mkp Posted July 15, 2014 Posted July 15, 2014 How to make something like start stage music an end.Like Mk. MK IS BEST BUT CVS BETTER
0 Doomguy Posted July 15, 2014 Posted July 15, 2014 And.................I don't think so. Sack Tapping is Bad News, kids.
0 NotAGoodName Posted July 15, 2014 Posted July 15, 2014 You can't. Hopefully, in newer Mugen engines, stages will be allowed to have their own sound files and such interaction.
0 NotAGoodName Posted July 15, 2014 Posted July 15, 2014 in mkp guys do it. Yes, well they probably have a crap load of modifications to common1.cns, a ridiculously large common.snd, and a bunch of other crap. "[x fullgame does this]" does not mean that you can just up and do whatever. You basically have to ruin your game to do crap like that.
0 Laharl Posted July 15, 2014 Posted July 15, 2014 thats a full game thing you can't do it in regular mugen.
0 mkp Posted July 16, 2014 Author Posted July 16, 2014 but i still dont know how they maked that. MK IS BEST BUT CVS BETTER
0 NotAGoodName Posted July 16, 2014 Posted July 16, 2014 but i still dont know how they maked that. Easy. Just make every character stop the music when they die, have common.cns look for what stage you're on and play a sound file appropriate to that stage. No big deal. Only requires special edits to all of your stages, common.cns, common.snd, and probably every character for that matter. My TMNT Bonus Stage does this sort of ending music, but that's because it's meant for a specific stage.
0 mkp Posted July 17, 2014 Author Posted July 17, 2014 just write stage name or what? MK IS BEST BUT CVS BETTER
0 NotAGoodName Posted July 17, 2014 Posted July 17, 2014 just write stage name or what? It usually uses the author variable, which doesn't work in Mugen 1.0 btw.
0 mkp Posted July 17, 2014 Author Posted July 17, 2014 on what mugen works? MK IS BEST BUT CVS BETTER
0 Werewood Posted July 17, 2014 Posted July 17, 2014 I don't know about winmugen, I only know of a Trigger in MUGEN1.0: trigger1 = StageVar(info.author) = "Suika" Something like this.......actually I copied and pasted from my mugen1.0\docs\trigger.html Full usage: StageVar(*,***) Returns information about the stage. A limited number of parameters are supported. Format: StageVar(param_name) [oper] "string" Arguments: param_name The name of the stage parameter to check. Valid values are: info.name, info.displayname, info.authorname. [oper] =, != (other operators not valid) "string" (string) String to compare against. Must be in double quotes. Return type: boolean int (1 or 0) Error conditions: none Details: info.author: Compares the value of the "author" parameter in the [info] group. (boolean) info.displayname: Compares the value of the "displayname" parameter in the [info] group. (boolean) info.name: Compares the value of the "name" parameter in the [info] group. (boolean) Versions: 1.0 and newer "I still care to share because I believe in Sharing is Caring" - Werewood
0 Gaulbetti Posted July 17, 2014 Posted July 17, 2014 What about coding just into the character to stop the music from playing, or have .mp3 override? Everything close to me fades away. (Insert emoji here)
0 NotAGoodName Posted July 17, 2014 Posted July 17, 2014 Example code to stop music is: [state -2, Cool Outtro] type = AssertSpecial trigger1 = !Alive flag = nomusic
Question
mkp
How to make something like start stage music an end.Like Mk.
13 answers to this question
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