RicePigeon Posted March 14, 2021 Author Share Posted March 14, 2021 03/14/21: (Incident Zero) Four characters updated IZ Meiling, IZ Sakuya, IZ Youmu, and IZ Yukari have been updated. All characters now follow a new file structure and can be downloaded as a bundle or separately. See instructions on the downloads page for more info. Added the following characters to the file structure: Meiling, Sakuya, Youmu, Yukari [Common][System] Reorganized file structure, all IZ characters now share a common System file. [Common][System] Fixed bug where characters were vulnerable to grabs during pre-jump frames. [Common][System] Fixed graphical bug involving dash effects during superpauses. [Common][System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained. [Common][System] All characters now use a new buffer system, as the old system was causing visual oddities. [Common][System] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge. [Common][System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons. [Common][System] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks. [Common][System] Taunting to refill Spirit meter against Stupa's Training no longer occurs if Spell Trance is active. [Meiling][System] Corrected command priority between Sky Dragon Kick/Scarlet Cannon and Kick of Showering Brilliance/Water Taichi Fist. [Meiling][System] Added Lie Meiling mode (accessed by pressing U,U,D,D,B,F,B,F,D,U when palette #10 is highlighted during palette selection). [Meiling] Water Taichi Fist: Damage increased (50/60/70->50/65/80), fixed oversight that would allow two projectiles on screen at once. [Meiling] "Colorful Light Lotus Flower Palm": Fixed bug that would occur if Meiling trades hits with opponent. [Youmu][System] Fixed oversight where certain attacks would not add Spirit gauge during Type-ß. [Youmu] "Sword of Meditation": Added safeguard that prevents 2nd hit onward from whiffing against airborne opponents if the first hit connects. [Yukari][System] Portrait & Superportrait updated. [Yukari][System] Fixed oversight that made air dashes cover more horizontal distance than intended. [Yukari][System] Adjusted command priority between Specials; Fantasy Firefly Nest now takes command priority over Full Moon Umbrella and Illusionary Rift. [Yukari][System] Corrected gravity values on several of Yukari's attacks. [Yukari] "Spell Overdrive": Fixed various system bugs that would occur when Spellcards are used. Link to comment Share on other sites More sharing options...
RicePigeon Posted September 4, 2021 Author Share Posted September 4, 2021 09/04/21: (Incident Zero) Toyosatomimi no Miko released, Three characters updated The 17th Incident Zero character, the Taoist saint Toyosatomimi no Miko, has been released. Special thanks to Blade/Darkart for the sprites. In addition, IZ Marisa, IZ Reisen, and IZ Yuuka have been updated. All characters now follow a new file structure and can be downloaded as a bundle or separately. See instructions on the downloads page for more info. Added the following characters to the file structure: Marisa, Miko, Reisen, Yuuka. [Common][System] Reorganized file structure, all IZ characters now share a common System file. [Common][System] Fixed bug where characters were vulnerable to grabs during pre-jump frames. [Common][System] Fixed graphical bug involving dash effects during superpauses. [Common][System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained. [Common][System] All characters now use a new buffer system, as the old system was causing visual oddities. [Common][System] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge. [Common][System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons. [Common][System] Fixed how proration & Type-ß spirit gains are handled on multi-hit attacks. [Common][System] Taunting to refill Spirit meter against Stupa's Training no longer occurs if Spell Trance is active. [Marisa] Adjusted command priority between Witch Leyline and Miasma Sweep. [Miko] First release. [Reisen] 5z: Vertical hit velocities increased to accomodate an oversight in wallbounce states. [Yuuka][System] Corrected erroneous animation frame in walk back animation. [Yuuka] Throw: Slightly increased hitbox size to make grab success more consistent. [Yuuka] Soil Tilling: Fixed bug where Power and Spirit gains were not taking effect before the final hit. [Yuuka] Soil Tilling: Damage increased (200/200/220->200/220/240), followup damage increased (20->35). [Yuuka] Flower Parasol Charge: Animation & properties redone, no longer possesses armor. All versions now have the ability to cancel out opponent's projectiles. [Yuuka] Flower Parasol Charge: Damage increased (80/90/100->100/110/120), proration decreased (80%->85%). CoolAnimeHustler 1 Link to comment Share on other sites More sharing options...
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