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Posts
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Everything posted by Ryon
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there is NO WAY to scale the animations in a screenpack. only mugen 1.1 offers that feature. 1.0 does not. and you should update to regular 1.0, becuase it fixes a few bugs. and seriously, my post is ABOVE yours, do you really have to quote me?
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the other HD stages look pretty good. this one looks like shit. the colors itself are just to muddy naturally. its not you.
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not you Winmugen. im talking about AddiK
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you have to scale the animation your self. mugen does NOT allow you to scale animations for screenpacks. you would need to extract every image, and scale it manually. BUT!! from the looks of your screenshot. your screenpack (system.def) has a different localcoord than your game (mugen.cfg) AT ALL TIMES YOU MUST MAKE BOTH mugen.cfg AND system.def (or system1.def whichever) HAVE THE SAME LOCALCOORD. change your screenpack's localcoord from 1280,720, to 640,480. If you don't know how to, open up some files and READ. EDIT: WHY ARE YOU USING 1.0 RC 8? The hell are you using Release Canidate 8 for? Go to Elecbyte.com and download the more complete 1.0. http://elecbyte.com/mugen
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I get a feeling you used Cybasters stage tool. as much as i love to see new releases. you should try to put effort into your work. this would make a nice wallpaper but definately not a stage, there is no floor. that's a bad start as is. Regardless. welcome.
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don't take him so seriously. he seemed to went off on you. normally i'd just move it and tell you wrong place. regardless. Docs' there your best friends. if you have actual questions regarding parts of characters or anything, just ask.
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for that you ignore. majority of the coding at the top, you ignore. especially if your starting. there is only 1 dictionary for mugen. the Mugen Docs. inside your mugen folder is a folder called "docs" open that, then read those files, it contains complete documentation on mugen and coding.
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Download beta here. http://www.mediafire.com/download/m0rqba821mwgkvn/Yamato%20(B2).zip
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Your welcome. and I guarentee you by the end of the video series you will know how to code a character. even if not good you will still know.
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@ Zombie, I learned alot about you from reading the topic. "Threw" to "Through" You can't spell LOL.
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and on that note this is closed.
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Update. + All Close Attacks Complete. + Added Sword Knock Back (If P2 Guarding) for all standing and crouching, sword attacks. There ya go. Also tweaked Rising Dragon to look better now than before. I really need hitsounds to make him feel more complete.
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Oh shit. I knew Brock had me beat, but I never knew you guys were up there as well. jeez.
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Which is 3,0? is that the beeping?
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Welcome to MFFA! Introduce yourself here!
Ryon replied to PlasmoidThunder's topic in [ INTRODUCTIONS ]
welcome back JYD! -
Im sorry but what kind of man wants to be a bulldozer? at least a freaking T-Rex.
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thats fair and true sweet. but... dude have you seen that one guy who literally had the wallpaper as his signature? it was 1028x728
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yes but alot of people forget to read the rules. the forum itself is hard coded with the words "use any size signature" in the rules that I wrote for the entire site. I say 600x200.
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did you download a full game, and want to put extra characters in it? cause that wont work sometimes, people add codes to prevent that.
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You know when i look back at your creations. I see levels of awesome high knowledge, and awesome high creativity. Then I see a few levels of awful low knowledge and creativity. but mainly high ones. Your creations are by far some of the best man.
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Unfortunately there is no way to block it one way with out completely disabling it. also part of me wants to completely remove all signatures from the forum as well, but that's another story.
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I love the idea and the sprites, but man those hitsparks are horrible.
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Steve Fox beta released by chuchoryu (07/12/2013)
Ryon replied to sтαя∂υsт cяυsα∂εя's topic in [ 2013 ]
Honestly I myself have noticed all the negative hate like comments towards Chucho. I think his sprite work is great, far better than what some other people can do. But either he takes the time to learn coding, or he should probably ask someone else to help. Regardless I LOVE his sprites. -
Update. + Fixed Debug Flood, regarding the Variable (Thank You Werewood) + Now takes off a portion of HP when starting Samurai Slash. + Crouch Heavy Hits twice ONLY in corners now. = All Close Attacks animations added, Hitboxes are not done, and Hitdefs are not done. (But you can probably imagine how easy it is) - I will work on the throw at a later time, its my most hated thing to code. + It does work with Diag Up, but He didnt have his animation, But he does have it now. + Added Dragon effect on Rising Dragon. But I don't have the proper effect. + Fixed Rising Hit's hit ability. Now it hits once, weather on the ground or in the air. Also Don't use a word like whiff, I had no idea what you meant by that, I think alot of people wouldnt understand that word. = What samurai shodown p2blocking thing are you talking about? + Added 5070's ... and YES really. Do you know how hard it is to find a good set of sprites for being held up in the air at your torso? ITS FREAKING HARD ON HIM!