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LightFlare_Da_Realest

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Everything posted by LightFlare_Da_Realest

  1. Never played this game but this stage is tight! Wanna test it soon.
  2. Meh. A bunch of cool people, but it's like Gen said. It was inevitable.
  3. yep Break the Walls Down
  4. Batman the Animated Series
  5. Strange...and...cool. Exactly what I expect from you.
  6. Thanks bro
  7. Looks great. Looking forward to more of these. I did couple myself. Kinda makes me wanna convert some more.
  8. Excellent work. A must have for any collection.
  9. Hmm...I thought I achieved what you wanted. Well, my bad. I guess I misunderstood.
  10. A beautiful work of art. You put a lot of work into this.
  11. Well...first thing I noticed was that your stage sprite is only 240pcx tall. You need more than that to achieve the type of zoom you're looking for. 360pcxis a good height. It provides superjump but not too much. If you wan't Marvel style stages I'd suggest maybe 420pcx. If you wan the camera to follow the characters when they jump at close range, use tensionhigh = 150 tensionlow = 0 That combined with a taller sprite and you will achieve the desired effect. Also when using zoom, it's necessary to adjust the z-offset and the y-delta on ALL of your sprites. Depending on the zoom, you basically have to increase the z and y values equally based on your zoom values. Here's a copy of what I did to your stage. Paste and study my friend.
  12. That WOULD be cool. But tbo his Japanese voice is ultra epic.
  13. ^that link is hilarious omg....these are splendid! Wait...Diago...tiffany...Roy?! Mind sharing those, Dan?
  14. Dang...forgot about this. Might be worth making a cool compilation.
  15. Man that's some creepy stuff. And that Alp track sealed the deal. Took me back... Wait...? The version I downloaded doesn't have the zombies walking inside the Precinct. Wuzzup wit dat?!
  16. No sweat. You got it. Wow...I actually sound like I know what I'm talking about.
  17. Man! It's like a TON of awesome games here. Welcome aboard, bro.
  18. It's cool. You did it to make the player feel like he's really high in the air. I get it now. I'll play with the values or my own amusement but if you conformable with them it's all good. About the space in the stsge name, let me explain. For example Stage named... OG STAGE.def Should be named... OG_Stage.def Or... OGStage.def Leaving a space between words when naming your stage def file causes problems ms for people who want to assign characters to your awesome stages. Although the confusion might be that you didn't KNOW you could assign specific stages to characters on the select.def. If not, take a peek at the select.def file. Meh...maybe Staub can explain it better. He's pretty good at breaking things down.
  19. Looks epic. I'm not so sure a that y delta value on the clouds. Ill have to test it before I can be sure. Be back with feedback.
  20. Ditto. I didn't see this before. Awesome fight gui0007! That zoom came in handy for finding your opponent when he was in the air.
  21. Indeed. Also the first season and P.R. Samurai. Yep...I said that.
  22. Heh...another sneek peek eh? I'll keep an eye out for this one.
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