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Scrombo

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  1. Upvote
    Scrombo reacted to Ex✭Cᴀʜᴍ in AP - Convention Hall   
    [PREVIEW]

    Video:

    [LINK]
    http://excahmmugen.blogspot.mx/
    [INFO]
    -Mugen 1.0 or Higher.
    -Secondary DEF for Widescreen Mugen.
    -Superjump = Mid.
    [COMMENT]
    Today is my day so heres a stage gift to share from me to you all~
    Updates? Don´t expect any until the stages get riped or PC version of the game is avalible...Anyway Feeback welcome as always.
  2. Upvote
    Scrombo reacted to AxSeeker in *Goku Final 4th Release   
    Goku

     
    DOWNLOAD LINK: http://www.mediafire.com/download/6h5h19jh6bj7rc5/Goku.zip
    Space Required ~100 MB.
    This is a Custom Goku and is non-canon to the show, however it is loosely based on a lot of DBZ, including, manga, games, and TV Show/Movies. Many other mugen Gokus were used in the making of this Goku; these resources are not mine. For more info visit old wip/release threads. Enjoy this compilation/Edit of The Legendary Saiyan Warrior! ;)
    Feel free to host and upload anywhere. Do not credit me. Everything I edit is open source to the public. This is absolutely non-profit and is strictly fan art. No commissions were accepted for this fan art. Do not pay for this in any way or give any kind of donation to me or anyone else. This is absolutely free and absolutely non-profit. Do not sell mugen or any of this please. It is illegal to do so. For best results, use a long distance stage. This character has infinites and many unblockable attacks. Expect bugs and errors. This is not a clean edit in any way nor is it properly coded. This character is overpowered....just like the TV series Goku. Enjoy. XD
     
    Support a Free Mugen Community!
                     *Elecbyte
                     *Mugen Fighters Guild
                     *MugenFreeForAll
                     *Mugen Archive
                     *Mugen Characters
     

                            *Goku Final 4th Release/Update 2015*
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
                            Goku movelist
    ;;;;;;;;;;;;;;;;;;;;;;Z Specials;;;;;;;;;;;;;;;;;;;;;;;;;
    ;Taunt
     s
    ;Vanishing Speed
     x+y
    ;Power up
     x+y+z
    ;Super Jump/Fly Mode
    a+b+c  or  D,U
    ;Stop Fly Mode
    D,D

    ;;;;;;;;;;;;;;;;;;;;;;;;Specials;;;;;;;;;;;;;;;;;;;;;;;;
    ;Mighty Blast of Rage
     ~D, DF, F, y or x
    ;Spirit Bomb
     ~D, DB, B, y or x
    ;Aura Energy Pulse
     ~D, DF, F, b or a
    ;Flying Charge Attack
     ~D, DB, B, b or a
    ;;;;;;;;;;;;;;;;;;;;;;;Supers/Hypers;;;;;;;;;;;;;;;;;;;;;;

    ;KaMeHa Beam
     ~D, DF, F, x+y
    ;KaMeHa Wave
     ~D, DB, B, x+y
    ;Super Saiyan Attack
     ~D, DB, B, a+b
    ;Super Spirit Bomb Attack
     ~D, DF, F, a+b
    ;Saiyan Transformation
     ~D, DF, F, y+b
    ;Super Kaiokan
     ~D, DB, B, y+b
    ;;;;;;;;;;;;;;;;;;;;;;;;Grab Attacks;;;;;;;;;;;;;;;;;;;;;;;;;

    ;???
    A or B or X or Y at close distance
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;The End;;;;;;;;;;;;;;;;;;;;;;;;;;
    Updated. 11/4/15
  3. Upvote
    Scrombo reacted to OldGamer in New Remodel Duck Hunt Stage for Mugen 1.0 & 1.1   
    New Remodel Duck Hunt Stage for Mugen 1.0 & 1.1
    1. All Credits goes to Shane Toner & DJ HANNIBALROYCE
    2. Permission writes to Shane Toner & DJ HANNIBALROYCE
    3. All Sprite Permission by Shane Toner & DJ HANNIBALROYCE
    4. Some sprite were rip from the Nestopia Emulator
    5. Sprites Edit were made by OldGamer
    6. The Stage come with both Mugen version
    ALL Sprites is made base off The Old Classic Duck Hunt By Nintendo
    Download located here
    http://www.mediafire.com/download/rta5c8126xqc5pp/New+Hunting+Field+1.0+%26+1.1.zip
     
  4. Upvote
    Scrombo reacted to Galvatron in j   
    ..This what happens when you give a succubus to much candy to eat LOL! XD
  5. Upvote
    Scrombo reacted to Kazagami in Will gone for awhile   
    Thanks for the support, everyone. I've back for now!
     
    Hey, i'm glad to hear that you've finished it man. Sure i can test the stage for now.
  6. Upvote
    Scrombo got a reaction from Kazagami in Will gone for awhile   
    Hopefully things flow smoothly soon. Bills are a big pain. Stay strong, Ryoucchi.
  7. Upvote
    Scrombo reacted to DJ HANNIBALROYCE in SUPER MARIO MAKER for MUGEN (NEW JOHN CENA????)   
    SUPER MARIO MAKER
    http://www.youtube.com/watch?v=K06O-oLSRzc
    CREATE, no.....FIGHT, yes.
    In honor of one of Nintendo's GREATEST ideas, SUPER MARIO MAKER, I've decided to make this version of Mario for M.U.G.E.N.
    He will be a 6-button character and have 7+hypers & 8 supers.
    Air Jump goes into "Cape Mode", which has its own move so he actually has 7 air attacks!
    His air dash, using the cloud, can't be activated while in "Cape Mode".
    His Amiibo hyper is random. Samus, Splatoon Inkling, Pikachu & Diddy Kong confirmed so far.( Link, Kirby, Starfox & Duck Hunt are possible additions)
    Like Luigi, His taunt will be a super light kick that does 1 damage. If you win doing so, something great will happen. 

    Hope you guys enjoy! OH! and Old Gamer made this Custom Mario Stage especially for him!
    Special Thanks to Cyberguy64 for the amazing Splatoon sprites & Random Talking Bush for the Hand Stylus Rips!
     
  8. Upvote
    Scrombo reacted to RoySquadRocks in The Noid and Cool Spot UPDATED!   
    THE NOID CRUSHES THE COMPETITION!
    Introducing...
    The Noid
    from the Domino's Pizza series!
    The Noid is a goofy looking character and his mission was to try to ruin pizzas made by Domino's, but always failed badly. This character has 3 A.I versions. Easy, Normal, and Strong (1.0 Only). Check the readme first before adding him to your roster.
     
    Cool Spot and the Noid have been UPDATED!
    What's in these updates:
    Cool Spot
    -Fixed tripping animation The Noid
    -Fixed the readme to make it easier to read Download Links:
    http://www.mediafire.com/download/lrxqyaed6yyugv4/TheNoid_V1.1.rar
    http://www.mediafire.com/download/nc0dmnaraq5jv0m/CoolSpot_V2.11.rar
  9. Upvote
    Scrombo got a reaction from RobotMonkeyHead in Wario WIP by RobotMonkeyHead   
    Spoiler: Lots of pictures, some feedback.
    Keep up the great work! 
  10. Upvote
    Scrombo reacted to Member in Abridge the name above you!   
    Balls that have been deep since 1969.
  11. Upvote
    Scrombo reacted to AxSeeker in Goku - Beta 2 Release (2015 Updates - Final/Completed Release Coming Soon)   
    Okay, so I've been thinking of delaying the release now as I've decided to add even more features. However the decision isn't final until i get some questions answered. After I find out what i need to know i'll decide to either release this now or later.
    The features I've been thinking of adding in is the only other missing elements in this Goku of DBZ, that is the beam collisions and blast parry deflection.
    I plan on adding in the poor mans version. The outcome will depend on random chance, a choice to gamble on the fight. Pushing 2 buttons together will lock in the opportunity for the rest of the fight but it will only work if the opponent at some point in the fight decides to press the same 2 buttons or the alternate 2 buttons.
    If the same 2 buttons, the two will play out identical shot collisions and the winner will be random.
    if it's the alternate 2 buttons then the energy is fired as a shot that gets deflected away by the other.
     
     
    *Note*
    I'm also all ready adding a teleport and power up --- just because.
    Not necessary but useful in a few ways.....sometimes. :P
  12. Upvote
    Scrombo reacted to Doomguy in Abridge the name above you!   
    DeepBallsDeeperThanBallsDeepInBalls
  13. Upvote
    Scrombo reacted to Doomguy in Abridge the name above you!   
    Sorry, this was already my user name at one point. Therefore, it is not abridging my name. Therefore, you fail.

    DeepBallsAreDeeperThan69DeepBalls
     
     
  14. Upvote
    Scrombo reacted to RoySquadRocks in The Noid Crushes the Competition!   
    New Noid update!!! New idle animation, new voices, new specials, and a new death screen!
  15. Upvote
    Scrombo reacted to Doomguy in Abridge the name above you!   
    DeeperBalls138
  16. Upvote
    Scrombo reacted to Kazagami in Midnight Skyline   
    [PREVIEW]

     
    [DOWNLOAD]
    XX'SKYLINE'XX.zip
     
    [COMMENTS]
    More train stage awesomeness, made by ExShadow.
     
  17. Upvote
    Scrombo reacted to Doomguy in Abridge the name above you!   
    Knee Deep in Nuts Episode 64: Regular Forums
  18. Upvote
    Scrombo reacted to Laharl in Asuna by Sennou-Room (Updated 20/11/15)   
    they are waifus get it right :D.
  19. Upvote
    Scrombo reacted to Sir Ghostler in Asuna by Sennou-Room (Updated 20/11/15)   
    [PREVIEW]

    [DOWNLOAD]
    Original Topic: http://mugenguild.com/forum/topics/asunapotsinfinite-release10202015-169921.0.html
    Direct Download: http://1drv.ms/13KSE9h
    [INFO]
    For Mugen 1.0 and up.
  20. Upvote
    Scrombo reacted to AxSeeker in Goku - Beta 2 Release (2015 Updates - Final/Completed Release Coming Soon)   
    Man the problem is there aren't any good Friezas yet. Choujin has a different art style, mugen editions are too tiny, Z2 Frieza is way too small (plus too much capcom face distortion) and no one has done and Extreme Butoden version yet. Aside from that stuff though, Extreme Butoden's version only has a full spritesheet of Frieza at 50% strength; For this Goku, he would have to be at 100% power. That means either we'll have to wait for a sequel to the 3ds rips or some extensive frankenspriting would be required. I was thinking Leo as a good base but I am not sure if I wanna do a Frieza yet.
    @sookie, well, maybe I'll have to put it back in then.... :P
    Update: Spirit bomb as well as every special has more fxs. Practically drowned everything.
    The flying mode is successful and now you can shoot a diagonal beam and also shoot 3 scatter shots with tracking. The flying automatically activates after you super jump.The super jump still functions and works the same if you quickly do something else and still works with air combos. The flying mode, mostly from Thor's flying mode, has a short time limit. After the time runs out, you will come down. You an fly in any direction and still do air kicks and punches.

    It's all heavily animated to, it grows in size and moves as it pulses. This mode and attacks gives you a huge advantage you will want to fly and use these attacks! However you are very vulnerable to attack still, especially against DBZ characters who are known to fly and attack in just about any direction.
    I just have 1 last super/hyper. Then just the ctscene storyboard stuff and I'm done here. This update will be worth the download for sure as there are more than double the content now as well as the old stuff but enhanced ;)
    I can't wait to have another mugen vacation XD
     
     
     
  21. Upvote
    Scrombo reacted to RobotMonkeyHead in Wario WIP by RobotMonkeyHead   
    It's all good.  Laharl, Staubhold and SPRI YAR ZON have been pretty on point with the technical feedback so far.  Really the only thing I'd like you to do is see if you can get him to break or produce weird glitches.  If you can, see if you can replicated it reliably and if so, just let me know what it is and what you're doing to get it to happen.  Any suggestions you have for move tweaks and the like are welcome too. :)

    At this point he's pretty close to finished, so the more problems found / detail tweaks made the better.
  22. Upvote
    Scrombo reacted to RobotMonkeyHead in Wario WIP by RobotMonkeyHead   
    Ok, confession time.  I haven't refurbished the sprites yet.  But I got almost everything else done. The only thing that isn't finished at this point is the in game moves list, the intros and win poses, and a potential bonus hyper. 

    I'll send out a new beta soon, but before I do, is anyone else interested in beta testing?  Ballsdeep?  Clownman?  All you gotta do is see if you can break him or make him do weird shit, and if you do tell me how.  @Dhillon521 I haven't heard from you, are you still interested?

    In the meantime, here's a quick peak at a rough draft of the In Game Moves List (map scrolls behind text):
    Page 1:

    Page 2:


    Progress Update: 
    Bob-ombs are finished: Behavior = Blink, face opponent, wind up 3 times, hop, repeat for 3 hops then light.  Fuse burns for 2 seconds, while bob-omb begins to glow red/orange then explodes.  Explosions launch other bob-ombs toward opponent, and launch either Wario or opponent away from their center.  3 bob-ombs on screen max. QCB + QP drops one in place, QCB + MP throws one, QCB + SP throws an already lit one.  Works in air.  Bob-ombs can be knocked around the screen be either Wario or opponent, and fireballs (or other bob-omb explosions, or fire hyper) can be used to light bob-ombs.

    Captain's Piledriver hyper is finished.  Pretty standard pile-driver.  Can be linked to from the other throw chains, in place of the last throw.  Lunch Money hyper can also be linked into the same way.

    Ground Pound hyper is finished.  Similar to the special but with much greater range and effect.  

    Mad Bob-omber hyper is finished.  Wario eats a lit bob-omb, causing him to immediately gain 3 garlics and begin to glow red, for the exact duration of the bob-ombs fuse.  When it explodes, Wario bursts into flames and throws about 15 lit bob-ombs in all directions causing a massive explosion.  

    Motorcycle special is finished.  D, D, P causes the motorcycle to appear.  Wario can jump on and off it freely. It can be hit and moved around the screen by either Wario or the opponent.  When riding, wario can wheelie, skid turn, jump with his velocity locked to the bikes, or just jump off leaving the bike moving as a projectile.  If he's going fast enough when passing the opponent it will hit.  Damage is proportional to speed.  Wario can also drive the motorcycle off of a bob-omb explosion, causing it to wheelie in air without knocking Wario off it. 

    Treasure system currently being implemented.  By accomplishing the REQ part, a treasure chest appears, and if Wario hits it, it opens and he gets the treasure inside.  Each treasure has a specific effect (FXS) and getting all of them unlocks the Bossummon level 3 hyper.  He will keep the treasures through all matches and rounds, so you can build him as you go, but when you lose a match, they all disappear. 
     
     
    ___________________________/ TREASURES
     
         1) Rocket Sprocket
         FXS: Increase motorcycles speed, accel, cornering, and wheelie control
         REQ: Get 100 coins
     
          2) Short Fuse
         FXS: Bob-omb shorter fuse, fireballs detonate it, 1 giant hop?
         REQ: Fill garlic meter with mad bob-omber hyper only
     
          3) Cymbalic Ring
         FXS: Increase sonic knucles range and dizzy duration
         REQ: 3 guard crushes in a round
     
          4) Liquid Quick
         FXS: Increase walk, run and dash speed (crawl?)
         REQ: Use up entire power bar on dasherator hyper
     
          5) Wicked Warios
         FXS: Increase jump and super jump height. 2 coins for jumping off opponent.
         REQ: 6 consecutive head jumps
     
          6) Soda Pop Gloves
         FXS: Increase basic attacks damage by 10%, and add 1 more 100% hit before damage dampener
         REQ: Win a round using no basic attacks
     
          7) Stinky Under-Armor
         FXS: Increase defense by 10%.  Fart any time.
         REQ: Land a level 9 garlic fart and belch in the same match
     
          8) Crystal Skull
         FXS: Continuous slow power gain, get 2 garlics for each projectile eaten.
         REQ: Go a round taking no damage and using no hypers
     
          9) Wrestling Mask
         FXS: Unlock extra throw chain: roll / air roll / neither into 3 consecutive slams.  Larger time window for throw linking.
         REQ: Link a full air or ground throw chain into lunch money hyper and captains pile driver
     
     
  23. Upvote
    Scrombo reacted to TotalDramaXtremist in MFFA's Ask a User Thread (Ask OxyontheWolf)   
    1. Practice as much as you can. The more you do so, the better yo'll get.
    2. Around 2-3 hours, possibly longer depending on how detailed my art gets.
  24. Upvote
    Scrombo reacted to Kazagami in Abridge the name above you!   
    SphereAbyssSoixanteNeuf
  25. Upvote
    Scrombo reacted to Kazagami in j   
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