-
Posts
23 -
Joined
-
Last visited
Posts posted by Dawn de Era
-
-
Updated to 2.05!
Download: https://www.mediafire.com/file/xhm6ikr3e2c00ti/Daisy_v2.05.zip/file
Changelog: Fixed debug flood in AI logic for Blue Shell
-
Updated to 1.96!
Download: http://www.mediafire.com/file/ozo8hwydli0ir5c/Daisy_v1.96.zip/file
Changelog: Changes to Daisy Blossom hit method
Adjustments to AI logic
Reduced startup on Turnip Throw -
Updated to 1.95!
Download: http://www.mediafire.com/file/d3hjzktahttjy12/Daisy_v1.95.zip/file
Changelog: Minor formatting changes
Fixed bug where Tatanga's Invasion would not activate with mid kick.- HappyDappy666 and トゥイニー1998
- 2
-
Updated to 1.9!
Download: http://www.mediafire.com/file/1o22jqd4fv8qqqv/Daisy_v1.9.zip/file
Changelog: Minorly retooled AIMade adjustments to air normals for better non-launcher aerial combos
-
1 hour ago, mulambo said:
well, how do you call a lyncher who enjoys taking part in a group aggression in the role of the aggressor?
if that's not a sadist in your opinion, then maybe consult a dictionary ?
...I did not understand a word you said, and I’m 95% sure even if I did, it wouldn’t justify squat.
-
Reminder that this is the guy that thinks calling people sadists over giving feedback is okay.
-
Updated to 1.8!
Download: https://www.mediafire.com/file/o3lodk8063rf9h3/Daisy_v1.8.zip/file
Changelog: Made modifications to Sporty Swing to prevent infinites
Added protections against ReversalDefs to Daisy Blossom -
- Popular Post
- Popular Post
Be warned, this stage was not meant to be taken seriously. It was just a goof me and Joey pulled cause why not? I edited a Rivals of Aether stage and made it as accurate as I could have made it to the video, obviously at the cost of giving player 2 the disadvantage of being cornered much more easily. Whooooops... Anyway take it. Take it now.
Download: http://www.mediafire.com/file/cr6t3ul82m5ir9k/Wario%27s_Hallway_v1.0.zip/file
Older versions (if you care): http://www.mediafire.com/folder/1aakyt6a9jrru/Wario's_HallwayIf any (absolutely detrimental) bugs or problems crop up, let me know, and I'll attempt to fix them to my abilities. Thank you!
CURRENT VERSION: 1.0
Versions:
1.0 - Initial full release
- GeorgeMP, Troy Kusanagi, HappyDappy666 and 2 others
- 1
- 2
- 2
-
Updated to 1.7!
Download: https://www.mediafire.com/file/k1je04mstnlxvt9/Daisy_v1.7.zip/file
Changelog: Realized I tried to take the easy way out and made Daisy Dice not broken. -
Updated to 1.6!
Download: https://www.mediafire.com/file/vxvtv9wtqjs777w/Daisy_v1.6.zip/file
Changelog: Made major modifications to Daisy Dice, allowing it to be more likely to land. -
Updated to 1.5!
Download: http://www.mediafire.com/file/t32afntal16ujya/Daisy_v1.5.zip/file
Changelog: The artwork in Daisy Blossom is now animated
The frozen state looks a bit more fancy now
Minor animation changes
Proper readme added -
Updated to 1.1!
Download: https://www.mediafire.com/file/gtdplye46u3sjol/Daisy_v1.1.zip/file
Changelog: The dice no longer gives back power
Changed guardflags on aerial attacks -
2 hours ago, DS12 said:
- The Dice itself (from the Daisy Dice hyper) gives back power when it hits the opponent.
Dammit, I thought I got rid of all that. Will fix it promptly.
2 hours ago, DS12 said:- Dunno if this was intentional but the air hard punch and kick seems to block in the middle instead of high. If it was, maybe I'll the air hard kick a pass since it looks like Daisy is kicking straight forward, but for the hard punch it looks she's swinging her fists downward.
I never pay any attention to guardflags on normals lmao, I'll have to ask around about it.
2 hours ago, DS12 said:- There should be a certain time limit to how long the blue shell can hover over daisy's head (you can keep the "press start to activate" thing though if you know what I mean) but that's just a suggestion so it's up to you.
Fair point, I'll keep it in mind.
-
- Popular Post
- Popular Post
Daisy, queen of Sarasaland, escorts herself into the MUGEN frenzy! Get rady to see daisies fly!
Download: https://www.mediafire.com/file/xhm6ikr3e2c00ti/Daisy_v2.05.zip/file
Older versions (if you care): http://www.mediafire.com/folder/m0l3659k71abl/DaisyIf any bugs or problems crop up, let me know, and I'll attempt to fix them to my abilities. Thank you!
CURRENT VERSION: 2.05
Versions:
2.05 - Fixed debug flood in AI logic for Blue Shell
1.96 - Changes to Daisy Blossom hit method
Adjustments to AI logic
Reduced startup on Turnip Throw1.95 - Minor formatting changes
Fixed bug where Tatanga's Invasion would not activate with mid kick.1.9 - Minorly retooled AI
Made adjustments to air normals for better non-launcher aerial combos
1.8 - Made modifications to Sporty Swing to prevent infinites
Added protections against ReversalDefs to Daisy Blossom1.7 - Realized I tried to take the easy way out and made Daisy Dice not broken.
1.6 - Made major modifications to Daisy Dice, allowing it to be more likely to land.
1.5 - The artwork in Daisy Blossom is now animated
The frozen state looks a bit more fancy now
Minor animation changes
Proper readme added1.1 - The dice no longer gives back power
Changed guardflags on aerial attacks
1.0 - Initial full release
-
10 minutes ago, DS12 said:
I will admit I did get the super jump coding from some other character and that the game is open-source, but why do you think I quoted "copy and paste?" Just because I said it, doesn't mean I'll cry my ass off over it. So, "Get over it."
What do you mean by, "cooling it?" I just explained the flaws about his dodge and how a dodge should generally work. You're seeing things, bud.
I will admit I should've asked if it was from the source game, " but mind cooling it? It almost sounds like this is personal."
Nice rebuttal. But seriously, lighten up already. You're acting as if almost all of my feedback I listed here is basically...a dick move. Well lemme ask you something, kid: If I can't list everything I see that isn't right in any character for that matter, how can I expect the author to improve? I've been doing this with wlanmaniaX in order for him to improve the quality of his characters and I don't see anyone calling me out.
Jesus, can you stop being so damn condescending? You literally have no right to be a dick about your feedback and act all pompous about stuff that you yourself have gotten wrong. Get off your high horse and get real for a change. I'm only reciprocating the attitude you gave Joey. You don't treat other the way you want to be treated, you'll be treated the way you treat others. That's life.
I'm not gonna derail this thread because you can act all high and mighty about your feedback and can't put your money where your mouth is.
- Joey S. and Troy Kusanagi
- 2
-
Hi, AI guy here with a rebuttal.
32 minutes ago, DS12 said:Feedback:
- Nice job covering up the fact that you "copy and pasted" my super jump coding.
Jesus Christ, go back to early 2010s. You can't get away with "waah stolen coding" anymore. If he knows what the code does to a T, he should be allowed to use it however he wants. I'm willing to bet YOUR super jump code is even original in of itself.
32 minutes ago, DS12 said:- Unless this was done in the RoA game itself, there's no time limit to how long you can keep doing Frog Flurry (same goes for poison darts, but in this case, charging).
Yes, that's source accurate.
32 minutes ago, DS12 said:- Honeslty, I think splashdown should send the opponent higher and while falling down fast and hitting the ground hard
...uhh...w-what??
32 minutes ago, DS12 said:- Apparently this: https://streamable.com/e2i66j was caused by the coding you used for the air toxic tongue throw below:
[State 1021,0];Got hit out? LET THEM GO! type = SelfState trigger1 = !gethitvar(isbound) value = 5050
Fix please.
...okay, that was a miscommunication with a suggestion I made. I'll tell him about it.
32 minutes ago, DS12 said:- Are the b/f rolls and Air dodge supposed to be...dodges? If so, then why is Ranno immune to throws EXCEPT for that one startup frame? He shouldn't be. Also, Ranno's supposed to go THROUGH the opponent while dodging.
Yeah, it's true, but mind cooling it? It almost sounds like this is personal.
32 minutes ago, DS12 said:- So apparently this pic below is supposed be a parry (according to what the readme says) cause that's how parries work, except that's not how parries work. If anything, this should be considered a COUNTER.
It's called a parry in the source game, so it's called a parry. Get over it.
32 minutes ago, DS12 said:- The bubble for toxic trap can stick to the ground, so why not the walls? Makes it easier if you ask me.
Not everything has to be easy, though judging by your revisions to Joey's Brevon edit, you like your moves to be spoonfed to you.
32 minutes ago, DS12 said:- Also, when I counter the bubble explosion (with ranno), it makes a clone.
Will ask him to fix it.
32 minutes ago, DS12 said:- Amphibious Assault can give back power from two hits.
Will ask him to fix it.
-
Hey, uh, you got my name wrong lmao
Also, David should also be credited to SuperScratchKat as well
-
Well, you did a pretty damn good job on the site while it was ongoing.
Even if I am a more recent user, that ain't' gonna stop me from saying my goodbyes and giving my thoughts on the MFFA.
-
-
I want a winscreen that only shows at the end of the final round. I have it, but the explod does not show, and it ends the round, immediately. Help, please.
-
KHAMELEON FOR THE FUCKING WIIIIIIIIIIIN
Variable Geo Series
in [ COLLECTIONS ]
Posted
Luchini's Another Elirin is offline.