volzzilla Posted March 4, 2014 Posted March 4, 2014 video i made to try and show off all the moves... while not perfect, i like him alot - gorgeous sprites - very cool how so much from mvc3 in him including the awesome sound - a few get hit animations missing - a number of alignment issues - not great clsn boxes - why does his taunt hurt you? - sound on jump needs timing adjustment - f,d,df+P special should animate quicker - so should the taunt - the hyper where you shoot all the arrows directly upward almost useless and would like its command layout swapped with the diagonally firing one (did that on my copy) - need to remove the enter win quotes lines from win quotes (or customize them like i did) - not a fan of some of the fx - would like the combination hitting hyper changed from a counter to straight up attack (personal preference) btw, for any of you unsure about the button layout due to you are used to 6 buttons, give it a shot. i'm usually the same way, but i really got used to playing that style. if this tells you anything, for the most part, i'm not a very good player except with a few characters. i'm pretty solid with him had 2 epic fights i won against deadpool by infinite and the thing by warner (his AI, not IMT AI. warner AI much stronger) Thrillo 1 A comic focused Mugen community: http://mugenmultiverse.forumotion.com/forum But we do alot of other stuff too :)
ArtistofLegacy Posted March 4, 2014 Posted March 4, 2014 He doesn't in UMvC3, he can chain LMHS only when crouching. Oh? I could've sworn he could do it normally. Oh well I guess.
Kanbei Posted March 5, 2014 Posted March 5, 2014 I noticed over at MFG someone mention he got updated.
volzzilla Posted March 5, 2014 Posted March 5, 2014 do you know all what he did. i'm kind of holding out to where the missing get hit animations get addressed before DLing a new copy considering i edited the large port, small port, hyperport, a couple command strings, and win quotes on my personal version. btw, in my feedback above, i left out how seen some air walking and weird P2 get hit physics from the mighty swing. anyone know how to contact him? A comic focused Mugen community: http://mugenmultiverse.forumotion.com/forum But we do alot of other stuff too :)
volzzilla Posted March 9, 2014 Posted March 9, 2014 i've lost track of the number of times i've checked his website, hoping for an update. i really really like playing with this guy, even with the coding issues. A comic focused Mugen community: http://mugenmultiverse.forumotion.com/forum But we do alot of other stuff too :)
Lord Batros Posted March 9, 2014 Posted March 9, 2014 yeah me 2, the only reason why i havnt released a pal set, id when doing some i didnt notice a few shared colors that bothered me ,so i scrapped them ,with hopes of coming back & doing a new set My Reason For Living My little Demon Joesph Jr & My Demon Princess Lilly R.I.P Dad i miss u everyday
Krypto 'SAM' saiyaN Posted March 10, 2014 Posted March 10, 2014 I noticed over at MFG someone mention he got updated. Did the update version has released yet?
Kanbei Posted March 11, 2014 Posted March 11, 2014 Did the update version has released yet? IDK maybe combo fixes or damage fixes, it doesn't look like anything different.
Kaguto Shin Sabaki Posted March 11, 2014 Posted March 11, 2014 I had to jump at the opportunity so here are some palettes and for my fellow comic readers I know you'll enjoy the MoonKnight palette. Where you can get these:
reyldz Posted March 11, 2014 Posted March 11, 2014 who is kamukamu senpai.?.....looks like a good chac but couldnt find it anywhere?
DarkWolf13 Posted March 11, 2014 Posted March 11, 2014 This is very interesting... So UMVC3 characters are finally getting mugenized. I'll get him as soon as I arrive home.
Thrillo Posted March 12, 2014 Posted March 12, 2014 Volzilla, here's hoping you link up/release your personal edit. I wish this guy had like 2 more hypers. ppp
Darkflare Posted March 12, 2014 Posted March 12, 2014 Volzilla, here's hoping you link up/release your personal edit. I wish this guy had like 2 more hypers. Two hypers is what he had in MvC3 with his arrow hyper having multiple variations. And he was perfectly fine as is, he doesn't need anymore.
Werewood Posted March 14, 2014 Posted March 14, 2014 I have been seeing many of this MUGEN author's WIP nicovideos. Very cool WIP and now an awesome release! Nice found news! "I still care to share because I believe in Sharing is Caring" - Werewood
volzzilla Posted March 14, 2014 Posted March 14, 2014 i did nothing in my edit other than change ports and the command string of one command A comic focused Mugen community: http://mugenmultiverse.forumotion.com/forum But we do alot of other stuff too :)
Thrillo Posted March 14, 2014 Posted March 14, 2014 Two hypers is what he had in MvC3 with his arrow hyper having multiple variations. And he was perfectly fine as is, he doesn't need anymore. If you like how he is in MvC3, then why are you playing MUGEN? Go buy the game, MUGEN is designed to redesign the characters to have more and be more, or to enjoy characters and matches that wont exist from purchasable games. 2 Hypers is boring, gets stale after awhile. Lord Batros 1 ppp
Erroratu Posted March 14, 2014 Posted March 14, 2014 I feel like that post should be directed to you and not to darkflare Remzy 1
Winmugen11 Posted March 14, 2014 Posted March 14, 2014 Going more on-topic now, and providing some free advertisement, here are more palettes for Taskmaster : Taskmaster Palette Set 2 by Kaguto Shin Sabaki : Taskmaster Palette Set by ZombieBrock Shogun Of MFFA : Thrillo 1 This signature would not have been possible without the combined efforts of Ryoucchi & Zenesis. All credit goes to them for making this!
Thrillo Posted March 15, 2014 Posted March 15, 2014 I feel like that post should be directed to you and not to darkflare That makes no. Damn. Sense. If you're going to try to put somebody down, with the clever snide remark and all, think first man. Erroratu, why are you offended at me on a personal level? No, that's ok. Nevermind. It's cool. ppp
The Unexpected Visitor Posted March 15, 2014 Posted March 15, 2014 2 Hypers is boring, gets stale after awhile. Not really if the gameplay is fun. Hypers don't make a character, it's all about good normals and good special moves.
Xan Posted March 15, 2014 Posted March 15, 2014 It's just about good gameplay overall. Characters can have two specials and one super if they're useful enough and fill the proper niches. The amount of moves means nothing if they aren't different enough from each other or don't fill any particular roles in their movepools. Don't bring in this more supers = better characters logic. It holds no water when looked at from a practicality standpoint. Reigizuo_78 1
Thrillo Posted March 15, 2014 Posted March 15, 2014 Very true. Good specials and gameplay are the epitome of a fun character, not just number of specials and hypers. But Taskmaster, especially being Taskmaster, he just feels too limited. This is a great conversion, definitely brings a MvC3 char to mugen and he did a amazing job. On a Capcom game though, hes cool, but still, the character should have some more specials and hypers to flesh him out some more, make him feel more like the actual Taskmaster, and give him a greater range to choose from. And Taskmaster is known for having a wide range of very different techniques and maneuvers. Arguing that the amount of moves means nothing if they are not different enough from one another or fill a major role actually bumps what im saying. 3 angles of the same hyper? Overly redundant. He copies people, so he should have a series of specials of hypers that fill a wide variety of roles, but that's just making the char feel like the literature. Im not putting Rojin down. He's done an outstanding job. And Im not interested in arguing about the char. Stating an opinion, like the trio. ppp
Werewood Posted March 16, 2014 Posted March 16, 2014 Updated to ver0.82 (2014/03/16):アドバンシングガード(のスプライト)実装、エリアルフィニッシュが強制ダウンになって追い打ちレギオンが安定化したりと結構変化してます。まだ未完成部分も多めです。 ・コメントにてご指摘いただいた必須関連のアニメーションを調整、予約animNO使用を廃止 ・ハイパーコンボフィニッシュ時にフラッシュするようになりました。(スローの具合次第で2回光りますが仕様…?) ・チャージングスターの突進中に飛び道具無敵がつきました。 ・エリアルのフィニッシュでジャンプSを当てたときに相手を強制的に2回バウンド&ダウンさせるようになりました。 ・エリアルのフィニッシュ以外でジャンプSを当てた場合は通常の仰け反り(非ダウン)になりました。 ・ダウン中の相手にウェブスイング空キャンセル空中レギオンアローMHを当てた場合の浮きを抑えました。 ・2ボタン同時押しでのダッシュにおいて、ボタンの組み合わせのミスを修正しました。(Sが絡まないように変更) ・レギオンアロー全般をダウン技に設定しました。 ・JHのグラフィックを変更しました。 ・ソードマスターMおよびHの派生技を追加しました。 Google Translate: Mount (sprites) advancing guard, Aerial Finish But the final blow Legion or stabilization Become a forced down I have changed considerably. Unfinished part is also still a little too much. · Adjust the animation required related that had you pointed out in the comments , and abolished the reservation animNO use · I now flash to hyper combo finish time . ( I shine twice by the condition depending on the specifications ... but slow ?) - Missile invincible now has to rush during the charging star . · It is now to be twice bound and forced down an opponent when he hit a jump S at the finish of the aerial . - Now (non- down ) Nokezori normal If you shine a jump S at the finish other than the aerial . - I have kept the float in the case of applying a web swing sky air cancellation Legion Arrow MH opponents down during . In - dash of a two-button pressed together , fix mistakes combination of buttons . ( S changes to avoid tangle ) - I was set down in the Legion Arrow technology in general. - I have changed the graphics of JH. - I added a derived technology and H Sword Master M. http://rojin68.blog29.fc2.com/blog-entry-484.html "I still care to share because I believe in Sharing is Caring" - Werewood
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