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Artoria Alter

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Posts posted by Artoria Alter

  1. q94Pm6r.png

    Spoiler

    4lZALuf.pngnSOlkJJ.png

    Honestly not my type in terms of design at all, and the nature of it being a furry OC, but I honestly kinda like Moku's stuff gameplay wise even if it gets wonky sometimes.

    Three button character, has a sorta genei-jin/genmu zero/x-ism type super .

     

    Is fully open source too:

    Quote

    This character is an open source
    Modification free
    Distribution free
    Patch file is distribution free
    You don't need to tell me about it

     

    https://onedrive.live.com/?id=C72E9F7073C8https://onedrive.live.com/?id=C72E9F7073C84A19!243&cid=C72E9F7073C84A194A19!243&cid=C72E9F7073C84A19

     

  2. In common.cns, replace
     

    Spoiler

     

    [State 5100, 8]
    type = Explod
    trigger1 = Time = 1
    anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
    postype = none
    pos = pos x + camerapos x, 0
    facing = facing
    sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

     

    with

     

    [State 5100, 8]
    type = Explod
    trigger1 = Time = 1
    anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
    pos = 0, 0
    sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

     

    [State 5110, 7]
    type = Explod
    trigger1 = Time = 0
    trigger1 = !SysVar(0)
    anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
    postype = none
    pos = pos x + camerapos x, 0
    facing = facing
    sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

     

    with

    [State 5110, 7]
    type = Explod
    trigger1 = Time = 0
    trigger1 = !SysVar(0)
    anim = F(60 + (sysvar(1) > Const720p(20)) + (sysvar(1) > Const720p(56)))
    pos = 0, 0
    sprpriority = ifelse (sysvar(1) <= Const720p(56), -10, 10)

     

    and

     

    [State 5201, 6]
    type = Explod
    trigger1 = Time = 0
    anim = F60
    postype = none
    pos = pos x + camerapos x, (pos y) - floor(vel y)
    facing = facing
    sprpriority = -10

     

    with

     

    [State 5201, 6]
    type = Explod
    trigger1 = Time = 0
    anim = F60
    pos = 0, -floor(vel y)
    sprpriority = -10


     

     

    Personally didn't share it in case it would mess things up for others, but seems stable so far. Mostly just replaced stuff with their 1.0 equivalents in the common.

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