Jump to content

Ryon

Administrator
  • Posts

    6,420
  • Joined

  • Last visited

Everything posted by Ryon

  1. 1024x768 is a brother to 640x480, so it looks normal. 4:3 ratio. 1280x720 is a fat cousin to 640 480, its 16:9 ratio. its basically your old game was standard definition view. and your new view is wide screen. to fix that everything is bigger. to fix the big do what Dartz says.
  2. and thus war began. what is this? topic number 2 that im forced to join in because of behavior problems. and who do i find, Dark Flare. shits getting tiring bro. from the looks of it though. It seemed as if Thrillo is the one to start this fight. unless there were posts hidden that i did not see? there is such negative energy between Darkflare and certain few here, Why don't you guys just quit with this shit? Dark this is a warning, if i catch you in another fight, im gonna have to temp ban you. I don't care for any excuse, Im tried of seeing an argument and you involved. BTW. My text is red, simple so it can stand out from the rest.
  3. does to
  4. you may never see his work balanced. but thats him, thats his gimmick , all us creators have gimmicks. I try to keep mine fine and balanced. he prefers unfinished and beta-y....and.. constantly using the same character as a template. but i digress.
  5. Holy. Fucking. SHIT. 4 pages on a character release and majority of it are bashing. Dark I already talked to you about the way you talk. Please try to keep it in check. Decade that is a mighty fine wall of text you have there. I could careless what your all arguing about, but All that I beg is that you all PLEASE just stop arguing with each other over stupid trivial nonsense? In regards to a very early post. I posted MoA on MM, and I did not get feedback. However, Shortly after I realized there only concern was Comic characters. So I could careless, what others think of my situation. Its not even a situation. If I joined alot of other forums, I could post and I could not get replies, big woop oh well life goes on. So long story short. EVERYBODY who has participated in this topic. PLEASE PLEASE, I beg you. Try to stop arguing , stop complaining, stop belitting each other, stop all the nonsense. End of the day we have another addition to mugen, be it good or bad, its another addition, keeping the game alive. I'll leave this open so i can get replies, but otherwise I will lock it soon.
  6. the blinking is done within the character itself, its coded that way. the color of the shadow, is done within the stage. stage creators code them that way.
  7. ooook. thats .... barely good. alright. Ok so you need to decide which var will mean and do what. Var 10 = Weapon Changes and each number added to it will be a different attack. for instances. Var(10) = 0 ; Off Var(10) = 1 : Ice Beam Var(10) = 2 : Plasma Beam and so on... Then on your taunt state, you basically use a varadd code. [State 195, VarAdd] type = VarAdd trigger1 = !time v = 10 value = 1 This basically add's 1 to variable 10, every time you enter the taunt state. which in turn would change your attack. now in your command file your -1 state, which redirects your commands to states. your change state for that command (im gonna use Z) Will look like the top, OR if you want to be efficient with your code, you can use the 2nd code below. ; First Method using lots of change states ;--------------------------------------------------------------------------- ; Arm Cannon Ice [State -1, Arm Cannon] type = ChangeState value = 1000 triggerall = var(10) = 1 triggerall = command = ""Z" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Arm Cannon Plasma [State -1, Arm Cannon] type = ChangeState value = 1010 triggerall = var(10) = 2 triggerall = command = ""Z" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ; Arm Cannon Wave [State -1, Arm Cannon] type = ChangeState value = 1020 triggerall = var(10) = 3 triggerall = command = ""Z" trigger1 = statetype != A trigger1 = ctrl And So on. I'll show you the other method later. I gtg for now.
  8. what do you need to make a pal? a sheet or the character?
  9. hahahaha Revivaling LOL.
  10. your asking alot. how much do you know how to code before i even attempt to explain?
  11. no such thing as tabular.
  12. 1. you create a helper that triggers when the round is over/win/p2life = 0. the helper has the explod for the background, the sound, and whatever else you want. 2. copy the "Afterimage" code from 1 level and paste / replace it in the other levels.
  13. are they single image? or layered images?
  14. excellent use of mugen 1.1. My only gripe with this is custom portraits. I HATE making them. althought 1.1 makes it easier, its still rather annoying.
  15. finding a link to a creation(s). is a request.
  16. This is from my Knight character. Put this in your CNS, just above 170 Lose. ;--------------------------------------------------------------------------- ; Run backwards [Statedef 105] type = S physics = S anim = 105 sprpriority = 1 [State 100, 1] type = VelSet trigger1 = 1 x = const(velocity.run.back.x) [State 100, 2] ;Prevent run from canceling into walk type = AssertSpecial trigger1 = 1 flag = NoWalk [State 100, 3] ;Prevent from turning type = AssertSpecial trigger1 = 1 flag = NoAutoTurn [State 100, 4] type = ChangeState trigger1 = command != "holdback" value = 0
  17. yeah , big portrait is not meant to be shared. by clicking shared, your completely messing up the palette.
  18. single image stages do not count you as anything. link me to what you made?
  19. try adding persistent = 0 under your sounds.
  20. yeah links to everything is in the first video. on youtube's description.
  21. Yeah seriously why didnt you request it? This is not a help topic.
  22. why make things more difficult? just add them the old fashion way?
  23. no they do not. because the big portrait is not shared to the characters sprites. meaning anything that happens to character (burning , frozen, or other effects in game) do not affect big portraits.
  24. for intro voice clips there is no proper way to go around it?
  25. Ryon

    Self Reputation

    no. because every once in a while I do a recount, it will recount all there +1's that are fake and give them a postive number, since the negative number is manually added. the only way to keep a good count is to remove all the posts.
×
×
  • Create New...