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aperson98

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Everything posted by aperson98

  1. Bumping this to show a video his Wily coyote helper as well as his Sock/Burned/Midnight animations oh and I'm showing his new burp animtion for Blue Monkey please comment if you can. http://youtu.be/FKGeYIThsxI
  2. Like Ryu/Ken/Akuma/Dan/Sean do in SF. Anyway I think that Wolf's moveset feels different from foxes outside of special moves and his final smash Falcos still needs some de-cloning yet, oh and Nintendo no more Landmasters for anyone but Fox please!
  3. Don't worry I already changed the animation it should look better. I'm also concidering adding Taz-mania and Looney Tunes show things in like Taz having a win animation where Bugs pats him on the head based on his counterpart from the Looney Tunes show where he is Bug's pet named Poochy. I want these to be subtle however because I want the classic Looney Tunes stuff to be the thing referenced most with Taz
  4. Ahh here I was hoping that these people were using KOF13 sprites oh well, still looks good regardless. Have you tried redownloading?
  5. Well I wouldn't get rid of trophies, but yeah get rid of stickers as for how character will powered up in story mode (if there is one) use a level up system it's just more conventional and a better system to use over the lets stick stickers under a trophy thing.
  6. Ok been meaning to give you some feedback for a while, but I've had my hands all tied up for a while. Anyway this plays alright but there are a few things -The uppercut animation looks wooden is there a way to resprite this it needs a few more frames. -It would be nice if some of his moves outside of standard punches/kicks that didn't drain your super/hyper meter.
  7. Well I've heard rumors of Smash 4 coming and I was wondering you do you guys want to see in it if it gets made, well what I would like to see is. 1. actual balance not the pseudo-balancing I have seen in Brawl Let's face as the Smash series progressed this Partygame/fighter mashup only got worse in balance and in Brawl Nintendo did what I think was a really half assed job at balancing giving nerfs to characters who really did not need any (namely Mario and Samus) and Buffs in which do not help the character much at all because they weren't the right kind of buffs Cough** Ganon*** cough and don't get me started on Meta Knight anyway please let some GOOD players test this game and give tips on balance because honestly the last games balance was horrible. 2. Add instant throw escapes Remember this annoying thing in the Smash series called chain grabs and that some of them are infinites on some characters (DDD down throw rape) I feel there needs to be a new throw escape put in, sure you can break free once your grabbed but I want to break away form grab attempt and escape the grab before they can grab me I feel if a throw escape was put in it would end the grab abuse I have seen in the Smash series make it happen Nintendo. 3. Add megaman as a character nuff said
  8. I hope your planning to add the danger wrap to his move list. I mean it is his trademark ability.
  9. Don't feel bad Laharl my DW didn't get that much attention either some people on MFG will claim stuff like this (qoute from Darkflare) "I don't really care if someone makes a cartoon character if it's done right." when really it should be changed to a bit of a more truthful statement. "I don't really care if someone makes a cartoon character if it's a DBZ character done right or if it's made by Dcat." sadly the MFG tends ignore cartoon/anime characters even if they are well made.
  10. Not much new but I figured I would show another video preview. http://youtu.be/--AKWFAwKqA
  11. I don't understand why things like voices would ruin the game maybe they weren't perfect, but Sega pretty much fixed the one issue I had with the Sonic games for years gameplay and to me thats all that matters. Hopefully Sonic 4 part 2 will have physics like the Genesis games I'm so crossing my fingers on that.
  12. More unleashed porting yay. http://youtu.be/Ik53MwTFnK0
  13. I heard Tyson was paid a bunch of money for the use of his likeness in the game I guess Nintendo didn't want fork up a big sum of money again too bad in later Punch Outs the closest thing to another celebrity we got was Donkey Kong I like DK but damnit I wish Tyson was back.
  14. Thanks of the suggestions Blue Monkey I'm also thinking about seeing if some of Bowsers moves would fit Taz
  15. I suppose I should look at another fighter then any suggestions?
  16. Oh does anyone think I should try spriting some normals/specials after Hugo's for some odd reason I find his clap special and his crouching light/medium and crouching heavy kick would be a good fit for taz if I sprited them. For anyone who needs a refresher on some hugo moves/combos http://youtu.be/NGea6PMSyFU http://youtu.be/U3rtaLQIu4E
  17. I looks good and well balanced so far are there any plans for a beta combo video?
  18. That's Capcom for ya they always say one thing and mean another.
  19. He plans to port all of the stages into generations hopefully he'll port some Sonic 06 levels.
  20. I have to redownload her then won't I? At least Felica is ehh..somewhat human looking, better then the furries that like Sonic and Star Fox characters. (and yeah I know it was a while ago when Ultimecia posted that.)
  21. Yeah I'll have to find one somewhere I don't think it will be too hard (hopefully.)
  22. A preview of his new Grab and pound- (note I have to fix P2 hitting the ground sprites a bit) anyway let me know what you think.
  23. Sorry Laharl if i lost my cool, I will work on these again as soon I finish Taz I need some time to cool off about this for a little while so I'm not quite ready to patch these right now but I work resume work on these as soon as I'm done with Taz. Oh here's funny tidbit on MFG BowserKoopa left some feedback the funny thing is some of the things he pointed out were not problems in the beta. Bowerkoopa's feedback on MFG- "-What is Spunky supposed to do? Did you even make an attack for him? There's no point in even calling him, or even making the helper at all." (I removed Spunky in the beta for this reason yet Wlan put him back in. Oh I did mention I removed Zim's mini moose for this reason too.) "-Why is it that NONE of his normals actually chain into his cr. HP? cr. lk can chain into cr. mk and cr. hk but cr. lp and cr. mp DON'T chain into cr. hp" (It did in the beta lol.) "-Why do you put a lot of unnecessary clsn 2s on him? It makes his .air take up more space. (again the beta had better Clsns.)" Figured I would post the feedback for few laughs.
  24. Hey folks just thought I would show a new basic attack taz will get he will now have a bite attack as his forth standing normal upping the number of attack buttons to four buttons now instead of three. Preview of new attack-
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