Jump to content

[IZ Style] Toyosatomimi no Miko released, Three characters updated (09/04/21)


RicePigeon

Recommended Posts

03/14/21: (Incident Zero) Four characters updated

IZ Meiling, IZ Sakuya, IZ Youmu, and IZ Yukari have been updated. All characters now follow a new file structure and can be downloaded as a bundle
or separately. See instructions on the downloads page for more info.
 

fmIbdHF.png02PvB1k.png
zadCreY.pngQGzNqfZ.png
  • Added the following characters to the file structure: Meiling, Sakuya, Youmu, Yukari
  • [Common][System] Reorganized file structure, all IZ characters now share a common System file.
  • [Common][System] Fixed bug where characters were vulnerable to grabs during pre-jump frames.
  • [Common][System] Fixed graphical bug involving dash effects during superpauses.
  • [Common][System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
  • [Common][System] All characters now use a new buffer system, as the old system was causing visual oddities.
  • [Common][System] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge.
  • [Common][System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
  • [Common][System] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks.
  • [Common][System] Taunting to refill Spirit meter against Stupa's Training no longer occurs if Spell Trance is active.
  • [Meiling][System] Corrected command priority between Sky Dragon Kick/Scarlet Cannon and Kick of Showering Brilliance/Water Taichi Fist.
  • [Meiling][System] Added Lie Meiling mode (accessed by pressing U,U,D,D,B,F,B,F,D,U when palette #10 is highlighted during palette selection).
  • [Meiling] Water Taichi Fist: Damage increased (50/60/70->50/65/80), fixed oversight that would allow two projectiles on screen at once.
  • [Meiling] "Colorful Light Lotus Flower Palm": Fixed bug that would occur if Meiling trades hits with opponent.
  • [Youmu][System] Fixed oversight where certain attacks would not add Spirit gauge during Type-ß.
  • [Youmu] "Sword of Meditation": Added safeguard that prevents 2nd hit onward from whiffing against airborne opponents if the first hit connects.
  • [Yukari][System] Portrait & Superportrait updated.
  • [Yukari][System] Fixed oversight that made air dashes cover more horizontal distance than intended.
  • [Yukari][System] Adjusted command priority between Specials; Fantasy Firefly Nest now takes command priority over Full Moon Umbrella and Illusionary Rift.
  • [Yukari][System] Corrected gravity values on several of Yukari's attacks.
  • [Yukari] "Spell Overdrive": Fixed various system bugs that would occur when Spellcards are used.
Link to comment
Share on other sites

  • 5 months later...

09/04/21: (Incident Zero) Toyosatomimi no Miko released, Three characters updated

The 17th Incident Zero character, the Taoist saint Toyosatomimi no Miko, has been released. Special thanks to Blade/Darkart for the sprites.
2bLiz5K.png
In addition, IZ Marisa, IZ Reisen, and IZ Yuuka have been updated. All characters now follow a new file structure and can be downloaded as a bundle
or separately. See instructions on the downloads page for more info.
 

nFnpvJv.pngCJo6eyh.png
PtFlGU0.pngAsEF63Z.png
  • Added the following characters to the file structure: Marisa, Miko, Reisen, Yuuka.
  • [Common][System] Reorganized file structure, all IZ characters now share a common System file.
  • [Common][System] Fixed bug where characters were vulnerable to grabs during pre-jump frames.
  • [Common][System] Fixed graphical bug involving dash effects during superpauses.
  • [Common][System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
  • [Common][System] All characters now use a new buffer system, as the old system was causing visual oddities.
  • [Common][System] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge.
  • [Common][System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
  • [Common][System] Fixed how proration & Type-ß spirit gains are handled on multi-hit attacks.
  • [Common][System] Taunting to refill Spirit meter against Stupa's Training no longer occurs if Spell Trance is active.
  • [Marisa] Adjusted command priority between Witch Leyline and Miasma Sweep.
  • [Miko] First release.
  • [Reisen] 5z: Vertical hit velocities increased to accomodate an oversight in wallbounce states.
  • [Yuuka][System] Corrected erroneous animation frame in walk back animation.
  • [Yuuka] Throw: Slightly increased hitbox size to make grab success more consistent.
  • [Yuuka] Soil Tilling: Fixed bug where Power and Spirit gains were not taking effect before the final hit.
  • [Yuuka] Soil Tilling: Damage increased (200/200/220->200/220/240), followup damage increased (20->35).
  • [Yuuka] Flower Parasol Charge: Animation & properties redone, no longer possesses armor. All versions now have the ability to cancel out opponent's projectiles.
  • [Yuuka] Flower Parasol Charge: Damage increased (80/90/100->100/110/120), proration decreased (80%->85%).
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...