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The Legend Of Zelda Clock Town


IIGamesMasterII

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[Preview]

http://s1280.beta.ph...html?sort=3&o=2

[Download]

http://www.2shared.com/file/NYTjckoG/Clock_Town.html - def file

http://www.2shared.com/file/nx2slCqc/Clock_Town.html - sff file

http://www.2shared.com/audio/yvz17ezo/Majoras_Mask___Final_Hours_w_B.html - mp3

[Comment]

This is my first stage I created from The Legend Of Zelda Majora's Mask, thought it would be a fun stage to have. I know the floor isn't great but this was the best I could do lol.

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What's good, bro? Welcome to MFFA! Ok, lets get to the feedback -MASSIVE color loss(look at the wooden pillars to understand what I mean, notice the large blotches of light brown amungst the small specs of dark brown, the colors should blend more gradually) -The object in the top has white specs around it, they gotta go dude! lol! -The kfm on the left looks like he's standing ON TOP of that structure in the bg instead IN FRONT of it. I suggest using Cybasters stage tool. Maybe add some extra objects in the foreground. Keep at it, my friend... :goodmood:

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Some feedback:

-first, try to include a actual screenshot, not a link to it. A good screenshot can make more people to download your stage

Posted Image

- color loss EVERYWHERE. You have two options:

a) split the stage in parts (which will gave you a lot of work)

b) use Cybaster's tool to use the RGB technique. It still won't resolve all your problems, but will help you a lot. Download at http://network.mugenguild.com/cybaster/ under (OTHERS menu)

If you mix the techniques, you can have some nice results. This is a stage I've made few days ago:

Posted Image

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