-
Posts
769 -
Joined
-
Last visited
Reputation Activity
-
NijikakuFan61 reacted to StrongestPotato in What characters do you want to be converted into mugen?
easy, team RWBY (Ruby, Weiss, Blake, Yang) , Ultraman Zero, Vezon, and of course, can't forget I.M. Meen
-
NijikakuFan61 got a reaction from Ori-Ori in Most Overhated Character(s)?
I think that the a Nijikaku characters are pretty overhated. Sure, they're fairly buggy, but they're just so creative and fun to play as!
-
NijikakuFan61 reacted to EndercreeperMugen in Most Overhated Character(s)?
*Yu-Toharu's Miku
People get salty over it purely because of the AI. Need I say more?
*Choiyer's Haruhi
This is understandable considering that she's rather unbalanced and has unnecessary hentai compatibilities, but the character gets more hate than it deserves.
*Zero Sennin's Haruhi edit
99% of us can agree that Zero's edit to Choiyer's Haruhi is considerably a downgrade to the original (me included), although the amount of hate for this surpasses the hate for the original Haruhi.
*Drowin's Earthbound characters
They're often hated for being shoddily done and glitchy which is true to an extent. However, these characters were made and released back in 2005 and haven't been updated by Drowin since. The same can be said for his Naruto and Itachi.
*Merufimu's characters
I can definitely agree that Merufimu made insanely cheap characters, but they're fun to play as and can provide a challenge to those who decided to fight them (Provided you're at least a novice MUGEN player). The only parts of the hate I can fully understand is the unnecessary cheap modes and unbalanced attacks.
-
-
-
-
-
-
-
-
NijikakuFan61 reacted to Big Green in Guess that Spoiler!
A man dressed in green adopts a newborn dinosaur that eats everything in sight, including the decor of a lizard king's castle, which helps save a kidnapped princess.
-
NijikakuFan61 reacted to DuckMannnn in The Role-Play Paradise: THE SITCOM!
"Un momento por favor, tengo un problema tecnico..."
Dusk disappears and reappears moments later.
"Désolé, j'avais un petit erreur... ah putain de merde! Veuillez attendez un moment s'il vous plait."
Dusk disappears again and reappears again.
"Testing, 1, 2, 3... Finally! Sorry for that, had some technical problem with the language settings...I came here to tell you guys... to go f*ck yourselfves. Bye!"
-
-
NijikakuFan61 reacted to Kazagami in Marvel vs Touhou [640x480/1.0]
I dunno, this idea was just coming along into my head. First time ever assembling a screenpack and i hope it turned out good.
Thanks to:
The Magic Toaster, for being my partner in crime and main support. and , for the base screenpack i edited over (MFFA VZ). , for the intro code and some inspirations. Kurogane, for some Hisoutensoku screenpack sprites and the system sound. Vibrant and Sub117, for those digital-esque sprites. Other graphical stuffs and else was done in GIMP.
Well then, have some screenshots:
Intro
Title Screen
Select Screen
Versus Screen
Victory Screen
Option Screen
Download link: http://www.mediafire.com/download/6h6f2d2d9eh808c/MvT.7z
Next thing to do is make a lifebar and maybe custom port version. Well, enjoy it (i guess) and Merry Christmas!
#VampireWaifuIsForTransientPeople
-
-
-
NijikakuFan61 reacted to Mister Fael in j
Yep, i saw it there and decided to google it.
And...related
-
-
-
-
NijikakuFan61 reacted to sтαя∂υsт cяυsα∂εя in MUGEN Battle ClimaX Lifebars (640x480) version - Mugen 1.1 Only
Hey guyz, V here
I converted my MBC lifebars to 640x480 resolution, I made a new release thread since I think this conversion does need its own topic.
These lifebars are compatible with standard MUGEN portraits, but I added an option to use custom portraits as well.
Remember that the localcoord in your system.def needs to be 640,480
[Info] name = "Default" ;Name of motif author = "Elecbyte" ;Motif author name localcoord = 640,480 To use these lifebars make sure the MugenClimax folder in in your data folder. Going back to your system.def for default ports use the VP_Fight.def, for custom portraits use the VP_Fight_Custom.def. I have also provided PSDs for the custom portraits and a kfm char with custom ports implemented as a guide on adding them to a character.
[Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = MugenClimax/VP_fight.def; (default ports) or fight = MugenClimax/VP_fight_Custom.def; (custom ports) Screenshots
Default ports
Custom port
DOWNLOAD
http://www.mediafire.com/download/924gc5tjwkwxkaj/VP_MugenClimax640.rar
-
-
-
-