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NEW UPDATE! BOMB added as a charge move falco rush updated starfox fiyah! updated NEW FALCO HYPER sounds cleaned up and less quiet https://1drv.ms/u/s!AvAMLFA7W-Q_gS_Qzi8adwqGn0y3?e=QaFNJx another update is coming soon
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of course I knew what it was I played the hell out of 64 lmao. nice update its better than his death scream. You could get his voice from ultimate if those rips existed as they used the same VA. But this works much better good job.
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another UPDATE! download below! https://sites.google.com/site/djhrmugen/ added dash attack. knockback is higher if health is below 250....like smash bro LOL. more animations changed starfox hyper cry. fixed win quotes. fixed other sounds. and added a readme file with moveset. thank you everyone for the love and feedback!
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ʕु-̫͡-ʔु”-- This Is A Very Awesome And Unique Fighter! It's One Of A Kind, Yo! 10/10! Awesome Job, DJ HANNIBALROYCE! (o^.^)-b
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Thank u laharl I originally used him yelling for slippy but then I just used the scream cause it was funny to me. But u know I love my accuracy and the fact that u knew what it was has me thinking I should just go back to that. Thank u And I will also add a readme
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this is truly a unique Idea you came up with and I love it was wondering where you went DJ lol. Thing I would change is Fox doing his death scream during a super it throws me off hearing that lol. I know theres gotta be a better voice clip for that.
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there's no readme.
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STARFOX MASSIVE UPDATE!!!!! you've never seen this version of starfox. enjoy. https://sites.google.com/site/djhrmugen/ to switch to cockpit view, press start during the match.
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Once again, it literally feels like you just deliberately ignore all feedback 1. Missing 5000's sprites, this means he becomes invisible on almost every animation that isn't basic hits 2. Transparency issues everywhere, Fox will go invisible in at least some fashion almost every frame. 3. Messy palettes, what is going on, Fox is using like 30 palettes instead of sticking to one! 4. Debug errors with each attack 5. the icon is once again, just a horribly resized sprite, making it heavily pixelated. 6. Kung Fu Man hitboxes, literally every frame involving Fox is just Kung Fu Man hitbox. 7. the sprites are just unclean, there's floating pixels everywhere, as well as discoloration (for example, Fox's gloves just turn pink on the edges.) 8. Crouch Heavy is way too fast, meaning you can constantly trip your opponent to no end. 9. the hit stun on Heavy Standing Punch is too high, meaning you can just keep kicking to make an infinite. 10. Launcher is waaaaaaay too fast, meaning by the time it ends, the opponent is still in the air, allowing you to Launch again, thus making an infinite. It's the same issue with every release, and you've yet to fix this.
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Melee Fox hiyahs into Demonstration: Full Battle: Download: http://www.mediafire.com/file/a8hw9nzzyvywau0/Melee+Fox.rar/file
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Copypasta from guild; Only did about 5 minutes of testing, so this probably isn't a conclusive list, but here's some of the more glaring problems I was able to find; Might wanna remove the backup files, all it does is inflate the size of the zip file Constant debug flood about having no partner Hurtboxes during forward jump's falling animation disappear every frame Speaking of forward jump, the falling animation's sprites jitter during the animation as if they weren't aligned properly There doesnt seem to be any kind of damage scaling to prevent combos, or even his supers, from doing insane amounts of damage. For instance, QCF+PP alone does close to 350 damage. Standing heavy, when timed properly, is a walking corner infinite In a similar fashion, QCF+a is also a corner infinite QCB+a whiffs at point blank range Damage for Fox Fire seems on the low side, considering how long its startup time is.
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Very nice release of Falco! I am still hoping if there was a decent version of Wolf in Mugen...
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I'll take the sky any day! Hello everyone! Falco here with my first release unto the MUGEN world. I bring to you, Falco Lombardi! (Note that I use the pseudonym Magnazard in this creation.) There are a few Falco versions already, but most have used low-res, chibi sprites, I used Chotto-Komaru's Fox as a base of sorts for my Falco's sprites to make sure that the sprites were at the very least properly sized. The gameplay is based on DarkWolf's Fox, but I've made changes to compliment Falco's character (such as air gatlings and high jumps). It's a first creation so it's nothing particularly amazing, but I'm always looking for constructive feedback to help me the next time I decide to create something. I will be and have been gradually updating this Falco over time, but now it's in a state where (after some consoling from other MUGENites) I'm finally confident to give it a public release. Edits of Falco are welcome. It's a long time coming, but this is hopefully one step closer to having a high quality Falco for MUGEN! Screenshots: Features: 4-button gameplay Uses A, B, C, and Z. Air-combo system j.A chains gatling-style with itself, this was a feature I added to compliment Falco's aerial prowess. Aerial backdash 12 palettes Uses the standard palette system, but people are welcome to make more. Download link: http://www.mediafire.com/file/u39b9su0bo2co2q/FalcoL.zip Mirrors will be created at request! Thank you for your time.
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MvC2 Fox McCloud (MvC2 edit) Released 1/16/2015
DarkWolf13 replied to DarkWolf13's topic in Star Fox's Warehouse
For those who wish to use Fox's SSB4 voice instead of Brawl, try sonikun's patch found here: -
MvC2 Fox McCloud (MvC2 edit) Released 1/16/2015
sonikun replied to DarkWolf13's topic in Star Fox's Warehouse
Awesome. This will go well with the soundpack i'm releasing tonight. -
MvC2 Fox McCloud (MvC2 edit) Released 1/16/2015
DarkWolf13 replied to DarkWolf13's topic in Star Fox's Warehouse
Fox's been updated. Check first post for changes. -
MvC2 Fox McCloud (MvC2 edit) Released 1/16/2015
TheFclass97 replied to DarkWolf13's topic in Star Fox's Warehouse
I see.... aiight then. -
MvC2 Fox McCloud (MvC2 edit) Released 1/16/2015
Zaibatsu replied to DarkWolf13's topic in Star Fox's Warehouse
Chotto-Komaru's Fox got patched? Thank the MUGEN gods! I tried him out earlier and Fox is pretty fun to play with and not broken and incomplete like Chotto-Komaru's was. I, being a Starfox fan thank you from the bottom of my heart. -
MvC2 Fox McCloud (MvC2 edit) Released 1/16/2015
DarkWolf13 replied to DarkWolf13's topic in Star Fox's Warehouse
Hmm... from what I saw in MvC2 (source game), lp->mp->mk->hk was done by the AI... most being Morrigan, Hayato, Jill... and about the dashing, you're saying I should put the shortcut dashing like this here: [state -1] type = ChangeState value = 100 triggerall = roundstate = 2 && !var(59) triggerall = command = "FF" || command = "dash" trigger1 = statetype != A && ctrl I had to move that from the bottom to the top where Statedef -1 is declared. -
MvC2 Fox McCloud (MvC2 edit) Released 1/16/2015
Zemilia replied to DarkWolf13's topic in Star Fox's Warehouse
No, I mean a "Dash shortcut" when you press 3 Punches (x,y,z) together, which can be spammed continuously if you press 3P and crouch repeatedly (or in MvC2's case, 2P -> Crouch repeatedly). Also, forget about the "lp -> mp -> mk -> hk" feedback I gave, I just found out that you can't do that in MvC (Unless you're Strider Hiryu). -
MvC2 Fox McCloud (MvC2 edit) Released 1/16/2015
DarkWolf13 replied to DarkWolf13's topic in Star Fox's Warehouse
I think he means when you finish the air combo and if you're off-screen, you dash back onscreen. If that's the case it's there and it's in the video too. -
MvC2 Fox McCloud (MvC2 edit) Released 1/16/2015
TheFclass97 replied to DarkWolf13's topic in Star Fox's Warehouse
it's there (if you're referring to marvel style wave-dashing). And I didn't quote it before, but lp - mp - mk - hk is still connectable -
MvC2 Fox McCloud (MvC2 edit) Released 1/16/2015
DarkWolf13 replied to DarkWolf13's topic in Star Fox's Warehouse
Hmm, I see... guess that's that. -
MvC2 Fox McCloud (MvC2 edit) Released 1/16/2015
Zemilia replied to DarkWolf13's topic in Star Fox's Warehouse