Okami Posted August 23, 2012 Share Posted August 23, 2012 Download Link:http://www.mediafire.com/?5hk9mxp7sb9nd9a http-~~-//www.youtube.com/watch?v=oOpZkM4rMS8 Latest Wip Video: http-~~-//www.youtube.com/watch?v=24xuEJ1h_4g I had added a lot more attacks, but it's better to post a readme. READ: What is done is written here (Also Readme) Author: SXVector -- Character: Labrys -- -- Origin : Persona 4 Arena -- Movelist Arcade Peon Format General Movement - Dash -> 66 - Backdash -> 44 - Air Dash -> 66 - Air Backdash -> 44 - Double Jump -> jj - Super Jump -> 2j - Evade -> AC Normal Combo - 5A Auto Combo (without super) - 5A,5AA,5AAA,5AAAA(214A) Charge Hits - Charge Crouch -> 2B - Charge Stand -> 5B (unblockable when fully charged) Sweep - Trip Sweep -> 2AB Hit to Auto Hit(Mash Beat Up) - Mash Start -> 5AB Special Gullitone Axe -> 214A/214B Grab -> CD/j.CD for Air Air Normal -> - Light -> j.A - Heavy -> j.B + j.BB after j.B successful hit Special Jump -> Jump after successful hit on 1st jump (jump hits). NOTE: For those who play in 640x480 must change their localcoord of Labrys to 1008,756. Thank you, Enjoy and give feedback. I'll try to post screenshots for latest progress. Link to comment Share on other sites More sharing options...
raremew Posted August 23, 2012 Share Posted August 23, 2012 Looks great Vector. I will test her out sometime. XD Link to comment Share on other sites More sharing options...
Otasira Posted August 23, 2012 Share Posted August 23, 2012 So far, everything so far is accurate. The sounds are awesome as well. There was a strange error when executing the throw on Ragna Mau. She would do the animation, but they both slid across the map without damage being delt. Link to comment Share on other sites More sharing options...
Okami Posted August 23, 2012 Author Share Posted August 23, 2012 Which grab was it? I'll like to know about it o-o Air or ground? I made sure there is no velset in both grabs. Link to comment Share on other sites More sharing options...
Otasira Posted August 23, 2012 Share Posted August 23, 2012 The ground throws (C+D and <- C+D) both have those errors, the aerial throws are working properly though. Edit: Just tried the air throws a second time, one more error had occurred, when they hit the wall, some sprites were left behind on the stage. So far, I only tried it on Vergil and Ragna Mau. Link to comment Share on other sites More sharing options...
Okami Posted August 23, 2012 Author Share Posted August 23, 2012 Hmm.. I edited the hitdefs to hit on contact. And press ctrl+c to check if there are clsns for Ragna Mau and make sure he doesn't have aqua clsns for some reason. He either may be unblockable. http://www.mediafire.com/?j45qu4nmlmmv43q Here's the fix. Link to comment Share on other sites More sharing options...
Otasira Posted August 23, 2012 Share Posted August 23, 2012 Gave it another shot, the ground throws have been fixed. :D If you were curious, here are some screenshots before the fix. On a side note, would you mind if I P.M.'d you some questions? Link to comment Share on other sites More sharing options...
Reigizuo_78 Posted August 23, 2012 Share Posted August 23, 2012 where wud i change the Localcoord? Link to comment Share on other sites More sharing options...
Okami Posted August 23, 2012 Author Share Posted August 23, 2012 @Reggie -> Def File to change localcoord. @Otasira -> Sure. PM questions if you need to. Link to comment Share on other sites More sharing options...
Reigizuo_78 Posted August 23, 2012 Share Posted August 23, 2012 thot so......thanks again 4 such an amazing char Link to comment Share on other sites More sharing options...
thekillnator Posted August 23, 2012 Share Posted August 23, 2012 Congrats Vector. i'll report any bugs if i find any ok? Link to comment Share on other sites More sharing options...
Okami Posted August 26, 2012 Author Share Posted August 26, 2012 *Scroll for updates first post* Labrys Alpha Updated: Fixes for compatibility issues. What's updated? Custom axe system, the more you swing, the stronger your damage (axe). - Got teamside = 1 working on the left side, will do the right side sometime soon. BD is implemented and fully working. j.214A is partially working, but usable. Going to finish coding this first. Link to comment Share on other sites More sharing options...
ArtistofLegacy Posted August 28, 2012 Share Posted August 28, 2012 That can't be right. Link to comment Share on other sites More sharing options...
Arklegend Zinesis Posted August 29, 2012 Share Posted August 29, 2012 Wow awesome project here Vic, hope I'll be able to see its completion soon. Link to comment Share on other sites More sharing options...
Okami Posted August 30, 2012 Author Share Posted August 30, 2012 I fixed her grab, don't worry. Update: http://www.mediafire.com/?csa2alo69izqtuk Axe level degrades even slower now for gethits. Axe level var degrades at gametime%240. Weaver's Art getpower is not there. I don't recall supers giving back power.. I'll see into that. Awakening debug fixed. I don't know about the healing imo, I never had a lifeadd? o-o Link to comment Share on other sites More sharing options...
XexionBlack Posted August 30, 2012 Share Posted August 30, 2012 Amazing character dude might make a video of her soon ;3 Link to comment Share on other sites More sharing options...
Reigizuo_78 Posted August 30, 2012 Share Posted August 30, 2012 I fixed her grab, don't worry. Update: http://www.mediafire...csa2alo69izqtuk Axe level degrades even slower now for gethits. Axe level var degrades at gametime%240. Weaver's Art getpower is not there. I don't recall supers giving back power.. I'll see into that. Awakening debug fixed. I don't know about the healing imo, I never had a lifeadd? o-o Link Down Dx Link to comment Share on other sites More sharing options...
Okami Posted August 30, 2012 Author Share Posted August 30, 2012 Link fixed Link to comment Share on other sites More sharing options...
Reigizuo_78 Posted August 31, 2012 Share Posted August 31, 2012 still gave me error DX Link to comment Share on other sites More sharing options...
Laharl Posted August 31, 2012 Share Posted August 31, 2012 link works fine. Link to comment Share on other sites More sharing options...
Okami Posted August 31, 2012 Author Share Posted August 31, 2012 Updated :Link - Fixed small errors - Brutal Swing works now. - Super Ports Added (Need to tinker for the scale to disapppear properly. - Pal Select System - Enjoy. Link to comment Share on other sites More sharing options...
Okami Posted August 31, 2012 Author Share Posted August 31, 2012 Video of Said Progress Link to comment Share on other sites More sharing options...
Reigizuo_78 Posted August 31, 2012 Share Posted August 31, 2012 this in 640x480 rite? too bad it cant look this good in other res :( Link to comment Share on other sites More sharing options...
Okami Posted August 31, 2012 Author Share Posted August 31, 2012 Change your localcoord to 1008,756 to play in 640x480 and/or look at Sin's SS. Link to comment Share on other sites More sharing options...
Reigizuo_78 Posted August 31, 2012 Share Posted August 31, 2012 i play fullscreen lol that mite explain why it looks fuzzy Link to comment Share on other sites More sharing options...
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