Rognarok Posted June 30, 2021 Posted June 30, 2021 Spas-12 from Girls Frontline wrings into the fray! A 4-Star Shotgun T-Doll of Griffin based on one of the most popular shotguns in pop culture and games such as the Half-Life series. In battle, she is a grappler/bruiser type fighter who trades speed and agility for power and survivability. Approaching her straight on is just asking for punishment as her shotgun deals a lot of damage if it hits. Plus, her grabs do just as much or even more. When fighting her, it's best to keep a safe distance from her and zone her out. When she runs out of ammo, that is your opportunity to attack. If you do get in a situation where you have to get close to her, be sure to finish you combos at a safe distance or grab her before she does. = Notes about Spas-12 = + Has (almost) everything a grappler is good at. + Her shotgun can stun opponents and can be followed up with a grab. You do NOT want to blindly charge at her as her opponent. + Her alternative-firing-mode-attack, The Great Turkey Shooter, is deadly dealing a whopping 900 unblockable damage. + Her other attacks are strong as well but the Combo fairy and the follow-up grab system is where she really shines. + Quite tanky with almost every fairy command ability being defence-oriented and high health and defence. + Her Fairy Commands are fairly cheap to use. + Super Armors galore as all of her grabs and fairy calls has them and can be extended to the rest of her attacks using the Armor Fairy. + Can also utilize parries and summon food using her respective fairy command abilities. + A sweet heart. - Has (almost) everything a grappler is bad at. - Slow character overall with poor recovery; Zoners will have a field day with her. - Poor reach. Even her shotgun has a limiting short range. - In fact, elicoterro and divekick are her only source of significant movement and range and both moves leave her wide open for a counter attack. - Can only accumulate Fairy Points through successful grabs. - Unlike IDW and M4A1, her shotgun needs to be reloaded manually. - Susceptible to AP rounds, Custom States, and, ironically, Grabs. - Gobles up whatever rations you've saved up for in seconds. Get Spas-12 here: https://mega.nz/file/XmpFCAhD#J3eu18xb1WnrVuuCyeAOxkYp0gmWoAAGH3SblBjOpwE Version 1.01: https://mega.nz/file/KmxATSyR#SlttXmQpqJXgYf_O13LwMTyzCSIswsrIUf5mo1AkvTw Version 1.02: https://mega.nz/file/T2hlwLyD#oSqGlIV8n_dOcSWy9t3aqRL9SfwnmYtU_4rG1SpqV8U Update Notes: Spoiler V1.02 - The amount of fairy points given from throws has been doubled. However, the original amount is given while under the effects of the Combo Fairy. -Exceptions are Giant Swing which gives 8 FP and 6 FP with Combo Fairy, and Neapolitan which gives 12 FP and 10 FP with Combo Fairy. - The cost of all fairies have increased by 1 Fairy Point. - Giostra Fantastica now needs to have the opponent below 60% of their health. - Shotgun clip size has doubled going from 2 to 4 - Shotgun rounds deal 80% less damage but now stuns the target for a few seconds and becomes vulnerable to grabs. - Great Turkey Shooter's damage remains the same but now costs 4 shotgun rounds instead of 2 and stuns the target for a longer period of time. - She now reloads her shotgun significantly faster. Note that she still loads two rounds at a time. - Increased life from 1125 to 1525 but reduced defence from 200 to 135. - Fairy Icons now blink white when active. - Adjusted AI to consider a minimum range for attacks and approach opponents from far away in slightly more vaious ways. - Super barriers (which has a small chance of activating instead of the regular barrier) now give you more meter when parrying. - Reduced amount of ticks before being able to act when parrying. Even moreso if super barrier is active. - The Cook Fairy now drops 3 random food with a small chance of dropping 2 more or dropping nothing but bad food. - The amount of life gourmet food heals has been reduced by 100 down to 150. - Grabs now tallies on the hit counter. V1.01 - Disabled the detector helper for the AI. It was originally meant to detect incoming projectiles but it ended up deleting certain projectiles due to oversight. - Decreased life from 1250 to 1125 - Increased defence from 190 to 200 - Reduced pause time of Body Slam from 20 to 16 - Added a background for Giostra Fantastica - Increased meter gain for both user and target in almost every attack. - Adjusted head and mid positions in the [size] section so that they properly allign to their respective areas Palette Notes: Spoiler Starting at 10p, Spas-12 gains an additional 2 ammo to her shotgun clip with 12p having her real life accurate clip size of 8 ammo. 11p enables Slam-12 mode which is essentially a Slamgief mode with deadlier versions of Yakiniku Buster, Melon Driver, and Royal Jaw Breaker. 12p enables Alex-12 mode which comes with an entirely different voice set, stronger grabs, and a ridiculously absurd grab range. Additional Screenshots: Spoiler Disins, Kazagami, Lillie's 音MADs and 1 other 3 1
Rognarok Posted December 30, 2021 Author Posted December 30, 2021 Spas-12 has been updated to version 1.01! Spoiler V1.01 - Disabled the detector helper for the AI. It was originally meant to detect incoming projectiles but it ended up deleting certain projectiles due to oversight. - Decreased life from 1250 to 1125 - Increased defence from 190 to 200 - Reduced pause time of Body Slam from 20 to 16 - Added a background for Giostra Fantastica - Increased meter gain for both user and target in almost every attack. - Adjusted head and mid positions in the [size] section so that they properly allign to their respective areas CoolAnimeHustler 1
Rognarok Posted June 5, 2023 Author Posted June 5, 2023 Spas-12 has been updated to version 1.02 with a drastic change to her shotgun and fairy mechanics. Spoiler V1.02 - The amount of fairy points given from throws has been doubled. However, the original amount is given while under the effects of the Combo Fairy. -Exceptions are Giant Swing which gives 8 FP and 6 FP with Combo Fairy, and Neapolitan which gives 12 FP and 10 FP with Combo Fairy. - The cost of all fairies have increased by 1 Fairy Point. - Giostra Fantastica now needs to have the opponent below 60% of their health. - Shotgun clip size has doubled going from 2 to 4 - Shotgun rounds deal 80% less damage but now stuns the target for a few seconds and becomes vulnerable to grabs. - Great Turkey Shooter's damage remains the same but now costs 4 shotgun rounds instead of 2 and stuns the target for a longer period of time. - She now reloads her shotgun significantly faster. Note that she still loads two rounds at a time. - Increased life from 1125 to 1525 but reduced defence from 200 to 135. - Fairy Icons now blink white when active. - Adjusted AI to consider a minimum range for attacks and approach opponents from far away in slightly more vaious ways. - Super barriers (which has a small chance of activating instead of the regular barrier) now give you more meter when parrying. - Reduced amount of ticks before being able to act when parrying. Even moreso if super barrier is active. - The Cook Fairy now drops 3 random food with a small chance of dropping 2 more or dropping nothing but bad food. - The amount of life gourmet food heals has been reduced by 100 down to 150. - Grabs now tallies on the hit counter.
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