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  • 2 weeks later...
Posted

Numbuh 3 has been given a few touch ups before everyone rings in the New Year.
Changelog:
-Added Hurt Sounds
-Finished Motion Smear on Standing Light Punch
-Added Dizzy Effects
-Cleaned up Real Rainbow Monkey sprites
-Fixed Bug in Credits Winpose
-Added one new song to Party winpose.
-Improved Hamsters behavior when they grab an airborne opponent.
-Added Changelog to readme.

Posted

Numbuh 3 has been given another update.

Changelog:
-Fixed bug where Numbuh 3 falls through the ground slightly after succeeding with H.I.P.P.I.E.H.O.P
-Fixed bug where opponent teleported to the ground at the end of H.I.P.P.I.E.H.O.P
-Improved S.H.A.V.E.R.A.M.A behavior on point-blank range
-Put opponent in dizzy animation once S.H.A.V.E.R.A.M.A stops moving the opponent.
-Made Fire Kuki knock down the opponent
-Made Smash Bros. Dizzy sound not play after using Light/Medium V.E.G.G.I.E Spin
-Added Special Intro against Doggos and Pupperinos
-Added special winquote against Monkeys
-Added special winquote agaisnt People who know Japanese

Posted

Updated once again, this time I focused on making her gameplay more fun.
Changelog:
-Made combos feel smoother
-Adjusted the distance before the opponent stops guarding attacks slightly.

-Stealth update made about 10 minutes after this post that fixed a regression on being unable to perform X,A,Y,B,C combo.

  • 1 month later...
Posted

Felt like I made enough changes for her to get a public update.
Changelog:
-Changed command file type to not screw with Windows backup.
-Redid Stand Light Punch sprites
-Updated Idle sprites
-Fixed bug in S.H.A.V.E.R.A.M.A
-Made it so she won't crouch while running
-Added a palette
-Redid Party winpose
-Added basic AI

  • 9 months later...
Posted

After over a year, Numbuh 3 has been given a massive overhaul. Hope you give her another shot.
Changelog:
-Redid button layout and combo system.
-Realigned Hamster sprites in Party winpose
-Made Crouching Attacks guardable in mid-air.
-Made Crouching Attacks less safe on airborne opponents for infinite prevention.
-Decreased knockback of Crouching Light Kick to allow for more mixups
-Increased width of Air Heavy Kick's hitbox to be consistent with other air normals.
-Made Air Light Kick a frame faster so it would be worth using in the new combo system
-Slightly increased damage of Air Medium Kick to compensate for how hard it is to get all 4 hits in.
-Fixed bug that allowed you to use V.E.G.G.I.E Spin before the round started.
-Added Burnt animation
-Redid Electrocuted animation
-Added Placeholder Midnight Bliss animation
-Added Iya-Iya Dance animation
-Added Parry sound effect
-Finished H.I.P.P.I.E.H.O.P Defeat animation.
-Updated AI to the best of my abilities
-Added more palettes

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