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PlasmoidThunder

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  • 2 weeks later...
  • 2 weeks later...

Speaking of dead links, there goes geocities.jp.

 

CHARACTERS

-Fixed link to Pikachu by Milano.

-Fixed link to Dodo by RAIKOU.

-Fixed link to Dodo by Tanukida Taichi.

-Fixed link to Achamo by YAMAKICHI.

-Fixed link to Mienshao by Aetonal.

 

MISC.

-Added A.I. patch for Megane-111's Mienshao by Aetonal.

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  • 2 weeks later...

CHARACTERS

-Added Pansage by Starmie.

 

I have quite a few issues with it, some stemming from the character's core design and would thus require an entire rethink of the whole thing, but the less vague issues are as follows:

-Tri Attack is an easy infinite at point-blank range.

-Seems rather detrimental that you can only have one type of projectile on-screen at any one time, given that the character's entire moveset consists of projectiles.

-You need to make sure moves that use Power don't give it back.

-Rock Tomb Hyper is too good, since it spawns very quickly at the opponent's exact position and thus has to be blocked, but it's very safe on block (+31!!!) and sends the opponent miles away, plus it combos into itself... All for just 1000 Power.

-Ultra Solar Beam is really silly considering that despite requiring 3000 Power, it's a frame 11 fullscreen that does 1000 damage on hit; you'd just use this as a punish for an easy win. At least it's -88 on block.

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On 4/28/2019 at 7:43 AM, PlasmoidThunder said:

CHARACTERS

-Added Pansage by Starmie.

 

I have quite a few issues with it, some stemming from the character's core design and would thus require an entire rethink of the whole thing, but the less vague issues are as follows:

-Tri Attack is an easy infinite at point-blank range.

-Seems rather detrimental that you can only have one type of projectile on-screen at any one time, given that the character's entire moveset consists of projectiles.

-You need to make sure moves that use Power don't give it back.

-Rock Tomb Hyper is too good, since it spawns very quickly at the opponent's exact position and thus has to be blocked, but it's very safe on block (+31!!!) and sends the opponent miles away, plus it combos into itself... All for just 1000 Power.

-Ultra Solar Beam is really silly considering that despite requiring 3000 Power, it's a frame 11 fullscreen that does 1000 damage on hit; you'd just use this as a punish for an easy win. At least it's -88 on block.

Thank you for the critique. I think I could fix the rest, but the multiple projectiles on screen because if I did allow there to be multiple projectiles, that would be kinda OP to corner trap, which is why there is a limit to 1. 

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Hopefully you understood that I was referring to different projectiles, not multiple instances of the same one; it just comes across as strange that a character whose moveset consists primarily of projectiles can only have one type of projectile on screen. You say you're concerned about corner pressure, but outside of the really dumb stuff this character has, it doesn't have much going for it, what with its frankly awful melee attacks and heavy focus on projectiles effectively forcing it to play keepaway despite being unable to do that due to the limitations on its projectiles. On the subject of projectiles, none of them can be beaten out by other projectiles due to them lacking hurtboxes.

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