Kazagami Posted June 10, 2014 Posted June 10, 2014 Mugen 1.1 Only (but doesn't require OpenGL which is cool) https://onedrive.live.com/?cid=6ECBC674687E1C37&id=6ECBC674687E1C37%21107 柊 明 1 WaifuLaifu Discord Server / Twitter / MUGEN releases
Kazagami Posted June 10, 2014 Author Posted June 10, 2014 Is that Kim Jong Un? No it's Kimchi WaifuLaifu Discord Server / Twitter / MUGEN releases
JokerintheButt Posted June 10, 2014 Posted June 10, 2014 I need to convert this to 1.0 anyway thanks for the share Ryou. My Signature Fuck U :D I Don't Have one Asshole.
rockocalypse Posted June 10, 2014 Posted June 10, 2014 I get the ugly login screen :( I used to know how to modify the link to fix that but I forgot.
Kazagami Posted June 10, 2014 Author Posted June 10, 2014 Try this https://onedrive.live.com/?cid=6ECBC674687E1C37&id=6ECBC674687E1C37%21107 WaifuLaifu Discord Server / Twitter / MUGEN releases
rockocalypse Posted June 10, 2014 Posted June 10, 2014 That did it. Thank you. How'd you modify it though....for future reference.
Winmugen11 Posted June 10, 2014 Posted June 10, 2014 Just to be sure, if they're Mugen 1.1 only, does that mean that if I try to use them in 1.0, I'll just get an error message? This signature would not have been possible without the combined efforts of Ryoucchi & Zenesis. All credit goes to them for making this!
Ex✭Cᴀʜᴍ Posted June 10, 2014 Posted June 10, 2014 Now now i only want to try Athena. ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
rockocalypse Posted June 10, 2014 Posted June 10, 2014 Just to be sure, if they're Mugen 1.1 only, does that mean that if I try to use them in 1.0, I'll just get an error message? Yes. It says something about invalid trigger camerazoom died parsing.
Kazagami Posted June 10, 2014 Author Posted June 10, 2014 That did it. Thank you. How'd you modify it though....for future reference. Actually i may have put a wrong link >.< WaifuLaifu Discord Server / Twitter / MUGEN releases
BoyBoyz Posted June 10, 2014 Posted June 10, 2014 wow... his athena and kim are pretty good!! Damn, his Boss saiki's portraits are better than mine, but the character isn't very accurate..
jedafar43 Posted June 10, 2014 Posted June 10, 2014 Awesome zoom implemented in supers (Kim) expect an upgrade with improved AI in next time.
Werewood Posted June 11, 2014 Posted June 11, 2014 wow... his athena and kim are pretty good!! Damn, his Boss saiki's portraits are better than mine, but the character isn't very accurate.. Nobody can beat your KOFXIII Boss Saiki "I still care to share because I believe in Sharing is Caring" - Werewood
Ex✭Cᴀʜᴍ Posted June 11, 2014 Posted June 11, 2014 Nobody can beat your KOFXIII Boss Saiki So true =\ ✭Leaving my worries behind, feel the freedom of body and mind✭ I MyDeviantArt I MyYoutube I MyTwitter I
BoyBoyz Posted June 11, 2014 Posted June 11, 2014 Lol xD He does make some very neat additions though, like hyperdrive and how the palfx changes colour with time as hyperdrive ends. Also, as mentioned, the zoom effect during supers are cool! Love how there is a proper athena XIII now.
柊 明 Posted June 12, 2014 Posted June 12, 2014 I tried all his characters, and they're all good. But the one I like the most is Dark Ash.
tehdevil Posted June 12, 2014 Posted June 12, 2014 I hope he could seperate Ash and Dark Ash in two seperate def file, this character is great looking forward to see future new characters from him.
BoyBoyz Posted June 13, 2014 Posted June 13, 2014 I just tested his Dark Ash and wow, I gotta admit it feels more complete than mine, even though there are some inaccuracies: 1. EX flame (DB + 2p/2k) hits once only when enemy is in air 2. normal/super/ex uppercuts have more nothitbys. you can test them by using them to avoid projectiles and see when dark ash get shit. 3. jumping should have no dust sfx 4. hop back/evade/ uppercut/crouch hard kick/super fireball travelling distances are too much 5. I think he just used palfx colour = 0 instead of using the original dark ash sprites, as some sprites have different colours from the others. 6. standing hard kick can be blocked at medium level too 7. Quite a few guardsparks are wrong 8. the flames during normal dash should be bound to p1's hands, else they continue moving forward when he hits an enemy. 9. A sprite toward the ending of EX Dash is wrong; Dark Ash actually faces the wrong way when he is recovering from the move. 10. For the flame move (DB + any button), the flame's disappearing sound is wrong. 11. Certain pausetimes are wrong. 12. Super Dash has no 'seal' move. I love his configuration for the super fireball and zoom-in for the full-screen super, as well as the super dash! I might try to fix the inaccuracies on his Dark ash!
gui0007 Posted June 13, 2014 Posted June 13, 2014 I just tested his Dark Ash and wow, I gotta admit it feels more complete than mine, even though there are some inaccuracies: 1. EX flame (DB + 2p/2k) hits once only when enemy is in air 2. normal/super/ex uppercuts have more nothitbys. you can test them by using them to avoid projectiles and see when dark ash get shit. 3. jumping should have no dust sfx 4. hop back/evade/ uppercut/crouch hard kick/super fireball travelling distances are too much 5. I think he just used palfx colour = 0 instead of using the original dark ash sprites 6. standing hard kick can be blocked at medium level too 7. Quite a few guardsparks are wrong 8. the flames during normal dash should be bound to p1's hands, else they continue moving forward when he hits an enemy. 9. A sprite toward the ending of EX Dash is wrong; Dark Ash actually faces the wrong way when he is recovering from the move. 10. For the flame move (DB + any button), the flame's disappearing sound is wrong. 11. Certain pausetimes are wrong. I love his configuration for the super fireball and zoom-in for the full-screen super, as well as the super dash! I might try to fix the inaccuracies on his Dark ash! Great BoyBoyz. Can't wait for that. :) Reign of Kreation // POTS/POTS-ish Edits // MUGEN Duels // Collections: Characters - Stages
Ryochi Posted June 16, 2014 Posted June 16, 2014 nice. pity we can't get a decent kim to work for 1.0
JokerintheButt Posted July 17, 2014 Posted July 17, 2014 His MONSTER SAIKI has some missing sprites when he jump. My Signature Fuck U :D I Don't Have one Asshole.
tehdevil Posted July 18, 2014 Posted July 18, 2014 IIRC, in kofxiii, he can't jump. He can only walk forward or walk backward
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