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Posted

[Preview]

 

[Download]

http://www.mediafire.com/download/1subgwn2ow2iqsr/Pokemon%20Mugen%20Edition%20Beta%202.zip

 

[Comment]

Legend - To fix / Error + Fixed / Adjusted Ryon's Characters   + Ethan Applied to all characters for player 2.   + Added Win quotes to all pokemon.   + Added affinity types and damage modifiers - Blastoise   + Decreased ATB on 3 attacks.   + Fixed Debug flood during Hydro Pump   - Needs some startup time on Hydro Pump. It's too immediate right now.   + I've given Bubblebeam and Hydropump logic that ensures it does accurate damage for each.   + Bubblebeam appears shorter, but don't change it. It's doing 65 damage now.   + 65 particles are now spawed, as opposed to the 13 that were before. Each does 1 damage, because 65*1=65. - Sandslash   + Fixed Infinite Priority on FurySwipes, And Increased ATB.   + Fixed "Getting Stuck" issue with Dig, when player is attacked during Dig (start).   + Adjusted ATB on Dig, and move activates at 50% guage ATB fill. - Electrode   + Adjusted ATB on Rollout and Charge Beam   + Rollout Squashes enemies now. - Beedrill   + Fixed Debug Flooding. - Rhyhorn   -  Megahorn needs a bit of tweaking. - Clefable   - Needs higher ATB on all moves. He can spam them right now. Alexei's Characters   + Added Win Quotes to all pokemon.   + Removed damage dampanening.   + Added affinity types and damage modifiers   + Added difficult scaling to the AI.   + AI has a threshold to wait through before being able to attack. - Quilava   + Made all of his blue CLSN larger   + Increased the ATB on all moves.   + Flamethrower has a 10% chance to cause "Burn."   + Gave Flame Wheel a 10% chance to cause "Burn."   + Flamethrower now does accurate damage of exactly 95 if all particles hit. 1 damage per particle. - Skarmory   + Air Cutter set ATB at 200 from 100.   + Fly dives when the ATB bar is 75% recovered. Skarmory then has to wait to recovery fully instead of being able to attack right away.   + No longer "rotated" when hit back after Fly has been used at least once before.   + Reset rotation when landing from Fly. Before, this would cause him to reuse his previous angle right after doing fly and then having AngleDraw on him without an value defined. - Scyther   + Agility can't dodge attacks anymore.   + Increased the ATB on all of his moves. - Mewtwo   + Made up 4 win quotes, sounding like Mewtwo from the movie.   + Changed Psychic's hitbox to be above the ground.   + Psychic can no longer hit enemies in the second state of Fly (while they're in the air.)   + Psystrike can no longer hit enemies in the air. The spheres cannot follow them to the air and also die out when Mewtwo returns to standing. - Pikachu   + Fixed random misalignment that happened on some stages with Thunder and Thunderbolt. - Venusaur   + Razor Leaf can be interrupted properly now. The leaves die if Venusaur is not in state 520. - Hitmontop   + Fixed a bug where Endeavor would push Mewtwo back during Psycho Cut.

- Characters -  / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -

 

Posted

...how...

That is so cool! :O

How long did it take to make this?

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Yup. He's so bad that if he gets a pain in his neck, he doesn't go to the chiropractor, he throws himself out the window.
"Hump... be right back...." *drops 40 stories* "Feel better now."

Geese's doctor calls it "fall king Kong therapy."

 

Posted

Good release, Ryon!

 

Is this some sort of RPG'ish game in the Mugen engine?  And how many Pokémon will you have in the definitive version?

pMx2a5X.png?1?9873

This signature would not have been possible without the combined efforts of RyoucchiZenesis. All credit goes to them for making this!

Posted

Awesome! Ryon That is very creative how the character system is in the game. :awesome

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MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!   :awesome

Posted

A few bugs I noticed.

 

-Clefable's Flamethrower (Metronome Ability) makes bubble noises.

-Lugia's Arial Dive does nothing. Might be missing hitboxes.

 

...Might be more, but I forgot. Pretty fun game, by the way. Say, in future releases, mind separating some of the characters into packs? I know it's kind of selfish to ask, but bandwidth issues would make it hard for me to download much bigger than that. Even the game as it sits now is bigger than I have ever downloaded.

LO1Vv73.gif Mega Evil Ninja Slurpuff STRIKES AGAIN!!! http://replay.pokemonshowdown.com/ou-86635112
Posted

but most likely the next update it will be character "DLC" packs.

 

Do not dare to charge us money for that sheez, Ryon !  :angry1:

pMx2a5X.png?1?9873

This signature would not have been possible without the combined efforts of RyoucchiZenesis. All credit goes to them for making this!

Posted

DLC was originally meant to be download loadable content, to extend gameplay.

 

but Companies like Capcom fucked it up for everyone by charging us for minimal shit.

Damn! that blows big time. >=(

 

But anyways besides adding more pokemon are you planing on adding more trainers to be selectable as well( If its possible to do that is) :goodmood:

MVTB_zps25b30106.png                     

MARVEL VS. TOUHOU !!!!!!!!!!!!!!!!!!!!!!   :awesome

Posted

Aw that shit is dope Ry. Where the fuck did you find the time to make this?

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Your powerless against my genjutsu, The Reign of Kreation will consume you.........

Posted

I personally prefer the Pay Day in which Meowth throws a Pay Day Chocolate Bar at his opponent like you showed in the Random Screenshots thread.

pMx2a5X.png?1?9873

This signature would not have been possible without the combined efforts of RyoucchiZenesis. All credit goes to them for making this!

  • 2 years later...

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