  20. Thats why I like the watch mode and modifying variables. I have nice fights between some chars where the last attack will decide the winner, there is no lame overpowering in their fighter class. But well that above shown is not really fun.
  21. Oh come on Ryon. There is different audience. Some like the cute simple stuff. Some like recreated stuff. Some like original. Some like unseen stuff and complex stuff. Some like perfect stuff. For myself I like armors and swords, ninjas,CVS normal sized characters and the atmosphere in Castlevania Sotn, Actraiser and Demon Crest. But mostly I like to see the existing of char that exist from a game even the source of sprites is not much because of the age of the game... I am nostalgic person. As well you can always update and other can edit the existing stuff. Having raw diamond is still much worth and can not compared with known refined diamond but either on has a diamond or not is still a difference. Creating is an act by inspiration and symphaty, the outcome is at time intented and at times not. And even as good as one hold other have different measure for the creation one made. It is art! Art is to create attention and inspiring ones imagination. The question is: What have you felt at that time when you made the piece of art? Where you happy at that time? That is the only thing that counts "from that moment" a precious moment that influence you later development and concious. What you feel after is what you feel "after".
  22. I think Nick would be very happy to see a serious Leonidas else he would not name 300 guy into Leonidas. Personally I would like to see one with cape, golden helmet and spear and a finishing move where he takes of the helmet and kicks the beaten one into a hole and saying "We are Sparta!" and crowd is chearing him.
  23. Thats a interesting char! Reminds me at the good days of "Parodius" having the stylish lady walking on the screen.
  24. Never mind I found a sprite sheet which is complete But what do one have to do when one has something like this
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