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Character name said when selected?


Nny

Question

I am just full of questions and i don't really like making new topics and spamming up the board with this stuff so.. 

1) How would you make it so when you select a character, a sound would happen. Like if I selected Orochi then it would say Orochi, i'd be doing the voices myself. 

2) Also, how would you make it so when a character wins it'll do the same thing. Like a sound "Orochi Wins!". Like Mortal Kombat or something.

3) What if I wanted the fight to end when I'm done completing a combo on my opponent? Sort of like Killer Instinct?

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1 . impossible. no work arounds.

2. possible, include "orochi wins" sound in the character, and play it during there winstates.

3. you just use the code.

 

[state 0, AssertSpecial]

type = AssertSpecial

trigger1 = 1

flag3 = roundnotover

 

as you rape err beat em.

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Posted ImagePosted Image

I DONT REALLY KNOW WHERE TO PASTE THIS CODE RYON

also says missing flag paremeter idk what that's all about

but having it at 0 just makes it crash and having it at 180 (cause i thought win states) makes it crash too

do i paste it while murdering my foe what is happening :(((

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awh jeez, sorry for the late reply.

But no i don't have a hyper combo state :c I just meant like, chaining attacks together. I'm guessing there's no way?

Another question; How do I make chars move around during their intro? Like, you can control them during "Round 1" and as soon as it says "Fight!" you're able to attack? 

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All MvC-styled characters have this. Do be aware that this is copied straight from one of them, but it most definitely works:  

;-----------------------------------------------[Statedef 193]; Move around before matchtype = Sphysics =Ssprpriority = 0 [State 0]type = varsettrigger1 = time = 1var(50) = 0 [State 0]type = possettrigger1 = 1y = 0 [State 0]type = VelSettrigger1 = Time = 0y = 0 [State 20, 1]type = VelSettrigger1 = command = "holdfwd"x = 2.4 [State 20, 2]type = VelSettrigger1 = command = "holdback"x = -2.0 [State 2]type = ChangeAnimtrigger1 = command = "holdfwd"trigger1 = Anim != 20value = 20 [State 2]type = ChangeAnimtrigger1 = command = "holdback"trigger1 = Anim != 21value = 21 [State 2]type = ChangeAnimtrigger1 = command != "holdback"trigger1 = command != "holdfwd"trigger1 = Anim != 0value = 0 [State 20, 2]type = VelSettrigger1 = command != "holdback"trigger1 = command != "holdfwd"x = 0 [State var]type = VarSettrigger1 = roundstate != 2var(7) = floor(pos x) [State F]type = possettrigger1 = roundstate = 2trigger1 = var(7) != 0x = var(7) [State F]type = varsettrigger1 = roundstate = 2var(7) = 0 [State F]type = changestatetrigger1 = ctrlvalue = ifelse((command = "holdfwd") || (command ="holdback"),20,0)
I personally don't like this, and should probably get around to changing any characters in my roster that have this, but it's a matter of taste really.
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