Websta Posted September 3, 2012 Posted September 3, 2012 The characters are 4 button fighters (2 punches 2 kicks) Light punch and kick together executes dash Strong punch and kick together executes a grapple, however doing this while blocking executes a counter attack. Their combo system will be similar to Sengoku3 The dash cancels into normal attacks the same way it does in NGBC, so its possible to use it to chain together combos. Byakki: Link Updated: 19/10/2012 http://www.sendspace.com/file/dihee1 Kagetsura: Link Updated: 19/10/2012 http://www.sendspace.com/file/x4tzr6 My Twitter
Staubhold Posted September 3, 2012 Posted September 3, 2012 Very nice, love the work. Some quick feedback... - Dash costs power...because of the combo restart, but you could mention it in the readme. - please add a taunt... small suggestion - you should mention that d+y is a command move with a second hit if you press y again... - croucing LK looks strange/to quick - you could easily add a crouching HK by using the same animation for LK but slower or use it with a slide - typo in the readme... your "Super Moves" are "Special Moves" - "Meikai no Ikari" demon should move out of the portal, not in front of the portal - what about his Sengoku 3 hyper bg? Very good job, I like it! If you can add some more intros/win animations.
Ryon Posted September 3, 2012 Posted September 3, 2012 wow to get feedback from Staubhold thats impressive that you lured him out of his cave. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Websta Posted September 4, 2012 Author Posted September 4, 2012 Thanks for the feedback Staubhold. I'll get to working on that My Twitter
Websta Posted September 6, 2012 Author Posted September 6, 2012 Check the top post, character has been updated My Twitter
Staubhold Posted September 7, 2012 Posted September 7, 2012 Very good work! New intro with Okuni is nice, new win animation too! New slide HK is perfect. Just little things that I would change... - dunno why you changed the y pos of the summons. Old version was better/not so high on the ground... OLD: NEW: OLD: NEW: - new crouching LP is "ok" I guess... he has no low punches... - Infinite priority on all attacks. Please read this short tutorial... Basic CLSN Tutorial by K.O.D. : http://mugenevolution.co.uk/Forum/index.php?topic=952.0 - Will you add the fireballs to the Meikai no Ikari hyper? Would be just for cosmetic purpose. Other then that, really cool! Can´t wait to see/test the rest of your Sengoku 3 cast. Will you create "Evil" too?
Websta Posted September 9, 2012 Author Posted September 9, 2012 Once again, awesome feedback Staubhold. The thing about the crouch LP, lol.. I can't edit the sprites to make it look like a LP (cause I suck at spriting) so unless somebody makes those sprites, I just have to make due :/ The fireballs to Meikai no Ikari sounds cool, I'll see how I can implement those. Evil eh.... Hmmm... Doesn't he like have 2 attacks? I'll make him if there's enough sprites to work with. If not, he might be in another character's intro or something My Twitter
O Ilusionista Posted September 9, 2012 Posted September 9, 2012 I agree with Staubhold. Whenever you have a char which the feet aren't at the same position, you need to put the axis between the both feets, never at the higher one. I love this char and this game (I've made Falcon back at 2008 http://brazilmugenteam.com/chars-2/chars-ilusionista/falcon-ex/)
Banned for harassment. Posted September 12, 2012 Posted September 12, 2012 Who's the one hidden redhead character? I like her.
Staubhold Posted September 12, 2012 Posted September 12, 2012 New intro with Okuni is nice... Okuni... http-~~-//www.youtube.com/watch?v=PrYthRy5H-8 Evil eh.... Hmmm... Doesn't he like have 2 attacks? I'll make him if there's enough sprites to work with. If not, he might be in another character's intro or something Yeah, I thought more of a boss/AI only version of him... That would be cool. If you need any suggestions for moves/attacks/specials, just gimme a call.
Websta Posted September 16, 2012 Author Posted September 16, 2012 Byakki has been updated. I did a lot of fine tuning, so you won't notice any big changes. I also changed some palletes because some of them were kinda ugly. Either way, hope you guys enjoy. And now I can really focus on Kagetsura :P My Twitter
Staubhold Posted September 16, 2012 Posted September 16, 2012 Very nice! Love the fireballs in the Meikai no Ikari hyper! Great update. Can´t wait to test Kagetsura!
Banned for harassment. Posted September 19, 2012 Posted September 19, 2012 Great work, but someone call me when Okuni is ready.
Websta Posted October 19, 2012 Author Posted October 19, 2012 Alright, Kagetsura has been released, and Byakki has gotten quite a few fixes. Most of which you probably won't notice. Either way, hope you enjoy! Downloads are in first post. My Twitter
Lord Batros Posted October 19, 2012 Posted October 19, 2012 Very,Very Cool Websta gonna Re DL Byakki & looking foward to trying out your Kagetsura My Reason For Living My little Demon Joesph Jr & My Demon Princess Lilly R.I.P Dad i miss u everyday
Staubhold Posted October 19, 2012 Posted October 19, 2012 Nice one! I like it! Typo in the readme... Hyper Move Flying Serpent Shock is D,D,D,x+y and not D,D, x+y ... May I asked what you fixed in Byakki? The new hyper bgs are nice lookin´
LightFlare_Da_Realest Posted October 19, 2012 Posted October 19, 2012 How did I miss these?! They look Sick! Downloading! Nice Byakki updated link is dead btw Do your best to become stronger. Become stronger, so you can do your best
Websta Posted October 19, 2012 Author Posted October 19, 2012 Links are fixed, sorry about that. Did a quick fix with both characters @Staubhold i fixed things like move attributes; some cooldowns on moves; damage tweaks; animation speeds; added grab cancel; survival/turns intro that sorta thing. My Twitter
Staubhold Posted October 20, 2012 Posted October 20, 2012 Thanks Websta! Love the small Byakki vs Kagetsura intro.
Sir Lord Alpyne Posted October 21, 2012 Posted October 21, 2012 i still have not play'd this game yet. Kagetsura looks sweet, imma snatch him up real quick. thanx Websta. Kord Elite Kommander of the RSA
Sir Lord Alpyne Posted October 28, 2012 Posted October 28, 2012 just finish kickin' in tha tires, & i'm diggin'im. it'd be nice tho if you gave him a wall/triangle jump, & maybe an aerial move or 2 of some sort, him bein' a ninja & all. bein' able to 2-n-1 into his Izuna Drop if you're close enuff would be kool as well. anywho, nice work bruh. Kord Elite Kommander of the RSA
Ex✭Cᴀʜᴍ Posted March 25, 2013 Posted March 25, 2013 I never saw this... Sooo these are Websta´s chars... Byakki looks good.... Gona give him a try. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
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