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Everything posted by tehdevil
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Another issue I found, when I throw the opponent onto the ground, the character would bounce very high up and land to the ground, it looks kind of weird I am using kfm to test it
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https://onedrive.live.com/?cid=6e75371007e5d7f9 He plays similar to Ex-Joe from King of Fighters 98 Ultimate Match
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Sup: https://web.archive.org/web/20130303015509/http://page.freett.com/nhws/index.html
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I think I have got the Sagat :/ anyway I will check in my drive next Wednesday and sent it to you
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If you like kof characters, Trinity Mugen's crew made a couple of them other than Ikaruga: http://www.trinitymugen.net/forum/index.php Get Rajaaboy's Urien if you are a fan of Urien, Gill's brother: http://www.litotichues.com/ Abuhachi's characters, he made Garou Mark of the Wolves, Real Bout Fatal Fury 2, The Last Blade's boss characters: http://jamugen.blog103.fc2.com/blog-category-21.html K.Y Shanxi's Complete Change Ryu from Marvel vs. Capcom: http://www.geocities.jp/ky_shanxi/character/ Muteki's Guilty Gear XX Characters: http://page.freett.com/drinvincible/
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, this is Thanks for converting the screenpack to 1.0 series I got further request, is it possible to make the top and bottom column to 12 instead of 10? four more characters are needed to be added in my game
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Orochi by Orochi Herman Black Surge projectile problem
tehdevil replied to tehdevil's question in [ MUGEN CODING HELP ]
Now it works, thanks I will try figure out myself -
Kung Fu Man's roster is the simplest solution and also not assigning order= to every characters, some characters have insane AI and some doesn't
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Orochi by Orochi Herman Black Surge projectile problem
tehdevil posted a question in [ MUGEN CODING HELP ]
Hi, When I perform his Black Surge projectile onto my opponent, it cause a misaligned projectile attack like such: I checked his air file, seems like the projectile collision boxes are properly aligned, The images of orochi in Fighters Factory: http://www.mediafire.com/download/rb6enhc0hal28gd/blacksurgeimage.zip and here is the character's code for his projectile: ;=========================================== ; Black Surge [Statedef 1100] type = S ctrl = 0 anim = 1100 + ifelse((var(32) = [1,4]) || ((var(32) != [1,4]) && (prevstateno = [200,340])), 1, 0) velset = 0,0 movetype = A physics = S sprpriority = 2 poweradd = 111 * (var(48) != [5,6]) [state haha] type = varset trigger1 = time = 0 var(30) = ifelse((var(40) = [1,6]), (1 + ((50 + ((20 + (10 * var(1))) * ((random >= 500) && (movehit) && (var(40) = 6)))) * (var(40) = [2,6]))), 2) + ((19 + (var(40) = [1,6]) + (-50 * (var(40) = [2,6]))) * moveguarded) ignorehitpause = 1 [state haha] type = varset trigger1 = time = 0 var(14) = 0 [state haha] type = posadd trigger1 = animelem = 10 trigger2 = animelem = 11 trigger3 = animelem = 12 x = -8 [State , Helper0] type = Helper trigger1 = animelem = 8,1 helpertype = normal name = "Surges" ID = 1105 pos = ceil(32 * const(size.xscale)), ceil(-108 * const(size.yscale)) postype = P1 ;facing = 1 stateno = 1105 keyctrl = 0 ownpal = 1 supermovetime = 9999 ;pausemovetime = 0 [state haha] type = varset trigger1 = animelem = 1 var(4) = 0 ignorehitpause = 1 [state haha] type = varset trigger1 = animelem = 1 var(5) = 0 ignorehitpause = 1 [state haha] type = varset trigger1 = animelem = 8,1 var(6) = backedgedist + 32 ignorehitpause = 1 [state haha] type = varset trigger1 = animelem = 1 var(7) = 0 ignorehitpause = 1 [state haha] type = varset trigger1 = animelem = 8,1 var(4) = 1 ignorehitpause = 1 [state haha] type = varset trigger1 = animelem = 8,1 var(5) = 1 ignorehitpause = 1 [state haha] type = changestate trigger1 = animtime = 0 value = 0 ctrl = 1 ; Black Surge Projectile [Statedef 1105] type = A ctrl = 0 anim = 6005 velset = 0,0 movetype = A physics = N sprpriority = 2 [state haha] type = varset trigger1 = time = 0 var(1) = 0 ignorehitpause = 1 [state haha] type = varadd trigger1 = time = 17 trigger2 = time = 23 trigger3 = time = 29 trigger4 = time = 35 trigger5 = time = 41 trigger6 = time = 47 trigger7 = time = 53 trigger8 = time = 59 trigger9 = time = 65 trigger10 = time = 71 var(1) = 1 ignorehitpause = 1 [state haha] type = playsnd trigger1 = time = 0 trigger2 = time = 2 value = s0,22 abspan = -255 * ifelse(time = 2, -1, 1) [state haha] type = destroyself trigger1 = time >= 80 I am not sure how to fix the problem, can anyone assist me? Here is the character's link: http://www.mediafire.com/download/362xt2lxbtvetog/Orochi_.zip -
Best and worst things you found upon discovering Mugen?
tehdevil replied to Xan's topic in [ MUGEN LOUNGE ]
In year 2001, I have bought a few chapters of them one manga is quite expensive when I bought in that year -
Here, they are downloadable: https://sites.google.com/site/mgmurrow/
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Post Ur Roster Picture & Roster Mugen Videos
tehdevil replied to Yuyustars's topic in [ VIDEO SHARING ]
This time will I get addicted playing it? -
I remember when I use quickfist's Iori to fight against Vans' Iori and use his Eight Wine cup, Vans' Iori have a baby below him I will check to see if there are problem when fighting against other characters. btw how about this:
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Charlotte & Zankuro released, others updated by misao (24/07/2014)
tehdevil replied to sтαя∂υsт cяυsα∂εя's topic in [ 2014 ]
I am not actually sure about this system when I play Samurai Spirits Series, all I did was button mash like a mad man -
Charlotte & Zankuro released, others updated by misao (24/07/2014)
tehdevil replied to sтαя∂υsт cяυsα∂εя's topic in [ 2014 ]
Wow, I am going to get busy collecting them -
Hi, lets' say you are new to Mugen, you start building your Mugen roster by downloading characters that are made by other Mugen creators. After you have made your impressive Mugen roster, you start playing it and enjoy playing it. You might feel that there are certain characters that are not your cup of tea and you would like to make your own character. Instead of trying to make your character, you ended up playing your impressive Mugen game constantly and not caring about making your character. So what roster would you define in your Mugen so that you would not keep on playing it instead of creating your character and testing your character?
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One more Bug found, when I use Orochi Iori or Iori by Quickfist and does his Eight Wine Cup, Haohmaru and Rasetsumaru turn into tornado's sprite:
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AI select same palette for R@acAkira's Rasetsumaru and Haohmaru
tehdevil replied to tehdevil's question in [ MUGEN CODING HELP ]
It is already AI.RandomColor = 1 it is the characters' problem -
AI select same palette for R@acAkira's Rasetsumaru and Haohmaru
tehdevil posted a question in [ MUGEN CODING HELP ]
Hi, when I fight against these two characters in Arcade mode at Stage 2 onwards, I noticed both of the characters kept on using the same palette, Dark Brown Costume and Light Blue Sword. Is there a way to make the AI choose their other color palette randomly? -
http://mizukisakuraka.blog.fc2.com/blog-entry-83.html
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TakumaXIII released by capone (18/07/2014)
tehdevil replied to sтαя∂υsт cяυsα∂εя's topic in [ 2014 ]
I used 1.1 often -
TakumaXIII released by capone (18/07/2014)
tehdevil replied to sтαя∂υsт cяυsα∂εя's topic in [ 2014 ]
Yes Takuma, he is fun to play as too :goodmood:Nekoshi's has the two lame striker background