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Zephyr

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Everything posted by Zephyr

  1. Doh, thats horrible news but thanks for the answer. There are Sword Lord Sprite Sheet for example and they are made up from armor pieces. Is there something to cut out a sprite at edges? Since I want to but the armor together.
  2. The tutorials are very useful. I watch the first video in full and there was a scene where you dissmissed the ASU. There is a trick I found how to use "Alferd Spritesheet Unpacker (ASU)" (Wonder why it is Alferd instead of Alfred). 1.Drag the Sprite Sheet in ASU. Choose the sprite you want by click on it and export selected. 2.If your PC can open all choosen sprites at once then mark them all and open them with "Corel Draw Paint" at once. You will have amount of tabs for the pictures. 3.Choose "Picture" and reduce colour down to 256 for the first picture. 4.Click on the next tab on press "STRG+Y" (It will repeat the 256 colour setting)and repeat it for all pictures. 5.Close "Corel Draw Paint" then there will a pop up. Autosafe then all "png". 6.All png are now useable by IDraw. And the background colour is mostly none. (There are things I need to find out: The SOTN Castlevania has the Armor Knights which are in parts how to put them together without erasing the picture one want to add to.)
  3. Chibi? Put xscale = 1.44 and yscale= 1.8 and you have full fledged Zoro like this. Sadly it only runs on not (typo edit, thx Laharl) Winmugen but I can that it was much work with its 569 Sprites and it can not be open anymore in Fighter Factory Ultimate 2.6.
  4. So next I work on Projectile Update for Actraiser Hero. I will do a step for step with Ryons Video Tutoring. A thing I found that I do not have Windows7 but still WindowsXP. Using Paint on right side and IDraw on the left side has some fallback. When one paste from Paint into IDraw it may turn into Windows Colour and decrease the quality of the sprite (looks like MSDOS). So I open the Sprite Sheet (after preparing it with Corel Paint.) with I draw and cut/copy the sprite I want and put it into a second IDraw window using "File" which has "Open from Clipboard" (it wont work if one want to "paste" it) then one has the sprite in the second IDraw and can save it. Sigh. After Ryons Projectile tutorial I had to read some stuff about projectiles. The problem was I had everthing correct beside of pretty silly mistakes like typing for the movelist and name the [state Number] wrong. Well I have now made a Projectile "Magical Fire" but I am not happy. To make it deadly but avoidable. Ends up having the projectile too big and one can not see the projectile. Whats the point if one can not see to avoid it? It is not even looking good because of oversize. So I will resize and make a normal projectile which hurt the same with blocking but eat all the power.
  5. Download: http://www.sendspace.com/file/tm7pgs Simple swordsman with later update of projectile. This char has overun group 5000 Sprites with 2 Sprites. Can not be thrown. It is intended that one not can put a dent on him. He loose because of running of lifeforce and maintain standing and turns red like the saint statue that bleed. (Warriors dying standing are in chinese Wuxia movies a sign of great accomplishment.) Despite of having 3 normal attacks I add tactical movement. Back or forth.
  6. That pretty good news and Wingmugen version!
  7. Hmm Fabian is really awesome in the stage. Very good blended. When he is smaller it would cause more horror as the big size give me feeling that there is something dangerous because of the size. But if the size is less the face which is very well made is then more expressed, fearing a clown is generally the face. While Chaque should be bigger because it reminds of an Ax Horror thing where the protagonist is huge.
  8. Zweizergain Yes, these here a Super Deformed.
  9. I like the normal Manga Style. When the chars are same as in the picture then it would be awesome. Else if they are SD they belong into another rooster with most of the Tohou stuff.
  10. This mostly counts for music related stuff. People may do a speed up or slow down of the music so it becomes legal for youtube use. And music is "legal illlegal stuff". It is from someone but it is for everyone. I do not know why it has to be so strict. When I was in the 80s one had just recorded the stuff on plain tapes from the music shows and even used them on dancing parties. The real stuff to buy are merchandise for fans and still fans like to buy originals. Most stuff on youtube are needed as advertisement, else we would not even know about that it exist. It is even enrichment for the companies because of the chance of greater popularity and youtube is a platform to make something get known. The companies not even earn something when one buy used stuff from ebay or other second hand. This is the more worst enemy for them. Also dangerous are clans as one can share the stuff from heart between each other for less or nothing. Mostly the companies like to see single people and less trust in others so they have to buy the stuff instead of borrow and lending stuff. The more you live as community the less one need to rely on companies and control by money.Good relationship between humans are very important for indipendency. As like money it is build on trust as mostly they are just digital digits and mostly paper not like the copper, gold and silver in the past.
  11. So the left one I am working on: Actraiser-Hero Sad I do not know AI Coding. 2 Attacks go behind the Enemy. (Evil stuff not even allowed, but may miss enemy) 1 Attack goes back and then forward. (Avoid first attack and go back as in Fencing) 1 goes directly rush forward in a crouch. (Most Ai are weak against low attacks from far range) 2Normal chop while jump. (normal moves) 1Jumpattack jumps back while attacking (move when one enemy use an air tackle attack) 1Jumpattack jump diagonal back(getting higher than most attack and out of range) 1 shortrange and one middlerange attack. (normal moves) A special upper from crouch and a combo jump, crouch,jump. How far I am? Tomorrow I will release the "Non Projectile Beta Version." I still need to add an Intro where the soul comes from above into the Statue and becomes alive. Some frame adjustment for attacks. Else I tried this time to keep attention on axis and removed the shadows. have even the Portrait and Icon done. I will adjust his power that he can match evenly with KOF_ Kyo. Hero will prove not very strong to fight against but at times he suprises. One is warned that he will be "stiff". It requires effort to move a solid block that looks human as I think even for a divine being.(Hey it is his first war on earth against Tanzras, those worshipper not even made wings and shield and as one know from the game the hero was guiding the humans into cultivation so their statue crafting shouldnt be so refined) So his jumps are stiff but he will take all blows without a dent or move backward greatly.. Which is useful at times again one not get the advantage when one has been blown away like other characters and stay far enough for a distance attack and out of range of the enemy who has to chase. When he loose he will become blood red, like a bleeding statue to give him a feeling that it is a statue.(An idea coming from the urban legends of bleeding saint statues in the real world)
  12. So next char... well I jump again to other char trying something, because I was getting nervours of the sprites background colour. Because of this I try "Actraiser 1 : Hero". (Hey I found an option : Image Editor, choose the colour from the first colour of the palette and put this as back ground and save it then safe as png.file. This is very useful because sometimes background colour will not go invisible and change the place of the background colour will mess up the palette. So what is this char? He is one of the characters who have been the first before "Actraiser 2: Master". This char can not fly and has only 3 specials and no shield but has one cool two way projectile which cross and uncross. I will make the projectile a bit different than in the game which would hit for the whole area it fly. To have a greater challenge I want make it unblockable but having the two flames only hit when the cross each other making it for smaller char to run into the blind spot of this attack and for players with fast reaction run in front and crouch to avoid that attack but big chars have zero advantage. The 5000 Sprite group will be only one 2 sprite for blinking red and grey to make it obvious that the hero is divine spark in a statue and maintain balance and posture all the time and he do not breath so do not move while standing. Original there are only a crouch, jump and a stand slash. More diffficult than the other char the sprites aint good to produce different looking strike motions. Only option to avoid sprite making stuff is to make them into a forwad gliding attack and back to basic position to attack and then avoid the opponents attack and gliding back before gliding forward to avoid an attack first back into starting position and attack. The goal is to make a char where spamming attack may work but those who can use this char can fight tactical and using player intelligence for counter. Which again will be so far that if the enemy has faster reaction time may leave the area of attack making one to change fighting tactics. So it is good against strong attack because of preparation, hit and retraction time but not so good against fast light attacks. I try to mix something that give chance to make a move doubledged since most stuff are just blocked and that it especially when it comes to projectile. I think about phasing projectile where the projectile is turn transparent and may not hit at that time. Which make it interesting to use light and strong projectile: Light is faster but weak and the projectile blinks faster while strong has long phasing time but hit hard. Especially for the Twin Flames I will make one attackversion where one of the flame is transparent giving chance to either jump up ro avoid if the upper flame is transparent or crouch when the lower flame becomes transparent. This char will take a bit longer since my vaccancy is running out but I enjoy sprite swap and improvising with limited resource.
  13. Thanks for observant feedback and try of the character, I much appreciate it. For SND I have no idea yet how to rip the sounds. Mugen is a time consuming hobby. And for the shadows I will keep that in mind since I didnt know this and the axis I can do this for vertical and horizontal but no idea how to rotate them without lost to get correct axis for the needed GetHit Sprites. I mostly improvise in this case (look at swordsman. When one not has the skill yet one has to improvise). Again I do not wanted to have missing sprites for GetHit like those from NES Games, else I could massproduce all minor chars with only back and forwardmotion and 2button. Flouncing around.... T_T my intent was footwork. It looks more awful if you play mugen with higher speed 80 instead of 60 with 6 for gamespeed.
  14. Thx Ninja. Try him out ,he gives a feeling of the Arthur I know if emulated for a fighting game. Need to improve my skills in handling Mugen. This is as far as I can do in the moment
  15. Release of Arthur from Knights of the Round by Zephyr. http://www.sendspace.com/file/pg2wk4 May someone improve him if he likes. Sorry for no Icon and Potrait since they mess up the char and it look
  16. So Arthur and Zenki Kid which I work on.
  17. Glass or no Glass. Make the char with no glass so we can enjoy you still can make updates and fresh up the char from time to time.
  18. Now createdit John Morris from Castlevania Bloodlines. Using Blue Wip and Flamewip. He will powered up with some SOTN Weapons as special attacks. Only get the sprites for swap ready. Story: "After John Morris defeated Dracula, John was searching for the Order of Sypha to invest time in researching magic for sake of the Belmont Clan. Because Dracula was defeated in a Battle but because of the everlasting War and the vague chane Priest Shaft could appear from nothingness to resurrect him prematurely made preparation significant." Same time createdit : King Arthur from Knights of the Round. Should be 70% done but lost save state so I am at 30%. As far I have all attacks and work on "get hit" and they are pain in the %%% for character not coming directly from a fighting game (same reason to take a break from Zenki. Blah). Arthur is 80 done, the things that are missing are the kung fu blow editing for the special move arthur makes to attack around. So after some time I reach 95% and started test runs, there are some movement I do not like and some need extra coding. I mostly like his crouching attacks The char is about tomorrow done,need to make the icon, potrait. So lazy to make an account for photo storage, hmm maybe tommorow.
  19. Yes I want them all and will prerelease a version without horse as Beta and I was planning on Braford (he has nice sprites with horse and most complete matching KFM Sprites but one need the headless horseman from some game which I have in my rooster, since he use horse up and down and I have to figure out how, especially because of the SND it is practical).Also I have my eyes on Muramasa and the Royal Black Knight. Well I started with some minor chars because people not like to create them. It has always a good feeling to play either a hero or boss as they are impressive and have wide range of movements and so as I see one give work into either a boss or a hero. In the moment I work on John Morris from Castlevania Bloodlines, sprite choosing for effects right in the moment,which I plan to use some SOTN Castlevania Effects, Subweapons will be QCF Style and also I use so weapons from enemies. I feel me fired up since I have also NES Jackie Chan in my mind^^ and I have still Zenki halfready (but I have little dislike to create get hit sprites if there are none). So I creatEdit 2 complete(always updateable...) Chars Birdman and Swordman from KOD in 2 days.
  20. Oh I am sorry.... eh it look exactly the same as the gif but well I will do next time screenshots. Still have to learn my manners here,
  21. What ?_? I thought I have nice pic from Bird Man there! The picture below the link and is not my signature !!
  22. Bird Man from Knights of the Round SNES released by Zephyr. More Info in Zepyhr WIP and Trivia. http://www.sendspace.com/file/xxp3c2
  23. Work on Knights of the Round: Birdman 100% and released. He has the full mode from the KFM. All Buttons and attack are the same. Enjoy! Story of "Birdman". This Bird Man from the order of the Red Eagles serving directly Braford wished to have this eagle like abillity. Those around him told that it is foolish thinking to jump with such armor but the great Muramasa told him difference as the Royal Knights did.Those great Knight were unwilling to teach this Birdman because of his rank so Birdman undertook a journey to the east where he eventually meet with one of the Kung Fu Man of the "Lineage of the Triple Palm". With serious years of training Bird Man left the east but found that all his higher ups were defeated and making Britain unnecessary difficult for him. So he decided to wander to France to stay with his grandfather the Marquis de Colde were he get known as "L'Aigle Rouge" (Red Eagle) because of his flying movements. The Prussian are praising him for his Knighthood.
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