StrongestPotato Posted June 4, 2017 Posted June 4, 2017 11 hours ago, GarchompMatt said: Not to derail this thread, but I did make a voicepack for Marisa a small while ago that I try to keep up to date with the latest version. I just posted it in the Touhou Project collections thread if you're interested. link, please, and to all of RP's mute 2hus while at that
PlasmoidThunder Posted June 4, 2017 Posted June 4, 2017 I only made voices for Marisa and Koishi, or rather, those are the ones I publicly released; the ones I made for Patchouli, Flandre and Remilia were actually added to the characters. "Poot Birb" isn't a serious voicepack. Project LG said: God knows you shit out characters like a friggin' gumball machine.
StrongestPotato Posted June 4, 2017 Posted June 4, 2017 53 minutes ago, GarchompMatt said: I only made voices for Marisa and Koishi, or rather, those are the ones I publicly released; the ones I made for Patchouli, Flandre and Remilia were actually added to the characters. "Poot Birb" isn't a serious voicepack. Labrys...hmmm, interesting, I imagined Yang Xiao-Long as a fitting voice, but then again what do I know BlazBlue/HDN, let's give it a go, and "Poot Birb" sounds interesting, is it for Cirno?
PlasmoidThunder Posted June 4, 2017 Posted June 4, 2017 Utsuho. Project LG said: God knows you shit out characters like a friggin' gumball machine.
RicePigeon Posted June 5, 2017 Author Posted June 5, 2017 Yuuka updated. 5x: P2 power gains reduced (30->20). j2z: Now puts grounded opponents into a dizzy state on counterhit, airborne opponents into hard knockdown. j2z: Damage proration reduced (0.75->0.7). Soil Tilling: Fixed bug where Y and Z versions used the X version hitbox. Flytrap: P2 power gains reduced (110->80).
RicePigeon Posted June 6, 2017 Author Posted June 6, 2017 Sanae, Kanako, Koishi, Alice, & Mokou updated. Throw: fixed bug where poweradds were not being applied. Throw: P1 power gains increased, P2 power gains decreased. Throw: P1 power gains increased, P2 power gains increased.
RicePigeon Posted June 7, 2017 Author Posted June 7, 2017 Lie Meiling updated. 5x: Corrected hitpausetimes. 5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30). 5y: Small adjustment to hurtboxes. 6y: P1 power gain on 1st hit decreased (80->40), P2 power gain on 1st hit decreased (40->20). 6y: Fixed bug where overhead property was not lost if cancelled into. 5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45). 2x: Corrected hitpausetimes. 2x: P2 power gain decreased (30->20). 2y: P1 power gains decreased (80->60), P2 power gains decreased (40->30). 2z: P1 power gains decreased (120->90), P2 power gains decreased (60->45). j5x: Corrected hitpausetimes. j5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30). j2y: Fixed issue with hitting airborne opponents. j2y: Adjusted certain hurtboxes. j5z: P1 power gain per hit decreased (60->46), P2 power gains decreased (30->23). j5z: 2nd hit damage increased (40->45). Throw: Hitbox size decreased. Throw: Recovery frames increased by 3f. Throw: P1 power gains decreased (140->80), P2 power gains decreased (70->40). Seven Star Sword [X ver]: P1 power gain per hit increased (10->13), P2 power gain per hit increased (5->6). Seven Star Sword [Y ver]: P1 power gain per hit increased (8->10), P2 power gain per hit increased (3->5). Seven Star Sword [Z ver]: P1 power gain per hit increased (10->12), P2 power gain per hit increased (5->6). Four Star Sword: P1 power gains per hit decreased (30->20), P2 power gain per hit decreased (15->10). Monochromatic Hurricane [X version]: P1 power gains increased (40->80), P2 power gains increased (10->40). Monochromatic Hurricane [Air version]: P1 power gain on hit increased (60->80), P2 power gain increased (30->40). "Dichromatic Spark": Block damage per hit decreased (3->2). "Dichromatic Spark": P2 power gain per hit decreased (20->16). "Roc's Fist": P2 power gain per hit increased (50->150). "Wrath of the Raging Youkai": P2 power gains increased (40->600). "Youkai Armageddon": P2 power gain on hit decreased (615->600), on block increased (300->600). "Descent of the Black Dragon": P2 power gains increaed (300->600). "Descent of the Black Dragon": Fixed issue where move was unsafe on hit.
RicePigeon Posted June 10, 2017 Author Posted June 10, 2017 Flandre & Ichirin updated j5x: Hitboxes adjusted. j5y: Hurtbox size increased. j5z: Hitbox horizontal size decreased. Starbow Break [X version]: Hitbox priority decreased. Destroyer Claw: Hitbox size decreased. Hurtbox size increased. Destroyer Claw: Damage on all versions decreased (120->110, 130->120, 140->130). Fixes a few readme typos. Raging Running Fist (Unzan active): Corrected bug where X and Z versions would only hit 4 times. Raging Running Fist (Unzan active): Corrected timing discrepancy in X and Z versions. North Mountain Wind of Mercy: Corrected extended hurtbox missing on one animation frame. "King Kraken Strike": Proration per hit increased (60%->95%).
RicePigeon Posted June 13, 2017 Author Posted June 13, 2017 Cirno updated 1 new palette added. Icicle Sword: Fixed bug where hurtboxes where carried over between certain frames. Frozen Technique: Damage increased (40->45). "Icicle Fall": Hitpause increased by 2f. "Icicle Fall": Corrected minor bug on spellcard text when under AI control.
RicePigeon Posted June 14, 2017 Author Posted June 14, 2017 Meiling & Patchouli updated. 5y: Fixed bug on launcher state against certain opponents. Fixed hurtbox placement in several gethit animations. Taunt: Fixed binding bug on book FX. 5y: Proration per hit increased (0.91->0.92). 6y: Damage increased (65->75). 5z: Damage increased (70->80), Proration decreased (0.85->0.80). 2x: Hitpause time reduced. 2z: Damage increased (60->70). 3z: Damage increased (70->80). j5x: Hitpause time reduced. j5z: Proration per hit increased (0.80->0.84). Summer Red: P1 power gain on hit increased (40->60). P2 power gain on hit increased (20->30). Dew Spear: Power gain on startup increased (20->30). Autumn Blade [X version]: Adjusted hit velocities against standing opponents. Autumn Blade [Z version]: P1 power gain per hit decreased (32->22). Autumn Blade [Z version]: P2 power gain per hit decreased (16->11). Winter Element [Philosopher's Stone]: Revised hitbox of geysers. Now always deals 2 hits worth 140 damage.
RicePigeon Posted June 15, 2017 Author Posted June 15, 2017 Byakuren, Chen, & Lie Meiling updated. "Master of Buddhist Cosmology": Recovery time reduced by 56f. 6y: P1 power gains on hit decreased (120->80). 6y: P2 power gains on hit decreased (60->40). Jumping Crossing Scales: Damage on all versions increased (80->100, 90->110, 100->120). "Descent of the Black Dragon": Block damage decreased (160->129).
RicePigeon Posted June 16, 2017 Author Posted June 16, 2017 Alice & Hong Meiling updated. 5x: Hitpause reduced. 4x: Hitpause reduced. 2x: Hitpause reduced. 1x: Hitpause reduced. 1y: P1 power gain increased (50->80), P2 power gain decreased (50->40). 1z: P1 power gain increased (70->120), P2 power gain decreased (70->60). Thousand Spear Dolls: Power gain on startup decreased (60->45). Edo High-Explosive Pawn: Power gain on startup reduced (30->20). Edo High-Explosive Pawn: P1 power gain decreased (70->60), P2 power gain decreased (70->30). Doll Set: No longer gives Alice Power on use. Doll Activation: Now gives Alice 30 Power on startup. Doll Activation: Fixed bug in IKEMEN involving two dolls hitting simultaneously. 4y: Projectile hitbox size decreased. 4y: Recovery increased by 2f. 5z: Now moves Meiling forward. 5z: Vertical hit velocity increased. j3y/j3z: Vertical velocity increased. Cyclone Light Step: Effect now disappears when active frames end. Cyclone Light Step [Y version]: Active frames increased by 2f. Cyclone Light Step [Z version]: Active frames increased by 4f. Cyclone Light Step [Tiger]: Total active frames increased by 4f. "Colorful Windchime": Horizontal velocity increased.
RicePigeon Posted June 18, 2017 Author Posted June 18, 2017 Alice & Chen updated. Fixed several minor bugs involving doll strings on certain attacks. j5y: Damage reduced (70->60). j5y: Proration increased (0.80->0.85). j5z: Hitpause increased. New Special: Dharmapala's Rampage (63214x/y/z).
RicePigeon Posted June 21, 2017 Author Posted June 21, 2017 Yukari & Kanako updated. Maxwell's Demon: Throw animation slightly revised, now turns 5f earlier. Maxwell's Demon: Damage on all versions increased (10->20, 15->30, 20->40). Maxwell's Demon: Now brings opponent slightly closer to Yukari. "Chen": Corrected bug where Chen would hit more than 4 times. Maximum Life reduced (1100->1000). 5x: Hurtbox slightly extended. 5y: Hurtbox extended. 5y: Proration decreased (0.90->0.85). 2y: Hurtbox extended. 2y: Proration decreased (0.85->0.80). Sky God: Onbashira: Damage reduced (100->90). Sky God: Onbashira: Proration decreased (0.75->0.70). Omiwatari God Cross: Hitbox size reduced. Pushbox width decreased. Omiwatari God Cross: Proration per hit decreased (0.88->0.84). Misayama Hunting Ritual: Startup on all versions increased by 1f. Misayama Hunting Ritual: Hurtbox extended during active frames. Misayama Hunting Ritual: Corrected bug in proration values when cancelled at certain times. "Meteoric Onbashira": Damage per hit decreased (44->40).
RicePigeon Posted June 22, 2017 Author Posted June 22, 2017 Youmu updated. Spirit Level system rebalancing: Spirit Level 2 is now obtained at 300 Spirit (down from 350). Youmu now starts each match at 350 Spirit (Level 2). Spirit Levels now have a Level Max, obtained at 950 Spirit. 6y: Can now cancel into 6z at Level Max. 6z: Hurtbox size decreased. j2z: Damage now increases during Level Max (65->75). Crescent Moon Slash: Corrected hitvels against airborne opponents. Crescent Moon Slash [Z version]: Hitbox size on 2nd hit slightly increased. Insightful Sword: Now gains increased damage during Level Max. Insightful Sword: Power gains for P1 and P2 increased (50->80, 25->40). Slash of Life & Death: Power gains on MP & HP versions of 3rd hit reduced (80->40, 40->20). "Slash of Present": Now hits twice during Level Max. "Meditation": Damage per hit increased during Level Max (48->52). "6-Root Cleansing": Damage during Levels 1-3 decreased (400->390, 500->480, 600->570). "6-Root Cleansing": Can now counter throws at Level Max. "6-Root Cleansing": Now deals 650 damage during Level Max.
RicePigeon Posted June 23, 2017 Author Posted June 23, 2017 Kanako updated Removed unused sound files. Fixed animation timing with anim 5100. Misayama Hunting Ritual: Power gains per hit for P1 & P2 decreased (20->16, 10->8).
RicePigeon Posted June 24, 2017 Author Posted June 24, 2017 Alice, Marisa, & Sakuya updated Fixed timing issues with anim 5100. Anim 5120 extended by 2f. Fixed timing issues with anim 5100. Fixed timing issues with anim 5050. Fixed timing issues with anim 5120. Adjustments to anim 5051 & 5061. Added missing dust FX on tech recovery. Fixed timing issues with anim 5100. Adjusted bounce acceleration. Animation 5050 made more fluid. Standup animation from knockdown reduced by 1f. 5z: Damage per hit decreased (47->46). 5z: Proration per hit increased (0.80->0.87). 5z: Hit velocities slightly increased. 5z: Pausetime slightly decreased. j5y: pausetime increased by 1f. j5z: pausetime increased by 1f. Sense of Thrown Edge: Power gains rebalanced (30/5xN/5xN -> 15/7xN/3xN). Crossup Magic: Power gain on startup increased (30->45). Bounce/No-bounce: Power gains rebalanced (30/10/5 -> 15/8/4). Time Paradox: Power gains rebalanced (30/30x2/15x2 -> 45/30x2/15x2).
RicePigeon Posted June 25, 2017 Author Posted June 25, 2017 Eirin & Remilia updated. Fixed minor hurtboxes on several animations. Minor adjustments to ground teching. Minor adjustments to ground bounce behavior. Throw: Recovery on whiff decreased by 1f. Burst Shot [Air versions]: Startup decreased by 2f. Burst Shot [X & Y versions]: Power gains decreased (20/50/25 -> 20/30/15). Burst Shot [Z version]: Power gains decreased (20/50/25 -> 20/40/20). Lunar Debris: Power gains increased (20/15x5/7x5 -> 20/16x5/8x5). Elixir: Power gains increased (20/50/25 -> 20/60/30). Fixed major bug where juggle flags were not being applied properly. Fixed animation timings in anims 5050 & 5100. j6z: Proration increased (75%->80). Chain Gang [Z Version]: Proration increased (65%->75%).
RicePigeon Posted June 27, 2017 Author Posted June 27, 2017 Komachi updated. Fixed issue with tails on wisp moves. Fixed issues with wallbounce. Fixed timings on certain movement & hit animations. Slight adjustments to hurtboxes on aerial attacks. 5x: Pausetime reduced. 5z: Proration reduced (0.90->0.85). 2x: Pausetime reduced. j5x: Fixed bug that allowed hitting opponents out of a reset. j5y, j5z, and j2z: Fixed bug that prevented combo from j5x. j5z: Startup reduced by 2f. j2z: Startup reduced by 2f. Spirits of the Firm: Power gains increased (20/40/20 -> 20/60/30). Floating Indolent Dead Spirits: Power gains increased (20/20/10 -> 20/40/20). Lonely Bound Spirits: Power gains increased (20/20/10 -> 20/60/30). Fixed several debug errors on detonation. Lonely Bound Spirits: Damage increased (75->85). Wind on the Last Journey [X ver]: Power gains adjusted (40/20x5/10x5 -> 45/16x5/8x5). Wind on the Last Journey [Y ver]: Power gains adjusted (40/20x8/10x8 -> 45/10x8/5x8). Wind on the Last Journey [Z ver]: Power gains adjusted (40/20x12/10x12 -> 45/10x12/5x12). The Endless Way: Power gains adjusted (20/40/20 -> 20/60/30). The Endless Way: Recovery time increased by 2f. Soul Detonate: Can now be cancelled into from Special attacks. "Flow of the River": P2 power gain per hit increased (20->43). "Abundant Floating Spirits": P2 power gain per hit increased (10->40), P2 power gain on detonate increased (10->20). "Irresolute Bound Spirit": P2 power gain per hit increased (10->60). "Scythe of Final Judgement": Fixed certain lag issues in IKEMEN. "Scythe of Final Judgement": P2 power gain on hit increased (500->600). "Scythe of Final Judgement": Chip damage decreased (100->86). "Short Life Expectancy": Size of dust FX decreased, reduced lag on IKEMEN. "Short Life Expectancy": P2 power gain on hit increased (500->600).
RicePigeon Posted July 28, 2017 Author Posted July 28, 2017 Cirno updated Adjusted yaccel on groundbounce. Revisions on several hit animations. 5y: Power gains decreased (0/26x3/13x3 -> 0/20x3/10x3). 2y: Power gains decreased (0/27x3/13x3 -> 0/20x3/10x3). 2y: Projectile hitbox size decreased. Icicle Shot: Power gain on startup decreased (30->15). Icicle Shot: Projectile hitbox size decreased. Icicle Shot: Projectiles now disappear if Cirno is hit. Icicle Sword: Power gain on startup decreased (60->45). Icicle Sword: Spinning hits no longer give or gain Power on hit or block. Frozen Technique: Power gains adjusted (30/40/20->15/60/30). Ice Fairy Sculpture: Power gains adjusted (30/40/20->15/40/20). Ice Charge: Power gains on initial hit adjusted (40/80/40->30/80/40). Ice Charge (Followup): Power gains adjusted (0/20/10->15/40/20).
RicePigeon Posted July 29, 2017 Author Posted July 29, 2017 The evil spirit of the PC-98 Touhou era, Mima, finally makes her return. Link: http://ricepigeon.neocities.org First release. RoySquadRocks and CoolAnimeHustler 2
RoySquadRocks Posted July 29, 2017 Posted July 29, 2017 YAAAY! I'm soooo going to test this character! Thank you for the release! CoolAnimeHustler 1
RicePigeon Posted August 1, 2017 Author Posted August 1, 2017 Yuyuko updated. Minor correction to bounce behavior. Revisions on several hit & required animations. Fixed fall behavior on Normals. Corrected block restrictions on Aerial Normals. 5y: Hitbox range adjusted/extended. Now moves Yuyuko forward more. 5y: Damage increased (35->45). 6y: Hurtbox adjusted. 2x: Can now cancel into itself. Proration increased (0.9->0.92). 2y: Damage increased (23xN->25xN). 2y: Proration decreased (0.97xN->0.95xN). 2y: Power gains increased (0/20xN/10xN->0/25xN/12xN). 2y: Fixed debug on flower petals. 2z: Hurtbox slightly increased. Corrected layering issue on effect. j5x: Hurtbox slightly increased. j5y: Hurtbox slightly increased. j5z: Hurtbox slightly increased. j2z: Hurtbox slightly increased. Power gains increased (20xN/10xN->30xN/15xN). j2z: Now properly applies counterhit bonuses on 1st hit. Throw: Hurtbox size increased. Recovery time on whiff reduced by 2f. Throw: Now properly applies Throw proration. Light of the Undead: Removed. Replaced with Lance of the Swallowtail Crest. Reverse Screens: Hurtbox size increased. Hitbox size on LP & MP versions increased. Reverse Screens: Fixed debug on flower petals. Eternal Wandering: Startup Power gain decreased (30->20). Eternal Wandering: Now properly applies proration. Eternal Wandering: Proration per hit increased (92%xN->96%xN). Eternal Wandering: Hurtbox size slightly increased. Ghostly Butterfly: Startup Power gain increased (15->20). Ghostly Butterfly: Proration increased (0.88xN->0.95xN). Ghostly Butterfly: Hurtbox size slightly increased. Ghostly Butterfly: Fixed certain debug errors. "Ghastly Dream": Hurtbox size increased. "Ticket to the Netherworld": Hurtbox size increased. "Ticket to the Netherworld": Explosion now properly applies proration. "Death Lance": Hurtbox size increased. "Death Lance": Proration per hit decreased (0.97xN->0.9xN). "Death Lance": Fixed certain debug errors.
RicePigeon Posted August 2, 2017 Author Posted August 2, 2017 Patchouli & Reisen updated. Summer Red: Can now be used in midair. Autumn Blade: All versions now hit exactly 3 times. Button press now determines angle. Autumn Blade: All non-Philosopher Stone versions now deal 28x3 damage. Autumn Blade: Hitbox size decreased. Dew Spear: Removed. Replaced with Emerald City. "Elemental Harvester": Now moves Patchouli forward on use. Various adjustments to hit animations.
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