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Posts posted by Artoria Alter
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Updated, more moves including a counter and a bat that interacts with the ball projectile
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Updated with new moves and alternate control scheme version
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open black.def
change
stcommon = common.cns ;Common statesto
stcommon = common1.cns ;Common states -
He made an update to make it fully compatible now either way it seems, essentially adding a winmugen common1 in the folder. (he released it a few hours after the super update, so didn't notice at first)
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In common.cns, replace
Spoiler[State 5100, 8]
type = Explod
trigger1 = Time = 1
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
postype = none
pos = pos x + camerapos x, 0
facing = facing
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)with
[State 5100, 8]
type = Explod
trigger1 = Time = 1
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
pos = 0, 0
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)[State 5110, 7]
type = Explod
trigger1 = Time = 0
trigger1 = !SysVar(0)
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
postype = none
pos = pos x + camerapos x, 0
facing = facing
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)with
[State 5110, 7]
type = Explod
trigger1 = Time = 0
trigger1 = !SysVar(0)
anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
pos = 0, 0
sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)and
[State 5201, 6]
type = Explod
trigger1 = Time = 0
anim = F60
postype = none
pos = pos x + camerapos x, (pos y) - floor(vel y)
facing = facing
sprpriority = -10with
[State 5201, 6]
type = Explod
trigger1 = Time = 0
anim = F60
pos = 0, -floor(vel y)
sprpriority = -10Personally didn't share it in case it would mess things up for others, but seems stable so far. Mostly just replaced stuff with their 1.0 equivalents in the common.
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You're in luck. That's exactly what he updated.
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This particular one is a KFM sprite swap. Seems he fully took down his normal version.
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- Popular Post
- Popular Post
SpoilerPepsiman as he is in the commercials. A clumsy oaf. Moveset is pretty much a bunch of obstacles and traps that hurt him along with the opponent. Is generally strained by the fact that his entire offense is mapped to one button. He does have a parry and heal button though
Update: He now has normal attacks on x, and a super on z.
Now has an alternate version(pepsimanb) with a more "normal" attack scheme on a and b, traps are set as a grid which you select using x and y, and use with z.Update as of 26th: the former pepsimanb moveset is the main moveset now, grid slightly edited to be less confusing (but still not that intuitive)
http://ux.getuploader.com/suteneko/
Pass:105
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SpoilerPretty basic Choujin style character, can transform to SSJ Rose.
Just change common to common1 in the CNS to use in 1.0/Winmugen
https://onedrive.live.com/?id=72E038BB10B52804!175&cid=72E038BB10B52804
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The last update was around...a few months back, around August.
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Spoiler
Note: They have a tag mode between themselves. Can be turned on and off on their config
[State 10000, TagTeamSystem]
type = parentvarset
trigger1 = time = 0
v = 40
value = 0
;value = 0 で off
;それ以外で on
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Host it on a bunch of dropboxes or megas. Makes most sense really.
- ShiroTori and yuephengthao
- 2
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Partially Touhou inspired, but compared to Hetyo's other characters, is a bit more traditional.
Has an alternate snd file with the actual voice in the folder named 声付き
https://onedrive.live.com/?id=2D3DF308EA0EE008!104&cid=2D3DF308EA0EE008
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Spoiler
Pucci finally gets his stand's final form Made in Heaven in this update. It's pretty much a cheap mode you have to work for.
Dio's updates are mostly aesthetic. Just new cut-ins and a cleaner voice rip.
https://onedrive.live.com/?authkey=!ALvVjJz8aRCBjXc&id=7C0630D7E27F52C3!569&cid=7C0630D7E27F52C3
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Spoiler
3 attack buttons, one roll, pseudo KOF in a sense. Rather basic overall other than her height and stuff. Also while she doesn't really show any naughty bits, she is kinda "naked" so just marked NSFW in case.
DL Link:
https://onedrive.live.com/?cid=6E75371007E5D7F9&id=6e75371007e5d7f9!107
- SSBKing65✯ and gui0007
- 2
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...so there's seriously no difference from Grodd other than the name?
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It's a Touhou.
And it's a typical Pre-to.
Though her system of having repeated attacks against her heal her is interesting.
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Black Knight King Arthur. But female.
Wait a sec.
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https://onedrive.live.com/?authkey=!AKVDZR-qD0Sja38&id=CF5B98401B907547!115&cid=CF5B98401B907547
It's a Geese with silly moves, nuff said.
- The Auditor, Infinite Kyo and gui0007
- 3
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Updated 8/20
Chloe Heartfield by Moku released 11/26/16
in [ OFFSITE NEWS ]
Posted
Honestly not my type in terms of design at all, and the nature of it being a furry OC, but I honestly kinda like Moku's stuff gameplay wise even if it gets wonky sometimes.
Three button character, has a sorta genei-jin/genmu zero/x-ism type super .
Is fully open source too:
https://onedrive.live.com/?id=C72E9F7073C8https://onedrive.live.com/?id=C72E9F7073C84A19!243&cid=C72E9F7073C84A194A19!243&cid=C72E9F7073C84A19