Zaiko Posted September 30, 2014 Share Posted September 30, 2014 Version 640x480 Stage Info. Name: Haunted Castle. Game: Asura Buster: Eternal Warriors. Animations: NO. Parallax: NO. Deltas: YES. Super Jump: MEDIUM. Res: 320x240 Mugen 1.0 Music: NO HI RES: NO Version 1280x720 Stage Info. Name: Haunted Castle. Game: Asura Buster: Eternal Warriors. Animations: NO. Parallax: NO. Deltas: YES. Super Jump: MEDIUM. Res: 320x240 Mugen 1.0 Music: NO HI RES: NO DL: http://zaiko9.webnode.es/ Enjoy!!!! Galvatron 1 Link to comment Share on other sites More sharing options...
Laharl Posted September 30, 2014 Share Posted September 30, 2014 did you scale the characters? Why exactly do they look horrible in that shot? Link to comment Share on other sites More sharing options...
Zaiko Posted September 30, 2014 Author Share Posted September 30, 2014 I have not changed any scale to any char, I have them all by default as the authors have released and do not understand that thing looks "horrible" if chars or stage, if the stage and pixels, is because it is a capture resolution of 1280x720 and the resolution of the stage is 320x240. Link to comment Share on other sites More sharing options...
Galvatron Posted September 30, 2014 Share Posted September 30, 2014 did you scale the characters? Why exactly do they look horrible in that shot? I thought the same here unless the stage itself was scaled. :-P [Edit post] Never mind you just answered the question Zaiko Link to comment Share on other sites More sharing options...
Laharl Posted September 30, 2014 Share Posted September 30, 2014 AH the res is the problem ok thanks. Yeah it was the Pixelation. Link to comment Share on other sites More sharing options...
Kazagami Posted September 30, 2014 Share Posted September 30, 2014 if you're to take a shot in widescreen you have to put localcoord on your stuff lol Link to comment Share on other sites More sharing options...
electrocaid Posted September 30, 2014 Share Posted September 30, 2014 chars have accurate size to bg: but the bg is cropped... the common problem with 16/9 dispslay... Link to comment Share on other sites More sharing options...
Zaiko Posted September 30, 2014 Author Share Posted September 30, 2014 So many problems, a screenshot that is obviously going to look pixelated, a stage that has low res sprites mugen and resolution I use is 1280x720, help me feed on the stage and not on how to take a screenshot, in my opinion my stages are well made pieces following the original, the rips are of size 576x238 is not my fault, just thanks for the comments, but seriously a comment on a pixelated screenshot the most obvious reason is known, because looks like this does not help me much. Thank you. Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted September 30, 2014 Share Posted September 30, 2014 Nice. Thanks for sharing. Link to comment Share on other sites More sharing options...
electrocaid Posted October 1, 2014 Share Posted October 1, 2014 please take it easy: i never said that there was something wrong except with the autoscale mugen function if run in 16/9 ratio: evidence, with full HD res but in 4/3 ratio: Link to comment Share on other sites More sharing options...
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