storm0062 Posted July 27, 2015 Posted July 27, 2015 Hi all, Just to see you some pics of one of my work! She Have: ** All basic moves: - Walk F & B -Crouch & jump (N, F & B) -Run &Hopback -Intro -Lose & Win pose -Guard (stand, crouch, air) ** 6 Buttons: and all basic movements in stand, crouch & jump (lk, mk, hk, lp, mp, hp) For the moment one only special move (not in the pics) She don't have (for the moment): -Take hit movements (she stay neutral when she get hurt) -Taunt -Sound!!!! <<<< I ASK YOU IN REQUEST :) -portrait -More Specials (movements in coding) -Hypers -Accurate system ------------------------------------------------------------------------------------------------------- I work on it when I have time.... Bye! 00EccoTenshi 1
you'restillnotlistening Posted July 27, 2015 Posted July 27, 2015 good luck on valentine...hoping that it turns out well
Ryutaro Posted July 27, 2015 Posted July 27, 2015 Wow,Skullgirls finally in Mugen Valentine looks good, I do recall somebody having Filia And Nests Kyo as a work in progress. http://mugenguild.com/forum/topics/characeter-w-i-p-ryutaro-project-mugen-1-01-1-167754.0.html click here : https://www.youtube.com/channel/UC6DUHim4HW7lMA-7k3ph7WQ Webpage : https://sryutaro.wixsite.com/ryutarofuture
Trinitronity Posted July 27, 2015 Posted July 27, 2015 Holy molly, where did you managed to grab those crispy clean sprites? The only character sprite rip of Skullgirls that I know has way to many JPEG artifacts. Releases: WIPs: KuaiDa ChuanShuo Street Fighter IV Remake (by D The Red Cloak, DuckSS and Trinitronity)
Cayne Posted July 27, 2015 Posted July 27, 2015 Finally!!!!!!!! I'm excited for this one. Good work so far. Your powerless against my genjutsu, The Reign of Kreation will consume you.........
Gladiacloud Posted July 28, 2015 Posted July 28, 2015 I can't wait to see her. I would like to see Parasoul too, she's my favourite character :) Spoiler Completed characters DRAGON BALL: Kid Goku, Muten Roshi, Zarbon, Gotenks, Android 17, Uub, Cooler, Omega Shenron SONIC THE HEDGEHOG/SEGA: E-123 Omega, Cream, Silver, Sparkster, Vector GOLDEN AXE THE DUEL: Keel POKEMON: Charizard, Heracross, Pikachu, Megamewtwo Y, Krookodile ONE PIECE: Akainu, Crocodile ARCADE UNIVERSE: Bubblun, Bomberman MEGAMAN: Magma Dragoon KAKUGE YARO EDIT: Hashimoto CAPCOM UNIVERSE: Michelle Heart, Pure & Fur, Saki Omokane, Sir Arthur, Ton Pooh, Lou, Unknown Soldier MARVEL COMICS: Jubilee, Dormammu Current work in progress Future work in progress SONIC THE HEDGEHOG/SEGA : (none) POKEMON: (none) CAPCOM UNIVERSE: (none) MARVEL COMICS: (none)
Uncle Dante Posted July 28, 2015 Posted July 28, 2015 I'm glad Skullgirls characters are finally making their way to Mugen. She looks good so far. I can't wait for her.
storm0062 Posted July 29, 2015 Author Posted July 29, 2015 Thanks for all your messages! Holy molly, where did you managed to grab those crispy clean sprites? The only character sprite rip of Skullgirls that I know has way to many JPEG artifacts. I don't remember but I have the sprites of all the skullgirls chars... I must resize them because the sprites are very large! xscale = 0.15 yscale = 0.15 If I do an other skullgirl it will be this char: OskeinO, Why you said that? you try to make her? So some new pics (special moves): That's all for the moment.
RobotMonkeyHead Posted July 30, 2015 Posted July 30, 2015 Holy molly, where did you managed to grab those crispy clean sprites? The only character sprite rip of Skullgirls that I know has way to many JPEG artifacts. http://mugenguild.com/forum/topics/skullgirls-spriterips-156597.0.htmlLooks good so far! ~ℛ.ℳ.ℋ.
Trinitronity Posted July 30, 2015 Posted July 30, 2015 Actually, the sprite rips you linked are exactly the ones with the JPEG artifacts, while his Valentine and Painwheel don't have those JPEG artifacts. Releases: WIPs: KuaiDa ChuanShuo Street Fighter IV Remake (by D The Red Cloak, DuckSS and Trinitronity)
Demitri Posted July 30, 2015 Posted July 30, 2015 There aren't JPEG artifacts, and even if there were, it wouldn't be noticeable because the sprites are scaled down. If you want my released works, go here.
Trinitronity Posted July 30, 2015 Posted July 30, 2015 There are. Believe me, because I was trying to use them (and colorseperate them), but I couldn't even finished one single frame of colorseperation, because there are soo many whites around the edge (JPEG artifacts), it's not even funny anymore. Releases: WIPs: KuaiDa ChuanShuo Street Fighter IV Remake (by D The Red Cloak, DuckSS and Trinitronity)
OskeinO Posted July 30, 2015 Posted July 30, 2015 Thanks for all your messages! I don't remember but I have the sprites of all the skullgirls chars... I must resize them because the sprites are very large! xscale = 0.15 yscale = 0.15 If I do an other skullgirl it will be this char: Hidden Content OskeinO, Why you said that? you try to make her? So some new pics (special moves): Hidden Content That's all for the moment. yea at one point in time when i was i was a little younger i tried to make valentine but i just couldn't get myself to do most of what needed to be done plus i thought of it as a hard thing to do so i gave up but now im trying to make rise now. im just trying to find effects for her before i continue.
Demitri Posted July 30, 2015 Posted July 30, 2015 There are. Believe me, because I was trying to use them (and colorseperate them), but I couldn't even finished one single frame of colorseperation, because there are soo many whites around the edge (JPEG artifacts), it's not even funny anymore. That's not what Jpeg artifacts are for starters. Every frame is drawn and 'painted' so naturally it's going to beyond 256 colors making multiple palette creation a bit tricky. SOME parts of the images don't have this problem (I'll use Fukua's eyeshadow as an example) and I'm guessing that was to save time. Their images weren't made under a 256 color restriction. I'm not sure how else to reiterate this. What you're calling jpeg artifacts is from the image/animation creation process. Which, in the end doesn't matter once it's scaled, and especially when it's indexed because those areas just become black anyway. If you want my released works, go here.
storm0062 Posted July 31, 2015 Author Posted July 31, 2015 erffff....... :( "ok" For Trinitroman, it's the sprites I use. Now for who are interessing by my wip some other pics:
storm0062 Posted August 3, 2015 Author Posted August 3, 2015 No sound video valentine in watch mode. Galvatron 1
IDGCaptainRussia Posted August 4, 2015 Posted August 4, 2015 keep it up! We need more Skullgirls in mugen!
TopKirby8305 Posted August 4, 2015 Posted August 4, 2015 Very cool! I'll keep an eye out on this character! :3 Currently LPing: Higurashi - When They Cry (Steam) / Legend of Zelda - Temples of Turmoil Revamped (ZC)Next LPs: A Boy & His Blob (NES) / Legend of Zelda - First Quest Layered (ZC)
storm0062 Posted August 7, 2015 Author Posted August 7, 2015 Hyper in progress, hope you like Galvatron 1
Basara-kun Posted August 13, 2015 Posted August 13, 2015 Awesome!! Good to see Skullgirls get more love in MUGEN. Keep going!! =D My WIPS - YouTube - Twitter
Ultra Fatality Posted August 13, 2015 Posted August 13, 2015 Now this is cool good to see Skullgirls slowly making its way to mugen but i swear i could of sworn someone was working on Filia a while back whatever happen to that project o_0
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