Popular Post N_N Posted September 21, 2022 Popular Post Posted September 21, 2022 Over the past couple months I've been making a bunch of AI patches for characters (mostly obscure ones). I decided that since I have so many (with more on the way), it would be good to create a thread for all of them. Currently, my latest patch is Scott by olt-EDEN. Patches use the same ranking system as SpriteClub (F-1st) Spoiler Scott by olt-EDEN Rank: 3rd? High 4th? ;------------ ;INFO ;------------ Scott, in spite of his very limited moveset, has a great toolbox. His punches come out fast and are generally safe, and not to mention they can easily set up devastating combos. They can also link into each other a fair amount of times, which is especially useful for when Scott needs to juggle the opponent. He'll use his wallbounce punch whenenver necessary, which is to say very frequently. Scott can also easily set up OTG combos and deal further damage. Offensively, Scott's great. Defensively, Scott sucks. His slow jumps leave him vulnerable, and his moves are much worse in the air than on the ground. Although Scott does have a throw he can combo out of, a single move won't be enough to save him from any projectiles that may come his way. He also does not have any actual reversals, nor does he have any good anti-airs. Scott is all brawn and no brain. ;==== Di Gi Charat by Nyan☆Kiryu Rank: 5th ;------------ ;INFO ;------------ Dejiko is... not good up close, reversals aside. Her normals are stubby and you can barely combo off them. She does have a couple of decent specials, but some of them can also put her at a disadvantage if she's not careful. So naturally I had her AI try and zone as much as possible. Every now and then she'll mix things up by going forward, but for the most part Dejiko will keep her distance. Older patches: Spoiler Cookie Mountain by g-r Rank: 2nd ;------------ ;INFO ;------------ This is a character that relies pretty much entirely on pressure and reversals. This character does not have any intricate combos or anything, but regardless it IS powerful. If left alone, it will attempt to quickly gain power, all the while annoying the opponent with projectiles. Something of note is that it will use its supers almost right away. If the opponent attempts to attack it, it will usually retaliate with one of its reversals--which comprise almost half its moveset. While Cookie Mountain can struggle against projectiles and long combo strings, it is nevertheless destructive. ;==== Astro by Lord Sinistro Rank: High 5th? ;------------ ;INFO ;------------ Don't let the gloves fool you. Astro is really much more of a zoner than anything, and only rarely does he get up close and personal with the opponent. Even then, it's usually only so he can keep them away. In any event, he'd rather be left to himself. Although Astro's approaches aren't all that good, he can still pull off a good defense game. Not only does he have a couple anti-airs, Astro has a couple of decent reversals in case the opponent decides to chase him down. He most notably has a move that leaves him invulnerable for the entire thing. He's also got a great oki game, with two hypers that deal big amounts of chip damage. When you factor in Astro's relatively quick power gain, flushing this turd can be a bit of a challenge. ---- Astro has a super move that is only usable when he has less than 40% of his health. Unfortunately, this move is incredibly glitchy and will sometimes not work, therefore I have decided to disable the AI from using it. However, you're free to reverse this if you want; see the config section of "astro_AI.caca" for more info. ;==== Earthworm Jim by aperson98 Rank: Mid-low 5th ;------------ ;INFO ;------------ To get things out of the way, Earthworm Jim is weak. His damage output is low, his attacks are slow, and he's very vulnerable. In spite of all this though, he has a couple decent projectiles and spacing tools. So naturally the AI will usually lock itself in a corner and attempt to zone as much as it can because Jim is weak. With no reliable anti-airs, Jim struggles against jump-ins. Additionally, he can't do much up close save for his throw, but even then it barely pushes the opponent back at all. Jim also requires power to access his most useful moves. What I'm trying to say here is that Jim is very easily shut down. ;==== High Five (original version) by Basara-kun Rank: High 5th? ;------------ ;INFO ;------------ For High Five, the only thing that matters is getting close to the opponent. This is so he can make the most out of his short, yet powerful close-ranged combos. Unfortunately, most of High Five's approaches are pretty slow. He struggles with guarding opponents partly because of his lack of fast approaches-even though he does have a sweep, it's anything but fast. Certainly not helping matters is the fact that he doesn't have a throw. However, High Five is still decently capable of catching the opponent off guard every now and then, no matter the distance. ;==== Princess Bubblegum by madoldcrow1105 Rank: 5th ;------------ ;INFO ;------------ Bubblegum has a decidely limited moveset. But she does have a fair bit of projectiles. Since these projectiles are her only real approach, she uses them a lot, as one might expect. While Bubblegum does have a couple options up close, most of them are fairly punishable. Most of them also have pitifully short range, therefore it's best that Bubblegum stay far away from the opponent in order to make the most out of her small moveset. ---- This AI patch also comes with a single tweak: now, Flambo will automatically destroy himself after 10 seconds. He previously only went away if he hit the opponent-I'm not sure if that was intentional, but regardless I feel the change greatly benefits the AI. ;==== IGG MAN (first version) by Rich Lockard Rank: 4th ;------------ ;INFO ;------------ Igg Man needs his space. He also needs to summon his buddies ASAP or else things will quickly go downhill. It is only with these buddies that Igg Man can zone his opponent to the fullest. A group of chronic projectile tossers, Igg Man and his friends love to pressure opponents. It's best that Igg Man stay far away from the opponent, as he doesn't have too many fast moves that he can use up close. While Igg Man does have a bit of comboing potential up close, it's very easy for him to get punished, since again a lot of his moves aren't fast. However, he does have a relatively quick sweep that he uses every now and then. Unfortunately for Igg Man, that sweep is pretty much his only useful tool up close. ;==== WindowsUG by UGRedSeaDevils and ThisClown17 Rank: Low 4th ;------------ ;INFO ;------------ Windows needs to get up close to the opponent in order to actually do anything. From afar, Windows' only approaches are either to use his projectiles or to teleport directly behind the opponent, although even that in itself can be risky. Once/if Windows lands a hit, expect to see some pretty long combos. The fate of the match practically depends on Windows getting a combo in. ;==== Iron Ball by Daniel Gularte Rank: Low 5th ;------------ ;INFO ;------------ Iron Ball is a bit of a glass cannon. He's very mobile but doesn't have too many defensive options. That said, he loves to throw the opponent whenever possible. He's also not a big fan of airborne opponents and will try to get them down ASAP. Since he's almost all offense and no defense, he's not one of my strongest patches. ---- Besides giving him some AI, I modified a number of things, mainly so the AI would have an easier time defeating the opponent. - Updated the entire character to work on 1.0 for the most part. Since he was created for a long-obsolete version of MUGEN, he's still missing some required hitsprites. - Buffed attack stat from 100 to 250. This change might sound ridiculous at first but he needed it. He previously did extremely little damage. - Changed a few LifeAdds and HitDefs to accomodate for the above change - Modified his movement speed to make him feel more like a glass cannon - Changed his "SuperSomerKick" hyper so it connected more often ;==== Bouningen by toma Rank: 4th ;------------ ;INFO ;------------ Bouningen can and will stall out battles. While his normals have pitiful range, it's a different story when it comes to his specials. Even though Bouningen has plenty of approaches, they almost all involve projectiles. Make of that what you will. Bouningen also struggles against guarding opponents since he doesn't have a throw. That said, Bouningen has some nasty moves up his sleeve that the AI will use whenever it can. ;==== Stimpy by madoldcrow1105, edited by aperson98 Rank: High 5th? ;------------ ;INFO ;------------ Stimpy loves to get up close and personal! While his moveset is decidedly limited, the AI tries to make the most out of it by using basic, yet harmful chains. If the opponent happens to guard these chains, there's a good chance Stimpy will throw them. When he's not as close to the opponent, he'll try and catch them with his Litterboxer or Powdered Toast specials. He can be a bit annoying, just like in the cartoon. ;==== Mordecai Solo by madoldcrow1105, edited by Syunsuke (UPDATING SOON) Rank: 5th ;------------ ;INFO ;------------ Mordecai is somehow very aggressive and very defensive at the same time. Up close, he loves to combo. From afar, he loves to call upon his vast amount of helpers. On the other hand, he also likes to block a lot and will dash back when cornered. ;==== Dave L. by malcolm, numb hands patch by :trlo_fcae: (UPDATING SOON) Rank: 1st ;------------ ;INFO ;------------ There really isn't much to say about this AI patch besides the fact that it exploits the hell out of Dave's "cheapness", so to speak. Dave will usually either approach with his frame-1 crouching light punch or his watermelon projectiles, then spam them like crazy. Eventually Dave will either unleash his beam or the power of his numb hands, by which point the opponent is most likely already dead. Made partly as a joke and partly because I thought it would be interesting to try and patch a character like this. ---- There's a glitch where Dave's AI is able to taunt multiple times at once after winning a round, but since I thought it was funny I left it in. ;==== Milk Chan by Camren Springer (UPDATING SOON) Rank: Low 5th ;------------ ;INFO ;------------ This AI is a little stronger than Camren's original, though it's not very strong either. That said, Milk has a couple of approaches from afar, including "Dash" and "Capture". If "Capture" succeeds, Milk usually follows it up with a short combo, while on the other hand, "Dash" leaves little combo potential but knocks the opponent all the way to the other side of the stage. Every now and then, she'll use "Roll Jump", mainly to juggle opponents in the corner. Eventually, once Milk has built up enough power, she'll use a hyper. Rinse and repeat. You can download all of them here. Also of note: I don't mind requests, though it depends as to how long they might take. Generally, the more complex a character is, the longer it'll take me to patch. That said, feel free to do whatever with my patches: reupload them, edit them, etc. I would prefer if you used the latest versions of my patches but I won't mind if you don't. kingkunio, Below273, Sergio P and 2 others 5 go back up!
GreenShieldy Posted November 16, 2022 Posted November 16, 2022 if it weren't for this i wouldn't be able to have iron ball injected to my roster
waluigiroundup Posted December 7, 2022 Posted December 7, 2022 Can you make a ai patch for EarthWorm Jim by Aperson98 N_N 1
GreatFunk Posted December 22, 2022 Posted December 22, 2022 can you make a better ai patch for Boomy by MelvanainChains N_N 1
kingkunio Posted December 28, 2022 Posted December 28, 2022 damn your patches are some amazing stuff -- do you think you may be able to do Ahuron's Kunio-SP please? he's a bit of a complex character though (namely a character where you have to 100% manage the meter at all times to access all of your moves), but there's lots of interesting things that can be done with him. here's the DL link to him N_N 1
Sergio P Posted December 29, 2022 Posted December 29, 2022 If you still accept requests, give AI to Orochi Spongebob by idiot N_N 1
N_N Posted January 12, 2023 Author Posted January 12, 2023 Thanks for all the suggestions everyone! Sorry I couldn't update this topic sooner but I have taken all of them into mind. I also updated the OP with an AI patch for aperson98's Earthworm Jim that I did a while ago (as requested by @Da Waluigi). I have more AI patches on the way so hopefully it won't take me a billion years to announce the next one. kingkunio 1 go back up!
waluigiroundup Posted April 8, 2023 Posted April 8, 2023 Do you mind if you can take another request. Because the reason why I requested Earthworm Jim is because he did not have a good Ai. If you allow it, the character suggestion is Cappothina by Syunsuke N_N 1
N_N Posted April 16, 2023 Author Posted April 16, 2023 Don't worry everybody I'm still alive. Recently I've been experimenting with new ways to go about AI and reading up on muteki ㍻㌢'s AI tutorial, which is why it's been taking so long for me to announce anything. I do have a few patches in the works that should (hopefully) be up soon. Gaulbetti and HappyDappy666 2 go back up!
N_N Posted April 27, 2023 Author Posted April 27, 2023 New patch released: Astro by Lord Sinistro! I finished this one a couple days ago but didn't announce it until now. This is the first patch of mine to follow ㍻㌢'s tutorial. Since Astro is a relatively basic character, I thought patching him would be good practice before moving onto more complex characters. I'm happy with how it came out. (And yeah... it took me a billion years to announce the next one.) go back up!
snowy997 Posted April 28, 2023 Posted April 28, 2023 If you accept requests like you said, could you do AI for Joey Faust's Organa? Just a random request to test this N_N 1
N_N Posted April 30, 2023 Author Posted April 30, 2023 This was a fast yet fun patch to make: I have now put out an AI for Cookie Mountain by g-r. Details in the OP. On 4/27/2023 at 9:03 PM, snowy997 said: If you accept requests like you said, could you do AI for Joey Faust's Organa? Just a random request to test this I'll consider it go back up!
N_N Posted June 30, 2023 Author Posted June 30, 2023 It's been a while! I've updated the OP with not one but two new AI patches: Scott by olt-EDEN and Di Gi Charat by Nyan☆Kiryu. Details in the OP as always. Enjoy! (I should also mention that these two patches work in WinMUGEN rather than being 1.x-exclusive like the rest of my patches. From now on, unless a character is specifically designed for 1.x, my patches will be designed with WinMUGEN compatibility in mind.) ---- 07/06 update: Both patches have been updated and should now do a little better against projectiles. go back up!
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