RicePigeon Posted May 5, 2019 Posted May 5, 2019 05/05/19: (Incident Zero) Aya Shameimaru and Sanae Kochiya released The 11th and 12th Incident Zero-styled characters, the tengu news reporter Aya Shameimaru, and the Moriya Shrine maiden Sanae Kochiya, has been released. Get them in the Incident Zero section of the Characters page. Link: http://ricepigeon.neocities.org First release. First release. CoolAnimeHustler 1
RicePigeon Posted June 22, 2019 Author Posted June 22, 2019 06/21/19: (Incident Zero) Reimu, Marisa, Sakuya, & Yuuka updated IZ Reimu, IZ Marisa, IZ Sakuya, & IZ Yuuka have been updated with a few system changes introduced with the latest release of Suwako. [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration. [System] Minor adjustments to hurtboxes in some gethit states. [System] Added compatibility with Suwako_THIZ's Blighted Earth effects. [System] Corrected jump cancel timings of forward dash. [System] Corrected Wallbounce & Groundbounce behaviors. [System] Adjusted how the character handles landing sounds in certain basic states. [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow. Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000). Spell Trance: Last Words no longer require Spirit while Spell Trance is active. Spell Overdrive: Now gives a 50% velocity increase to walk & dashing. Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain. 3z: Adjusted hitstun. [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration. [System] Corrected jump cancel timings of forward dash. [System] Minor adjustments to hurtboxes in some gethit states. [System] Added compatibility with Suwako_THIZ's Blighted Earth effects. [System] Corrected Wallbounce & Groundbounce behaviors. [System] Adjusted how the character handles landing sounds in certain basic states. [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow. Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000). Spell Trance: Last Words no longer require Spirit while Spell Trance is active. Spell Overdrive: Now gives a 50% velocity increase to walk & dashing. Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain. [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration. [System] Corrected jump cancel timings of forward dash. [System] Minor adjustments to hurtboxes in some gethit states. [System] Added compatibility with Suwako_THIZ's Blighted Earth effects. [System] Corrected Wallbounce & Groundbounce behaviors. [System] Adjusted how the character handles landing sounds in certain basic states. [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow. Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000). Spell Trance: Last Words no longer require Spirit while Spell Trance is active. Spell Overdrive: Now gives a 50% velocity increase to walk & dashing. Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain. Vanishing Everything: Now has different behavior depending on chosen alignment. [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration. [System] Corrected jump cancel timings of forward dash. [System] Minor adjustments to hurtboxes in some gethit states. [System] Added compatibility with Suwako_THIZ's Blighted Earth effects. [System] Corrected Wallbounce & Groundbounce behaviors. [System] Adjusted how the character handles landing sounds in certain basic states. [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow. Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000). Spell Trance: Last Words no longer require Spirit while Spell Trance is active. Spell Overdrive: Now gives a 50% velocity increase to walk & dashing. Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain.
RicePigeon Posted June 23, 2019 Author Posted June 23, 2019 06/23/19: (Incident Zero) Aya, Iku, Tenshi, Youmu, Meiling, & Reisen updated IZ Aya, IZ Iku, IZ Tenshi, IZ Youmu, IZ Meiling, and IZ Reisen have been updated with a few system changes. [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration. [System] Minor adjustments to hurtboxes in some gethit states. [System] Added compatibility with Suwako_THIZ's Blighted Earth effects. [System] Corrected Wallbounce & Groundbounce behaviors. [System] Adjusted how the character handles landing sounds in certain basic states. [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow. Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000). Spell Trance: Last Words no longer require Spirit while Spell Trance is active. Spell Overdrive: Now gives a 50% velocity increase to walk & dashing. Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain. [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration. [System] Fixed inability to use Dash Cancels out of certain attacks in Type-C. [System] Minor adjustments to hurtboxes in some gethit states. [System] Added compatibility with Suwako_THIZ's Blighted Earth effects. [System] Corrected jump cancel timings of forward dash. [System] Corrected Wallbounce & Groundbounce behaviors. [System] Adjusted how the character handles landing sounds in certain basic states. [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow. Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000). Spell Trance: Last Words no longer require Spirit while Spell Trance is active. Spell Overdrive: Now gives a 50% velocity increase to walk & dashing. Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain. "Divine Punishment of the Dragon God": Damage increased (451->504). [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration. [System] Minor adjustments to hurtboxes in some gethit states. [System] Added compatibility with Suwako_THIZ's Blighted Earth effects. [System] Corrected jump cancel timings of forward dash. [System] Corrected Wallbounce & Groundbounce behaviors. [System] Adjusted how the character handles landing sounds in certain basic states. [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow. Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000). Spell Trance: Last Words no longer require Spirit while Spell Trance is active. Spell Overdrive: Now gives a 50% velocity increase to walk & dashing. Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain. [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration. [System] Minor adjustments to hurtboxes in some gethit states. [System] Added compatibility with Suwako_THIZ's Blighted Earth effects. [System] Corrected jump cancel timings of forward dash. [System] Corrected Wallbounce & Groundbounce behaviors. [System] Adjusted how the character handles landing sounds in certain basic states. [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow. Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000). Spell Trance: Last Words no longer require Spirit while Spell Trance is active. Spell Overdrive: Now gives a 50% velocity increase to walk & dashing. Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain. [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration. [System] Minor adjustments to hurtboxes in some gethit states. [System] Added compatibility with Suwako_THIZ's Blighted Earth effects. [System] Corrected jump cancel timings of forward dash. [System] Corrected Wallbounce & Groundbounce behaviors. [System] Adjusted how the character handles landing sounds in certain basic states. [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow. Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000). Spell Trance: Last Words no longer require Spirit while Spell Trance is active. Spell Overdrive: Now gives a 50% velocity increase to walk & dashing. Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain. [System] Characters in the Type-C alignment can now cancel Spellcards into other Spellcards, at an additional proration. [System] Minor adjustments to hurtboxes in some gethit states. [System] Added compatibility with Suwako_THIZ's Blighted Earth effects. [System] Corrected jump cancel timings of forward dash. [System] Corrected Wallbounce & Groundbounce behaviors. [System] Adjusted how the character handles landing sounds in certain basic states. [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow. Spell Trance: Now consumes 100% Spirit, Power requirement reduced (2000->1000). Spell Trance: Last Words no longer require Spirit while Spell Trance is active. Spell Overdrive: Now gives a 50% velocity increase to walk & dashing. Spell Overdrive: Now allows Specials to be cancelled into another Special once per chain.
RicePigeon Posted June 27, 2019 Author Posted June 27, 2019 06/27/19: (Incident Zero) Yukari updated IZ Yukari has been updated with a bugfix introduced with the last update. Illusion Manji Parasol: Corrected bug that prevented projectile followup from occurring.
RicePigeon Posted June 29, 2019 Author Posted June 29, 2019 06/28/19: (Incident Zero) Tenshi updated IZ Tenshi has also been updated with a major bugfix. Beams of Non-Perception: Fixed bug where aerial version dealt no damage.
RicePigeon Posted August 8, 2019 Author Posted August 8, 2019 08/08/19: (Incident Zero) Yukari Yakumo updated IZ Yukari has been updated with a few changes. [System] Updated various sound & visual effects on various moves. Bewitching Bait: Hit velocity adjusted. Full Moon Umbrella: Hit velocity adjusted. Illusion Manji Parasol: Now hits 3 times. Illusion Manji Parasol [Melee]: Damage per hit decreased (50xN->33xN), Proration per hit increased (92%->94.5%). Illusion Manji Parasol [Projectile]: Damage per hit decreased (38xN->26xN), Proration per hit increased (92%->94.5%). Illusionary Rift [Y ver]: Behavior drastically changed. Illusionary Rift [Z ver]: Behavior drastically changed.
RicePigeon Posted March 28, 2020 Author Posted March 28, 2020 03/27/20: (Incident Zero) Sumireko Usami released The 15th Incident Zero character, the human psychic Sumireko Usami, has been released. Along with Sumireko are several changes to the Incident Zero system that will be added to the remaining characters over the next few days. Special thanks to Blade/Darkart and Pin for the sprites. Link: http://ricepigeon.neocities.org First release. Nep Heart 1
RicePigeon Posted March 30, 2020 Author Posted March 30, 2020 03/29/20: Yukari Yakumo (Incident Zero) updated 03/30/20: Reimu Hakurei (Incident Zero) updated IZ Yukari and IZ Reimu have been updated with various system changes that were first introduced in Sumireko's recent release. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. [System] Fixed bug where certain Normals could not cancel into certain Specials or Spellcards. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Just Defend: Now usable regardless of alignment. Throw: Now has 2f of startup. New Command Normal: 6x. 2y: Is now jump cancellable. Hit velocities adjusted and now causes a soft knockdown. 6z->5z: Is now jump cancellable. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. 2z: Is now jump cancellable. Throw: Now has 2f of startup. "Fantasy Nature α": Renamed "Fantasy Nature", damage increased (550/500->600/550). "Fantasy Nature ß": Removed.
RicePigeon Posted April 3, 2020 Author Posted April 3, 2020 04/02/20: (Incident Zero) Sakuya Izayoi updated IZ Sakuya has been updated with various system updates. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. [System] Fixed tick fix code in CMD file. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. 2y: Hit velocities adjusted, is now jump cancellable. Throw: Now has 2f of startup. Vanishing Everything: Type-α now teleports relative to opponent's position, Type-ß now has faster startup but teleports a set distance.
RicePigeon Posted April 11, 2020 Author Posted April 11, 2020 04/10/20: (Incident Zero) Reisen U. Inaba & Youmu Konpaku updated IZ Reisen & IZ Youmu have been updated with various system updates. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. 5y: Is now jump cancellable. "Lunar Rabbit's Risky Reward (Lunatic Jackpot)": Damage reverted to pre-2019.09.10 values (450->500). 5y: Is now jump cancellable. 2y: Is now jump cancellable. "Matsuyoi-Reflecting Satellite Slash": Total damage increased (541->594).
RicePigeon Posted April 12, 2020 Author Posted April 12, 2020 04/12/20: (Incident Zero) Marisa Kirisame & Sanae Kochiya updated IZ Marisa & IZ Sanae have been updated with various system updates. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. 5y: Is now jump cancellable. 2y: Is now jump cancellable. Air Throw added. "Final Spark": Total damage increased (484->558). 5y: Is now jump cancellable. 4z: Is now jump cancellable while grounded. 2y: Is now jump cancellable. Air Throw added. "Yasaka's Divine Wind": Total damage increased (490->560).
RicePigeon Posted April 15, 2020 Author Posted April 15, 2020 04/14/20: (Incident Zero) Iku Nagae & Tenshi Hinanawi updated IZ Iku & IZ Tenshi have been updated with various system updates. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. 5z: Is now jump cancellable. j5z: Fixed issue where move erroneously gave 400% amount of intended meter on hit. Air Throw added Veils Like Wind: Fixed bug involving chip damage on reflected projectiles. "Divine Punishment of the Dragon God": Total damage increased (504->604). 5x: Is now jump cancellable. 2y: Is now jump cancellable. Air Throw added. "Heavenly Keystone of Kashima": Total damage increased (530->630).
RicePigeon Posted April 16, 2020 Author Posted April 16, 2020 04/16/20: (Incident Zero) Aya Shameimaru & Momiji Inubashiri updated IZ Aya & IZ Momiji have been updated with various system updates. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. [System] Fixed hitvel bug involving y acceleration. 5y: Is now jump cancellable. Tengu Drum: Adjusted recoil velocity after successful hit. Tengu Felling: Damage increased (90->100), hitbox size increased. "Illusionary Dominance": Total damage increased: (445->556). Air Throw added. Fixed animation bug during intro. 5z: Is now jump cancellable. "Backlash Wave": Total damage increased (474->542).
RicePigeon Posted April 19, 2020 Author Posted April 19, 2020 04/18/20: (Incident Zero) Hong Meiling & Suwako Moriya updated IZ Meiling & IZ Suwako have been updated with various system updates. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. 2x (Yang): Is now jump cancellable. 2z (Yang): Is now jump cancellable. Air Throw added. "Seven Star Strike of Opposite Extremes": Total damage increased (505->610). 5z: Is now jump cancellable. 2x: Is now jump cancellable. Air Throw added. "Mr. Mishaguji": Total Damage increased (544->594).
RicePigeon Posted April 19, 2020 Author Posted April 19, 2020 04/19/20: (Incident Zero) Yuuka Kazami, Sumireko Usami, & Yukari Yakumo updated IZ Yuuka has been updated with various system updates. IZ Sumireko & IZ Yukari have received minor updates to iron out certain issues. [System] Fixed tick fix code in CMD file. [System] Fixed minor graphical bug involving Spellcard text. [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug. [System] Fixed bug involving corner wallbounces. [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß. [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed. [System] Type-α Spirit meter from taking damage increased (33%->50%). [System] Normals now deal chip damage during Type-α. [System] Just Defend: Now usable regardless of alignment. [System] Last Word minimum damage scaling increased (30%->50%). [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed. Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit. Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active. Spell Rage: Removed. Throw: Now has 2f of startup. 3z: Is now Jump Cancellable. Air Throw: Fixed bug that caused throw to erroneously hit twice. "True Master Spark": Total damage increased (640->714). Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties. Air Throw: Fixed bug involving cancels from Normals. Corrected grab animation & recovery frame flags. Throw: Corrected various bugs. Air Throw added.
RicePigeon Posted April 22, 2020 Author Posted April 22, 2020 04/21/20: (Incident Zero) Sakuya Izayoi updated IZ Sakuya has been updated with some last minutes changes and fixes to her gameplay. Air Throw added. "Phantom Blood of the Flawless Maid": Damage increased (461->511). "Phantom Blood of the Flawless Maid": Revised animation on successful hit. "Phantom Blood of the Flawless Maid": Slightly adjusted Player 2's hitstate behavior.
RicePigeon Posted April 25, 2020 Author Posted April 25, 2020 04/25/20: (Incident Zero) Reisen Udongein Inaba updated IZ Reisen has been updated with some changes. Air Throw added. New command Normal: j.2y Insanity Waves: Can now be used even if Reisen already has a field on screen, which removes the existing field. Insanity Waves: Total animation time increased by 6f.
RicePigeon Posted June 28, 2020 Author Posted June 28, 2020 06/28/20: (Incident Zero) Yuuka Kazami updated IZ Yuuka has been updated to include several gameplay changes that were introduced in her GR counterpart. 5y: Recovery frames increased by 2f. Flower Parasol Charge: Command changed to D,DF,F+x/y/z (236x/y/z), velocity on all versions increased. Flower Parasol Charge: Armor now reduces damage by 80%. Flower Parasol Charge [X ver]: Recovery decreased by 2f, no longer possesses armor. Flower Parasol Charge [Y ver]: Active frames decreased by 2f, recovery frames decreased by 2f. Flower Parasol Charge [Z ver]: Startup, Active & Recovery frames increased by 1f. Flower Parasol Charge [Z ver]: Now has more than 1 hit of armor, armor now only activates against projectiles. Soil Tilling: Now has a followup command that can be used before the final hit (214x/y/z & 236x/y/z). Flowers in the Wind: No longer Yuuka's Unique Skill. Command changed to F,D,DF+X/Y/Z (623x/y/z). Properties changed. Fantastic Spring Flowers: Now acts as Yuuka's Unique Skill. Now has a static 24f startup. Projectile now tracks opponent's position. Flytrap: Now places opponent in a dizzy state rather than a crumple animation. Damage decreased (120/140/160 -> 80/90/100). "Reflowering of Gensokyo": Can now hit opponents in Flytrap's dizzy state. CoolAnimeHustler 1
CoolAnimeHustler Posted June 28, 2020 Posted June 28, 2020 ʕु-̫͡-ʔु”-- Yo! Whut Up! I Just Wanted To Thank You RicePigeon For All Of Your Hard Work All These Years For Making These Awesome Touhou Fighters Available In MUGEN! Your Detailed Information Of What You Have Updated Is Always Enjoyable To Read! Your Skills Just Keep Getting Better And Better! Keep Being Awesome And Keep Up The Good Work, Yo! (o^.^)-b
RicePigeon Posted October 25, 2020 Author Posted October 25, 2020 10/25/20: (Incident Zero) Nitori Kawashiro released The sixteenth Incident Zero character, the kappa engineer Nitori Kawashiro has been released. Special thanks to Blade/Darkart and Pin for the sprites. Link: http://ricepigeon.neocities.org Sprites Archive: http://www.mediafire.com/file/5aq7sj0nrwebi9b/Nitori_THIZ_Sprite_Rips.zip/file First release. Disins and Nep Heart 1 1
RicePigeon Posted October 25, 2020 Author Posted October 25, 2020 Had to reupload Nitori to fix a few minor graphical glitches that were still present. Shouldn't impact her gameplay, but if you're one of those OCD guys like I am, then redownload.
RicePigeon Posted October 29, 2020 Author Posted October 29, 2020 10/28/20: (Incident Zero) Six characters updated IZ Iku, IZ Reimu, IZ Sumireko, IZ Tenshi, IZ Youmu, and IZ Yukari have been updated with fixes and system changes introduced with IZ Nitori. [System] Fixed minor positioning error in ground tech state. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed bug where projectiles were applying erroneous power & spirit gains. Crush Attack: Damage now affected by proration. Crush Attack: hitbox range extended. 2z: Hit velocity on block increased. Throw/Air Throw: Tech window increased (8f/16f->15f/27f). Throw/Air Throw: Fixed Ikemen-exclusive bugs. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. Crush Attack damage now affected by proration. 2z: Hit velocity on block increased. j5z: Now causes a groundbounce on counterhit. Throw: tech window increased (8f/16f->15f/27f). Throw: Fixed Ikemen-exclusive bugs. Air Throw: Fixed bug where Reimu would immediately turn upon throw execution. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. [System] Fixed various bugs in Projectile attacks where Power & Spirit gains were not being applied properly. Crush Attack: damage now affected by proration. 2z: Hit velocity on block increased. Throw: tech window increased (8f/16f->15f/27f). Throw: Fixed Ikemen-exclusive bugs. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. 2z: Hit velocity on block increased. j5z: Fixed bug where move would apply erroneous hitstun & air tech time values. j2z: Fixed bug where move would apply erroneous hitstun & air tech time values. Throw/Air Throw: Tech window increased (8f/16f->15f/27f). Throw/Air Throw: Fixed Ikemen-exclusive bugs. Crush Attack: Damage now affected by proration. Sword of Scarlet Perception: Command changed to D,DB,B+x/y/z (214p). Sword of Scarlet Perception [Z ver]: Startup increased by 1f. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. Crush Attack damage now affected by proration. 2z: Hit velocity on block increased. Throw/Air Throw: Tech window increased (8f/16f->15f/27f). Throw/Air Throw: Fixed Ikemen-exclusive bugs. Intolerant Avici: Tech window during hitstun & blockstun decreased (16f->15f), fixed Ikemen-exclusive bugs. Lotus Stance Cut: Fixed bug where Power & Spirit gains were not being applied properly. Crescent Moon Slash: Fixed bug where Proration was being applied twice in a single hit. Crescent Moon Slash [Y ver]: Damage adjusted (51,60->44,56), proration adjusted (80%x2->90%,80%) Crescent Moon Slash [Z ver]: Damage adjusted (51x2,60->44x2,50), proration adjusted (80%x3->90%x2,80%) [System] Fixed graphical bug in Alignment/Palette selector. 2z: Hit velocity on block increased. Throw/Air Throw: tech window increased (8f/16f->15f/27f). Throw/Air Throw: Fixed Ikemen-exclusive bug. Dimensional Gap: Now disappears if Yukari is hit. Graveyard Flotsam: Fixed bug where gap would spontaneously shrink in size. Illusion Manji Parasol: Melee active frames adjusted (16f->3(1)3(1)3(1)4f). Illusion Rift [A version]: Corrected bug where Yukari was not teleporting to placed gap's position. "Unmanned Abandoned Railroad Car Bomb": Fixed bug in Type-ß where Spirit gain applied proration twice. "Phantasm, Foam, & Shadow": Damage per hit now inversely scales with number of hits, damage increased (120xN->130~140xN).
RicePigeon Posted October 31, 2020 Author Posted October 31, 2020 10/31/20: (Incident Zero) Nine characters updated IZ Aya, IZ Marisa, IZ Meiling, IZ Momiji, IZ Reisen, IZ Sakuya, IZ Sanae, IZ Suwako, & IZ Yuuka have been updated with fixes and system changes introduced with IZ Nitori. [System] Fixed bug where Projectiles were not adding Power or Spirit in Type-ß. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. Crush Attack: Damage now affected by proration. 2z: Hit velocity on block increased. Throw: Fixed Ikemen-exclusive bugs. Throw: Remove facep2 & fall parameter from throw hitdef. [System] Fixed minor positioning error in ground tech state. [System] Fixed graphical bug in Alignment/Palette selector. Crush Attack: Damage now affected by proration. 2z: Hit velocity on block increased. Throw: Tech window increased (8f/16f->15f/27f). Throw: Fixed Ikemen-exclusive bugs. [System] Fixed minor positioning error in ground tech state. [System] Fixed graphical bug in Alignment/Palette selector. Crush Attack: Damage now affected by proration. 2z (Yin & Yang): Hit velocities on block increased. Throw: Tech window increased (8f/16f->15f/27f). Throw: Fixed Ikemen-exclusive bugs. [System] Fixed bug where Projectiles were not adding Power or Spirit in Type-ß. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. Crush Attack: Damage now affected by proration. 2z: Hit velocity on block increased. Throw: Tech window increased (8f/16f->15f/27f). Throw: Fixed Ikemen-exclusive bugs. [System] Fixed minor positioning error in ground tech state. [System] Fixed graphical bug in Alignment/Palette selector. Crush Attack: Damage now affected by proration. 2z: Hit velocity on block increased. Throw: Tech window increased (8f/16f->15f/27f). Throw: Fixed Ikemen-exclusive bugs. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed bug where Projectiles were not adding Power or Spirit in Type-ß. [System] Fixed minor positioning error in ground tech state. Crush Attack: Damage now affected by proration. 2z: Hit velocity on block increased. Throw: Tech window increased (8f/16f->15f/27f). Throw: Fixed Ikemen-exclusive bugs. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. [System] Fixed bug where projectiles were not applying Power & Spirit gains. Crush Attack: Damage now affected by proration. 2z: Hit velocity on block increased. Throw: Tech window increased (8f/16f->15f/27f). Throw: Fixed Ikemen-exclusive bugs. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. [System] Fixed bug where projectiles were not adding Power or Spirit in Type-ß. [System] Fixed bug where Type-ß Suwako was not gaining Spirit when walking forward. Crush Attack: Damage now affected by proration. 2z: Hit velocity on block increased. Throw/Air Throw: Tech window increased (8f/16f->15f/27f). Throw/Air Throw: Fixed Ikemen-exclusive bugs. [System] Fixed bug where Projectiles were not adding Power or Spirit in Type-ß. [System] Fixed graphical bug in Alignment/Palette selector. [System] Fixed minor positioning error in ground tech state. Crush Attack: Damage now affected by proration. 2z: Hit velocity on block increased. Throw/Air Throw: Tech window increased (8f/16f->15f/27f). Throw/Air Throw: Fixed Ikemen-exclusive bugs. Soil Tilling: Tech window in combos decreased (16f->15f). Soil Tilling: Fixed Ikemen-exclusive bugs. Drifting Dandelion: Tech window in combos decreased (16f->15f). Drifting Dandelion: Fixed Ikemen-exclusive bugs. "Reflowering of Gensokyo": Fixed Ikemen-exclusive bugs. "Master Spark": Fixed minor bug in Type-ß where Spirit gains were lower than they should be. "True Master Spark": Fixed Ikemen-exclusive bugs.
RicePigeon Posted January 31, 2021 Author Posted January 31, 2021 01/31/21: (Incident Zero) Four characters updated IZ Iku, IZ Reimu, IZ Sumireko, and IZ Tenshi have been updated. All characters now follow a new file structure and can be downloaded as a bundle or separately. See instructions on the downloads page for more info. Added the following characters to the new file structure: Iku, Reimu, Sumireko, Tenshi. [System][Common] Reorganized file structure, all IZ characters now share a common System file. [System][Common] Fixed bug where characters were vulnerable to grabs during pre-jump frames. [System][Common] Fixed graphical bug involving dash effects during superpauses. [System][Common] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained. [System][Common] All characters now use a new buffer system, as the hold system was causing visual oddities. [System][Common] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge. [System][Common] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons. [Iku] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks. [Iku] Forward dash & horizontal jump velocities increased. [Iku] Jumping velocities & gravity adjusted, Iku's jumps should now feel slightly floatier. [Iku] Fixed incorrect gravity values on certain attacks. [Iku] Veils Like Wind: Damage & Projectile Damage increased (50->60). [Reimu] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks. [Reimu] Corrected incorrect gravity values on certain attacks. [Reimu] Ascension Kick: Damage increased (80/90/100->90/110/130). [Reimu] Ascension Kick [Z ver]: Startup invulnerability removed. [Sumireko] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks. [Tenshi] 6z: Fixed how proration & Type-B spirit gains are handled. [Tenshi] 2z: Fixed how proration & Type-B spirit gains are handled. [Tenshi] Sword of Scarlet Perception: Fixed how proration & Type-B spirit gains are handled.
RicePigeon Posted February 17, 2021 Author Posted February 17, 2021 02/17/21: (Incident Zero) Nine characters updated IZ Aya, IZ Iku, IZ Momiji, IZ Nitori, IZ Reimu, IZ Sanae, IZ Sumireko, IZ Suwako, and IZ Tenshi have been updated. All characters now follow a new file structure and can be downloaded as a bundle or separately. See instructions on the downloads page for more info. Added the following characters to the file structure: Aya, Momiji, Nitori, Sanae, Suwako. [System][Common] Reorganized file structure, all IZ characters now share a common System file. [System][Common] Fixed bug where characters were vulnerable to grabs during pre-jump frames. [System][Common] Fixed graphical bug involving dash effects during superpauses. [System][Common] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained. [System][Common] All characters now use a new buffer system, as the old system was causing visual oddities. [System][Common] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge. [System][Common] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons. [System][Common] Taunting to refill Spirit meter against Stupa's Training no longer occurs if Spell Trance is active. [System][Common] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks. [System][Common] Major revisions to buffer system made. [System][Aya, Reimu] Charge commands no longer require direction to be held while Spell Overdrive is active. [Aya] Tengu Drum: Adjusted leaping behavior. The arc of Aya's leap now more closely resembles the original move it was based on. [Aya] "Illusionary Dominance": Sped up effects on hit. Aya gotta go fast(er). [System][Iku] Fixed bug where Spellcards would still cost Power during Spell Overdrive. [Nitori] Guard Cancel: Fixed oversight where counterhit indicator would erroneously appear. [Nitori] Water Bomb Giant Swing: Fixed bug where attack could be erroneously performed with 623x+y+z and 421x+y+z [Nitori] "Spell Overdrive": Fixed oversight where velocity bonuses to walking & dashing was not being applied correctly. [Nitori] "Kappa's Cover Fire": Fixed oversight where 50% minimum scale was not being applied. [Sanae] 2x: Corrected sprite misalignment. [Sanae] 2y: Corrected sprite misalignment. [Sumireko] Air Throw: Fixed oversight where tech window was too short. [Suwako] "Mr. Mishaguchi": Corrected Ikemen-exclusive bug, fixed issue where lifebars would flash during cinematic. [Tenshi] Adjusted command priority between Beams of NonPerception and Sword of Non-Perception.
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