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C.R.O.M.verydannyboy

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Everything posted by C.R.O.M.verydannyboy

  1. thanks for the post , i was looking fo get his stuff again for the longest !!! the detail and a.i. is just amazing
  2. gui0007!!!!!!!! THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! okay request fulfilled and thanks everyone who helped or at leat poked their head in the thread lol
  3. @ genesis: the cvs 2 version with the groove bars that was with the shadaloo dolls collection...
  4. oops my bad on the doll, it's juli , not julia lol!! and the youtube link is for the train stage for i think was a canned cvs rebirth project
  5. ex shadow made a stage pack for these awhile back , but it seems all of his stuff are not that easy to come by anymore. does anyone know where i can find these?? also the julia from the shadaloo dolls is missing from the pack. thanks for any help.... last minute : http://www.youtube.com/watch?v=pwS-7jV1mrU
  6. i think this is the fourth or maybe fifth one ?? i do recall one made by lord of tthe flies awhile back. well let's see what this one has to offer..
  7. http://www.mediafire.com/download/424uq32bo2vm21j/pista.rar
  8. here's the videoworks stage: http://www.mediafire.com/download/g4w0ray9tb00ry0/videowrkx.zip
  9. here ya go!! http://www.mediafire.com/download/qop5pgtammpmtmp/riverwayx.zip
  10. I agree , it's a very good looking fighting game and just tells me that 2d will never die!! many thanks on the stage Cruz
  11. this was a bit of a hard decision for me, but i will have to go with alpha 2. i loved the remixed tunes of the sf2 cast . rolento's debut was great in this game. yet the custom combo was broken on this game, it didn't bother me in the slightest cause no one hardly used it lol!! plus i loved the alpha counter ballet that happened in this game via two versions of the counter as opposed to sfa3 i just countered you, deal with it setup. sfa3 tunes was so generic and that game show host needs to go sit somewhere .the combos felt better , and yes alpha 3 made things more simple but assigning the levels supers to the different levels of punches and kicks. but alpha two was strictly by the numbers , which wasn't bad because i kinda hated alpha 3's juggle fest. sfa 2 for the win
  12. http://www.mediafire.com/download/qe1zohhbu4ba4ti/vcity.rar
  13. http://www.mediafire.com/download/i4txbakny4mldod/ffretsu.rar
  14. http://www.mediafire.com/download/ncp48dheoibwqwy/violentstage.rar
  15. thanks for the throwback stage. i remember this when th first load of edit kof stages started popping up
  16. @ kai yeah if you want to give yourself a challenge then more power to ya, otherwise it's an uphill battle!!! but yeah that guy friend needs to get his weight up. but in the end mugen greatly helps when you go back to the source games . with mugen you get used to dealing with a chaotic setting so your defense and offense improves a great deal. but some games it can kinda make you reckless too....
  17. so true !! that's like if you use vans characters to make a kof full game and then for slip in let's say , a sander 7113 character , that sander guy is gonna stick out like sore thumbs due to their godlike a.i. (also see ikaruga) but also at the same time , you gotta get your weight up in the gameplay department too to keep the loses to a minmum. but yeah there will be no such thing as a balanced mugen game . even the actual companies couldn't realy accomplish that (capcom selling us mugen in the for of capcom fighting evolution)
  18. many thanks on the stage . i remembered there was three releases of this stage and i was hoping this was the one with the transition added :)
  19. is this the one that goes from morning to night??
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