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Skullgirl's Valentine


storm0062

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Hi all, 

Just to see you some pics of one of my work!

1437997914-mugen44.png1437997914-mugen37.png1437997914-mugen38.png1437997914-mugen39.png1437997914-mugen40.png1437997914-mugen41.png1437997914-mugen43.png1437997915-mugen45.png1437997915-mugen48.png1437997915-mugen56.png1437997915-mugen57.png1437997915-mugen58.png1437997915-mugen61.png

She Have:

** All basic moves:

- Walk F & B

-Crouch & jump (N, F & B)

-Run &Hopback

-Intro

-Lose & Win pose 

-Guard (stand, crouch, air)

** 6 Buttons:

and all basic movements in stand, crouch & jump (lk, mk, hk, lp, mp, hp)

For the moment one only special move (not in the pics)

 

She don't have (for the moment):

-Take hit movements (she stay neutral when she get hurt)

-Taunt

-Sound!!!! <<<< I ASK YOU IN REQUEST :)

-portrait

-More Specials (movements in coding)

-Hypers

-Accurate system 

-------------------------------------------------------------------------------------------------------

I work on it when I have time.... 

Bye!

691a00294c.png

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Wow,Skullgirls finally in Mugen

Valentine looks good, I do recall somebody having Filia And Nests Kyo as a work in progress.

http://mugenguild.com/forum/topics/characeter-w-i-p-ryutaro-project-mugen-1-01-1-167754.0.html

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I can't wait to see her.

 

I would like to see Parasoul too, she's my favourite character :)

Spoiler

Completed characters

DRAGON BALL: Kid Goku, Muten Roshi, Zarbon, Gotenks, Android 17, Uub, Cooler, Omega Shenron

SONIC THE HEDGEHOG/SEGA: E-123 Omega, Cream, Silver, Sparkster, Vector

GOLDEN AXE THE DUEL: Keel

POKEMON: Charizard, Heracross, Pikachu, Megamewtwo Y, Krookodile

ONE PIECE: Akainu, Crocodile
ARCADE UNIVERSE: Bubblun, Bomberman

MEGAMAN: Magma Dragoon

KAKUGE YARO EDIT: Hashimoto
CAPCOM UNIVERSE: Michelle Heart, Pure & Fur, Saki Omokane, Sir Arthur, Ton Pooh, Lou, Unknown Soldier

MARVEL COMICS: Jubilee, Dormammu

 

Current work in progress

 

 

Future work in progress

SONIC THE HEDGEHOG/SEGA : (none)

POKEMON: (none)

CAPCOM UNIVERSE:  (none)

MARVEL COMICS: (none)

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Thanks for all your messages! 

Holy molly, where did you managed to grab those crispy clean sprites?

The only character sprite rip of Skullgirls that I know has way to many JPEG artifacts.

I don't remember but I have the sprites of all the skullgirls chars... I must resize them because the sprites are very large!

 

xscale = 0.15 

yscale = 0.15

If I do an other skullgirl it will be this char:

1438127555-mugen70.png

 

OskeinOWhy you said that? you try to make her?

 

So some new pics (special moves):

1438127555-mugen65.png1438127555-mugen69.png1438127555-mugen64.png1438127555-mugen68.png1438127555-mugen67.png

That's all for the moment. 

691a00294c.png

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There are. Believe me, because I was trying to use them (and colorseperate them), but I couldn't even finished one single frame of colorseperation, because there are soo many whites around the edge (JPEG artifacts), it's not even funny anymore.

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Thanks for all your messages! 

I don't remember but I have the sprites of all the skullgirls chars... I must resize them because the sprites are very large!

 

xscale = 0.15 

yscale = 0.15

If I do an other skullgirl it will be this char:

Hidden Content

 

OskeinOWhy you said that? you try to make her?

 

So some new pics (special moves):

Hidden Content

That's all for the moment. 

 

yea at one point in time when i was i was a little younger i tried to make valentine but i just couldn't get myself to do most of what needed to be done plus i thought of it as a hard thing to do so i gave up but now im trying to make rise now. im just trying to find effects for her before i continue.

2m7dpiv.jpgimagee10.gif

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There are. Believe me, because I was trying to use them (and colorseperate them), but I couldn't even finished one single frame of colorseperation, because there are soo many whites around the edge (JPEG artifacts), it's not even funny anymore.

That's not what Jpeg artifacts are for starters.

Every frame is drawn and 'painted' so naturally it's going to beyond 256 colors making multiple palette creation a bit tricky.

SOME parts of the images don't have this problem (I'll use Fukua's eyeshadow as an example) and I'm guessing that was to save time.

Their images weren't made under a 256 color restriction. I'm not sure how else to reiterate this. What you're calling jpeg artifacts is from the image/animation creation process. Which, in the end doesn't matter once it's scaled, and especially when it's indexed because those areas just become black anyway.

If you want my released works, go here.

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Very cool!  I'll keep an eye out on this character!  :3

2j0xovb.png

2uetll0.png

Currently LPing: Higurashi - When They Cry (Steam)  /  Legend of Zelda - Temples of Turmoil Revamped (ZC)
Next LPs: A Boy & His Blob (NES)  /  Legend of Zelda - First Quest Layered (ZC)

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