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Ex✭Cᴀʜᴍ

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Everything posted by Ex✭Cᴀʜᴍ

  1. More likely that your video card does not support the "minimum" requirements to display Mugen in OpenGL correctly so yeah you could have (Which makes is enoght to other games to works) but not the enoght for Mugen.
  2. Now to think how to update this @_@ oh btw @Kai Atlas made a video incase want one for preview: @Galvatron and all thx <3
  3. Your PC doesnt support OpenGL so when you try 1.1 in that mode instead of improving the game graphics (like reducing colorloss) it makes them worse.
  4. I think i saw something like that before on 1.1 go and open the Mugen.cns on data and look at "" change: RenderMode = OpenGL to RenderMode = System If this doesnt work upload the stage and ill cheeck it.
  5. I wonder what exactly have "O" planed for him. Anyway looks nice tho the gif is a bit missaligned isnt? coz looks too jumpy when switch to attack frame.
  6. I like it. Looks very nice regardless of the resolution used due the deltas and parallax imo
  7. [PREVIEW] Video: [LINK] http://excahm.tier-1.us/ [iNFO] -Mugen 1.0 or Higher only. -Secondary DEF file for mugen 1.0 widescreen. -Superjump = Yes. [THANKS] To Genesis for doing all the coloring and other graphics stuff. To Shammahomega1 for the Original sprites. To Chrono Strife fro the Smoke animation. To GLB for the Clouds.
  8. Too good to be real~ simple and funny gameplay
  9. [PREVIEW] [LINK] Oopsup.com Pass = mugenori -Mugen 1.1 only
  10. Well wasnt really an issue is just a way some ppl use to kinda make the Lower border part where the lifebars, credits and other info display in some old arcade games. But anyway: just had to lower the Position of all sprites to get rid of it. Here you go: https://www.sendspace.com/file/o3qzwk
  11. [PREVIEW] [LINK] Skydrive.com Source Thread: Mugen Fighters Guild.com
  12. Gona need some extra pokeballs for this. Coolios man
  13. I think is the stage resolution but better upload the stage plz. ill look at the code and see if can fix it
  14. Something like this? Isnt something hard but takes a bit more time than usual sprite editing (sorry for my english by the way)
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