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Posted
11 hours ago, GarchompMatt said:

Not to derail this thread, but I did make a voicepack for Marisa a small while ago that I try to keep up to date with the latest version. I just posted it in the Touhou Project collections thread if you're interested.

link, please, and to all of RP's mute 2hus while at that

Posted

I only made voices for Marisa and Koishi, or rather, those are the ones I publicly released; the ones I made for Patchouli, Flandre and Remilia were actually added to the characters. "Poot Birb" isn't a serious voicepack.

FXhJiHL.png XslF5vn.png malcsRF.png

Project LG said:

God knows you shit out characters like a friggin' gumball machine.

Posted
53 minutes ago, GarchompMatt said:

I only made voices for Marisa and Koishi, or rather, those are the ones I publicly released; the ones I made for Patchouli, Flandre and Remilia were actually added to the characters. "Poot Birb" isn't a serious voicepack.

Labrys...hmmm, interesting, I imagined Yang Xiao-Long as a fitting voice, but then again what do I know BlazBlue/HDN, let's give it a go, and "Poot Birb" sounds interesting, is it for Cirno?

Posted

Yuuka updated.

 

GZ3R1Y9.png
  • 5x: P2 power gains reduced (30->20).
  • j2z: Now puts grounded opponents into a dizzy state on counterhit, airborne opponents into hard knockdown.
  • j2z: Damage proration reduced (0.75->0.7).
  • Soil Tilling: Fixed bug where Y and Z versions used the X version hitbox.
  • Flytrap: P2 power gains reduced (110->80).
Posted

Sanae, Kanako, Koishi, Alice, & Mokou updated.

 

lx2CSv7.pngANFiNVt.pngqFIT4S7.png
  • Throw: fixed bug where poweradds were not being applied.
08pMNiA.png
  • Throw: P1 power gains increased, P2 power gains decreased.
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  • Throw: P1 power gains increased, P2 power gains increased.
Posted

Lie Meiling updated.

 

jOVMesX.png
  • 5x: Corrected hitpausetimes.
  • 5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
  • 5y: Small adjustment to hurtboxes.
  • 6y: P1 power gain on 1st hit decreased (80->40), P2 power gain on 1st hit decreased (40->20).
  • 6y: Fixed bug where overhead property was not lost if cancelled into.
  • 5z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
  • 2x: Corrected hitpausetimes.
  • 2x: P2 power gain decreased (30->20).
  • 2y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
  • 2z: P1 power gains decreased (120->90), P2 power gains decreased (60->45).
  • j5x: Corrected hitpausetimes.
  • j5y: P1 power gains decreased (80->60), P2 power gains decreased (40->30).
  • j2y: Fixed issue with hitting airborne opponents.
  • j2y: Adjusted certain hurtboxes.
  • j5z: P1 power gain per hit decreased (60->46), P2 power gains decreased (30->23).
  • j5z: 2nd hit damage increased (40->45).
  • Throw: Hitbox size decreased.
  • Throw: Recovery frames increased by 3f.
  • Throw: P1 power gains decreased (140->80), P2 power gains decreased (70->40).
  • Seven Star Sword [X ver]: P1 power gain per hit increased (10->13), P2 power gain per hit increased (5->6).
  • Seven Star Sword [Y ver]: P1 power gain per hit increased (8->10), P2 power gain per hit increased (3->5).
  • Seven Star Sword [Z ver]: P1 power gain per hit increased (10->12), P2 power gain per hit increased (5->6).
  • Four Star Sword: P1 power gains per hit decreased (30->20), P2 power gain per hit decreased (15->10).
  • Monochromatic Hurricane [X version]: P1 power gains increased (40->80), P2 power gains increased (10->40).
  • Monochromatic Hurricane [Air version]: P1 power gain on hit increased (60->80), P2 power gain increased (30->40).
  • "Dichromatic Spark": Block damage per hit decreased (3->2).
  • "Dichromatic Spark": P2 power gain per hit decreased (20->16).
  • "Roc's Fist": P2 power gain per hit increased (50->150).
  • "Wrath of the Raging Youkai": P2 power gains increased (40->600).
  • "Youkai Armageddon": P2 power gain on hit decreased (615->600), on block increased (300->600).
  • "Descent of the Black Dragon": P2 power gains increaed (300->600).
  • "Descent of the Black Dragon": Fixed issue where move was unsafe on hit.
Posted

Flandre & Ichirin updated

 

AWazliz.png
  • j5x: Hitboxes adjusted.
  • j5y: Hurtbox size increased.
  • j5z: Hitbox horizontal size decreased.
  • Starbow Break [X version]: Hitbox priority decreased.
  • Destroyer Claw: Hitbox size decreased. Hurtbox size increased.
  • Destroyer Claw: Damage on all versions decreased (120->110, 130->120, 140->130).
99attgT.png
  • Fixes a few readme typos.
  • Raging Running Fist (Unzan active): Corrected bug where X and Z versions would only hit 4 times.
  • Raging Running Fist (Unzan active): Corrected timing discrepancy in X and Z versions.
  • North Mountain Wind of Mercy: Corrected extended hurtbox missing on one animation frame.
  • "King Kraken Strike": Proration per hit increased (60%->95%).
Posted

Cirno updated

 

nrsaEwS.png
  • 1 new palette added.
  • Icicle Sword: Fixed bug where hurtboxes where carried over between certain frames.
  • Frozen Technique: Damage increased (40->45).
  • "Icicle Fall": Hitpause increased by 2f.
  • "Icicle Fall": Corrected minor bug on spellcard text when under AI control.
Posted

Meiling & Patchouli updated.

 

jXcrR3V.png
  • 5y: Fixed bug on launcher state against certain opponents.
jFvZDOD.png
  • Fixed hurtbox placement in several gethit animations.
  • Taunt: Fixed binding bug on book FX.
  • 5y: Proration per hit increased (0.91->0.92).
  • 6y: Damage increased (65->75).
  • 5z: Damage increased (70->80), Proration decreased (0.85->0.80).
  • 2x: Hitpause time reduced.
  • 2z: Damage increased (60->70).
  • 3z: Damage increased (70->80).
  • j5x: Hitpause time reduced.
  • j5z: Proration per hit increased (0.80->0.84).
  • Summer Red: P1 power gain on hit increased (40->60). P2 power gain on hit increased (20->30).
  • Dew Spear: Power gain on startup increased (20->30).
  • Autumn Blade [X version]: Adjusted hit velocities against standing opponents.
  • Autumn Blade [Z version]: P1 power gain per hit decreased (32->22).
  • Autumn Blade [Z version]: P2 power gain per hit decreased (16->11).
  • Winter Element [Philosopher's Stone]: Revised hitbox of geysers. Now always deals 2 hits worth 140 damage.
Posted

Byakuren, Chen, & Lie Meiling updated.

 

iCJcBuV.png
  • "Master of Buddhist Cosmology": Recovery time reduced by 56f.
CE9uH3q.png
  • 6y: P1 power gains on hit decreased (120->80).
  • 6y: P2 power gains on hit decreased (60->40).
  • Jumping Crossing Scales: Damage on all versions increased (80->100, 90->110, 100->120).
jOVMesX.png
  • "Descent of the Black Dragon": Block damage decreased (160->129).
Posted

Alice & Hong Meiling updated.

 

08pMNiA.png
  • 5x: Hitpause reduced.
  • 4x: Hitpause reduced.
  • 2x: Hitpause reduced.
  • 1x: Hitpause reduced.
  • 1y: P1 power gain increased (50->80), P2 power gain decreased (50->40).
  • 1z: P1 power gain increased (70->120), P2 power gain decreased (70->60).
  • Thousand Spear Dolls: Power gain on startup decreased (60->45).
  • Edo High-Explosive Pawn: Power gain on startup reduced (30->20).
  • Edo High-Explosive Pawn: P1 power gain decreased (70->60), P2 power gain decreased (70->30).
  • Doll Set: No longer gives Alice Power on use.
  • Doll Activation: Now gives Alice 30 Power on startup.
  • Doll Activation: Fixed bug in IKEMEN involving two dolls hitting simultaneously.
jXcrR3V.png
  • 4y: Projectile hitbox size decreased.
  • 4y: Recovery increased by 2f.
  • 5z: Now moves Meiling forward.
  • 5z: Vertical hit velocity increased.
  • j3y/j3z: Vertical velocity increased.
  • Cyclone Light Step: Effect now disappears when active frames end.
  • Cyclone Light Step [Y version]: Active frames increased by 2f.
  • Cyclone Light Step [Z version]: Active frames increased by 4f.
  • Cyclone Light Step [Tiger]: Total active frames increased by 4f.
  • "Colorful Windchime": Horizontal velocity increased.
Posted

Alice & Chen updated.

 

08pMNiA.png
  • Fixed several minor bugs involving doll strings on certain attacks.
  • j5y: Damage reduced (70->60).
  • j5y: Proration increased (0.80->0.85).
  • j5z: Hitpause increased.
CE9uH3q.png
  • New Special: Dharmapala's Rampage (63214x/y/z).
Posted

Yukari & Kanako updated.

 

HgPI5A8.png
  • Maxwell's Demon: Throw animation slightly revised, now turns 5f earlier.
  • Maxwell's Demon: Damage on all versions increased (10->20, 15->30, 20->40).
  • Maxwell's Demon: Now brings opponent slightly closer to Yukari.
  • "Chen": Corrected bug where Chen would hit more than 4 times.
ANFiNVt.png
  • Maximum Life reduced (1100->1000).
  • 5x: Hurtbox slightly extended.
  • 5y: Hurtbox extended.
  • 5y: Proration decreased (0.90->0.85).
  • 2y: Hurtbox extended.
  • 2y: Proration decreased (0.85->0.80).
  • Sky God: Onbashira: Damage reduced (100->90).
  • Sky God: Onbashira: Proration decreased (0.75->0.70).
  • Omiwatari God Cross: Hitbox size reduced. Pushbox width decreased.
  • Omiwatari God Cross: Proration per hit decreased (0.88->0.84).
  • Misayama Hunting Ritual: Startup on all versions increased by 1f.
  • Misayama Hunting Ritual: Hurtbox extended during active frames.
  • Misayama Hunting Ritual: Corrected bug in proration values when cancelled at certain times.
  • "Meteoric Onbashira": Damage per hit decreased (44->40).
Posted

Youmu updated.

 

uxx3JYT.png
  • Spirit Level system rebalancing:
    • Spirit Level 2 is now obtained at 300 Spirit (down from 350).
    • Youmu now starts each match at 350 Spirit (Level 2).
    • Spirit Levels now have a Level Max, obtained at 950 Spirit.
  • 6y: Can now cancel into 6z at Level Max.
  • 6z: Hurtbox size decreased.
  • j2z: Damage now increases during Level Max (65->75).
  • Crescent Moon Slash: Corrected hitvels against airborne opponents.
  • Crescent Moon Slash [Z version]: Hitbox size on 2nd hit slightly increased.
  • Insightful Sword: Now gains increased damage during Level Max.
  • Insightful Sword: Power gains for P1 and P2 increased (50->80, 25->40).
  • Slash of Life & Death: Power gains on MP & HP versions of 3rd hit reduced (80->40, 40->20).
  • "Slash of Present": Now hits twice during Level Max.
  • "Meditation": Damage per hit increased during Level Max (48->52).
  • "6-Root Cleansing": Damage during Levels 1-3 decreased (400->390, 500->480, 600->570).
  • "6-Root Cleansing": Can now counter throws at Level Max.
  • "6-Root Cleansing": Now deals 650 damage during Level Max.
Posted

Kanako updated

 

ANFiNVt.png
  • Removed unused sound files.
  • Fixed animation timing with anim 5100.
  • Misayama Hunting Ritual: Power gains per hit for P1 & P2 decreased (20->16, 10->8).
Posted

Alice, Marisa, & Sakuya updated

 

08pMNiA.png
  • Fixed timing issues with anim 5100.
  • Anim 5120 extended by 2f.
VnxoqGH.png
  • Fixed timing issues with anim 5100.
  • Fixed timing issues with anim 5050.
  • Fixed timing issues with anim 5120.
  • Adjustments to anim 5051 & 5061.
  • Added missing dust FX on tech recovery.
h0vU48r.png
  • Fixed timing issues with anim 5100.
  • Adjusted bounce acceleration.
  • Animation 5050 made more fluid.
  • Standup animation from knockdown reduced by 1f.
  • 5z: Damage per hit decreased (47->46).
  • 5z: Proration per hit increased (0.80->0.87).
  • 5z: Hit velocities slightly increased.
  • 5z: Pausetime slightly decreased.
  • j5y: pausetime increased by 1f.
  • j5z: pausetime increased by 1f.
  • Sense of Thrown Edge: Power gains rebalanced (30/5xN/5xN -> 15/7xN/3xN).
  • Crossup Magic: Power gain on startup increased (30->45).
  • Bounce/No-bounce: Power gains rebalanced (30/10/5 -> 15/8/4).
  • Time Paradox: Power gains rebalanced (30/30x2/15x2 -> 45/30x2/15x2).
Posted

Eirin & Remilia updated.

 

a0pD6NV.png
  • Fixed minor hurtboxes on several animations.
  • Minor adjustments to ground teching.
  • Minor adjustments to ground bounce behavior.
  • Throw: Recovery on whiff decreased by 1f.
  • Burst Shot [Air versions]: Startup decreased by 2f.
  • Burst Shot [X & Y versions]: Power gains decreased (20/50/25 -> 20/30/15).
  • Burst Shot [Z version]: Power gains decreased (20/50/25 -> 20/40/20).
  • Lunar Debris: Power gains increased (20/15x5/7x5 -> 20/16x5/8x5).
  • Elixir: Power gains increased (20/50/25 -> 20/60/30).
fFwiIom.png
  • Fixed major bug where juggle flags were not being applied properly.
  • Fixed animation timings in anims 5050 & 5100.
  • j6z: Proration increased (75%->80).
  • Chain Gang [Z Version]: Proration increased (65%->75%).
Posted

Komachi updated.

 

X6n47Kk.png
  • Fixed issue with tails on wisp moves.
  • Fixed issues with wallbounce.
  • Fixed timings on certain movement & hit animations.
  • Slight adjustments to hurtboxes on aerial attacks.
  • 5x: Pausetime reduced.
  • 5z: Proration reduced (0.90->0.85).
  • 2x: Pausetime reduced.
  • j5x: Fixed bug that allowed hitting opponents out of a reset.
  • j5y, j5z, and j2z: Fixed bug that prevented combo from j5x.
  • j5z: Startup reduced by 2f.
  • j2z: Startup reduced by 2f.
  • Spirits of the Firm: Power gains increased (20/40/20 -> 20/60/30).
  • Floating Indolent Dead Spirits: Power gains increased (20/20/10 -> 20/40/20).
  • Lonely Bound Spirits: Power gains increased (20/20/10 -> 20/60/30). Fixed several debug errors on detonation.
  • Lonely Bound Spirits: Damage increased (75->85).
  • Wind on the Last Journey [X ver]: Power gains adjusted (40/20x5/10x5 -> 45/16x5/8x5).
  • Wind on the Last Journey [Y ver]: Power gains adjusted (40/20x8/10x8 -> 45/10x8/5x8).
  • Wind on the Last Journey [Z ver]: Power gains adjusted (40/20x12/10x12 -> 45/10x12/5x12).
  • The Endless Way: Power gains adjusted (20/40/20 -> 20/60/30).
  • The Endless Way: Recovery time increased by 2f.
  • Soul Detonate: Can now be cancelled into from Special attacks.
  • "Flow of the River": P2 power gain per hit increased (20->43).
  • "Abundant Floating Spirits": P2 power gain per hit increased (10->40), P2 power gain on detonate increased (10->20).
  • "Irresolute Bound Spirit": P2 power gain per hit increased (10->60).
  • "Scythe of Final Judgement": Fixed certain lag issues in IKEMEN.
  • "Scythe of Final Judgement": P2 power gain on hit increased (500->600).
  • "Scythe of Final Judgement": Chip damage decreased (100->86).
  • "Short Life Expectancy": Size of dust FX decreased, reduced lag on IKEMEN.
  • "Short Life Expectancy": P2 power gain on hit increased (500->600).
  • 1 month later...
Posted

Cirno updated

 

nrsaEwS.png
  • Adjusted yaccel on groundbounce.
  • Revisions on several hit animations.
  • 5y: Power gains decreased (0/26x3/13x3 -> 0/20x3/10x3).
  • 2y: Power gains decreased (0/27x3/13x3 -> 0/20x3/10x3).
  • 2y: Projectile hitbox size decreased.
  • Icicle Shot: Power gain on startup decreased (30->15).
  • Icicle Shot: Projectile hitbox size decreased.
  • Icicle Shot: Projectiles now disappear if Cirno is hit.
  • Icicle Sword: Power gain on startup decreased (60->45).
  • Icicle Sword: Spinning hits no longer give or gain Power on hit or block.
  • Frozen Technique: Power gains adjusted (30/40/20->15/60/30).
  • Ice Fairy Sculpture: Power gains adjusted (30/40/20->15/40/20).
  • Ice Charge: Power gains on initial hit adjusted (40/80/40->30/80/40).
  • Ice Charge (Followup): Power gains adjusted (0/20/10->15/40/20).
Posted

Yuyuko updated.

 

7pMRMQN.png
  • Minor correction to bounce behavior.
  • Revisions on several hit & required animations.
  • Fixed fall behavior on Normals.
  • Corrected block restrictions on Aerial Normals.
  • 5y: Hitbox range adjusted/extended. Now moves Yuyuko forward more.
  • 5y: Damage increased (35->45).
  • 6y: Hurtbox adjusted.
  • 2x: Can now cancel into itself. Proration increased (0.9->0.92).
  • 2y: Damage increased (23xN->25xN).
  • 2y: Proration decreased (0.97xN->0.95xN).
  • 2y: Power gains increased (0/20xN/10xN->0/25xN/12xN).
  • 2y: Fixed debug on flower petals.
  • 2z: Hurtbox slightly increased. Corrected layering issue on effect.
  • j5x: Hurtbox slightly increased.
  • j5y: Hurtbox slightly increased.
  • j5z: Hurtbox slightly increased.
  • j2z: Hurtbox slightly increased. Power gains increased (20xN/10xN->30xN/15xN).
  • j2z: Now properly applies counterhit bonuses on 1st hit.
  • Throw: Hurtbox size increased. Recovery time on whiff reduced by 2f.
  • Throw: Now properly applies Throw proration.
  • Light of the Undead: Removed. Replaced with Lance of the Swallowtail Crest.
  • Reverse Screens: Hurtbox size increased. Hitbox size on LP & MP versions increased.
  • Reverse Screens: Fixed debug on flower petals.
  • Eternal Wandering: Startup Power gain decreased (30->20).
  • Eternal Wandering: Now properly applies proration.
  • Eternal Wandering: Proration per hit increased (92%xN->96%xN).
  • Eternal Wandering: Hurtbox size slightly increased.
  • Ghostly Butterfly: Startup Power gain increased (15->20).
  • Ghostly Butterfly: Proration increased (0.88xN->0.95xN).
  • Ghostly Butterfly: Hurtbox size slightly increased.
  • Ghostly Butterfly: Fixed certain debug errors.
  • "Ghastly Dream": Hurtbox size increased.
  • "Ticket to the Netherworld": Hurtbox size increased.
  • "Ticket to the Netherworld": Explosion now properly applies proration.
  • "Death Lance": Hurtbox size increased.
  • "Death Lance": Proration per hit decreased (0.97xN->0.9xN).
  • "Death Lance": Fixed certain debug errors.
Posted

Patchouli & Reisen updated.

jFvZDOD.png
  • Summer Red: Can now be used in midair.
  • Autumn Blade: All versions now hit exactly 3 times. Button press now determines angle.
  • Autumn Blade: All non-Philosopher Stone versions now deal 28x3 damage.
  • Autumn Blade: Hitbox size decreased.
  • Dew Spear: Removed. Replaced with Emerald City.
  • "Elemental Harvester": Now moves Patchouli forward on use.
dvaDPcR.png
  • Various adjustments to hit animations.

 

   

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