JARRO77 Posted April 20, 2013 Posted April 20, 2013 hi all i make one update for varnage the changes are: change 1 intro improve the special attack( symbiote drill) now it's much better fix the problem about the wrong clns add the state electrocuted by opponent add the state be burnt add the state get frozen add the miss sound in the win pose change the stand strong punch now it's not long range and about the ai before the state AI was hard, now it's medium it's always strongher but now it's a bit less strong, i try at set the AI easy but sometime in whatch mode varnage could not be hit i try at fix the problem but I could not , so i preferred to leave the ai state Medium Link for the char http://www.mediafire.com/?3c38y79fp65idzl HydroAmbience 1 Here's my Instagram you can found videos about Sport,Games,Thug Life,Funny Videos,Sound Effects and alot other!!!!! https://www.instagram.com/thejarro77/
HydroAmbience Posted April 21, 2013 Posted April 21, 2013 Very clever. I would like to see more from you. This a masterpiece.
Ryon Posted April 21, 2013 Posted April 21, 2013 why did you save your image as a GIF? save as PNG. also i saw in a video that your big portrat is massively huge. why is that? EDIT: OK IT IS LARGE! Why is your big portrait that size? its suppose to be 120,140. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Ryon Posted April 21, 2013 Posted April 21, 2013 OK DOUBLE POST WITH REAL FEEDBACK! Excellent work on updating him so far your doing a great job so far. Here are my major gripes with him. - Alot of sprites are not align correctly. They are to low. You need the middle ground between his feet. - Your sounds are horrible! alot of them are single sound files that you used which is not good, like that gatling gun super, you hear "Romantic" after wards theres nothing romantic about that, and its OUT of place. Your single strike Axe super, the sound activates BEFORE the actual ground hit. You need to optimize your used and use them properly. - Some effects are wrongly positioned, You should reposition them. such as the bomb smoke, and the crouching back gun fire. + Alot of the supers are really creative and nicely done. + I love the sprite work, There very original and very nicely done. Maybe more to come later. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
Ryon Posted April 21, 2013 Posted April 21, 2013 i reposted a 2nd time with real feedback please scroll up. also NEVER use big portraits that are not the right side. Ask him for a better picture. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
JARRO77 Posted April 21, 2013 Author Posted April 21, 2013 Very clever. I would like to see more from you. This a masterpiece. Thanks Glad you like :):) why did you save your image as a GIF? save as PNG. also i saw in a video that your big portrat is massively huge. why is that? EDIT: OK IT IS LARGE! Why is your big portrait that size? its suppose to be 120,140. yes your' right the next time i use for the photo file in PNG. about the portrait yes it's a litle big but the portrait it's from Wiliam and i don't know if his a good idea edit the portrait, maybe can become bad after, a'm not expert about the portrait OK DOUBLE POST WITH REAL FEEDBACK! Excellent work on updating him so far your doing a great job so far. Here are my major gripes with him. - Alot of sprites are not align correctly. They are to low. You need the middle ground between his feet. - Your sounds are horrible! alot of them are single sound files that you used which is not good, like that gatling gun super, you hear "Romantic" after wards theres nothing romantic about that, and its OUT of place. Your single strike Axe super, the sound activates BEFORE the actual ground hit. You need to optimize your used and use them properly. - Some effects are wrongly positioned, You should reposition them. such as the bomb smoke, and the crouching back gun fire. + Alot of the supers are really creative and nicely done. + I love the sprite work, There very original and very nicely done. Maybe more to come later. thanks man for the feedback about the sound, i insert more original sound that were not present in the mugen, and maybe because a'm italian but lol, i love when after the gatling gun (there is the voice ) romantic lol, ( only my opinion hehe), realy thanks for the feedback for one possible update in the future i try at fix the things you said ;) thanks again for the code about the hypermove :) Here's my Instagram you can found videos about Sport,Games,Thug Life,Funny Videos,Sound Effects and alot other!!!!! https://www.instagram.com/thejarro77/
Ryon Posted April 21, 2013 Posted April 21, 2013 You could just rip the sound "Romantic" from any guilty gear character. Instead of using 1 single voice clip. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
JARRO77 Posted April 22, 2013 Author Posted April 22, 2013 yes you'r right or i can delete romantic and the problem it's solve hehe Here's my Instagram you can found videos about Sport,Games,Thug Life,Funny Videos,Sound Effects and alot other!!!!! https://www.instagram.com/thejarro77/
Hellzone Posted April 23, 2013 Posted April 23, 2013 Great update. makes him alot more fun now Find Yourself. Find Peace. Find Creativity
Laharl Posted May 10, 2013 Posted May 10, 2013 ok you asked for it so here it is. 1.first off the folder name should be the same as the .def file if you don't do that normal mugen won't read it fighter factory will but not in someones mugen 2.for his stance animation to make it smoother i reccomend playing it through then reversing it so its a "smoother looking movement" right now hes jittery. 3. most of his movements should be sped up in animation as well they are way to slow and choppy 4. I think they are going to high into the air on the launcher not all stages support super jump so its odd when I can't see myself attacking. 5. his cannon fire or w/e it is is pretty spammable in the corner id limit it a bit you can use it way to fast it results in a near infinite if timed right. 6. here are a bunch of questionable clsns that need fixed heres some screenshots I did NOT edit any of this heres the first one you have a random blue clsn below the opponent for no reason heres the second one this clsn is way to huge for a projectile 0_0 this one is pretty huge and theres no way to punish him for using it meaning you can't counter it this one is terribly large for a missile -_- it should be the size of the missile not this giant box for no reason this one is huge to for no good reason now heres a couple of shots of misplaced hitsparks hows that for a start I could probably find more if i looked more but mind fixing this first? LightFlare_Da_Realest 1
JARRO77 Posted May 10, 2013 Author Posted May 10, 2013 ok i understand this feedback but this problem you say don't cause no bugs or problems in the game, but ok, if his are errors are errors, thanks for the feedback i think the major parts of them i can fix without problems, and of course in the next update the major parts of this error will be fixed :) Here's my Instagram you can found videos about Sport,Games,Thug Life,Funny Videos,Sound Effects and alot other!!!!! https://www.instagram.com/thejarro77/
Laharl Posted May 10, 2013 Posted May 10, 2013 sometimes visuals are nice in a char besides gameplay effects you know? would you rather have a stickman or a fully sprited char :P. the clsns DO affect gameplay as it gives varnage an unfair advantage. good job on fixing his stance clsns compared to darkflares video though. Glad you are listening. I will see if i can find some more issues and let you know.
LightFlare_Da_Realest Posted May 10, 2013 Posted May 10, 2013 I gotta say, Jarr. That was some good feedback you got there. Now its time for you to show and prove. Then, show improvement … Do your best to become stronger. Become stronger, so you can do your best
JARRO77 Posted May 10, 2013 Author Posted May 10, 2013 yea of course man, tell me if there are other issues of course in the next update this char will be more better above all about the clns wrong and the other problems ,the major parts are easy to fix :) I gotta say, Jarr. That was some good feedback you got there. Now its time for you to show and prove. Then, show improvement … yea i know with the screenshots and with this explanation it's all more easy to understand ;) Here's my Instagram you can found videos about Sport,Games,Thug Life,Funny Videos,Sound Effects and alot other!!!!! https://www.instagram.com/thejarro77/
Ryon Posted May 11, 2013 Posted May 11, 2013 Jarr, hit the QUOTE BUTTON, on the bottom right of someone elses posts, to quote them. - Characters - / - Stages - / - Screenpacks - / - Lifebars - / - Fonts - / - Full Games - / - Templates -
JARRO77 Posted May 11, 2013 Author Posted May 11, 2013 Jarr, hit the QUOTE BUTTON, on the bottom right of someone elses posts, to quote them. yes you'r right i wrong ,iI'll do it right the next time :) Here's my Instagram you can found videos about Sport,Games,Thug Life,Funny Videos,Sound Effects and alot other!!!!! https://www.instagram.com/thejarro77/
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