Popular Post Dan Posted April 3, 2016 Popular Post Posted April 3, 2016 this is my first stage, please don't trow stuff at me This is Last Corridor from Undertale, it comes with 2 versions: one with normal pillars and another with transparent ones. Note that the foreground pillars are not accurate to the game ones. Here's the link: http://www.mediafire.com/download/y657jq5m1y72lyb/Last+Corridor.rar i did it good? Galvatron, SSBKing65✯, Flowering Knight and 3 others 6
SSBKing65✯ Posted April 3, 2016 Posted April 3, 2016 Looks great Dan, this looks top-notch. Perfect for a battle with Sans. Ori-Ori and Ganbare-Lucifer 2 YT Channel
Staubhold Posted April 4, 2016 Posted April 4, 2016 Nice one! Use the BlackJack method (you can find it in the tutorial) to have the pillar sprites appear normally, but will be transparent when a character passes behind it.
Galvatron Posted April 4, 2016 Posted April 4, 2016 Oh man! this is nice! Dan. :-D Cool release! Now it a perfect time to use this bgm 'Megalovania': Spoiler MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!
gui0007 Posted April 4, 2016 Posted April 4, 2016 Nice job ma'bruh, congrats for your first stage. Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
xBETAxMUGENERx Posted April 9, 2016 Posted April 9, 2016 Outstanding stage Dan, keep up the good work.
sigma Posted April 19, 2016 Posted April 19, 2016 I love this stage i just wish I could figure out the BlackJack method how do you add the code of two stages into one?
00EccoTenshi Posted April 20, 2016 Posted April 20, 2016 This is excellent for a first stage. Downloading now!
Dan Posted April 20, 2016 Author Posted April 20, 2016 4 hours ago, sigma said: I love this stage i just wish I could figure out the BlackJack method how do you add the code of two stages into one? They are actually 2 .def's, not a single stage
PlasmoidThunder Posted April 20, 2016 Posted April 20, 2016 For an Ace and a 10, Jack, Queen or King, change [BG Pilar] type = normal spriteno = 0, 1 start = 2,2 delta = 2,1 mask = 1 trans = none layerno = 1 to [BG Pilar] type = normal spriteno = 0, 1 start = 2,2 delta = 2,1 mask = 1 layerno = 0 [BG Pilar] type = normal spriteno = 0, 1 start = 2,2 delta = 2,1 mask = 1 trans = addalpha alpha = 130,120 layerno = 1 Which results in Spoiler Visible Flandre: Still visible Flandre: Galvatron and Flowering Knight 2 Project LG said: God knows you shit out characters like a friggin' gumball machine.
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