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aperson98

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Everything posted by aperson98

  1. Why Ax just cant release sprite sheets for people to use instead of the buggy messes that he releases. In my opinion Ax is the worst kind of creator I can go easy on people who at least try, but Ax just seems to say here is my character if you want it to play good YOU finish it which brings me back as to why he should make sprite sheets instead of full characters.
  2. Well she was considered to be Mid-Tier in Melee by smashers so I wouldn't say she was bad in every game.
  3. My question to the creator is why choose the black part of his mask to face the screen? The orange side looks better to me a nitpick, but I just had to say it oh and is this a sprite edit of Kano?
  4. Im so happy to hear your resuming work on SSF4 characters again I was afraid you weren't going to return I don't care if they are source accurate I know Oni and Abel will be a blast to play.
  5. The worst part is Sakurai nerfed characters that could have been left alone as is like Mario, Jigglypuff, Ganondorf, and yes Samus too
  6. Funny you say that I was going to see if there was a good sprite base somewhere for a more serious Eggman WIP in the future lol. Im planning to make him always sit in the Eggmobile. All those sound like great ideas I also want to put in a Mr. L win pose as well.
  7. Yeah the character released as he is currently would be quite a bit of work to get him playable I dont see Ryon being up to the task to be honest. Besides the sprites are kinda hard to look at lol.
  8. Thanks I plan to make this a definitive upgrade from Warner/N64marios original version. Luigi has not been touched much since Warner updated the sprites save for poorly done edits and soundpacks I hope to change that soon
  9. The moveset to me feels better in Mugenhunters Sonic Seansalty's feels to Gimmicky to me, plus Veankos Sonic edit has Rodgers voice which is a nitpick but like Kanbei I dislike Griffith as Sonic. Despite all that this Sonic is still quite a keeper in my book. Maybe we should make a Rodger Craig Smith voicepack sometime lol.
  10. I know I might sound crazy but I prefer Veankos Mugenhunter Sonic edit lol though this is still a fun character and one of the best Sonic one can get. I find Griffith's Sonic to plain and not cocky enough. Rodger Craig Smith on the other hand nails his attitude perfect in my opinion.
  11. (copied from readme) imcomplete and forgetten projects by aperson98 these files are cahracters I was worked on for a time but just never felt like finishing anyway rather then let them rot in my hard drive I figured I release these as open projestish files use as you wish as long I get credit and for the Stimpy edit be sure to credit Madoldcrow for his original character lol oh and for unused MK sprites be sure to credit Fly for ripping them lol. List of characters in the package Aang- a bare bones character lol missing a lot of stuff Butthead- A semi spriteswap of Beavis all you have to do is swap heads really lol and his colors are in the palette so its an easy switch lol. Barney the dinosaur- A punching bag for the most part he has hurt sprites yay and all required sprites are in lol Old Mortal Kombat characters- These range from ok to craptasic to be honest the sffs is the real gold here as there is edits by me and unused sprites ripped by Fly Stimpy edit by Madoldcrow- best and most complete of the bunch but something feels lacking in my edit oh well. Download here- http://www.mediafire.com/?ntfb6g7g8obi43o
  12. Here at last is Luigis first preview video this video shows off his second gameplay mode what is it watch the video to find out
  13. I'm sure I could get people who would I'm sure but those people want a good wad of dough for sprite work dough I don't have.
  14. If this was worked on a bit more I could see this being a decent character to play with. The animations seriously need some polishing they seem kinda static at best.
  15. I have recently decided to Cancel any work on Aang I find the sprites just too butt ugly to work with and delay Rayman until I think think of any good super/hyper moves for him Instead for now I present this.. http://imageshack.us/photo/my-images/199/mugen005c.png/] http://imageshack.us/photo/my-images/189/mugen004w.png/] http://imageshack.us/photo/my-images/688/mugen002lb.png/] Yep a Brawl inspired update for N64marios/Warner's Luigi. Dchan250 gave me the idea after he sent me a small sound and palette edit I decided to expand this into a full out update
  16. Wait you must or get character you will not!
  17. I just rented this not too long ago. All can say I'm very disappointed in this game, it doesn't even feel like an action horror game anymore, instead it feels like a generic linear shooter with Zombies thrown in as enemies.
  18. A small update pic of WIPS I'm working on. Now that YTP Robotnik has been released I plan on working more on Rayman as well as updating a certain fat cat.
  19. You should see what I did for Rocko's sprites not only do they have a better palette, but the size and scale of his sprites do not change so much like Wlans originals, but guess who pooed pooed using them lol. I also added a few pics to the first post so people can see why final Rocko was such a train wreck.
  20. Well to be honest when I looked at the coding in his characters it looks like a lot of the code was ripped from other characters, rather then take the time to learn how to code it seems WlanmaniaX just copies and pastes stuff into his characters. I can't prove he takes coding from other characters, but it sure seems like it. I try to aim for a scale thats fairly sized compared to other combatants but not too stretched out.
  21. http-~~-//youtu.be/Im6vxzzpx2c due to demand (mainly the Mugen Database) here is the old beta of Rocko since this is technically WlanmaniaX's Rocko and the fact I edited this beta I felt it would fit best in the edit section. I know he has a incomplete feel but that is mainly because i expected that WlanmaniaX would have taken more time to make sure he would play well which ironically was the opposite upon release he ended up worse how Wlan did it Ill never know. Someday I might go back and completely redo him. download- http://www.mediafire...lsps2bjrn4f3irt
  22. @Staubhold- Most of those sound like some good stuff to include in an update lol, but Im not so sure on Mecha robotnik its size might be a problem if its scaled up to GM Spectres sprite size I guess I can always look though.
  23. I can take a crack at editing some stuff for your turtles too Rice if your up for it. If someone hasn't already done it I can try my hand at spriting a run for the turtles.
  24. http-~~-//youtu.be/rQxwbMOM9K4 After several months YTP Robotnik is ready to be released I hope you enjoy him. Refer to his readme for his moveset, oh and yes I know this is the same video as shown in the WIP thread, honestly I meant to release him sooner. Feedback is always welcome and feel free to share him with the Guild if you want! Download- http://www.mediafire...1n24yok18ledw6o
  25. yeah cant forget that button combo too lol. Does anyone think I should edit his commamd normals into close versions ? His light kick knee would benefit methinks.
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